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Author Topic: Europa Universalis III  (Read 459357 times)

TripJack

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Re: Europa Universalis III
« Reply #2415 on: October 20, 2012, 01:12:13 pm »

did you ever try the leaked beta?
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Twiggie

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Re: Europa Universalis III
« Reply #2416 on: October 20, 2012, 05:08:52 pm »

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Inarius

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Re: Europa Universalis III
« Reply #2417 on: October 22, 2012, 01:51:04 am »

Never tried the beta, but I think that won't be an interesting experience...
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Twiggie

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Re: Europa Universalis III
« Reply #2418 on: October 26, 2012, 03:04:51 pm »

Spoiler (click to show/hide)

MOTHER RUSSIA

1456, normal from a 1356 start.

also featuring massive hungary
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Yannanth

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« Reply #2419 on: October 27, 2012, 06:54:35 am »

.
« Last Edit: November 21, 2016, 05:00:03 pm by Yannanth »
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Catastrophic lolcats

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Re: Europa Universalis III
« Reply #2420 on: October 27, 2012, 06:58:05 am »

1356 is Death and Taxes isn't it?
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Johnfalcon99977

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Re: Europa Universalis III
« Reply #2421 on: October 27, 2012, 07:03:16 am »

1356 is Death and Taxes isn't it?

Yup.

1356 to 1930-ish.
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Inarius

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Re: Europa Universalis III
« Reply #2422 on: October 28, 2012, 03:41:11 pm »

Well, MEIOU is also 1356, because of the golden bull.
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Tarran

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Re: Europa Universalis III
« Reply #2423 on: October 28, 2012, 03:43:23 pm »

Yeah, MEIOU also starts at 1356. But based on the colors of the nations, it's not MEIOU.
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Quote from: Phantom
Unknown to most but the insane and the mystics, Tarran is actually Earth itself, as Earth is sentient like that planet in Avatar. Originally Earth used names such as Terra on the internet, but to protect it's identity it changed letters, now becoming the Tarran you know today.
Quote from: Ze Spy
Tarran has the "Tarran Bug", a bug which causes the affected character to repeatedly hit teammates while dual-wielding instead of whatever the hell he is shooting at.

Rex_Nex

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Re: Europa Universalis III
« Reply #2424 on: October 28, 2012, 03:44:54 pm »

Yeppers, both start at the Golden Bull. Obviously you are using a mod if you started in 1356, don't see why you'd need to go out and say YES INDEED 1356 IS FROM MY MOD.
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Twiggie

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Re: Europa Universalis III
« Reply #2425 on: October 28, 2012, 03:49:44 pm »

huh. apparently mamluks is doing well too, didnt realise that
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Rex_Nex

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Re: Europa Universalis III
« Reply #2426 on: October 28, 2012, 10:10:43 pm »

Yea, the Mamluks usually last quite a long while. Eventually they'll get gangbanged hard enough to lose Syria, and then it's all downhill from there. They seem pretty tough in D&T though, so they last at least a couple hundred years. The Golden Horde, on the other hand, has been nerfed to hell and back. I've seen them shatter pretty early, and they never get past Lithuania.

Speaking of that, I'm disappointed in how D&T handles the Persian lands. I have never seen a successful Persian state nor Timurids. Sure, one will get big eating the others, but then they only last a couple decades before imploding from a succession crisis. The whole "no more super powerful countries" thing is kind of annoying, since it means eastern European gameplay will stagnate pretty quickly. In vanilla and older D&T versions, you'd see massive a massive Bohemia, maybe a big Austria, the Ottomans and Golden Horde would kick Christian ass, etc. None of that now. Its just Moscovy, France, Spain, England, Ming. Everyone else is a nonfactor.

Also, I hate how the AI never gets anywhere near forming Japan. Same with the Native American tribes never consuming each other.
« Last Edit: October 28, 2012, 10:17:06 pm by Rex_Nex »
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Johnfalcon99977

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Re: Europa Universalis III
« Reply #2427 on: October 29, 2012, 02:25:32 pm »

Hey, uh, guys?

Spoiler: What do I do now? (click to show/hide)
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TripJack

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Re: Europa Universalis III
« Reply #2428 on: October 29, 2012, 03:05:03 pm »

new king will pop up eventually i think
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V-Norrec

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Re: Europa Universalis III
« Reply #2429 on: October 29, 2012, 03:27:15 pm »

So, as a person who's never played with any mods, what is the selling point of switching to D&T as someone who likes to play either Milan or Muscowy
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