The OrphanDekoth(Nega)
"...I was never taught the ways of combat. I just work the best I can."
"We know you can use magic. This temple is drenched in it. There is no way your getting out of this, wyvern. You will serve your emir, as all do."
"I see you won't change your mind. I shall finish by business here and depart for Kej...with my family." Seffyn says wearily.
"Good. May the month be good on you."
"And as with you" Seffyn replies to the recruiter.
The recruiter turns back and leaves. You hear the noise of a camel galloping soon after.
Seffyn turns towards you.
"Well it looks like we'll be moving again...I'm sorry we can't stay in one place but life is never fair, son. Say your goodbyes to your friends and would you mind paying Abbas?"
He walks to a nearby column and grabs a small bag. Probably with gold inside.
"Bring this to him. I'll tell your sister where we're going. Don't worry about the war too much, we'll live."
You think Seffyn is just saying that to make you feel better... You've already seen your mother and two of Seffyn's children die in front of you...
BrokenHoldNirathi(Nirur Torir)
With mother gone, you spent most of your time watching the eggs. Your friends often came into your apartments and told you about the going on of the fort. They also generally hanged out here; mother was away most of the time and you were hungry for company.
Moras seemed to be winning the game right now. 3 of Tris' Soldiers had been devoured by by Moras' Horror.
"No fair! All I got are soldiers, while you get that thing!"
"Well you should have been more careful with your pieces at the start of the game. No use complaining now". Moras replied.
Astaroth(tomas1297)
It was too cold out here...Well it was to be expected. Your barely inside the fortress. You decide to go off and explore. Eder asks you to see if they have any of the legendary Tundra Rum that is so popular around this region. Murcas just warns you to be careful of what you see and to always be aware of dangers.
The dwarfs aren't ones to allow foreigners to just wander around the fort unguarded. They assign you two guards and a guide.
They give you a tour of most of the fort. The fort is basically split up into four sections: Foreign Quarter, Production Quarters, Living Quarters, and Mines.
The Foreign Quarter is the entrance to the fort and is guarded heavily by the militia. Inns and stalls litter the place. Warehouses are located in this section as well. A grand market can be found in the centre of the section. There are several monuments and murals of the history of the fort.
The next section of the fortress houses holds the administration, workshops, pens, farms, and the main barracks. The rich and powerful live here as well in their palaces. The guide says that two dragons live in these quarters as well, a bit deeper into the mountain though.
Deeper into the mountain is the Living Quarters. The majority of dwarves live down here and it shows. There are less crowds here however, as it is still the middle of the working day. There is a park, library, school, a few temples, several kitchens, and some pools down here. The dwarves seem to live in small apartments built together in blocks. Every now and then, you find a plaza where the populace gather. Pets are often seen, usually cats and dogs.
There is a final section, however you are barred from entry. You are told that the Mines also hold a network of tunnels that go all over the mountains. They also say something about things living in the deeper mines.
(6) As you explore, you've been able to socialize with your guide. After some prodding, your able to get him to talk about his culture. The dwarves of BrokenHold primarily come from Haltath stock, that is, dwarves from the Hal mountains found in the western parts of the Kring empire, although some are of Altah and Kryalm stock, coming from the surrounding region and the hills in the centre east of Kring respectively.
The Haltath are relatively new citizens of the empire; although they have been controlled by the empire for 350 years. Only 8 years ago, were they finally granted citizenship. This was mostly due to their near-constant rebellion and their raids on their lowland neighbours. They are known for their hardiness, their independence and their love of being part of the community. Also, they are known for their stubbornness and unwillingness to forgive. They don't organize their selves into families, rather all children are taken cared of by the community as a whole. A dwarf may never know his or her parents.
The Altah are more...solemn and silent than the Haltath. They are accepting of changes and are pragmatic in many things. Survival is their usual goal. They aren't used to being in large populations and most of their groups number around 10-60. They are however the original makers of Tundra Spirits. Most Altah are born into hostile environments and with little aid. They are usually good at tracking and dealing with the environment. They have never caused much trouble for the empire; they accept changes easily but when pushed, they are known to go on huge warpaths.
The Kryalm have largely mixed in with the main Kring culture. They were originally herders who decided to live above-ground. They were assimilated into the empire early in its history but many Kryalm retain their values. The Kryalm often form strong pacts with their families and friends. Teamwork is second nature and they are friendly. They are more cosmopolitan than the other groups however, and often read, dance, recite poems, and talk of the politics of the empire.
