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Author Topic: Europa Universalis III  (Read 464164 times)

amjh

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Re: Europa Universalis III
« Reply #1470 on: February 12, 2012, 03:38:41 pm »

What kind of spots are good for capitals? I'm considering moving to florida at some point, so both northern america and caribbean would be without penalties.
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RedKing

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Re: Europa Universalis III
« Reply #1471 on: February 12, 2012, 03:47:20 pm »

That's a... unusually shaped Iraq you got there 0.0
That's nothing compared to the twin-dicked Lithuanian easter border. I need to emasculate some Lithuanians.

That's a... unusually shaped Iraq you got there 0.0
...Thanks for giving me the image.

Also of note in his image:

Holland fails at Netherlands.
Yeah, but they're still quite potent. The main reason they're failing is that I'm holding on to Antwerp, which I grabbed 100 years ago when it was part of the Hansa.

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France is a dick to Spain.
Yeah, but it's been worse. Castille has actually come back from near-death about half a dozen times now.

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Byzantines in Japan(!!!).
Funny story with that. Those are actually Protestant Graeco-Swedes. I had colonized Hokkaido and was still building it up when I got into a war with one of the Russian minors (Muscovy probably). Byzantium is the Defender of the Orthodox, and I didn't even think they'd be a threat. Lo and behold, they seize all my colonies in Hokkaido and assimilate them, turning them Greek but leaving them Protestant. I'd love to see what kind of culture THAT develops into..."Here, try some herring-stuffed dolmades wrapped in kelp!"  :P

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Looks like Morocco in Ireland. Along with Brittany.
Yup. Connaught declared independence from Great Britain, and eventually the rest of Ireland defected to it, and it formed Ireland. Somewhere along the line, Ireland got vassalized to Morocco (which is Catholic Berber), then eventually diploannexed. I'm not sure how Brittany got the southern half.

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Aragon in Portugal.
Poor Portugal and Aragon can't catch a break. It's like every time Castille gets its ass kicked by France, it goes and takes out some frustration on Portugal and Aragon. Sometimes it even annexes Aragon. Then the next time France kicks its ass, it has to release Aragon again. I'm not actually sure where the Portuguese capital is now...

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Austrians all over the place.
Austria is fairly terrifying. They have a bigger army than me, and slightly higher tech. Which is why I make sure they're my bestest buddy and ally. Together, we iz unstoppable Protestant Alliance! They've also got a decent set of colonies in Africa and South America, and are working on expanding in India. Their culture wheel must look like a double rainbow. (Which means if this thing ports properly to Vicky 2, they're going to implode with a vengeance.)

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Wu shitting bricks over Ming right on their border.
Wu only formed because of a big revolt in southern China. Ming then promptly beat the hell out of them and retook over half the territory in peace deals (which is why there's two isolated pockets of Wu).

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Large Shan.
Southeast Asia has been weird in general in this game. A whole slew of different countries has been dominant in the area at times. Taungu, Pegu, Vijayanagar, Assam, Ayutthaya, Tibet, Ming, Korea....right now it's a fairly equal distribution of multi-province blobs, so maybe it'll stay a little more stable for the remainder of the game.
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Tarran

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Re: Europa Universalis III
« Reply #1472 on: February 12, 2012, 10:53:06 pm »

I suppose I should throw my Friesland EU3 game into the fray, too. This is on the MEIOU mod (somewhat modded further) with all it's sexy colors. I did a little cheating, but I had justification.

Spoiler: Europe (click to show/hide)
Not the biggest, I know, but without free-core missions and events, this is the best I can do.


Of note, are:
Lucky (literally) Hungry being big and allied to Austria.
Jerk Protestant France, larger than historically.
HRE Sweden (which nearly died to Norway much earlier in history).
Bavaria in Holland[-Amsterdam] (After a few hundred years, I guess that the PU worked out!).
Jerk Castile.
Jerk Great Britain, united early.
Naples with a king of the same dynasty as me getting curb stomped.
Lucky (literally?) Monster Lithuania.
Catholic Muscovy.
Flanders in north-east Iberia.
Monster Tianwan.
No Song in China (in my many games, they usually survive for a long time).
Japan halfway united.
« Last Edit: February 12, 2012, 10:56:19 pm by Tarran »
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NRDL

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Re: Europa Universalis III
« Reply #1473 on: February 13, 2012, 10:13:04 am »

A question, since I may get EU3 in the future.

How fun, and how feasible, is to play the golden horde as a first-timer?  How about for experienced players?  Any notable campaigns or events, that were out of the ordinary?
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Criptfeind

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Re: Europa Universalis III
« Reply #1474 on: February 13, 2012, 10:21:34 am »

 The horde will most likely be hard to be a fist timer. It has it's own special mechanics, everyone with a boarder with it is in one of four states: At war, paying tribute, being payed tribute, or in a five year peace. So the horde is for the most part always at war with everyone all the time. At first they are pretty well off, I don't think it would be too hard to crush those around you, but your tech growth will be slow, and I believe when your leader dies there is basically always a succession crises that throws the horde into a giant rebellion.

