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Author Topic: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!  (Read 7287 times)

Shadowlord

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #45 on: August 27, 2011, 03:54:47 pm »

Personally, I'm thinking that I liked Pirate Ship Wars (for GMod) better. Of course it's kind of dead and buggy now, I think...
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Mono124

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #46 on: August 28, 2011, 06:45:10 pm »

Is anyone ON?
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dennislp3

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #47 on: August 28, 2011, 07:24:23 pm »

whenever I try and get on its full...likely isn't now late at night but I am busy playing NWN2 lol
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Mono124

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #48 on: August 28, 2011, 07:27:49 pm »

There's almost no one on.
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Collin Quay- [145.9]-broadcasts: As a professional doctor, I have to say, dodge the fucking meteors or you will die.

Megaman

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #49 on: August 28, 2011, 07:46:23 pm »

Well, I'd be on if the game didn't declare it cannot launch whenever I try to.

Edit: Oh, it appears Symantec borked it's kneecaps thinking it was a virus when I installed it -.-
« Last Edit: August 28, 2011, 08:10:52 pm by Megaman »
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dennislp3

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #50 on: September 01, 2011, 07:58:15 pm »

when servers can handle people on in real numbers it will get better...but for now its just 3 servers with 16 players max =/
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Anvilfolk

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #51 on: September 02, 2011, 09:31:43 am »

Although to be honest the devs have said the servers have never really been full, just crashed ;)

Spreggo

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #52 on: September 02, 2011, 09:56:41 am »

Can't join a server without it crashing :< I guess I'll wait for the next release.

Chattox

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #53 on: September 19, 2011, 05:43:53 am »

Is this game still alive?
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Asehujiko

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #54 on: September 19, 2011, 02:01:45 pm »

You can't climb on the masts and stuff because the ships aren't actually ships.  During spectator mode you can climb out the window.  The ships are basically big boxes with windows, sitting next to each other, and a model that represents the enemy ship floats around in a position corresponding to the enemy ship's relative position.

It would be cool if the ships were actually moving around full of people but that would be pretty hard to do.
Battlefield 1942 could do that. Both sides get a plane, rest of the team stands on the wings. Pilots match speed, gunners get at it.
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Cthulhu

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #55 on: September 19, 2011, 02:57:56 pm »

Some engines can do it but I don't think engines with a lot of physics simulation can.  If you try to do it in something like Half Life, for example, you'll probably fall off or get launched through the air.
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Chattox

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #56 on: September 19, 2011, 03:10:05 pm »

Some engines can do it but I don't think engines with a lot of physics simulation can.  If you try to do it in something like Half Life, for example, you'll probably fall off or get launched through the air.

This is true, try standing on a moving tank in Battlefield: Bad Company 2, you lag all over the show and eventually fall off. Same goes for helicopters, UAVs, quads, any other vehicle you can stand on. It must be hard enough for coders to get the person inside the vehicle to update their position in sync with the vehicle itself, especially keeping them in the same chair in a specific position in the vehicle. Trying to do the same for someone who isn't actually attached to the vehicle entity must be incredibly hard.
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"10 z levels down, 10 tiles north is some blood, i shall go clean it before it drives me to insanity with it's crimson color"
The setting of Half-Life 2 Episode 3's release: "It is the 41st Millennium. For more than a hundred centuries the Gabe has sat immobile on the..."

Shadowgandor

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #57 on: September 19, 2011, 03:36:09 pm »

It does work quite well in halo, although internet connections sometimes pose a problem to SG airlines :P Having sniper buddies on top of my banshee is fun =)
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Knight of Fools

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #58 on: September 19, 2011, 04:15:52 pm »

I got into a fight with a captain and one of his crew members.  Before I knew it, they'd boarded and shot me, but I'd done a fair job of holding them off and shooting them!

It's kind of clunky.  Hopefully they'll smooth it out a bit.
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Hamidinator

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #59 on: November 24, 2011, 11:51:47 pm »

Is this game dead now? I downloaded it and I can't join any servers, it just says loading for a second then goes back to the select a server screen.
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