((Just noticed that I didn't organise the stats right. Ah well, don't have the time to fix it. Not going to affect the game anyway.))
((Sorry for lateness of update but I wasn't able to access the computer with my "RTD notes". Also sorry for having to shorten turn.))
The Orphan Dekoth(Nega)
Not the best time to drink...And not the best time to fight. You back off from the oasis and try to appear weak and non-aggressive. (3) Well the nomads understand enough and stow away their weapons. They're still cautious however. One of them shouts to you "What business have you here dragon? This is Matzem land."
(3) You can make out about twenty individuals and some livestock. One of them catches your eyes especially, a short girl with glowing, golden eyes.
BrokenHold Nirathi(Nirur Torir)
"I don't really want to go, but I guess I can't spend the rest of my life sulking over one mistake ... Sorry, I'd rather not talk about it right now. It was quite embarrassing."
" Must have been
really embarrassing if your huddling in the old Records Of Boring Things former home (not it's actual name). Anyone come on, before Olon starts!"
Both of you head down to the Boar's Garden. You pass through Sun Avenue and travel by Emperor Goron Street. (4) On the way you see those those band of performers who came in the last migrant wave. Currently playing "Glory of the Halls". They've attracted quite an audience. Amusing yes, but not historically accurate. You keep walking to the Boars Garden.
You finally arrive at the Garden and find that only half the usual audience is here, that is, 30 people. You also find the other dragon here...You hope that he doesn't look at you!
The other people here don't really care much about your faux pax, except for some friends of the mayor who quietly giggle at you. Well...your not letting that bother you.
Anyway, Olin begins reading out news from the empire...Something you particularly enjoy as well as the stories.
"...Because of this, the Empire is now at war with the Emirate of Yahl. Lord Stertrum is leading the greater command. In addition, thenomadic tribes of Etgur are once again raiding the eastern nations of the empire. The Kras are currently urging the Emperor to send forces to fight back the Etgur...That is all the important news I have received tonight."
Interesting...Wars and raids. Well actually, this wasn't rare at all. Kring was always being raided or at war. Now for the story.
Olin reads out the epic of Behelm and Guita, with an accompanying band of musicians to help. He tells about the third act of the epic, when Behelm slays the army of the demon-king and dies from tripping over a rock. You've heard this tale a few times, but it's still entrancing.
As always, more people come to watch as Olin and the musicians get to the more interesting part. Eventually Olin finishes the epic and is applauded.
Next up, he tells you all about the Battle of Orom, when the Kringi forces were surrounded by the Drekali warlords.
"The Kringi were surrounded on all sides by the combined forces of the Drekali. Tough warriors, living in the barren hills and canyons of Dresa, of many tribes. The Kringi were trapped on a hill, no reinforcements and no chance of a quick victory. But they were not afraid, not thinking of lost as they knew that they would live for their commander was Juhul Omatz."
Juhul Omatz...yes the slave-general. The one who was taken from his nomadic tribe by slavers and sold to a noble for...pleasure. Eventually seen for his intelligence and cunning he was made a servant of the Emperor. He became a general after he repelled enemy forces from Kring with little less but a brigade of men.
"Omatz knew direct combat was foolish, idiotic. So he did something strange and unexpected; he dug a large hole in the hill and threw all the rations the force had into it. Perplexed, his men obyed anyway. Then he ordered that some music be played. Everyone, even the enemies, were perplexed, but the music played. The warlords diecided to charge in and attack."
"They got closer, running nearer. The Kringi archers fired their volleys, but it seemed to do nothing to stop the hordes. They came up the hill, fought with sword and axe, and yet the music still played. Finaly, the Drekali breached the Kringi lines, but it was useless. Omatz had succeeded in his plan. The music attracted a swarm of great wyrms, awakened by the music and the smell of food. They came upon the armies of the Drekali from beneath the ground, gorging themselves on their armour and flesh. The Drekali already on the hill surrendured, asking for peace if Omatz called of the wyrms. He laughed and agreed. Omatz vassalised the warlords and taught them the way of using the wyrms. And that is how the Drekali came to become the Wyrmlords of today."
