((Oh wow I've broken so many of my own rules...Ah well, three people would be dead by now if I hadn't forgotten. Note to self, always make own system.))
BrokenHold Nirathi(Nirur Torir)
(1d20=20!) Nirathi ingests her own breath and heals her own flesh completely! (6) The slaves are surprised by this and a few of them have paused in their attacks.
(3d6=5+3) Course, that doesn't mean that
all of them are stopping.
-8 hp
Astaroth(tomas1297)
(5) You nod andobey the plan as said by the commander. The commander points to a group of dwarves to your right, experienced soldiers from the look of it. While still in pain, you hobble your way to the contingent and wait. Soon enough, a large tunnel in the cavern wall opens up, just large enough to fit you. The dwarves head on in first with you in the rear. The trips goes without any trouble at all. (2) Eventually, the leader of the contingent orders everyone to keep silent and listen. You strain your ears and hear...mining. Picks. "Sappers", you hear a dwarf say. (1) The commander then says to tread carefully for the rest of the journey. And all of you do, for five minutes. After that time, the sound became louder, and more rapid, and eventually, the enemy pierced the tunnel, directly next to you too. "For BrokenHold!", the contingent screams in unison before jumping into battle.
(5) vs (3-1)
While still injured, you are still wise enough to know that staying in one spot isn't a good idea. You dodge the picks of the slave-sappers, pretty easily too. Must be tired from all the mining.
The Prisoner Conchobar (Sinpwn)
You try to cast your spell, but find that you don't have enough mana. How embarrassing.
(3d4=2+4+2). (4) vs (4)
They strike you...but you resist some of the pain. Course, that just leaves with a slither of health.
-6 hp. Consider yourself dead.
The WatcherSchketz(Shiney)
(6) You enter the door and find yourself in a circular room. Nothing really strange with this. You continue on through a corridor and eventually find yet another squad of elves. They're backs are facing you. Seems that they're busy with someone else. On their left is a large door. Probably the manor. The elf is very nervous right now and is even urging you to kill the squad.
The PackAlterix(Alkyon)
(2)"No!" The dragon snaps at you. "If I let you go, whats stopping you from plundering my lair!? Better to leave you hear for now." (3) vs (6) In a single moment, she binds you with a spell. Chains of light emerge from the ground and bind you. (6) You notice a cloud the shape of a tree.
Acheran(Tarran)
(4) vs (4+2)
You try to hold down Azkul until the peasants arrive, but it seems you won't have to. Instead of taking flight, he has begun attacking you! You regret not practicing more . He strikes you with his bladed-tail (3+4+5), which hurts like hell!
-12 hp
(6) The peasants soon arrive and surround both of you. A few brave souls join you in attacking Azkul.
Koraeleth(Yoink)
After your little statue moment, you turn your attentions towards the other dragon. KILL HER. TEAR, EAT, DOMINATE. Yes, yes, whatever. Just let me, you think.
The she-drake, at least the voice
thinks it's female, approaches you and with apparent anger says, "what do you-", she doesn't finish before you lunge.
(3) vs (5+1)
You miss her and have a very intimate meeting with a wall. Apparently it's name is Carl. Carl doesn't like you very much...
-4 hp.
"Are you bloody insane!?"
(5) She bonds you to Carl with a strange spell. Chains of light. The Other doesn't like that at all. IMPRISON? SHE DIE!
(4) Looks like the Other is going to be nice today. He grants you a little spell...
SPELL GAINED!: Brain Damage- If successful, prevents target from casting spells for a limited amount of time. Dispels any current spells by target. 1d20 damage to target. -12 hp
Jaxar(Spaghetti7)
(3) With much regret, you listen to your brother. On the way to the "cultists" you practice your sonic breath. (1) You just can't get your muscles into position. (6) Both of you arrive directly on top of the cultists. Bloody idiots can't hear you or see you..You notice that there are only four of them. Three of them look thin and weak, one of them however looks strong and his armour is covered in blood...
Kefka(Firelordsky)
(3) You convince your brother to follow you to the "cultists". As you fly, you practice your prismatic breath. (4) It works perfectly, but now it's unlikely you'll be able to use it on the cultists as you must recharge. (6) Both of you arrive directly on top of the cultists. Bloody idiots can't hear you or see you..Wonder why. Only 4, you notice. You look closer and notice that three of the supposed cultists are wearing masks. Probably limit they're sight. The remaining cultist is wearing armour. They're still walking.
