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Author Topic: Pickkings: A community cave survivial fortress (0 open spots)  (Read 2584 times)

UristMcHuman

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Pickkings: A community cave survivial fortress (0 open spots)
« on: August 25, 2011, 05:08:15 pm »

So here we have yet another community cave fort. I know Crustypeanut has one, but he hasn't posted on it for a while, so I decided to start another cave fort. I currently have 0 open spots right now.

Besmar "Cudgelblunt", Camp Leader. Claimed by: Me!
Gender: Male,
Mostly military skills,
Novice Record keeper.

Cilob "Barbfurnace", Lead Doctor. Claimed by: Hugo_The_Dwarf.
Gender: Male
Adequate in all medical skills.

Doren "Cloistereven", Stone Digger. Claimed by: Roboboy33.
Gender: Male
Talented Miner,
Novice Mason,
Novice Engraver (Rusty).

Morul "Inkyshower", Shroom-Chopper. Claimed by: Masked_Hunter1825.
Gender: Female
Competent Wood Cutter,
Adequate Carpenter,
Novice Bowyer (Rusty),
Adequate Axeman (Rusty).

Imush "Furnacespreads", Mechanic. Claimed by: wypie.
Gender: Female
Adequate Siege Engineer,
Dabbling Mechanic.

Udil "Atticsecrets", Lead Farmer. Claimed by: The Master.
Gender: Male
Skilled Grower,
Adequate Wood Burner,
Talented Presser.

Ablel "Craftkingdom", Metalworker. Claimed by: GreatWyrmGold.
Gender: Male
Novice Butcher,
Novice Fisherdwarf,
Dabbling Furnace Operator,
Adequate Weaponsmith,
Talented Gem Cutter,
Novice Suturer,
Novice Wax Worker.
« Last Edit: August 26, 2011, 03:35:22 pm by UristMcHuman »
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UristMcHuman

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Re: Pickkings: A community cave survivial fortress (7 open spots)
« Reply #1 on: August 25, 2011, 05:35:45 pm »

Double post:

Life status of each dwarf (whether they are alive or dead), claim status, and health status will be updated and posted here:

Health: Good condition, lightly wounded, badly wounded, dead (and cause of death).
Besmar "Cudgelblunt"
Cilob "Barbfurnace"
Doren "Cloistereven"
Morul "Inkyshower"
Imush "Furnacespreads"
Udil "Atticsecrets"
Ablel "Craftkingdom"

Sigun "Dyeposts" (head bashed in by a troglodyte)
Solon "Pantherknife" (head bashed in by a troglodyte)


Claim Status: Claimed, unclaimed, claimed, but dead, unclaimed and dead.
Besmar "Cudgelblunt", Urist McHuman (me!)
Cilob "Barbfurnace", Hugo_The_Dwarf
Doren "Cloistereven", Roboboy33
Morul "Inkyshower", Masked_Hunter1825
Imush "Furnacespreads", wypie
Udil "Atticsecrets", The Master
Ablel "Craftkingdom", GreatWyrmGold
Sigun "Dyeposts"
Solon "Pantherknife"


Life Status: Alive and well, tantruming, insane, dead.
Besmar "Cudgelblunt"
Cilob "Barbfurnace"
Doren "Cloistereven"
Morul "Inkyshower"
Imush "Furnacespreads"
Udil "Atticsecrets"
Ablel "Craftkingdom"

Sigun "Dyeposts"
Solon "Pantherknife"
« Last Edit: August 26, 2011, 03:29:49 pm by UristMcHuman »
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Roboboy33

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Re: Pickkings: A community cave survivial fortress (7 open spots)
« Reply #2 on: August 25, 2011, 05:58:31 pm »

i want doren. the stone digger.
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GreatWyrmGold

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Re: Pickkings: A community cave survivial fortress (7 open spots)
« Reply #3 on: August 25, 2011, 06:25:12 pm »

I'll take Craftkingdom, a dwarf who thought that this sounded like a good place to make an axe worthy of the general, and hoping to overcome the...complicated...life he had before now, which he tries to avoid. In particular, he dislikes bees and members of jewelry guilds.
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UristMcHuman

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Re: Pickkings: A community cave survivial fortress (7 open spots)
« Reply #4 on: August 25, 2011, 06:31:36 pm »

i want doren. the stone digger.
OK, that's cool. You'll be shaping stone doors for our entrances and carving fortifications for defense, too.

