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Author Topic: Europa Universalis III  (Read 464029 times)

RedKing

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Re: Europa Universalis III
« Reply #1620 on: March 14, 2012, 01:05:08 pm »

Hmmm...I appear to have parsed the combat section of the wiki differently.

Update on my Hindustani game: Finally went Absolute Monarchy, so I could get dat Imperialism CB. Imperialism + Cabinet + Embassy + 6-star Diplomat = Never having to say you're sorry for taking over the world.

Managed to throw Foix (one of the larger French successor states) completely out of Asia by taking its provinces in the Malay peninsula. A subsequent war with Flanders has pushed the Europeans completely out of mainland Asia. They still hold the southern tip of Aceh, but frequent instability seems destined to give these provinces back over to Brunei and Aceh eventually. In the west, I have steadily forced Persia back, Hinduized the new territory and now I own and dominate rich CoTs from Hormuz to Malacca. My national income is about 8200, with next closest being Austria at about 5200. Austria is a terrifying giant in Europe, but it has a bad rep, and it lost control of the HRE a few decades ago to Burgundy (which has come close to reunifying France under a single banner). A Burgundian-Austrian war would be cataclysmic for Europe, so of course I'm doing everything I can to encourage it.

Stability is surprisingly not a problem. If I throw my sliders fully into restoring Stability, I can gain a stab level in about 8 months. I credit that to my ridiculously rich Indian provinces, where the production value averages 50-110. In fact, more than 50% of my income comes from production, which is a first for any EU3 game I've played. Spices and cotton make the world go round.
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Johnfalcon99977

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Re: Europa Universalis III
« Reply #1621 on: March 15, 2012, 08:10:00 am »

I think I have almost completed a 1600's recreation of my old Scandiavia games which was quite possibly one of the best ever games I have played. The really strange one where the HRE fell and GH captured Constantinople, Hesse came really close to forming Germany, and France just got completely fucked and divided between three nations, Orleans, Nevers, and Provence.
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RedKing

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Re: Europa Universalis III
« Reply #1622 on: March 15, 2012, 09:41:41 am »

Sounds kinda like my Hindustani game (except for the GH part). Hesse has emerged as the largest German minor, but it's still tiny compared to Mega-Austria and Burgundy (currently the Emperor). Burgundy is just a couple of provinces away from becoming France. Castille has pretty much the entire Iberian peninsula, and a huge swath of the New World. Naples has control of historical Naples, but its capital is in Canada and it owns much of eastern Canada, the Ohio Valley and New England. There are currently three provinces controlled by American Seperatists, which will generate a Sicilian-cultured United States of America eventually.

It's 1764 now, and the only New World countries to have formed are Mexico (which is an odd mix of Breton and Portuguese), Peru (likewise Breton-Portuguese) and Venezuela (which is substantial in size and Hannoverian in culture).

For my part, I've annexed Shan, so I now control the central Burmese highlands and much of modern Thailand. My main impetus for that was to establish a direct corridor to the Ming Empire. I already beat Ming in a previous war and forced them to convert to Hindu, but they have done a poor job in spreading the light of Vishnu, so I'm taking matters into my own hands.

In the west, I've pushed the Persian Caliphate almost entirely out of Persia, forcing them up into Kurdistan and bits of Armenia and Georgia. My coastline now extends in an unbroken line from Basra to Rachbutani (the eastern Thai coastline). My national income is over 10,000, my troops are up to Frederickian Infantry, and my army and navy are unsurpassed in the world. Still, the Maharajah is unsatisfied. He demands more land and more wealth, though our coffers are overflowing with the wealth of the world.
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Catastrophic lolcats

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Re: Europa Universalis III
« Reply #1623 on: March 15, 2012, 09:52:39 am »

I seem to notice a trend of Burgundy kicking the shit out of France (1399) and the Bretons surviving fine to start colonies in North America while the world collapses. Seems rather strange to me. Ming in a few of my games also get MEGA BIG but I guess they collapse due to STAB hits that they can never refill.
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RedKing