-3 bp
The MonsterAzkul(Azkul)
(4+2) vs (4)
Easily escaping Acheran's grip, you decide to hurt him even more. You strike him with your tail (3+4+5), giving him a large bruise.
As you continue combating Acheran, the bloody traitors arrive. Most of them stay on the sides, just watching but some fools charge in to assist your brother!
HP: 45/59
BP: 3/15
Stats:
[+1]Strength: 67
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 75
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Misc Stats
Fame: 0
Cruelty: 54
Trustworthyness: 40
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Weakened- Your wounds have not completely left you. -3 strength
Insane- Your actions are prone to coming out...different from what was expected.
Shared-Mind- Your actions may be...vetoed by the Other One.
Knowledge:
Fractured Memories- Your memories are mixed...you have memories of both Koraeleth and this Other One...although they make no sense at all.
Spells:
Brain Damage- If successful, prevents target from casting spells for a limited amount of time. Dispels any current spells by target. 1d20 damage to target. -12 hp
Relations
Mother/??? +10
Sibling/Koraeleth Self
Sibling/Gravnoth -4
Sibling/Kefka +0
Sibling/Jaxar +0
Sibling/Azkul -2
Sibling/Alterix +0
Sibling/Acheran -1
Wealth
Gold:
Artifacts:
Memory of Twilight- Shows a memory of a long dead mage which may be useful. May induce insanity.
Total:
Holdings:
Retainers:
Location:
HP: 34/44
BP: 12/15
Stats:
Strength: 50
Agility: 51
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Misc Stats
Fame: 0
Cruelty: 48
Trustworthyness: 58
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Knowledge:
Derenian Mastery= Ability to speak Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +1
Sibling/Kefka Self
Sibling/Jaxar +8
Sibling/Azkul -1
Sibling/Alterix +3
Sibling/Acheran +4
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Cave.
HP: 46/72
BP:15/15
Stats: (Dangerously high stats)
[+2] Strength: 92
[-1]Agility: 44
[-1] Intelligence: 25
[+2] Toughness: 90
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Traits
Trained- +3 strength.
Knowledge
Relations
Mother/??? +10
Sibling/Koraeleth -1
Sibling/Gravnoth -1
Sibling/Kefka +8
Sibling/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Cave
.
HP: 24/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 82
[1] Intimidation: 78
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Misc Stats
Fame: 3
Cruelty: 60
Trustworthyness: 40
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Traits
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a
valuable lesson. +1 to initiave rolls.
Feared- You are feared by the locals. They are more intimidated by you and in dragons in general
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +1
Sibling/Gravnoth -1
Sibling/Koraeleth -1
Sibling/Kefka +3
Self/Jaxar -1
Sibling/Azkul +Self
Sibling/Alterix -2
Sibling/Acheran -2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Fare
Retainers:
Location:Gurten
Fare
HP: 12/45
BP:15/15
MP: 8/12
Stats:
Strength: 52
Agility: 45
[+2] Intelligence: 83
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 55
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Thirst for Knowledge- You have a love of knowledge. You will go to great extents to increase your knowledge.
Trained- +2 strength
Learned- +3 intelligence
Knowledge:
Uthold Dabbling- You can understand a bit of Uthold
Gerol Understanding- You can understand Gerol
Derkoph Understanding- You can understand Derkoph
Derenian Mastery- You can understand Derenian perfectly
Yahaad Mastery- You can understand Yahaad perfectly
Kringi Mastery- You can understand Kringi perfectly
Spells
Heat- Makes the object or organism feel a hot sensation. 4MP
Sloth-Makes the target feel tired and lazy. 7MP
Harden- Increases the toughness of the target for a time. 4MP
Relations
Father/??? +10
Companion/Eder Carinn +8
Companion/Murcas Vasill +8
Wealth
Gold:
10
Artifacts:
Old suit of Dragon Armour
Total:
Holdings:
Retainers:
Eder Carinn
Murcas Vasill
Location:
In BrokenHold Deep Mines.
HP: 1/41
BP:11/15
MP:4/20
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 87
[1] Intimidation: 72
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Misc Stats
Fame: 6
Cruelty: 53
Trustworthyness: 55
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Magic-eater= You consume magic as if it was food.
