BrokenHold Nirathi(Nirur Torir)
(5-1) Although the mass of dirty flesh is hard to distinguish as individuals, you find several more cared for slaves. They a have a silver hand on their faces. A sign of command probably. (2) You call to the dwarves to help you, but they say that attacking the commanders are useless. (2) You ignore them and charge on ahead. Course, even a dragon cannot just charge through so many...You tumble onto some spears and are soon surrounded.
-11 hp
Astaroth(tomas1297)
Death...Can't fall to death. Not now...So young and unproven...(1) You try to walk away, to the medic or even upstairs...But you only make a few steps before you collapse on the tunnel ground. The dwarves around you are heading upstairs, packing up their belongings. You hear something about the fort being attacked from above and such a shame that the ruins would be melted away.
"Dragon? There's another fight upstairs...A Titan. Worse than what you fought. Your wounds are extreme...And we don't have time or the resources to heal you up...So I ask, can you still fight?"
The Prisoner Conchobar (Sinpwn)
Bloody Elf! He's probably working for that bloody princess...She would look good in chains...Or in your belly. Enough of this, you need to get back to the manor. (6-1) Your spell is still functioning. Guess your a fast learner. (2) As you were sneaking off to your hideout, you see a patrol of guards pass by. You hide behind an incredibly elegant statue of an elf and listen. The soldiers are already down at the manor! (3) Luckily, your followers have been able to bar the door. Also something about some dragon at the gates. You hurry off to the underworks, and do indeed find the manor door surrounded by at least ten men...Course, a single breath of flame would take them all out. The manor is after all located in a tight, narrow, corridor.
The WatcherSchketz(Shiney)
((Correction to another typo in this OOC. Merrill's an elf and only has the Welsh accent and crazy in no.2))
No time to fight. These enemies will probably regroup...And in bigger numbers. (2) You fly off, trying to find this master. You don't get very far before you encounter a patrol of archers. (2+2)vs(6) As fit and agile as you are, the architecture and cavern roof limit your movement. Even worse, these archers seem to be one of those legendary Ranger Squads you heard about in the stories...Mostly because they've struck you all along your body.
-14 hp
No time to fight them. (1) You fly off, bleeding. You ask the elf if he can offer any assistance and all he says is, "avoid the great tree." The bloody tree happens to be just 2 metres away! (1) vs (2+2) You soon learn why. Vines and branches start to animate into activity, under something's command. Course, trees are awfully slow and you can fly. You easily dodge it and fly off. (3) You ask the elf where the Master could probably be found. He says in the manor, in the undeworks and abandoned quarters...Which means you'll have to walk. Crap. (6) You spot yet another patrol. They're not going for you however, but elswhere...Stairs. Now let's see...Ah, here we go! You see a large stairwell and land on it. You run down...(2) And find yourself face to face with a squad of elves. "Dragon! Kill it!"
The PackAlterix(Alkyon)
"Only those who have no right to be here, drake. This is my lair, not yours! I found it, it's mine! Unless you have something important here then leave!"
Acheran(Tarran)
((Oh god. Azkul...))
(3) vs (1+2) You swoop down onto Azkul and bite at his tail, preventing him from leaving...Then you remember that Azkul has a bladed-tail. Ow.
-15 hp
Koraeleth(Yoink)
You interpret the visions as helping your brother...But which one? You don't know, and right now you don't care. What ever sooths your mind. The visions guide you...East. Eventually, you come to find two dragons...One has it's foot over the other. You recognise the one on the bottom. Alterix. The one on top is far too large and far too green to be your brother...
Jaxar(Spaghetti7)
(2) You exit the cave and come upon what seems to be a storage room for valuables. A storage room in a cave, that is. Golds...statues...furniture. You see a large door somewhere off...And someone with a torch in the distance. You look up and see that the ceiling is very, very, distant. You can barely make out some light.
Kefka(Firelordsky)
(2) You exit the cave and come upon what seems to be a storage room for valuables. A storage room in a cave, that is. Golds...statues...furniture. You see a large door somewhere off...And someone with a torch in the distance. You look up and see that the ceiling is very, very, distant. You take flight and look around. (5) You see the torchbearer...He's not alone. Some others.
The MonsterAzkul(Azkul)
((Oh god. Azkul...))