The PrisonerConchobar(Sinpwn)
(2-1) You are constantly watched. Every time you look, you feel...something. Coughs...steps...breaths, but never an ear, nor an eye or a body to see. Perhaps it would be best to relocate, you think.
(5-1) Auchindon was an old structurs. Even by elven standards. You knew the lower parts were mostly deserted, and away from the prying eyes of your rivals. You decide to look around down there...Eventually you find a small ruined manor house. Much of it is ruined, and there is little furniture, but it is silent and deserted. You tell your thralls to stay down here...Hopefully their movement will be undetected.
The PackAlterix(Alkyon)
You were tired from your journey...You feel tired and wished to rest, but what was written on the notes, you wandered. When you got home, you immediately asked mother what they said. She looked at them...and didn't seem happy at all at what she found.
"Alterix, be careful with that box. the first note simply says what it holds-it shows you knowledge of the past, but it seems to drive people insane." Useful information.
"The other one says that the artifacts were supposed to go to someone called 'Albrikt'. Nothing more."
Well that didn't tell you much at all. Perhaps people in the villages will know, you think.
Later on, you decide to rest. Years ago you had claimed a chamber in the caves to rest in. It was empty save your "bed" and the false coins you found before. You settle down to rest.
Sometime later, you feel pain along your neck and find Koraeleth right in front of you.He says something.
"What did you find? I know you've been wandering about, without so much as asking me whether you could! Tell me what you saw, and perhaps I shall let you off lightly. Hurry up, before I have to hurt you!"
Acheran(Tarran)
Home...Finally. You were tired from the trip, with all the walking and flying. The food wasn't the best either;mostly some deer, but nothing like the ones closer to home. Well at least Alterix was happy.
Now...what exactly did these artifacts do?
You soon find out that the box makes you go insane. You ask about the ring.
"Seems that it makes one assume the form of a male human. Useful if you can't use magic."
Very useful indeed.
Gravnoth(Haika)
Home sweet home. Well actually, you weren't even a bit wanting of home. You wanted to explore the outsides a bit more. After greeting mother, you snuck off to outside. You found Kefka take flight just as you got out. What was he doing, you wandered. Well you yourself soon took flight. What to do...Well you were having a hard time getting your siblings to bow down to you, so perhaps you find something else around here to serve you. There must be something down here that could serve...(5) You descent into the forest and search cautiously. You hear something...voices...of the dancing spirits. The humans called them wisps. (3-1)Perhaps with some skill you could catch one...You cautiously sneak towards the source of the voice, through the undergrowth. But unfortunately for you, your a freaking huge dragon. The wisps hear you and fly away. Damn.
What now?
Koraeleth(Yoink)
While you had stayed in the caves, your brother Alterix had went off on a journey to some ruin.
Without. Your. Permission.
He had not told you his plan; he just got Acheran and Gravnoth and left. No questions, no begging, no nothing. Even when they came back, none of them had told you about what they had found. He would go and sneak up on one of them...Alterix preferably.
After returning to the caverns and speaking with mother, you find that Alterix in a deeper part of the cave. Alterix had been staying here for ages. He left all his belongings here and had made a kind of bed out of materials he found outside. And he hadn't even asked you if he could stay here. (6) Your brother was sleeping. You proudly walk up to his bed and wake him up with your claws to his neck.
"What did you find? I know you've been wandering about, without so much as asking me whether you could! Tell me what you saw, and perhaps I shall let you off lightly. Hurry up, before I have to hurt you!"
Jaxar(Spaghetti7)
Alterix and his "band of explorers" had just returned. Gone and had fun while you had stayed here. Well, you couldn't take it anymore. The caves were a prison and your mother a warden.
You decide to sneak out one night while everyone slumbered, just to have a look at the surroundings. (3) You easily traverse the tunnels and make it to the only exit. There is a cold breeze and mountains and forest stretch in all directions.
Kefka(Firelordsky)
The moment Alterix came, you left to go outside. Your mother said to comeback soon. You nod and leave. You reach the exit and glide down into the forests below.
Filled with life, of many kinds and teeming with knowledge. You soon see a clearing, and begin to slow down. Without error, you land. Well, you decide to spend your day talking to animals and trying to understand them. (6) Well, that's somewhat insane since you know no magic at all. But you can improvise. you simply watch the ways of the animals. How the birds chirp and communicate, how the deer run at any thing that seems a threat (including you), how the moles dig holes, and how the ants encircle prey (you had to squint really hard to see that). Your overall understanding of the animals around your home has increased. As night falls, you head back into the cave and rest.
