You awake from your dark and dreamless sleep. Tasting the blood in your mouth you savor it coursing through your veins. You can’t breathe still however, and the crushing weight of the grave still bears down on your lungs.
Your alive, more then a ghost, but still less then a human.
A voice speaks into your mind, bearing thoughts of love and servitude to the voice.
“Hello my children….and welcome back to the world…I have work for you…but first rest and relearn how to live…Goodbye…for now my children…”
You look yourself over while in your coffin and gasp at how you have changed.
8 players to begin with.
Following profile required:
Name:
Ability:
Gender:
Personality:
A turn is an hour unless stated otherwise. You cannot go out at daytime.
You will receive one ability to begin with, as you grow in strength you gain more, related to the first one you pick.
Mutation after the first takes twelve hours to complete.
Mistwalker: Your body shifts and flows. If you forget to concentrate you become a fine mist or fog in your general shape. +10 to sneaking rolls.Everyone fears you unless your wearing a robe.
Tearer: Your teeth have elongated and thick claws stick out from your arms.+10 to unarmed melee combat rolls. Everyone fears you unless your wearing a robe.
Reflexive: A piece of dust falls from the ceiling and you catch it without thinking. +10 to swords,bows,knives and spears.
Charming: +10 to all speech and persuasion rolls.
Pyschic: You find yourself concentrating on a rock that has fallen in your tomb. It lifts off the ground and goes flying against the wall. 10+ to all telekinesis rolls.
Undead Summoner: The skeleton next to you, no doubt a tomb raider, raises of the ground and bows, before shattering into a million pieces. 10+ to all summoning and blooding(speciality:undead) rolls.
Mindwalker: You find yourself in a brief and losing battle of the mind with your maker. He of course wins. 10+ to all mind control rolls.
Blood Fiend: Your blood is very addictive, anybody drinking it will become a minor Death-Walker for three days, before dieing. +10 to all blooding(speciality: Humans)
One each and its on a first come, first serve basis.
You can move a mile per hour in traveling. Unless stated otherwise.
"Awake my children, my reborn and embrace your destiny."
You are basically a vampire under a fancy title and with better abilities. It will be a multiplayer. Rolls are 1-100. In some cases its different.
I will try and keep this updated...
Player: NRDL
Name: Kain
Ability: Blood Fiend
Gender: Male
Personality:Brutal and domineering
Player: micelus
Name: Azulion
Ability: Charming
Gender: Male
Personality: Azulion is wise, cautious, and persuasive but will take chances if need be. He is idealistic and kind when there is little trouble, but when trouble comes, he is pragmatic and dangerous.
Player: Strife26
Name: Hectia
Ability: Mistwalker
Gender: Female
Is this what I've done for power? I shall use it as I must, then. Learn and advance.
Talent for learning things, hates to be controlled, somewhat panicky.
Player: Yoink
Name: Vansus
Ability: Mindwalker
Gender: Male
Personality: Manipulative and cunning,Vansus may appear kind at one time, and utterly ruthless at other times, depending on what benefits him more. Power-hungry, appreciates a well-orchestrated plan.
Player: YolyK
Name: Nowan Ilfideme
Ability: Pyschic
Gender: Male
Personality: Likes to make physics go wrong.
Player:Noahtophatz
Name: Mr hatz
Ability:Undead summoner
Gender: male
Personality: Planner, Iron will, Listener
Name: Cailan
Ability: Reflexes
Gender: Male
Personality: Dominating, likes to plan, ladies man, manipulative and loves swords.
Player: Armok
Name: Thia Suggarjam
Ability: Charming
Gender: female
Personality: very bubbly and cheerful, but slightly... unhinged. She can hide that thou if she wants. Idea inspired by cupcakes!pinkie pie or Bellatrix Lestrange. Were a hippie in life.