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Author Topic: Europa Universalis III  (Read 464120 times)

gimli

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Re: Europa Universalis III
« Reply #1515 on: February 17, 2012, 02:36:43 pm »

Hey, is there a mod which offers unlimited time but the technologies won't change? IE. I would like to play with the 1400's techs only for an unlimited time.
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Zrk2

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Re: Europa Universalis III
« Reply #1516 on: February 17, 2012, 03:04:57 pm »

No clue. You might be able to fake one by changing the formula for determining tech cost.
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He's just keeping up with the Cardassians.

RedKing

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Re: Europa Universalis III
« Reply #1517 on: February 18, 2012, 12:11:05 am »

Finished my Scandinavia game. Sad now.

I managed to beat Lithuania back into Eastern Europe and thoroughly humble them. And then, in 1810...I get a Personal Union with Austria, with me as senior partner. And only 11 years left in the game.  :'(

If I could have integrated Austria, it would basically be a merger of the two most powerful nations on the planet. I'm sorely temped to get a time limit mod just so I can see that.

Also sad because I downloaded the most recent EU3->Vic2 converter, and while it does convert (no conversion of armies or buildings or tech levels), the resulting save crashes when trying to play it. And there doesn't look to have been any real movement on coding the converter in over a year.  :'(

Farewell, my Russo-Scandamerican Empire.
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Remember, knowledge is power. The power to make other people feel stupid.
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Rex_Nex

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Re: Europa Universalis III
« Reply #1518 on: February 18, 2012, 12:47:33 am »

I remember when you first started that game Q~Q
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Delta Foxtrot

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Re: Europa Universalis III
« Reply #1519 on: February 18, 2012, 05:08:55 am »

God bless. It was fun following the crazy shenanigans of your wacky northerners.
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gimli

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Re: Europa Universalis III
« Reply #1520 on: February 18, 2012, 09:03:47 am »

No clue. You might be able to fake one by changing the formula for determining tech cost.

How can I do that?..and what about unlimited time? :P
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RedKing

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Re: Europa Universalis III
« Reply #1521 on: February 19, 2012, 07:40:52 am »

I'll have to post the final maps. Also, I may (if insane enough) try to use a savegame editor and manually tweak the converter output to see if I can get it running, since it did the really hard part (map conversion) without derping. Although it's a little odd to see things on the map like "Lubeckian South America" (The Hansa had a significant strip of colonies on the Brazilian north coast).

I'd even import it to Victoria: Revolutions if I could, but the converter for EU3-->Vic:Rev only worked up through In Nomine, I think. May try it anyways, just to see what happens. It's this kind of crap that makes me wish I still knew how to program, because I'd just hack up my own extensions to the existing converters to make them compatible with DW.
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Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

Wolf Tengu

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Re: Europa Universalis III
« Reply #1522 on: February 19, 2012, 05:54:18 pm »

Yeugh. Getting into this game is hard.

I tried doing something and immediately bankrupted myself, and the game crashes whenever I try any of the tutorials.
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Everybody!

Micro102

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Re: Europa Universalis III
« Reply #1523 on: February 19, 2012, 06:01:36 pm »

Yeugh. Getting into this game is hard.

I tried doing something and immediately bankrupted myself, and the game crashes whenever I try any of the tutorials.

Yeah I bankrupted myself lots of times too. The trick is to realize how the economy works. You usually lose money every month. It's normal. What you need to do is figure out how much money you will have at the end of December. That is your true budget. Getting an inflation reducing adviser is usually the first thing I do, as it lets me crank up the minting slider and make more money.
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Zrk2

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Re: Europa Universalis III
« Reply #1524 on: February 19, 2012, 06:25:13 pm »

If you need to mint from D1 I think you're doing something wrong, or are a OPM.
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He's just keeping up with the Cardassians.

Tarran

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Re: Europa Universalis III
« Reply #1525 on: February 19, 2012, 06:41:35 pm »

In my opinion, the more you can mint without inflation the better: More buildings and it's easier to support large armies (even armies inside your support limit cost a lot of money). At least in MEIOU. The buildings in there cost A LOT to build.
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Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
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Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Micro102

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Re: Europa Universalis III
« Reply #1526 on: February 19, 2012, 10:10:28 pm »

I wish I could tell which adviser is the most profitable. I just assume it's the master of mint, and then tech advisers.
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Rex_Nex

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Re: Europa Universalis III
« Reply #1527 on: February 19, 2012, 10:35:30 pm »

It depends on how much you make. The poorer you are, the less of an attractive adviser the Master of Mint is. For most european and large countries, the Master of Mint will at the very least double your income.
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a1s

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Re: Europa Universalis III
« Reply #1528 on: February 19, 2012, 10:40:14 pm »

If you are a small nation get tech advisors (and probably master of the mint). If you are a big nation, get alderman and whatever the trader one is, and definitely, first thing in, master of the mint (if you aren't placing any merchants (why?) you can have the tax guy, instead of the trade guy).

One thing to note: when you mint, you are robbing your R&D department of funds. This isn't a big deal (cash is always better then the tech it could buy), but it's important to understand that this money isn't free.
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I tried to play chess but two of my opponents were playing competitive checkers as a third person walked in with Game of Thrones in hand confused cause they thought this was the book club.

Micro102

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Re: Europa Universalis III
« Reply #1529 on: February 19, 2012, 11:27:23 pm »

The national tax modifier doesn't seem to be worth it. I think I did the math once and the tax adviser sucked. You would need a ridiculous income to make him beneficial. And even if you reach that high tax, doesn't the master of mint also profit off that tax?
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