Really, the hordes are not made to last. You can eventually westernize and change to a more stable government, but that can be hard to do. I would certainly say do not play them until you at least know how to conduct warfare.
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RedKing

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Re: Europa Universalis III
« Reply #1475 on: February 13, 2012, 10:35:39 am »

At some point I want to play a game where I take one of the hordes and reunite all the hordes under a single banner again. Unfortunately, by the time I'd accomplish that, Europe would probably have teched up enough that they'd crush us. Once they start getting musket infantry, it's kinda all downhill from there.
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Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

NRDL

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Re: Europa Universalis III
« Reply #1476 on: February 13, 2012, 10:37:41 am »

Really?  Not even having massive armies, great generals ( I can imagine the military tradition from constant warfare ) and using attrition to your advantage, you can't beat the musket? 
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amjh

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Re: Europa Universalis III
« Reply #1477 on: February 13, 2012, 11:19:55 am »

As far as I know that kind of nations just are really bad at everything except direct fighting, and that won't help so much in the long term when your weapon tech is half a millenium behind everyone else. Also, the constant war means if you have a bad few years your neighbors can mess you up without any cost to them.
« Last Edit: February 13, 2012, 11:22:58 am by amjh »
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Delta Foxtrot

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Re: Europa Universalis III
« Reply #1478 on: February 13, 2012, 11:24:54 am »

While especially early on you can compensate bad land tech with superior numbers, there's a certain land tech number (can't remember which exactly) that greatly enhances the power of land units. The difference between units that have that tech and units that don't is quite great. Considering that all the hordes have abysmal tech groups, they quickly fall behind Europe in tech prowess. And then there are of course the internal politics of hordes which result in hilarious succession fights all over their territory every time the ruling Khan kicks the bucket.

I'm not saying it can't be done, someone did a world conquest with Iroquois after all.
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Tyler6498

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Re: Europa Universalis III
« Reply #1479 on: February 13, 2012, 12:17:01 pm »

I'm not saying it can't be done, someone did a world conquest with Iroquois after all.

That same person also did total world conquest with the Golden Horde without switching governments. Somehow, kind of been awhile since i've seen it.
« Last Edit: February 13, 2012, 12:18:58 pm by Tyler6498 »
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I play adventure mode because it's hard and when I play, I am too.
I believe we're talking about full scale colonisation here.  You don't just leave all your shit in the van when you move house.

Catastrophic lolcats

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Re: Europa Universalis III
« Reply #1480 on: February 13, 2012, 12:24:16 pm »

I found the Golden Horde pretty kick arse. The starting is going to be painful and you'll be spending most of your time being "defensive" (keeping those dirty slavs out of your steppes) but they're in a great spot to invade India and therefore form the Mughal Empire.

When you from the Mughal Empire you reform the government and become a kingdom, which in turn you should have (or be near) enough states to become an Empire. You even have a latin techgroup (Genoa) next to you when you want to Westernise. Not to mention how rich and fertile Indian proviences are. Play your cards right and you'll become a super power that could easily attack Europe, go Colonisin' or even conqure the whole world.

I carved myself a nice Empire that was most of Asia and a few South East Asian colonies. Protip, Don't let Russia form. In my game I let them form since it was shitty proviences I didn't want and they took over all of Scandinavia and became a right pain.
Got bored of this map since I don't seem to enjoy the game that much when it turns into a colonial rush, might try it again with Miscmods, I'd like to see what the Mughals name colonies.

EDIT: This was Divine Wind.
« Last Edit: February 13, 2012, 10:47:54 pm by Catastrophic lolcats »
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RedKing

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Re: Europa Universalis III
« Reply #1481 on: February 13, 2012, 12:26:44 pm »

Really?  Not even having massive armies, great generals ( I can imagine the military tradition from constant warfare ) and using attrition to your advantage, you can't beat the musket?
Stepp Nomad units are all about Shock value. Shock becomes far less decisive in battles once infantry begin acquiring decent levels of Fire. Nomad units cap out at level 4 tech. About the only way I think you could do it would be with mercenaries (not even sure if hordes can hire mercenaries) or by having vassal states with better techgroups (a la the situation with the Golden Horde and the Russian principalities in RL for a few hundred years).

Nomads also have no siege units. The only way to take fortresses is to wait them out or send waves of archers (with a puny 1 shock value) to their deaths through a breach in the walls. Long-term, Westernizing would be the only real option. Or possibly uniting the hordes then turning south to India and taking enough of northern India to form the Mughal Empire (which turns you into a Muslim-tech Despotic Monarchy).

EDIT: Dang ninjas.
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Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.

NRDL

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Re: Europa Universalis III
« Reply #1482 on: February 13, 2012, 09:56:57 pm »

I'm not saying it can't be done, someone did a world conquest with Iroquois after all.

That same person also did total world conquest with the Golden Horde without switching governments. Somehow, kind of been awhile since i've seen it.

Is there a link? 
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Tarran

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Re: Europa Universalis III
« Reply #1483 on: February 13, 2012, 10:03:01 pm »

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Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

inteuniso

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Re: Europa Universalis III
« Reply #1484 on: February 13, 2012, 10:13:26 pm »

Starting on a Holland game with a new goal: make it to 1821 so I can port it to vicky 2.
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