Traitors! Perhaps elsewhere...You can't fight all of them...And your brother. You turn to fly off somewhere, anywhere but here. (1+2) vs (3) But then, your brother catches your tail and bites down! Of course, your tail is a blade, so it will hurt your brother.
-4 hp
As much as you try to escape, you can't! His grip is not so strong, but your wings are far too weak! (5) In the meantime, the peasants haven't reached you yet.
HP: 49/59
BP: 6/15
Stats:
[+1]Strength: 67
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 75
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Misc Stats
Fame: 0
Cruelty: 54
Trustworthyness: 40
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Weakened- Your wounds have not completely left you. -3 strength
Insane- Your actions are prone to coming out...different from what was expected.
Shared-Mind- Your actions may be...vetoed by the Other One.
Knowledge:
Fractured Memories- Your memories are mixed...you have memories of both Koraeleth and this Other One...although they make no sense
at all.
Relations
Mother/??? +10
Sibling/Koraeleth Self
Sibling/Gravnoth -4
Sibling/Kefka +0
Sibling/Jaxar +0
Sibling/Azkul -2
Sibling/Alterix +0
Sibling/Acheran -1
Wealth
Gold:
Artifacts:
Memory of Twilight- Shows a memory of a long dead mage which may be useful. May induce insanity.
Total:
Holdings:
Retainers:
Location:
HP: 34/44
BP: 15/15
Stats:
Strength: 50
Agility: 51
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Misc Stats
Fame: 0
Cruelty: 48
Trustworthyness: 58
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Knowledge:
Derenian Mastery= Ability to speak Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +1
Sibling/Kefka Self
Sibling/Jaxar +8
Sibling/Azkul -1
Sibling/Alterix +3
Sibling/Acheran +4
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Cave.
HP: 46/72
BP:15/15
Stats: (Dangerously high stats)
[+2] Strength: 92
[-1]Agility: 44
[-1] Intelligence: 25
[+2] Toughness: 90
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Traits
Trained- +3 strength.
Knowledge
Relations
Mother/??? +10
Sibling/Koraeleth -1
Sibling/Gravnoth -1
Sibling/Kefka +8
Sibling/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Cave
.
HP: 24/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 82
[1] Intimidation: 78
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Misc Stats
Fame: 3
Cruelty: 60
Trustworthyness: 40
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Traits
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a
valuable lesson. +1 to initiave rolls.
Feared- You are feared by the locals. They are more intimidated by you and in dragons in general
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +1
Sibling/Gravnoth -1
Sibling/Koraeleth -1
Sibling/Kefka +3
Self/Jaxar -1
Sibling/Azkul +Self
Sibling/Alterix -2
Sibling/Acheran -2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Fare
Retainers:
Location:Gurten
Fare
HP: 12/45
BP:15/15
MP: 12/12
Stats:
Strength: 52
Agility: 45
[+2] Intelligence: 83
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 55
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Thirst for Knowledge- You have a love of knowledge. You will go to great extents to increase your knowledge.
Trained- +2 strength
Learned- +3 intelligence
Knowledge:
Uthold Dabbling- You can understand a bit of Uthold
Gerol Understanding- You can understand Gerol
Derkoph Understanding- You can understand Derkoph
Derenian Mastery- You can understand Derenian perfectly
Yahaad Mastery- You can understand Yahaad perfectly
Kringi Mastery- You can understand Kringi perfectly
Spells
Heat- Makes the object or organism feel a hot sensation. 4MP
Sloth-Makes the target feel tired and lazy. 7MP
Harden- Increases the toughness of the target for a time. 4MP
Relations
Father/??? +10
Companion/Eder Carinn +8
Companion/Murcas Vasill +8
Wealth
Gold:
10
Artifacts:
Old suit of Dragon Armour
Total:
Holdings:
Retainers:
Eder Carinn
Murcas Vasill
Location:
In BrokenHold Deep Mines.
HP: 11/41
BP:15/15
MP:2/20
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 87
[1] Intimidation: 72
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Misc Stats
Fame: 6
Cruelty: 53
Trustworthyness: 55
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Magic-eater= You consume magic as if it was food.