Never heard that one.
"Wow, I want a wyrm!" you hear a child say.
"Are wyrms actually real? They must be a myth..." You hear someone say.
Now what?
Astaroth(tomas1297)
You head down to the Boars Garden. It's not too far from the library. You pass by a group of acrobats.
When you get to the Boars Garden you see that there are at least 30 people down here. And that other dragon, well you don't really care all that much about what she did. You just want to listen to what the historian has to say.
"...Because of this, the Empire is now at war with the Emirate of Yahl. Lord Stertrum is leading the greater command. In addition, thenomadic tribes of Etgur are once again raiding the eastern nations of the empire. The Kras are currently urging the Emperor to send forces to fight back the Etgur...That is all the important news I have received tonight."
Common politics, nothing out of the ordinary.
The historian then goes and read some part of an epic...It sounds familiar, you probably heard it while you were traveling, you just can't put your claw on it. Some musicians are assisting him.
Next up the historian recites some account of a battle...
"The Kringi were surrounded on all sides by the combined forces of the Drekali. Tough warriors, living in the barren hills and canyons of Dresa, of many tribes. The Kringi were trapped on a hill, no reinforcements and no chance of a quick victory. But they were not afraid, not thinking of lost as they knew that they would live for their commander was Juhul Omatz."
"Omatz knew direct combat was foolish, idiotic. So he did something strange and unexpected; he dug a large hole in the hill and threw all the rations the force had into it. Perplexed, his men obyed anyway. Then he ordered that some music be played. Everyone, even the enemies, were perplexed, but the music played. The warlords diecided to charge in and attack."
"They got closer, running nearer. The Kringi archers fired their volleys, but it seemed to do nothing to stop the hordes. They came up the hill, fought with sword and axe, and yet the music still played. Finaly, the Drekali breached the Kringi lines, but it was useless. Omatz had succeeded in his plan. The music attracted a swarm of great wyrms, awakened by the music and the smell of food. They came upon the armies of the Drekali from beneath the ground, gorging themselves on their armour and flesh. The Drekali already on the hill surrendured, asking for peace if Omatz called of the wyrms. He laughed and agreed. Omatz vassalised the warlords and taught them the way of using the wyrms. And that is how the Drekali came to become the Wyrmlords of today."
Interesting...You believe you've heard of this commander before. A herder-turned-slave-turned-servant-turned general. Conquered much of the empire apparantly. You guess that the Kringi like making their enemies squirm or at least die...And that they don't mind dying too much if their goals are completed.
Well time to sleep...You walk back to the Foreign Quarter. A very long walk since the Living Quarters are crowded now. You see a play, acrobats, some kind of drinking contest, and some kind of board game being played.
Finally you get back to the Foreign Quarter and find the inn where your companions are staying. You sleep.
The Prisoner Conchobar (Sinpwn)
You turned into a tree for a few seconds that means you can turn into an elf for an indefinite amount of time! (2+1) It barely works but you do look
kinda like an elf now. You don't know how long this will last though.
You then tell one of your thralls to learn the art of dentistry. He stares blankly at you. You notice he has bad teeth.
"It's someone who fixes teeth..."
He still looks slightly blank.
"Aaghh...Yes my lord I shall try to learn that occupation..."
He runs off and (4) actually does try learning how to become a dentist.
The WatcherSchketz(Shiney)
(4) You soared through the air, dancing under the light of the moon. The world slept, but that didn't mean you had to. You had been exploring the world by your lonesome for 5 years, loving every bit of it. Watching as the races of man, dwarf, orc, and the rest built their civilizations and societies. You had just visited the orcish city of Helte; nice place with simple yet beautiful artwork. The people were nice enough too. Even though, you left. There was still more of the world to see!