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Re: Europa Universalis III
« Reply #1624 on: March 15, 2012, 11:09:45 am »

I seem to notice a trend of Burgundy kicking the shit out of France (1399) and the Bretons surviving fine to start colonies in North America while the world collapses. Seems rather strange to me. Ming in a few of my games also get MEGA BIG but I guess they collapse due to STAB hits that they can never refill.
In my last 1399 game, France was Le Blob Bleu and controlled everything from the Rhine to Portugal. In this one, they got serially excommunicated and roflstomped by 2/3 of Europe, forcing them to liberate all the French minors over time. Eventually they were annexed by Burgundy. They reappeared briefly in Brittany as a result of a peace negotiation, then promptly got annexed by England.

Ming in DW (which is what I'm playing) is inherently hamstrung because of the faction system. They can be expansionist, builder or colonizer, but only one of the three at a time. A human player can finesse the faction system and milk it for the benefits (expand, then switch to build up the new acquisitions, then build up your alliance/marriage network, then next wave of expansion, etc.) But the AI will get tend to get stuck in a single faction for a long time, so you either wind up with a static, undeveloped China with good relations, a well-developed but isolationist China, or an expanding China which is poorly developed and ill-regarded.

Also, the way that DW handles Japan kinda drives me nuts. Minamoto has gained the Shougnate, and taken control of most of Vietnam, Cambodia and Laos. But even if I occupy all that territory and then occupy Kyoto itself (giving me a 100% warscore against Japan), I can't force them to relinquish any of that territory (because it's not Imperial territory, it belongs to the Shogun). And you can't directly interact with any of the daimyo. And despite all that extra manpower and wealth that the Minamoto clan should be drawing on, they don't seem to be in any hurry to unify Japan.
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Simmura McCrea

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Re: Europa Universalis III
« Reply #1625 on: March 15, 2012, 11:11:31 am »

I seem to notice a trend of Burgundy kicking the shit out of France (1399) and the Bretons surviving fine to start colonies in North America while the world collapses. Seems rather strange to me. Ming in a few of my games also get MEGA BIG but I guess they collapse due to STAB hits that they can never refill.
In my last 1399 game, France was Le Blob Bleu and controlled everything from the Rhine to Portugal. In this one, they got serially excommunicated and roflstomped by 2/3 of Europe, forcing them to liberate all the French minors over time. Eventually they were annexed by Burgundy. They reappeared briefly in Brittany as a result of a peace negotiation, then promptly got annexed by England.

Ming in DW (which is what I'm playing) is inherently hamstrung because of the faction system. They can be expansionist, builder or colonizer, but only one of the three at a time. A human player can finesse the faction system and milk it for the benefits (expand, then switch to build up the new acquisitions, then build up your alliance/marriage network, then next wave of expansion, etc.) But the AI will get tend to get stuck in a single faction for a long time, so you either wind up with a static, undeveloped China with good relations, a well-developed but isolationist China, or an expanding China which is poorly developed and ill-regarded.

Also, the way that DW handles Japan kinda drives me nuts. Minamoto has gained the Shougnate, and taken control of most of Vietnam, Cambodia and Laos. But even if I occupy all that territory and then occupy Kyoto itself (giving me a 100% warscore against Japan), I can't force them to relinquish any of that territory (because it's not Imperial territory, it belongs to the Shogun). And you can't directly interact with any of the daimyo. And despite all that extra manpower and wealth that the Minamoto clan should be drawing on, they don't seem to be in any hurry to unify Japan.
AI Ming ignores faction limitations.
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Johnfalcon99977

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Re: Europa Universalis III
« Reply #1626 on: March 15, 2012, 11:32:08 am »

@Redking

Did your save have Portugal kick Castille out of Europe, GB declare itself an Empire but later turn into a republic, Genoa colonizing almost all of Brazil, Morea getting all the Byzantine Cores and conquering South Balkans, an OPM unite the Siberian Culture and still surviving, an Oman and Persia becoming almost as advanced the Europeans without westernizing and colonzing Oceaniana...

