Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 142 143 [144] 145 146 ... 194

Author Topic: Europa Universalis III  (Read 463640 times)

Rex_Nex

  • Bay Watcher
    • View Profile
Re: Europa Universalis III
« Reply #2145 on: July 06, 2012, 09:34:18 am »

Doin' pretty well with Aztecs in D&T. Native American empires in D&T get some pretty nice events; I had all of central America within the first 100 years. Its currently about 1580, and Spain and Portugal have split up South America. They kind of scare me. They go to war with me every few years, and for every 10,000 troops they hit me with I need to throw 50k at them. I'm working on westernizing, but getting a Military 7 leader is extremely hard... I wish I could switch governments...

One of the neat things about playing an American tribe is how long you get to build up. I've got one of the top 5 incomes because of how rich the provinces are. Also, the population of Mexico is 999999 :D
Logged

snelg

  • Bay Watcher
  • Hoary Marmot Extraordinaire
    • View Profile
Re: Europa Universalis III
« Reply #2146 on: July 06, 2012, 09:39:03 am »

Truly? I will look it up, I never did notice the change from vanilla to DW, so I might have been relying entirely on the cavalry shock modifier while thinking they had higher mobility, if only because my best generals go to cavalry regiments early on; that'd explain the apparent increase in speed.

Edit: I could swear DW cavalry has a base manuever of 2, whereas infantry has an equivalent value of 1.

Apparently maneuver only ever applied to combat speed. What combat speed actually does isn't particularly clear. At least, the wiki certainly doesn't shed any light on it.
Makes sense in a way since artillery has a maneuver of 2, but certainly aren't very fast at all moving around.
I'm pretty sure the maneuver of 2 gives cavalry the ability to attack enemies further away from their current position compared to infantry in battle.
Logged
When there's no more room in the fortress, the cats will walk the earth.
Cancels writing: Interrupted by Hoary Marmot.

Azthor

  • Bay Watcher
  • Doomy Dooms of Doom, Discount Sale!
    • View Profile
Re: Europa Universalis III
« Reply #2147 on: July 06, 2012, 09:57:42 am »

Truly? I will look it up, I never did notice the change from vanilla to DW, so I might have been relying entirely on the cavalry shock modifier while thinking they had higher mobility, if only because my best generals go to cavalry regiments early on; that'd explain the apparent increase in speed.

Edit: I could swear DW cavalry has a base manuever of 2, whereas infantry has an equivalent value of 1.

Apparently maneuver only ever applied to combat speed. What combat speed actually does isn't particularly clear. At least, the wiki certainly doesn't shed any light on it.
Makes sense in a way since artillery has a maneuver of 2, but certainly aren't very fast at all moving around.
I'm pretty sure the maneuver of 2 gives cavalry the ability to attack enemies further away from their current position compared to infantry in battle.

That is it.
Logged

Virex

  • Bay Watcher
  • Subjects interest attracted. Annalyses pending...
    • View Profile
Re: Europa Universalis III
« Reply #2148 on: July 06, 2012, 05:27:07 pm »

God-friggin hell, how long does it even take to westernize? I feel like I have killed the entire population of my country 3 times over by now...
Logged

sneakey pete

  • Bay Watcher
    • View Profile
Re: Europa Universalis III
« Reply #2149 on: July 06, 2012, 05:49:43 pm »

I'm not sure that having a colonial empire speeds up your tech rate unless you can guarantee a full monopoly (eg, all 20 slots free/yours) over a CoT that's on all of your land. You might get some more income, but you also get bigger tech costs.

Conversely, using trade i've been able to form Germany as Ulm/Switzerland/Brandenburg a few times, mainly due to the fact that relative to your normal income, the trade income is a much larger percentage, which goes further for your tech than if you were a larger country. Queue waiting 200 years, and then dominating the HRE with 4 stacks of way, way superior troops which i can support due to having level 6 military buildings :P

Well, to be fair, in my later game as Brandenburg I used means to get involved in easier wars earlier on to start taking some provinces. The fractured bonus would not be fun if I just added 7 provinces at once)
Logged
Magma is overrated.

snelg

  • Bay Watcher
  • Hoary Marmot Extraordinaire
    • View Profile
Re: Europa Universalis III
« Reply #2150 on: July 06, 2012, 06:03:27 pm »

God-friggin hell, how long does it even take to westernize? I feel like I have killed the entire population of my country 3 times over by now...
It sounds like you're doing something wrong if there's a lot of murder going on. But yeah, it's way too much dependant on you getting a good ruler.
Logged
When there's no more room in the fortress, the cats will walk the earth.
Cancels writing: Interrupted by Hoary Marmot.