As you fly, you notice something below you...Some light....some person surrounded by...things. They don't look friendly.
The PackAlterix(Alkyon)
You take your stuff and leave home...Forever maybe. Time to look for treasure, maybe Acheran if you see him. You fly off to the east, first to that village...And as luck would have it, Acheran is here...and Azkul.
Acheran(Tarran)
You scold your black-scaled brother for his actions; he doesn't deign to reply or even talk, instead he charges at you from the skies. (6+1+6+1) vs (2+1+2+2+2)
Unfortunately for poor Azkul, you were not an idiot. You sidestepped a few moments before he came down and he instead crashed into the earth. You then held him down, for now anyway.
You also smell yet and another dragon here, Alterix?
Koraeleth(Yoink)
You fly, blindly into the air. Just trying to get rid of this bloody THING! You blow flame as you continue your flight, raving madness as you go. As you fly up a mountain (or what you assume to be one. Your not sure) you feel a pain in your belly...A javelin...You fall.
-14 hp
You awaken some time later, bound with hard, shining black chains. You hear footsteps and feel a fire nearby.
"He's coming around boss."
"Dragon, do you know why we captured you?" You hear to your left.
Jaxar(Spaghetti7)
"Why the hell are you talking to a tree?" You say.
"Ughh...I dunno what your talking about! So need any help with anything?" He says.
You look at the tree and notice that the tree's gone. And that both of you are now in a large prison.
"Is this actually happening!?" Kefka says.
"Yeah...Weird."
Both of you are in the same cell. The bars look rusted and there is no light besides some torches in the hallway.
Kefka(Firelordsky)
You converse with the tree yet again, but then you hear a familiar voice behind you .
"Why the hell are you talking to a tree?" You hear Jaxar say.
You turn around to face him.
"Ughh...I dunno what your talking about! So need any help with anything?" You say.
You look at the tree and notice that the tree's gone. And that both of you are now in a large prison.
"Is this actually happening!?"
"Yeah...Weird."
Both of you are in the same cell. The bars look rusted and there is no light besides some torches in the hallway.
The MonsterAzkul(Azkul)
You decide that your brother needs to know who's boss around here...(2+1+2+2+2) vs (6+1+6+1)
As you gather speed and come even nearer to Acheran, he sidesteps and you crash into the earth. You can't move; your stuck in the dirt and Acheran is holding you down.
-15 hp
HP: 45/59
BP: 15/15
Stats:
[+1]Strength: 67
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 75
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Misc Stats
Fame: 0
Cruelty: 54
Trustworthyness: 40
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Weakened- Your wounds have not completely left you. -3 strength
Insane- Your actions are prone to coming out...different from what was expected.
Shared-Mind- Your actions may be...vetoed by the Other One.
Knowledge:
Fractured Memories- Your memories are mixed...you have memories of both Koraeleth and this Other One...although they make no sense at all.
Relations
Mother/??? +10
Sibling/Koraeleth Self
Sibling/Gravnoth -4
Sibling/Kefka +0
Sibling/Jaxar +0
Sibling/Azkul -2
Sibling/Alterix +0
Sibling/Acheran -1
Wealth
Gold:
Artifacts:
Memory of Twilight- Shows a memory of a long dead mage which may be useful. May induce insanity.
Total:
Holdings:
Retainers:
Location:
HP: 44/44
BP: 15/15
Stats:
Strength: 50
Agility: 51
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Misc Stats
Fame: 0
Cruelty: 48
Trustworthyness: 58
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Knowledge:
Derenian Mastery= Ability to speak Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +1
Sibling/Kefka Self
Sibling/Jaxar +8
Sibling/Azkul -1
Sibling/Alterix +3
Sibling/Acheran +4
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Strange Prison.
HP: 56/72
BP:15/15
Stats: (Dangerously high stats)
[+2] Strength: 92
[-1]Agility: 44
[-1] Intelligence: 25
[+2] Toughness: 90
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Traits
Trained- +3 strength.