The list just goes on, really.

I am being Completely Honest. Oh and Breton stuff, I had that too. Except for the Naples stuff. Papal Annexed them.
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RedKing

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Re: Europa Universalis III
« Reply #1627 on: March 15, 2012, 01:02:18 pm »

I seem to notice a trend of Burgundy kicking the shit out of France (1399) and the Bretons surviving fine to start colonies in North America while the world collapses. Seems rather strange to me. Ming in a few of my games also get MEGA BIG but I guess they collapse due to STAB hits that they can never refill.
In my last 1399 game, France was Le Blob Bleu and controlled everything from the Rhine to Portugal. In this one, they got serially excommunicated and roflstomped by 2/3 of Europe, forcing them to liberate all the French minors over time. Eventually they were annexed by Burgundy. They reappeared briefly in Brittany as a result of a peace negotiation, then promptly got annexed by England.

Ming in DW (which is what I'm playing) is inherently hamstrung because of the faction system. They can be expansionist, builder or colonizer, but only one of the three at a time. A human player can finesse the faction system and milk it for the benefits (expand, then switch to build up the new acquisitions, then build up your alliance/marriage network, then next wave of expansion, etc.) But the AI will get tend to get stuck in a single faction for a long time, so you either wind up with a static, undeveloped China with good relations, a well-developed but isolationist China, or an expanding China which is poorly developed and ill-regarded.

Also, the way that DW handles Japan kinda drives me nuts. Minamoto has gained the Shougnate, and taken control of most of Vietnam, Cambodia and Laos. But even if I occupy all that territory and then occupy Kyoto itself (giving me a 100% warscore against Japan), I can't force them to relinquish any of that territory (because it's not Imperial territory, it belongs to the Shogun). And you can't directly interact with any of the daimyo. And despite all that extra manpower and wealth that the Minamoto clan should be drawing on, they don't seem to be in any hurry to unify Japan.
AI Ming ignores faction limitations.
Seriously? okay then....just ignore everything I said. This is what I get for not spending any time on the Paradox forums and just trying to extrapolate fro the Wiki and observed behavior..... :-\

@Johnfalcon: No...I think you have me beat there on the alternate history weirdness. Although it's fun to see the mishmash of mid-tier European powers in my New World. Savoy, Foix, Brandenburg, Oldenburg, the Hansa, Naples...and Savoy seems to be a frequent colonizer. This particular game has also been notable for how many European mid-tiers have moved their capital out of Europe. Naples is in North America, The Hansa moved their capital to Washington D.C., Portugal's capital is in Peru, and Foix's capital is the Congo.

Been reading that the EU3->Vic2 converter is getting closer to being a stable release with a usuable output. I'm geeked at the prospect of continuing my world domination as Hindustan or Scandorussia.
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gogis

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Re: Europa Universalis III
« Reply #1628 on: March 15, 2012, 01:24:09 pm »

Stability is surprisingly not a problem. If I throw my sliders fully into restoring Stability, I can gain a stab level in about 8 months. I credit that to my ridiculously rich Indian provinces, where the production value averages 50-110. In fact, more than 50% of my income comes from production, which is a first for any EU3 game I've played. Spices and cotton make the world go round.

This very weird. Your most income is always goes from production, if you play expansionist mercantilist state.
Only way to make trade to be your biggest ledger entry is to play small isolated free tradish colonizing state, with presence in all possibble cots, like holland etc.

Also why you sitting on heap of cash, just put manufactories in every province and leave 1-2k for fuckups. It's much better investment.
Your yearlies seems always too low to me whenever you post them, when you fill writeup about your holdings and tech. You say 8k and I scratch my head "it's should be 15k already".  ::)
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gogis

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Re: Europa Universalis III
« Reply #1629 on: March 15, 2012, 01:38:34 pm »

I just lost a battle of my 98,000 Gallagher Troops VS 32,000 same-tech-level Hansa troops. Full morale.