The Monster Azkul (Azkul)
It has been sometime since mother forced you out of your home. Since then you had been raiding villages and living in the forests to survive. Well this night was no different. You had just killed another human. You loved hearing the screams. A child's scream to be specific. Well, enough of this you decide. You roar out that you'll spare the rest of them if they become your servants. (2+2) Obviously, they are reluctant, but your intimidating in form...and they would rather serve than die. You soon find out that the village is named Gurten.
HP: 59/59
BP: 15/15
Stats:
[+1]Strength: 67
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 75
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Misc Stats
Fame: 0
Cruelty: 54
Trustworthyness: 40
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Weakened- Your wounds have not completely left you. -3 strength
Relations
Mother/??? +10
Sibling/Koraeleth Self
Sibling/Gravnoth -4
Sibling/Kefka +0
Sibling/Jaxar +0
Sibling/Azkul -2
Sibling/Alterix +0
Sibling/Acheran -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 63/63
Stats:
[+1] Strength: 80
[+1] Agility: 60
Intelligence: 45
[+1] Toughness: 85
Charisma: 50
[1]Evilness : 65
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: None.
Misc Stats
Fame: 0
Cruelty: 55
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large Horns
Claws: Long Claws
Scale Color: Green
Body length: Long
Spine stiffness: Standard
Tail: Small
Breath: None
Traits:
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Battle Scars- -5 to agility
Relations
Mother/??? +10
Sibling/Gravnoth Self
Sibling/Koraeleth -3
Sibling/Kefka +1
Sibling/Jaxar +0
Sibling/Azkul -3
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 44/44
BP: 15/15
Stats:
Strength: 52
Agility: 55
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Misc Stats
Fame: 0
Cruelty: 48
Trustworthyness: 58
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Knowledge:
Derenian Mastery= Ability to speak Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +1
Sibling/Kefka Self
Sibling/Jaxar +8
Sibling/Azkul -1
Sibling/Alterix +3
Sibling/Acheran +4
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 76/76
BP:15/15
Stats: (Dangerously high stats)
[+2] Strength: 98
[-1]Agility: 24
[-1] Intelligence: 25
[+2] Toughness: 95
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Traits
Trained- +3 strength.
Knowledge
Relations
Mother/??? +10
Sibling/Koraeleth -1
Sibling/Gravnoth -1
Sibling/Kefka +8
Sibling/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 72/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 82
[1] Intimidation: 78
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Misc Stats
Fame: 3
Cruelty: 60
Trustworthyness: 40
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Traits
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Feared- You are feared by the locals. They are more intimidated by you and in dragons in general
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +1
Sibling/Gravnoth -1
Sibling/Koraeleth -1
Sibling/Kefka +3
Self/Jaxar -1
Sibling/Azkul +Self
Sibling/Alterix -2
Sibling/Acheran -2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Gurten
Retainers:
Location:
Village
HP: 45/45
BP:15/15
MP: 12/12
Stats:
Strength: 52
Agility: 45
[+2] Intelligence: 83
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 55
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Thirst for Knowledge- You have a love of knowledge. You will go to great extents to increase your knowledge.
Trained- +2 strength
Learned- +3 intelligence
Knowledge:
Uthold Dabbling- You can understand a bit of Uthold
Gerol Understanding- You can understand Gerol
Derkoph Understanding- You can understand Derkoph
Derenian Mastery- You can understand Derenian perfectly
Yahaad Mastery- You can understand Yahaad perfectly
Kringi Understanding- You can understand Kringi
Spells
Heat- Makes the object or organism feel a hot sensation. 4MP
Sloth-Makes the target feel tired and lazy. 7MP
Harden- Increases the toughness of the target for a time. 4MP
Relations
Father/??? +10
Companion/Eder Carinn +8
Companion/Murcas Vasill +8
Wealth
Gold:
10
Artifacts:
Old suit of Dragon Armour
Total:
Holdings:
Retainers:
Eder Carinn
Murcas Vasill
Location:
In BrokenHold exploring.
HP: 41/41
BP:15/15
MP:20/20
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 85
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Misc Stats
Fame: 6
Cruelty: 53
Trustworthyness: 55
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Magic-eater= You consume magic as if it was food.