Knowledge
Relations
Mother/??? +10
Sibling/Koraeleth -1
Sibling/Gravnoth -1
Sibling/Kefka +8
Sibling/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Strange Prison
Mother's Lair-Main Chamber.
HP: 52/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 82
[1] Intimidation: 78
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Misc Stats
Fame: 3
Cruelty: 60
Trustworthyness: 40
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Traits
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Feared- You are feared by the locals. They are more intimidated by you and in dragons in general
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +1
Sibling/Gravnoth -1
Sibling/Koraeleth -1
Sibling/Kefka +3
Self/Jaxar -1
Sibling/Azkul +Self
Sibling/Alterix -2
Sibling/Acheran -2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Gurten
Fare
Retainers:
Location:Gurten
Fare
HP: 45/45
BP:15/15
MP: 12/12
Stats:
Strength: 52
Agility: 45
[+2] Intelligence: 83
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 55
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Thirst for Knowledge- You have a love of knowledge. You will go to great extents to increase your knowledge.
Trained- +2 strength
Learned- +3 intelligence
Knowledge:
Uthold Dabbling- You can understand a bit of Uthold
Gerol Understanding- You can understand Gerol
Derkoph Understanding- You can understand Derkoph
Derenian Mastery- You can understand Derenian perfectly
Yahaad Mastery- You can understand Yahaad perfectly
Kringi Mastery- You can understand Kringi perfectly
Spells
Heat- Makes the object or organism feel a hot sensation. 4MP
Sloth-Makes the target feel tired and lazy. 7MP
Harden- Increases the toughness of the target for a time. 4MP
Relations
Father/??? +10
Companion/Eder Carinn +8
Companion/Murcas Vasill +8
Wealth
Gold:
10
Artifacts:
Old suit of Dragon Armour
Total:
Holdings:
Retainers:
Eder Carinn
Murcas Vasill
Location:
In BrokenHold Foreign Quarter.
HP: 41/41
BP:15/15
MP:15/20
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 87
[1] Intimidation: 72
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Misc Stats
Fame: 6
Cruelty: 53
Trustworthyness: 55
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Magic-eater= You consume magic as if it was food.
Knowledge:
Illyrian Mastery- You can understand Illyrian perfectly
Spells
Flame- Inflicts small amounts of fire damage on target. 3MP
Heavy Winds- Summons up a great wind on to the area. 6MP
Dominate Wildlife- Makes certain creatures unaggressive or stationary. 5MP
Dominate Sentient- Makes sentient creatures willing to listen to you more often. 10MP
Relations
Mother/??? +10
Crown Princess/Endra Gelos -6
Oracle/Felos Arjgen -3
Scholar/Felon Triffi +3
Wealth
Gold:
Artifacts:
Violet Stone- Can be used to store 10MP
Ancient Dragon Helm- Protects your face
Total:
Holdings:
Retainers:
Losan Triffi
Location:
In Elven Fortress of Auchindon
HP: 64/64
BP:15/15
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 63
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Misc Stats
Fame: 3
Cruelty: 52
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Traits
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Knowledge
Elmstone Mastery- You can use the Elmstone to create maps and sketches to ease travel. It requires flames to function.
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Koaeleth +0
Sibling/Gravnoth +0
Sibling/Kefka +2
Sibling/Jaxar +1
Sibling/Azkul +1
Self/Alterix Self
Sibling/Acheran +9
Wealth
Gold:
5 Derenian gold
Artifacts:
Elmstone- Can act as a torch by sucking out flames. Can act as a map and a magical "camera".
Ring of Kevin's form- Allows the user to take the form of a peasant named Kevin. Long dead.
Holdings:
Retainers:
Location: Gurten
Mother's Lair-Main Chamber
HP: 45/45
BP:15/15
MP: 10/12
The only female
Stats:
Strength: 41
Agility: 41
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 60
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Superintelligent- Your far too smart for your age. Such a strange child...