Explain.

Do you talking about 11 tech level infantry? If so, it's irrelevant, base morale at that level is very low, armies starts to run after one lucky roll. Play in americas/india/africa for the ridiculous example of "kill 1k peasants in 20 routs". And to correct you - you most likely just lost a battle, not that huge stack. They would never be able to fully destroy your army with 1:3 ratio and you will defeat this army in second/third attempt. Damage numbers is heavily tied to amount of troops, no rolls will fix that.

For this huge army to completely vanish at 1:3, you need exactly zero morale - this could happen only if you just changed troop type (bot cav and inf) before clash. But I bet you dont do things like that.
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RedKing

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Re: Europa Universalis III
« Reply #1630 on: March 15, 2012, 02:45:07 pm »

Stability is surprisingly not a problem. If I throw my sliders fully into restoring Stability, I can gain a stab level in about 8 months. I credit that to my ridiculously rich Indian provinces, where the production value averages 50-110. In fact, more than 50% of my income comes from production, which is a first for any EU3 game I've played. Spices and cotton make the world go round.

This very weird. Your most income is always goes from production, if you play expansionist mercantilist state.
Only way to make trade to be your biggest ledger entry is to play small isolated free tradish colonizing state, with presence in all possibble cots, like holland etc.

Also why you sitting on heap of cash, just put manufactories in every province and leave 1-2k for fuckups. It's much better investment.
Your yearlies seems always too low to me whenever you post them, when you fill writeup about your holdings and tech. You say 8k and I scratch my head "it's should be 15k already".  ::)

I've already got about 15 manufactories as is. I'm constantly using magistrates to build things, I'm just accumulating cash faster than I can use it. Might be time for me to drop the minting slider all the way down (even though I'm already losing inflation as is, and only at 1.4%). My last game (since getting DW), I played an expansionist but free-trade Sweden/Scandinavia, where trade was the vast majority of my income. When I played Byzantine Russia in IN, it was about an even split between taxes, production and trade. This is the first one I can think of where it's been all about production, in part because the inherent value of the goods is so high.

Income might be slightly lowered because of the sizable number of non-cores, as well as the large number of non-accepted culture provinces. Persian will eventually become an accepted culture once those provinces become cores, but the game will be about over at that point.
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Johnfalcon99977

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Re: Europa Universalis III
« Reply #1631 on: March 15, 2012, 04:43:32 pm »

Spoiler: Warning: VERY Large (click to show/hide)

Now, a little bit of this is quite Bullshit. For example, all the OPMs that were placed are likely BS, mostly because of my complete lack of care about the tiny unimportant states,  and if they existed, then they would've likely been Vassals to either Hesse, Bohemia, or Nevers depending on where they were. The only exception is Meckleburg, which was indeed an OPM in europe, but had a large enough global impact to be counted as a major nation. Also, Romania, which is the Dark Red (Because I didn't know the color), wasn't actually formed during the game, but it came damn close enough to happening I guess I just kinda gave them a free pass there. But for the most part, it is accurate.

Also yes, Manchu is indeed colonizing Siberia.

All of the internets goes to the first person to guess what nation I was playing.
Hint: It wasn't an Asian Country.
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Tyler6498

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Re: Europa Universalis III
« Reply #1632 on: March 15, 2012, 05:06:13 pm »

JohnFalcon, was your nation Scandinavia?
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Tarran

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Re: Europa Universalis III
« Reply #1633 on: March 15, 2012, 05:07:26 pm »

Even though I remember you always playing Scandinavia, I'll vote for Morea.
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Rex_Nex

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Re: Europa Universalis III
« Reply #1634 on: March 16, 2012, 05:00:27 am »

Bah. Got a new computer. A fast gaming computer.

Max speed is way too fast. Months go by in seconds. One click slower then max is too slow. First world problems...
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