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Author Topic: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!  (Read 7269 times)

Alehkhs

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #15 on: August 25, 2011, 02:39:12 pm »

I just wrapped up a pretty fun session of a few rounds. This definitely has potential. However, it requires actual teamwork and cooperation (not to mention plain common sense: please stop firing the cannons on the starboard when the enemy is to port  ::) ), which seems too much to ask from most of the players I've encountered so far. It would be a blast to play this with an organized crew over teamspeak or something similar.
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Siquo

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #16 on: August 25, 2011, 03:06:53 pm »

I like the synthspeak chat. It's cool.

It plays kinda clunky, though.
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Alehkhs

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #17 on: August 25, 2011, 03:09:17 pm »

Yeah, I wouldn't have an issue with the Microsoft Sam text-to-speech system they have, if it wasn't filled with players screaming misspelled (and therefore terribly mispronounced)  obscenities and crying about how they wanna be the captain.
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Cthulhu

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #18 on: August 25, 2011, 03:18:56 pm »

When I joined no one was playing
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Sensei

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #19 on: August 25, 2011, 03:19:28 pm »

I can join, but it promptly crashes.
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Anvilfolk

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #20 on: August 25, 2011, 03:30:06 pm »

Played quite a few rounds just now. Eventually you'll get a spot on a server, just keep trying throughout the game.


So, first things first. It's definitely a very early beta. Gameplay is still very clunky, and extremely laggy. This might be because they might be running the servers themselves - they're probably not pro servers... However, I haven't stopped laughing and getting excited!

Let me do a small review.

There are two teams, blue and red, of what look like dwarves or gnomes. Ships are identical, as far as I could see.

The ships are composed of the following:
- One bridge in the front, which contains guns/muskets and the captain controls.
- 4 or 5 cannon along each side along the ship
- 5 or 6 doors along each side of the ship
- Racks teeming with gunshot down the middle

You'll be mostly on your ship. One of the players gets to be the captain by using the captain's controls. He gets a big map showing his ship and the other ship, and he can use the WASD controls to steam ahead, steam backwards or turn left and right. These controls are sluggish, 'cause it's a ship and all, making captain combat very tactical!

Here's an "official FAQ":
Quote
E- Pickup item/load cannon/fire cannon/activate helm (if you're the captain)/revive fallen teammates
F- Drop item
LMB- Primary fire (punch/shoot rifle/heal player with medgun/repair wall with blowtorch)
RMB- Melee rifle

FAQ -How to Play

How do I choose a class?
Jump down the corresponding hole at the beginning of the game. "Every Man" is engineer, "Shall Do" is Captain, and "His Duty" is medic. The first person down the captain hole is the captain for the game, and only he can fly the ship/be invulnerable to shot/gas damage.
How does my team win?
By incapacitating all enemy players, including the captain.
How do I do that?
Regular crew members can be injured and incapacitated by being hit with cannon shot, which creates explosions and dangerous gas leaks in the ship. The captain can only be killed by small arms/melee (which essentially necessitates boarding combat).
How do you board?
Fire grapple shot at the enemy ship at close range. Grapple shot is placed around the main columns of the gun deck. When a grapple is successful, board the enemy ship by entering the corresponding breached wall next to the cannon that fired the grapple. Be sure to bring your guns!

In short, shoot at the enemy until you feel they've been adequately diminished by explosions/gas damage, and then board them when they're weak. But the enemy is also trying to do the same to you, so keep your ship in fighting condition by healing hurt teammates and fixing breached walls as well.

So basically, game starts, you fall down some hatch, making you whatever you are. If you're an engineer, you can repair the doors of the ship, if you're the captain you... well, captain, and if you're a medic you can heal people. Everyone can revive fallen comrades, though it takes a while. Essentially, you run around, grab shot, put it in cannon, and fire the cannon where appropriate, judging by the mini-map showing the ships. There's also three kind of cannon rounds: really fast, not-so-fast-but-I-guess-mode-damageful-if-that's-even-a-word, and the grapple shot.