A little training- +1 strength, +1 agility
Knowledge
Gerol Understanding- You can understand Gerol
Kringi Mastery- You can understand Kringi perfectly
Derkoph Mastery- You can understand Derkoph perfectly
Astuth Understanding- You can understand Astuth perfectly
Yahaad Understanding- You can understand Yahaad
Spells
Human Form- You can turn into a human for a short period of time. 2MP
Dwarf Form- You can turn into a dwarf for a short period of time. 2MP
Hide-You can make your self unseeable for a short period of time. 4MP
Glow- You are able to make the target glow for a period of time. 2MP
Telekinesis- You can control objects from a distance with magic. 3MP
Relations
Mother/"Arleana" +10
Historian/Olon Astuk +6
Militia/Kosoth +4
Friend/Bombuk +5
Friend/Estif +5
Friend/Urn +5
Friend/Moras +4
Friend/Golt +5
Friend/Tris +4
Overseer/Frestag +3
Mayor/Oret -1
Clerk/Murit -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:In the Boars Garden.
HP: 50/50
BP 15/15
Stats:
[+1] Strength: 67
Agility: 53
Intelligence: 53
[+1] Toughness: 67
Charisma: 54
Evilness : 47
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10, 25% chance stun / Ice / Ready
Misc Stats
Fame: 2
Cruelty: 50
Trustworthyness: 60
Body:
Head: Rough
Horns: Small
Claws: Normal
Scale Color: Cyan
Body length: Standard
Spine stiffness: Standard
Tail: Blade
Breath: Ice
Traits:
Raised by Wyverns- Wyverns have different values and strategies from dragons. You are less accepted by your dragon kin but wyverns and even humans and other races will be more open to you.
Knowledge:
Haphtas Mastery- You can speak Haphta
Yahaad Mastery- You can understand Yahaad perfectly
Relations
Adopted Father/Seffyn +8
Step-Sister/Altaf +5
Friend/Lestris +4
Friend/Hamadj +3
Local Trader/Abbas +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
By an oasis.
HP: 60/60
BP:15/15
Stats:
[+1] Strength: 75
Agility: 45
Intelligence: 60
[+1] Toughness: 75
Charisma: 60
Evilness : 48
Intimidation: 50
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Misc Stats
Fame: 1
Cruelty: 39
Trustworthyness: 60
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Merciful- In contrast with one of your siblings, you are well liked by the surrounding villages; although they would wish that you would help them more often.
Charismatic- You have a natural way of talking with people
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka +3
Sibling/Jaxar -1
Sibling/Azkul -2
Sibling/Alterix +8
Self/Acheran Self
Friend/Drevis Soren + 5
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Gurten
HP:32/32
Name: Schketz
Gender: Female
Stats:
Strength: 45
[+2]Agility: 85
[+1]Intelligence: 64
Toughness: 40
[+1]Charisma: 61
Evilness: 50
Intimidation: 50
Combat Stats
Claws: 3d3
Bite: 1d12
Tail:2d10
Breath: None
Body:
Head:Smooth
Horns:No Horns
Claws:Long Claws
Scale Color:Purple
Body length:Short
Spine stiffness:Loose
Tail:Blade End
Misc Stats:
Fame: 0
Cruelty: 50
Trustworthyness: 50
Traits:
Knowledge:
Feram Mastery- You can understand Feram perfectly
Varian Mastery- You can understand Varian perfectly
Yaj Understanding- You can understand Yaj
Morrosi Understanding- You can understand Morrosi
Illyrian Mastery- You can understand Illyrian perfectly
Relations
Mother/Maetha +10
Patron/King Deras II +5
Friend/Crown Prince Garrin +4
Mentor/Viscount Horrin +3
Critic/Viscount Delos -4
Friend/Urin Havas +2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location: Flying above a forest.