Knowledge:
Illyrian Mastery- You can understand Illyrian perfectly
Spells
Flame- Inflicts small amounts of fire damage on target. 3MP
Heavy Winds- Summons up a great wind on to the area. 6MP
Dominate Wildlife- Makes certain creatures unaggressive or stationary. 5MP
Dominate Sentient- Makes sentient creatures willing to listen to you more often. 10MP
Relations
Mother/??? +10
Crown Princess/Endra Gelos -6
Oracle/Felos Arjgen -3
Scholar/Felon Triffi +3
Wealth
Gold:
Artifacts:
Violet Stone- Can be used to store 10MP
Ancient Dragon Helm- Protects your face
Total:
Holdings:
Retainers:
Losan Triffi
Location:
In Elven Fortress of Auchindon
HP: 58/64
BP:15/15
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 63
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Misc Stats
Fame: 3
Cruelty: 52
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Traits
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Knowledge
Elmstone Mastery- You can use the Elmstone to create maps and sketches to ease travel. It requires flames to function.
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Koaeleth +0
Sibling/Gravnoth +0
Sibling/Kefka +2
Sibling/Jaxar +1
Sibling/Azkul +1
Self/Alterix Self
Sibling/Acheran +9
Wealth
Gold:
5 Derenian gold
Artifacts:
Elmstone- Can act as a torch by sucking out flames. Can act as a map and a magical "camera".
Ring of Kevin's form- Allows the user to take the form of a peasant named Kevin. Long dead.
Holdings:
Retainers:
Location: Fare
HP: 39/45
BP:15/15
MP: 10/12
The only female
Stats:
Strength: 41
Agility: 41
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 60
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Superintelligent- Your far too smart for your age. Such a strange child...
A little training- +1 strength, +1 agility
Knowledge
Gerol Understanding- You can understand Gerol
Kringi Mastery- You can understand Kringi perfectly
Derkoph Mastery- You can understand Derkoph perfectly
Astuth Understanding- You can understand Astuth perfectly
Yahaad Understanding- You can understand Yahaad
Spells
Human Form- You can turn into a human for a short period of time. 2MP
Dwarf Form- You can turn into a dwarf for a short period of time. 2MP
Hide-You can make your self unseeable for a short period of time. 4MP
Glow- You are able to make the target glow for a period of time. 2MP
Telekinesis- You can control objects from a distance with magic. 3MP
Relations
Mother/"Arleana" +10
Historian/Olon Astuk +6
Militia/Kosoth +4
Friend/Bombuk +5
Friend/Estif +5
Friend/Urn +5
Friend/Moras +4
Friend/Golt +5
Friend/Tris +4
Overseer/Frestag +3
Mayor/Oret -1
Clerk/Murit -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: BrokenHold, Residential Quarters, Plaza of Martyrs.
HP: 33/60
BP:15/15
Stats:
[+1] Strength: 75
Agility: 45
Intelligence: 60
[+1] Toughness: 75
[+1] Charisma: 64
Evilness : 51
Intimidation: 50
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Misc Stats
Fame: 1
Cruelty: 39
Trustworthyness: 60
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Merciful- In contrast with one of your siblings, you are well liked by the surrounding villages; although they would wish that you would help them more often.
Charismatic- You have a natural way of talking with people.
Freedom Fighter- You can't live seeing the people in chains. You must roll check each time you see slaves or mistreated servants/serfs. +3 good. +4 charima
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka +3
Sibling/Jaxar -1
Sibling/Azkul -2
Sibling/Alterix +8
Self/Acheran Self
Friend/Drevis Soren + 5
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Gurten
HP:18/32
Name: Schketz
Gender: Female
Stats:
Strength: 45
[+2]Agility: 85
[+1]Intelligence: 64
Toughness: 40
[+1]Charisma: 61
Evilness: 50
Intimidation: 50
Combat Stats
Claws: 3d3
Bite: 1d12
Tail:2d10
Breath: None
Body:
Head:Smooth
Horns:No Horns
Claws:Long Claws
Scale Color:Purple
Body length:Short
Spine stiffness:Loose
Tail:Blade End
Misc Stats:
Fame: 0
Cruelty: 50
Trustworthyness: 50
Traits:
Knowledge:
Feram Mastery- You can understand Feram perfectly
Varian Mastery- You can understand Varian perfectly
Yaj Understanding- You can understand Yaj
Morrosi Understanding- You can understand Morrosi
Illyrian Mastery- You can understand Illyrian perfectly
Relations
Mother/Maetha +10
Patron/King Deras II +5
Friend/Crown Prince Garrin +4
Mentor/Viscount Horrin +3
Critic/Viscount Delos -4
Friend/Urin Havas +2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers: