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Author Topic: Europa Universalis III  (Read 464204 times)

sneakey pete

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Re: Europa Universalis III
« Reply #1395 on: February 08, 2012, 02:12:59 pm »

Another way is to have a non-HRE take a HRE territory and take it back. Bam, free core... At least in both D&T and MEIOU. Not sure in vanilla, since I've never played vanilla.

Wow. That seems terribly OP and likely to cause not very realistic actions.

you'll take a hit of about -10 to -20 to your imperial authority each time you let that happen though. -10 if its a war that the HRE member state themselves started, -20 if its an outside power declaring war.
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Leatra

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Re: Europa Universalis III
« Reply #1396 on: February 08, 2012, 02:21:12 pm »

I am playing a game as ottomans.
a few years ago, england invaded me and controlled half of my territories. When timurids declared war, I had no choice but paying them tribute ( I could barely destroy english armies. 40k timurids stealing provinces would have destroyed me.).
Is there a way to stop paying without taking the -2 stability it from declaring war to them without a casus belli?

also, is there a way to make england stop attacking me? after truce ended, they attacked me again, despite losing last war due to war exhaustion. They seem willing to take stability hits as long as it keeps me down into an attriton war. In fact, I never had more than 2-3 years of peace since game started. I think the game is just trying to keep my war exhaustion high. several times, a large coalition would declare war, never land a soldier or send a ship, then offer white peace.

I hope my economy can survive... inflation is at 17 and climbing, despite a master of mint and national bank. between tribute to timurids, ports blockaded by england and many of my provinces occupied, and high revolt risk due to war exhaustion, I have to mint way too much.

While playing Ottoman, you should have a large army at all times. Major powers like England will always declare war on you when you are weak. Be careful when you start a war because a war can trigger several other wars. You are in a bad spot. I think you should start a new game.

Here are some tips

1. Make allies in the east. You are going to need them when Timurids come.
2. If you have reached a point where money isn't an issue anymore, keep high relations with the western major nations.
3. If you catch a western major nation in a bad situtation, attack and make them release nations, reduce spheres, release vassals. Divide and conquer. You don't want the west to unite. When you release a nation from them they become your ally so they come useful. Don't crush every minor nation too. Just keep the balance and don't overexpand.
4. Have a vassal in the western border if you can.
5. If you share borders with a major power and don't have the army to fight agains that nation, feel free to sell the bordering provinces to an enemy of theirs. I did this with Russia.
6. I'll say this again. Don't overexpand.
7. When you have some allies and vassals, don't think you can take any nation. Your allies won't help you if you are attacking a friend of theirs. That's what stopping me from conquering the whole Italy right now.
8. MOST IMPORTANT: Have a very huge army capable of crushing rebels and stopping western nations from declaring war on you.
« Last Edit: February 08, 2012, 02:22:47 pm by Leatra »
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andrea

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Re: Europa Universalis III
« Reply #1397 on: February 08, 2012, 03:33:07 pm »

Maybe I should really restart the game.
My main problem is that it took time to be able to deal with 2 powerful hordes at my borders, and for some reasons timurids instead of collapsing are expanding more and more.
I have some ideas on how to fix that in the next game however.

I'll try to salvage this game first, however. Any way to stop paying tribute to Timurids? without that major income drain, I think I could still do something.

Leatra

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Re: Europa Universalis III
« Reply #1398 on: February 08, 2012, 04:39:33 pm »

Sometimes game gets absurdly ahistorical and funny. One time, Timurids couldn't even get to me and I didn't have much trouble in the east. Kara Koyunlu managed to last until 1680.

I don't know how to attack Timurids to stop paying tribute. I think you are going to need a Casus Belli for that.
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Twiggie

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Re: Europa Universalis III
« Reply #1399 on: February 08, 2012, 05:00:24 pm »

its nigh impossible to get a cb on a horde. just eat the -2 stab, and make sure you can actually win the war.
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andrea

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Re: Europa Universalis III
« Reply #1400 on: February 08, 2012, 05:06:02 pm »

I decided to just restart. the war against england is almost impossible to win, since they managed to split my army in 2, thanks to their superior fleet.

Now, I start again, and try to fix all mistakes!
( and this time timurids will collapse early, making all preparations vain. I know they will. )

Rex_Nex

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Re: Europa Universalis III
« Reply #1401 on: February 08, 2012, 05:09:25 pm »

I don't like how good of a navy England starts with. Humans can deal with it, but it seems like it is super rare for the AI to ever defeat the fleet, therefor its rare to see England lose any home provinces to anything but Scotland. Ive never seen Scotland permanently take out England, though.
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Johnfalcon99977

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Re: Europa Universalis III
« Reply #1402 on: February 08, 2012, 05:16:52 pm »

its nigh impossible to get a cb on a horde. just eat the -2 stab, and make sure you can actually win the war.

Unless you have some mod I don't know what your talking about. Its impossible to wage war on a Horde that you do not directly border anyway.
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Leatra

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Re: Europa Universalis III
« Reply #1403 on: February 08, 2012, 05:18:19 pm »

I decided to just restart. the war against england is almost impossible to win, since they managed to split my army in 2, thanks to their superior fleet.

Now, I start again, and try to fix all mistakes!
( and this time timurids will collapse early, making all preparations vain. I know they will. )

Can you explain your strategy? You got me curious :D

I never had that problem. I'm using the Magna Mundi mod and it gives a Casus Belli against all nomads.

England's navy is always a big problem for me. Whenever I'm in war against them I just hide all my ships in a port.
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sneakey pete

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Re: Europa Universalis III
« Reply #1404 on: February 08, 2012, 05:22:50 pm »

its nigh impossible to get a cb on a horde. just eat the -2 stab, and make sure you can actually win the war.

Unless you have some mod I don't know what your talking about. Its impossible to wage war on a Horde that you do not directly border anyway.

The horde is on his border. He's paying them tribute, which is the issue, as the onyl way to stop doign so is to take a -2 stab hit to declare war, as you get no CB.
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RedKing

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Re: Europa Universalis III
« Reply #1405 on: February 08, 2012, 05:57:13 pm »

I don't like how good of a navy England starts with. Humans can deal with it, but it seems like it is super rare for the AI to ever defeat the fleet, therefor its rare to see England lose any home provinces to anything but Scotland. Ive never seen Scotland permanently take out England, though.
I've seen the Hansa occupy two-thirds of England before, while the English army was besieging/defending Calais and Aquitaine. For some reason, in my game the British AI has sent the lion's share of his fleet to the colonies, and maintains a colonial doomstack army of 35,000 while the largest army in Merry Ole England is 7,000. Could be because he has more provinces in the New World than the Old at this point, but it's kinda annoying. I can blockade most of England but what I really want is to have a pitched naval battle and use my imperial flotilla to crush the British Navy for all time.

Main thing seems to be that France never has the navy that England does, so it never occupies England proper. Ditto for Castille. I'm guessing that if you finagled it right, a Danish-Hanseatic alliance would have the naval strength and manpower to put a hurting on England, even early on.
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Micro102

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Re: Europa Universalis III
« Reply #1406 on: February 08, 2012, 06:33:41 pm »

We need a mod that takes maps from a database, then randomly assigns you to one of the nations. Maybe with a randomized goal and/or time limit.
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a1s

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Re: Europa Universalis III
« Reply #1407 on: February 08, 2012, 08:02:22 pm »

I don't like how good of a navy England starts with. Humans can deal with it, but it seems like it is super rare for the AI to ever defeat the fleet
English fleet is terribly good on average, yes, but I've seen it reduced to splinters time and time again (that's when my fleet of backward landlubbers gets it's revenge  8))
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Criptfeind

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Re: Europa Universalis III
« Reply #1408 on: February 08, 2012, 08:04:42 pm »

I'm with a1s on that one. It starts off good. But it's a rare game for me that Castille does not eventually build a navy big enough to kill it.
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RedKing

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Re: Europa Universalis III
« Reply #1409 on: February 08, 2012, 08:21:35 pm »

Huh. Most of my games, Castille goes heavy-duty on the land<-->naval slider, to make El Army Grande y Furioso. And they're usually having to do so because France is all up in ther Catalonia, sieging ther forts.

I'm half-tempted to play France and do it terribad, just to see what Europe looks like without uberFrance in it. Or maybe release all the vassals at the start of the game, switch governments a few times to get stability to -3, then save and load up the rest of the game as a different country.
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Remember, knowledge is power. The power to make other people feel stupid.
Quote from: Neil DeGrasse Tyson
Science is like an inoculation against charlatans who would have you believe whatever it is they tell you.
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