If your ship gets hit, explosions take health away from whoever's close, so you want to ... not get hit. Some shots will damage the captain's controls, so that the ship immobilizes, and that's a great time to pound the enemy ship to smithereens, turn around, prepare grapple shot, go in close, grapple, grab guns and rush in for the last couple of kills!

If the captain organizes the players well by telling them to be ready to fire on left/right side... the other team better beware! Very nice, but definitely needs organization :) Takes a while to build up a team that works, but once you do, you're hard to stop :)

Roboboy33

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #21 on: August 25, 2011, 04:20:38 pm »

Wow... there site is slow... its not my internet, cause the fourms load at the same speed. but the download is at 8kb/s slowly getting higher...
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Fikes

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #22 on: August 25, 2011, 04:33:49 pm »

Wow... there site is slow... its not my internet, cause the fourms load at the same speed. but the download is at 8kb/s slowly getting higher...

I think they are in that stage of indie development called the "Awesome! They killed our server!" stage.

Cthulhu

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #23 on: August 25, 2011, 04:35:37 pm »

Finally got it to work, it's pretty cool but nobody has any idea what the fuck they're doing.

To add onto what anvilfolk said, the round-tipped shells are slow, do more damage, and show up gray on the minimap.  The sharp-tipped shells are faster, do less damage, and are yellow on the minimap.  The grapple shot is on shelves on the pillars, with a pronged tip, are large and black, move slowly, and have short range.

The ship to ship combat is fun but the boarding really shows how clunky the game is.
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Roboboy33

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #24 on: August 25, 2011, 05:01:30 pm »

Wow... there site is slow... its not my internet, cause the fourms load at the same speed. but the download is at 8kb/s slowly getting higher...

I think they are in that stage of indie development called the "Awesome! They killed our server!" stage.
It's now at 24kb/s. looking foward to play.
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PrimusRibbus

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #25 on: August 25, 2011, 09:47:39 pm »

I'm really excited for this game, but I can't seem to play. Every time I enter a game, my character automatically starts looking at the ceiling.

EDIT: Problem went away after a restart. Odd.

Given how hard their site is getting slammed, I was surprised to find that there wasn't a single person online. I was really hoping to get a game in tonight. Oh well.
« Last Edit: August 25, 2011, 10:21:39 pm by PrimusRibbus »
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Rakonas

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #26 on: August 26, 2011, 05:26:29 am »

Just joined, damaged the enemy ship, eventually went on their ship and started trying to kill them, but the weapons work weirdly.
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kulik

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #27 on: August 26, 2011, 06:58:22 am »

Looks dwarfy.
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Siquo

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #28 on: August 26, 2011, 08:04:59 am »

It's really cool if you get the hang of it for a bit and you all work together as a team...

Oh: q makes you lie down and get up again (I don't know why), e uses stuff and revives teammates, f drops whatever you're carrying, and "2" gets you your medigun/repair-oil back in your hand. When you're captain make sure that you never face your opponent but always turn your side to them. Try to aim your "side" just ahead of them to allow for slow cannonballs.
« Last Edit: August 26, 2011, 08:08:43 am by Siquo »
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This one thread is mine. MIIIIINE!!! And it will remain a happy, friendly, encouraging place, whether you lot like it or not. 
will rena,eme sique to sique sxds-- siquo if sucessufil
(cant spel siqou a. every speling looks wroing (hate this))

Rakonas

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Re: Spocean - Woodpunk pseudo-napoleonic FPS naval warfare!
« Reply #29 on: August 26, 2011, 09:22:35 am »

It's really cool if you get the hang of it for a bit and you all work together as a team...

Oh: q makes you lie down and get up again (I don't know why), e uses stuff and revives teammates, f drops whatever you're carrying, and "2" gets you your medigun/repair-oil back in your hand. When you're captain make sure that you never face your opponent but always turn your side to them. Try to aim your "side" just ahead of them to allow for slow cannonballs.
Q is presumably useful as a feign death method, if the other team was definitely about to kill you or something. Also, it's worth noting that shooting the rear of the enemy boat damages the rudders or something, while the front of the boat makes the captain unable to pilot it.
You could essentially continuously bombard the enemy ship in the front, and score continuous direct hits until they're highly damaged from gas leaks, then grapple and find only the captain remaining.
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