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Author Topic: Europa Universalis III  (Read 464058 times)

Dutchling

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Re: Europa Universalis III
« Reply #1575 on: March 03, 2012, 10:20:29 am »

But what about Genoa? Is it capable of doing more than losing it's holdings at Azov? As I've never seen it do more than that.
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Simmura McCrea

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Re: Europa Universalis III
« Reply #1576 on: March 03, 2012, 10:24:37 am »

Genoa sometimes gets crazy lucky and ends up with a sizable chunk of the Golden Horde's lands. No idea how.
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Tyler6498

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Re: Europa Universalis III
« Reply #1577 on: March 03, 2012, 10:30:14 am »

But what about Genoa? Is it capable of doing more than losing it's holdings at Azov? As I've never seen it do more than that.

One game Genoa was able to eat some of Switzerland, Sicily, Corsica, and they kept the lands they owned in Crimea. If it wasn't for the fact that I was playing France and gobbled them up, they would have probably done so much more. Also bear in mind, the challenge he is wanting human players, which are generally better than the AI, and if the AI can pull some major stunts, then the player should be able to do it tenfold.
« Last Edit: March 04, 2012, 12:53:39 am by Tyler6498 »
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I play adventure mode because it's hard and when I play, I am too.
I believe we're talking about full scale colonisation here.  You don't just leave all your shit in the van when you move house.

Catastrophic lolcats

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Re: Europa Universalis III
« Reply #1578 on: March 03, 2012, 10:55:01 am »

Playing the Papal state once, Vienna and Genoa decided to gang up on the Ottomans(and Byzantines) tearing them apart (quite early in the game, like 1420ish). Vienna gained most of the old Byzantine lands while Genoa claimed a whole bunch of Ottoman/Balkan states.

It was epic since the threat of Islam was pretty much wiped from Europe and I was able to force convert a whole bunch of Balkans to the glorious Catholic faith. Northern Africa was next. Ended up not bothering with that save after I see my folly of mistaking vanilla for Miscmods :-[ (not to mention I kept getting bull shit "Attack France" missions). 
« Last Edit: March 04, 2012, 12:54:55 am by Catastrophic lolcats »
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Dutchling

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Re: Europa Universalis III
« Reply #1579 on: March 03, 2012, 11:42:02 am »

Now I think about it, I've seen Genoa and Lithuania form a power block in Eastern Europe once. Was pretty hard to expand as Bohemia.
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inteuniso

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Re: Europa Universalis III
« Reply #1580 on: March 03, 2012, 12:35:03 pm »

I have the AI Genoa in 1647 having taken over all of the golden horde's lands. They're just about as large as Bohemia, the dicks who have been emperors for the past century, and are close to passing the reform that sets them as emperors for life. D:
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Criptfeind

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Re: Europa Universalis III
« Reply #1581 on: March 03, 2012, 02:39:03 pm »

You mean forever? It starts out at for life.
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Johnfalcon99977

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Re: Europa Universalis III
« Reply #1582 on: March 03, 2012, 07:12:14 pm »

I have seen Genoa lose its holdings in Azov, but in turn colonize a HUUUUUUGE chunk of SA. I am recreating a semi-Accurate map of that game ATM, and trust me that had became a formidable opponent.
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Zrk2

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Re: Europa Universalis III
« Reply #1583 on: March 04, 2012, 12:25:58 am »

Yeah. I think Genoa moved their capitcal once because I saw "Genoa" on the map in Crimea.
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RedKing

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Re: Europa Universalis III
« Reply #1584 on: March 04, 2012, 06:39:13 am »

My thought was that human players would work out "spheres of trade", wherein Genoa would get Western Europe, Venice would get Eastern Europe, the Hansa would get Scandinavia and northern Germany, and Novgorod would get the Russian principalities and maybe Lithuania.

Each merchant republic has powerful neighbors they can ally with but alternately have to worry about DoW'ing them.
Genoa-->France/Castille/Golden Horde
Venice-->Ottomans/Austria/HRE
Hansa-->Sweden/Denmark/HRE
Novgorod-->Sweden/Muscovy/Golden Horde

With the prohibition on direct war, I think it could result in a pretty Byzantine game of spies and influence and proxy wars. Be especially fun when you get a race for things like access to India or China or Japan.
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Johnfalcon99977

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Re: Europa Universalis III
« Reply #1585 on: March 09, 2012, 07:43:23 pm »

This game is VERY good at giving the impression that your soldiers are useless jackasses. Multiple times I have lost battles that I should have won, or at least put up a good fight in. But the RNG loves rolling ones and twos for every important battle.
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Tarran

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Re: Europa Universalis III
« Reply #1586 on: March 09, 2012, 08:30:33 pm »

Indeed.

I mean, I've had many times where my men were losing morale faster than the enemy while winning the battle before. Seriously, I don't care if you have crappy morale or something, if you're winning that goddamn battle you should not be losing morale that fast.
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Johnfalcon99977

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Re: Europa Universalis III
« Reply #1587 on: March 09, 2012, 10:24:11 pm »

Exactly. This has to be a case of the Devs making the AI cheat to give it an advantage.

Hell, you could be inflicting 1 to 10 kill ratio in a battle and the fuckers would still rout.
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Rex_Nex

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Re: Europa Universalis III
« Reply #1588 on: March 09, 2012, 11:02:26 pm »

I found that getting them to either come to you or getting somewhere 1 day or more before them is the_deciding_factor, especially in mountains.
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Criptfeind

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Re: Europa Universalis III
« Reply #1589 on: March 09, 2012, 11:37:57 pm »

Makes sense to me. One day may be like a second of game times, but in actuality it is enough to get rudimentary defenses up and to at least get the best spot for defending.
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