(Heh, I never played Dragon age, Might pick it up now. I never imagined her with a welsh accent but... hmm.. I can kinda see it.. ya...
Also, is it just me or am I the only one who remembers that we're technically still playing as very big, powerful, and intelligent, adolescent children? :p)
Thought: GAH! Why do things like this have to happen! This is NOT how I imagined this would turn out. Ok... Serious time Skizzy girl, you can do this.
*Assesses Situation.*
Thought: Ok... Well, they have fireballs... I need move... And the rocks... No injuries, no openings... At least their disorganized now, perhaps that'll make things easier if I move quickly..
"YOU! ELF! STOP FREAKING AND LISTEN! If we're going to survive this, I need you to keep your head on your shoulders."
"It wont be long before this place is swarming with those guys, and I take it because of us, they wont be happy with your master."
"He is in danger now. If you want him to live you will put on you're big boy pants and lead me straight to him. If you don't know where he is than take him to where he would most likely be. Time is short, for all three of us."
Schketz flies (or if need be, runs, but preferably flies) to wherever this guys master is, under his direction.
The Idea here is simple, find The Master, Grab him or get him to come with us, quickly, and get out.
She will attempt to avoid all combat. If there are enemies in her way she'll attempt a faint, Leading her enemies to believe their about to be plunged into melee, but then she'll change direction the last second, staying out of melee range and continuing onward. (Those agility, Intelligence, and charisma bonuses gotta be good for something right? :p)
The Key here will be to stay moving at all costs. Stopping to deal with a couple enemies will quickly turn into a fight against a squad, which will turn to an army, and death. This is the enemies home turf after all.
If Schketz falls under about 13-15 hitpoints, and she has not yet found this guys master, She'll abandon the effort and make a dash for the exit. She wants to help the guy. Not Die for him, After all, she knows nothing about him and has never met him before.
(If she learns that he's a fellow Dragon, make that number 9-10, also, if she gets close to death, she's more likely to attempt to negotiate things than to lash out psychoticly, at least at first.)
(She starts to say the rest of this as she begins her actions)
"You should know, quiet one, that while I'm as fast as lightning and a wicked fighter, I can't really take a hit. If you have any helpful magics like those guys down there, now would be the time to use them."
"...And if there is anything important about your master that you left out before, I need to know that too."
"Oh, and anything else that would help us stay alive. Don't forget that either."