Eagle_eye

  • Bay Watcher
    • View Profile
Re: Europa Universalis III
« Reply #2151 on: July 06, 2012, 06:07:28 pm »

At -2 stability, you're basically guaranteed to get rebels unless you've cored all your lands.
Logged

snelg

  • Bay Watcher
  • Hoary Marmot Extraordinaire
    • View Profile
Re: Europa Universalis III
« Reply #2152 on: July 06, 2012, 06:14:26 pm »

At -2 stability, you're basically guaranteed to get rebels unless you've cored all your lands.
But surely you don't have to hang around at -2 stability for too long unless you pick the option (in the frequent events) to not pause westernisation for a few years when you can't anyway or something.  :)
Logged
When there's no more room in the fortress, the cats will walk the earth.
Cancels writing: Interrupted by Hoary Marmot.

Eagle_eye

  • Bay Watcher
    • View Profile
Re: Europa Universalis III
« Reply #2153 on: July 06, 2012, 07:51:26 pm »

well, my games usually end up with stability costs in the tens of thousands rather quickly..
Logged

Virex

  • Bay Watcher
  • Subjects interest attracted. Annalyses pending...
    • View Profile
Re: Europa Universalis III
« Reply #2154 on: July 07, 2012, 06:16:10 am »

At -2 stability, you're basically guaranteed to get rebels unless you've cored all your lands.
As far as I know, most of my lands are cored and those that aren't don't account for the bulk of the rebels. The problem is that I keep getting events that force me to choose between rebels or slower westernization. Since my armies eat rebels for breakfast, that's what I usually do, but it just keeps happening. And I also keep getting events that force me to choose between lower stability or slower westernization, so that keeps me from upping my stability to 3...


As for the ruler, he has 9 administration (Noble republic :) ) so you'd expect that to help a bit...
Logged

Rex_Nex

  • Bay Watcher
    • View Profile
Re: Europa Universalis III
« Reply #2155 on: July 07, 2012, 06:59:38 am »

Yeah, just slow westernization until you can take the decision you want. Those events aren't going to stop coming until you complete westernizing :(
Logged

Rakonas

  • Bay Watcher
    • View Profile
Re: Europa Universalis III
« Reply #2156 on: July 07, 2012, 07:34:10 am »

Go with the slower westernisation. You pretty much have to do it anyway.
Logged

Lumbajak

  • Bay Watcher
  • They call me Jude
    • View Profile
Re: Europa Universalis III
« Reply #2157 on: July 14, 2012, 06:42:56 pm »

Spoiler: British Update (click to show/hide)

I'm in a personal union with Sweden, most of western europe is my vassals, and I also have Fez, Tripoli and Syria as vassals.

World domination ain't far off.


Incidentally, I have a big glitch with Austria. It says we can't go to war because we're allies in a war.
We are neither allied nor are either of us even in wars currently. dafuq?



Edit: I feel I should note that the province of Judea has changed owners about six times now.
Mamluks to me, passed decision to release them as the country of Jerusalem, they converted to Protestant and got conquered by Venice, then Venice fell to bits and that area was taken by Najd, then I took them back from Najd.

Also in the early game the Golden Horde conquered all of Hungary and made it right up to Italy before being pushed back by Austria (I believe I said this before).
One of the places they took was Montenegro, which was released. But it became a horde.
Long story short, I colonized Montenegro.
« Last Edit: July 14, 2012, 06:48:24 pm by Lumbajak »
Logged

Rex_Nex

  • Bay Watcher
    • View Profile
Re: Europa Universalis III
« Reply #2158 on: July 14, 2012, 07:08:52 pm »

I want to play vanilla now just to get these extremely hilarious setups. Look at that Persia! Castille taking the Mamlukes! You never see that in D&T. I think D&T directs nations to their historical outcomes far too much.
Logged

Lumbajak

  • Bay Watcher
  • They call me Jude
    • View Profile
Re: Europa Universalis III
« Reply #2159 on: July 14, 2012, 08:50:06 pm »

Now in a personal union with Castille and took over Huron.

Things are going to get silly when I start going east.

So I inherited Sweden, which got me overextended and covered in rebels because their whole country was Protestant.
I haven't been able to pay attention to anything besides putting down rebels.

Spoiler: And then this pops up (click to show/hide)

WELP.
So, do I form the Empire or keep going as Britain?
« Last Edit: July 14, 2012, 10:07:31 pm by Lumbajak »
Logged
Pages: 1 ... 142 143 [144] 145 146 ... 194