Knowledge:
Illyrian Mastery- You can understand Illyrian perfectly
Spells
Flame- Inflicts small amounts of fire damage on target. 3MP
Heavy Winds- Summons up a great wind on to the area. 6MP
Dominate Wildlife- Makes certain creatures unaggressive or stationary. 5MP
Dominate Sentient- Makes sentient creatures willing to listen to you more often. 10MP
Relations
Mother/??? +10
Crown Princess/Endra Gelos -6
Oracle/Felos Arjgen -3
Scholar/Felon Triffi +3
Wealth
Gold:
Artifacts:
Violet Stone- Can be used to store 10MP
Ancient Dragon Helm- Protects your face
Total:
Holdings:
Retainers:
Losan Triffi
Location:
In Elven Fortress of Auchindon
HP: 58/64
BP:15/15
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 63
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Misc Stats
Fame: 3
Cruelty: 52
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Traits
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Knowledge
Elmstone Mastery- You can use the Elmstone to create maps and sketches to ease travel. It requires flames to function.
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Koaeleth +0
Sibling/Gravnoth +0
Sibling/Kefka +2
Sibling/Jaxar +1
Sibling/Azkul +1
Self/Alterix Self
Sibling/Acheran +9
Wealth
Gold:
5 Derenian gold
Artifacts:
Elmstone- Can act as a torch by sucking out flames. Can act as a map and a magical "camera".
Ring of Kevin's form- Allows the user to take the form of a peasant named Kevin. Long dead.
Holdings:
Retainers:
Location: Fare
HP: 34/45
BP:15/15
MP: 10/12
The only female
Stats:
Strength: 41
Agility: 41
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 60
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Superintelligent- Your far too smart for your age. Such a strange child...
A little training- +1 strength, +1 agility
Knowledge
Gerol Understanding- You can understand Gerol
Kringi Mastery- You can understand Kringi perfectly
Derkoph Mastery- You can understand Derkoph perfectly
Astuth Understanding- You can understand Astuth perfectly
Yahaad Understanding- You can understand Yahaad
Spells
Human Form- You can turn into a human for a short period of time. 2MP
Dwarf Form- You can turn into a dwarf for a short period of time. 2MP
Hide-You can make your self unseeable for a short period of time. 4MP
Glow- You are able to make the target glow for a period of time. 2MP
Telekinesis- You can control objects from a distance with magic. 3MP
Relations
Mother/"Arleana" +10
Historian/Olon Astuk +6
Militia/Kosoth +4
Friend/Bombuk +5
Friend/Estif +5
Friend/Urn +5
Friend/Moras +4
Friend/Golt +5
Friend/Tris +4
Overseer/Frestag +3
Mayor/Oret -1
Clerk/Murit -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: BrokenHold, Residential Quarters, Plaza of Martyrs.
HP: 45/60
BP:15/15
Stats:
[+1] Strength: 75
Agility: 45
Intelligence: 60
[+1] Toughness: 75
[+1] Charisma: 64
Evilness : 51
Intimidation: 50
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Misc Stats
Fame: 1
Cruelty: 39
Trustworthyness: 60
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Merciful- In contrast with one of your siblings, you are well liked by the surrounding villages; although they would wish that you would help them more often.
Charismatic- You have a natural way of talking with people.
Freedom Fighter- You can't live seeing the people in chains. You must roll check each time you see slaves or mistreated servants/serfs. +3 good. +4 charima
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka +3
Sibling/Jaxar -1
Sibling/Azkul -2
Sibling/Alterix +8
Self/Acheran Self
Friend/Drevis Soren + 5
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Gurten
HP:18/32
Name: Schketz
Gender: Female
Stats:
Strength: 45
[+2]Agility: 85
[+1]Intelligence: 64
Toughness: 40
[+1]Charisma: 61
Evilness: 50
Intimidation: 50
Combat Stats
Claws: 3d3
Bite: 1d12
Tail:2d10
Breath: None
Body:
Head:Smooth
Horns:No Horns
Claws:Long Claws
Scale Color:Purple
Body length:Short
Spine stiffness:Loose
Tail:Blade End
Misc Stats:
Fame: 0
Cruelty: 50
Trustworthyness: 50
Traits:
Knowledge:
Feram Mastery- You can understand Feram perfectly
Varian Mastery- You can understand Varian perfectly
Yaj Understanding- You can understand Yaj
Morrosi Understanding- You can understand Morrosi
Illyrian Mastery- You can understand Illyrian perfectly
Relations
Mother/Maetha +10
Patron/King Deras II +5
Friend/Crown Prince Garrin +4
Mentor/Viscount Horrin +3
Critic/Viscount Delos -4
Friend/Urin Havas +2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Elven Fortress?.