Knowledge:
Illyrian Mastery- You can understand Illyrian perfectly
Spells
Flame- Inflicts small amounts of fire damage on target. 3MP
Heavy Winds- Summons up a great wind on to the area. 6MP
Dominate Wildlife- Makes certain creatures unaggressive or stationary. 5MP
Dominate Sentient- Makes sentient creatures willing to listen to you more often. 10MP
Relations
Mother/??? +10
Crown Princess/Endra Gelos -6
Oracle/Felos Arjgen -3
Scholar/Felon Triffi +3
Wealth
Gold:
Artifacts:
Violet Stone- Can be used to store 10MP
Ancient Dragon Helm- Protects your face
Total:
Holdings:
Retainers:
Losan Triffi
Location:
In Elven Fortress of Auchindon
HP: 64/64
BP:15/15
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 63
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Misc Stats
Fame: 3
Cruelty: 52
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Traits
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Knowledge
Elmstone Mastery- You can use the Elmstone to create maps and sketches to ease travel. It requires flames to function.
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Koaeleth +0
Sibling/Gravnoth +0
Sibling/Kefka +2
Sibling/Jaxar +1
Sibling/Azkul +1
Self/Alterix Self
Sibling/Acheran +9
Wealth
Gold:
5 Derenian gold
Artifacts:
Elmstone- Can act as a torch by sucking out flames. Can act as a map and a magical "camera".
Memory of Twilight- Shows a memory of a long dead mage which may be useful. May induce insanity.
Ring of Kevin's form- Allows the user to take the form of a peasant named Kevin. Long dead.
False gold x180- A bag of stones painted and enchanted to look and feel like gold.
Holdings:
Retainers:
Location:
In resting chamber, being assaulted by Koraeleth.
HP: 45/45
BP:15/15
MP: 12/12
The only female
Stats:
Strength: 41
Agility: 41
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 60
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Superintelligent- Your far too smart for your age. Such a strange child...
A little training- +1 strength, +1 agility
Knowledge
Gerol Understanding- You can understand Gerol
Kringi Mastery- You can understand Kringi perfectly
Derkoph Mastery- You can understand Derkoph perfectly
Astuth Understanding- You can understand Astuth perfectly
Yahaad Understanding- You can understand Yahaad
Spells
Human Form- You can turn into a human for a short period of time. 2MP
Dwarf Form- You can turn into a dwarf for a short period of time. 2MP
Hide-You can make your self unseeable for a short period of time. 4MP
Glow- You are able to make the target glow for a period of time. 2MP
Telekinesis- You can control objects from a distance with magic. 3MP
Relations
Mother/"Arleana" +10
Historian/Olon Astuk +6
Militia/Kosoth +4
Friend/Bombuk +5
Friend/Estif +5
Friend/Urn +5
Friend/Moras +4
Friend/Golt +5
Friend/Tris +4
Overseer/Frestag +3
Mayor/Oret -1
Clerk/Murit -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:In BrokenHold.
HP: 50/50
BP 15/15
Stats:
[+1] Strength: 67
Agility: 53
Intelligence: 53
[+1] Toughness: 67
Charisma: 54
Evilness : 47
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10, 25% chance stun / Ice / Ready
Misc Stats
Fame: 2
Cruelty: 50
Trustworthyness: 60
Body:
Head: Rough
Horns: Small
Claws: Normal
Scale Color: Cyan
Body length: Standard
Spine stiffness: Standard
Tail: Blade
Breath: Ice
Traits:
Raised by Wyverns- Wyverns have different values and strategies from dragons. You are less accepted by your dragon kin but wyverns and even humans and other races will be more open to you.
Knowledge:
Haphtas Mastery- You can speak Haphta
Yahaad Mastery- You can understand Yahaad perfectly
Relations
Adopted Father/Seffyn +8
Step-Sister/Altaf +5
Friend/Lestris +4
Friend/Hamadj +3
Local Trader/Abbas +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In Elorrin.
HP: 60/60
BP:15/15
Stats:
[+1] Strength: 75
Agility: 45
Intelligence: 60
[+1] Toughness: 75
Charisma: 60
Evilness : 48
Intimidation: 50
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Misc Stats
Fame: 1
Cruelty: 39
Trustworthyness: 60
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Merciful- In contrast with one of your siblings, you are well liked by the surrounding villages; although they would wish that you would help them more often.
Charismatic- You have a natural way of talking with people
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka +3
Sibling/Jaxar -1
Sibling/Azkul -2
Sibling/Alterix +8
Self/Acheran Self
Friend/Drevis Soren + 5
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.