I'll take Craftkingdom, a dwarf who thought that this sounded like a good place to make an axe worthy of the general, and hoping to overcome the...complicated...life he had before now, which he tries to avoid. In particular, he dislikes bees and members of jewelry guilds.
Sorry, the only weapons we'll be using are spears, shortswords, crossbows and blow-guns. A good sword'll be nice, though.
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Hugo_The_Dwarf

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Re: Pickkings: A community cave survivial fortress (7 open spots)
« Reply #5 on: August 25, 2011, 06:33:27 pm »

I'll take Cilob "Barbfurnace", Lead Doctor, name him Professor Lloyd. A talented doctor and a masters in science, he likes to work closely with engineers and plan great projects. Also tends to speak with a german accent.
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The Master

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Re: Pickkings: A community cave survivial fortress (7 open spots)
« Reply #6 on: August 25, 2011, 06:37:02 pm »

I'll take Udil! I can't wait to see what the fort turns into!
« Last Edit: August 25, 2011, 06:39:15 pm by The Master »
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UristMcHuman

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Re: Pickkings: A community cave survivial fortress (7 open spots)
« Reply #7 on: August 25, 2011, 07:29:40 pm »

I'll take Cilob "Barbfurnace", Lead Doctor, name him Professor Lloyd. A talented doctor and a masters in science, he likes to work closely with engineers and plan great projects. Also tends to speak with a German accent.
The only thing that involves science (different from !!SCIENCE!!) is Alchemy, and the only mod I can think of that uses it currently is Civilization Forge. And, currently, he is Adequate in medical skills. They probably won't get used much, save for rescuing straggling immigrants from the wildlife cave creatures troglodytes and Trolls. But OK.

I'll take Udil! I can't wait to see what the fort turns into!
Got it. And the fort probably won't be much, just a few small settlements dotted here and there throughout the caverns, but it'll be intense. We may potentially breach Hell once we have a strong enough military.
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wypie

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Re: Pickkings: A community cave survivial fortress (2 open spots)
« Reply #8 on: August 25, 2011, 07:40:06 pm »

Can i have Imush the Mechanic? She loves !!Science!!
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UristMcHuman

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Re: Pickkings: A community cave survivial fortress (2 open spots)
« Reply #9 on: August 25, 2011, 07:46:07 pm »

Can i have Imush the Mechanic? She loves !!Science!!
No !!Science!! will be done, because the mechanisms will mainly be used to build levers and connecting them to hatches, doors, bridges, etc. I'll get you dwarfed up, though.
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wypie

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Re: Pickkings: A community cave survivial fortress (2 open spots)
« Reply #10 on: August 25, 2011, 07:47:05 pm »

Can i have Imush the Mechanic? She loves !!Science!!
No !!Science!! will be done, because the mechanisms will mainly be used to build levers and connecting them to hatches, doors, bridges, etc. I'll get you dwarfed up, though.
Damn.
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UristMcHuman

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Re: Pickkings: A community cave survivial fortress (1 open spots)
« Reply #11 on: August 25, 2011, 08:46:13 pm »

I'm gonna have to save and hit the sack for the night. No reports till tomorrow morning.
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Cheveux

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Re: Pickkings: A community cave survivial fortress (1 open spots)
« Reply #12 on: August 25, 2011, 08:53:36 pm »

If you ever get a free weaponsmith, I'll take him.
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aussieevil

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Re: Pickkings: A community cave survivial fortress (1 open spots)
« Reply #13 on: August 25, 2011, 09:53:59 pm »

If you're still open, I'll take a Digger 1st Class.
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Roboboy33

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Re: Pickkings: A community cave survivial fortress (1 open spots)
« Reply #14 on: August 25, 2011, 10:07:44 pm »

Do you mind if i post schematics for my room? I am a digger, i can dig it myself :P
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