The Orphan Dekoth(Nega)
The two of you stay together for the rest of the day. By sunset, both of you are near town once again. You head back home and go to sleep. (6) Later on in the night, you awaken. Your family sleeps, and so you move cautiously out of the temple. Once outside, you take one last look at the temple and take flight...Never going to see your family ever again, perhaps, but better than war, yes?
BrokenHold Nirathi(Nirur Torir)
Another dragon, how interesting...You should follow it, you decide. You cast a spell and soon enough you look like just another dwarf. -2MP
You follow this new dragon. Seems that he's accompanied by a few dwarves...Probably just some escorts. Eventually, the dragon and his escort arrive at a kind of caravan site where the traders usually stay. The elves are making a tidy profit with all these dwarves practically swarming them. You make your way through the crowd and find yourself next to the dragon. He's busy talking with the Overseer you see...What business does he have with him?
Eventually they finish talking, but you were unable to hear it as the sounds of the crowds made it impossible to hear. You decide now's the best time to ask.
"Dragon! Dragon! down here!"
The dragon looks around but it's eyes eventually rests on you.
"Yes?" it says.
"Hi, um, I'm somewhat of a researcher on dragons and I've already interviewed the other dragons of the fort, so would you mind if I asked you a few questions?"
"I guess I could..."
"Great! So I was wandering, are dragons solitary?"
"I can't answer that."
"Ok...do all dragons practice magic?"
I wouldn't know that either."
"Do you...at least know if dragons have genders?"
"Of course we have genders, I'm a male. Why wouldn't dragons have genders?"
"Well....I don't know..."
(2) Your spell is starting to fizzle out, seems you didn't cast it right.
"Umm, I think I have to go now..."
"Really? I thought you were going to ask some more questions...dwarf?"
"Why of course I'm a dwarf! Why wouldn't I be? I'm short, I have a beard, and I'm heavy!"
"....A dwarf would kill himself before he said he was short. Oh, and you have a tail."
"What!?"
Nirathi looks at her back and sees that she does indeed have a tail, seems like the spell's going to break any moment now. Like now.
In that moment, you explosibely expand in size until your back to your old form. The surrounding elves and dwarves are a bit more than surprised...And some of them are struggling to breath under your weight.
"Nirathi! This is why your not supposed to use your magic! You never have complete control over it!" The Overseer says.
Astaroth(tomas1297)
This arrangement was convenient...What deal must have passed for the Overseer to allow you to stay? Perhaps it would be best to ask.
"Overseer, may I ask what exactly I'll be doing here?"
(3)"We've a problem in the deeper mines. The dragon that usually deals with the problem has been...dealt with a particularly harsh blow, and even with her at full strength, she has not been enough. As for the other dragon, well she's not the fighting type.
"Dragon! Dragon! down here!"
You look around and you eventually find the source of the voice. A dwarf.
"Yes?" You say.
"Hi, um, I'm somewhat of a researcher on dragons and I've already interviewed the other dragons of the fort, so would you mind if I asked you a few questions?"
"I guess I could..."
"Great! So I was wandering, are dragons solitary?"
"I can't answer that."
"Ok...do all dragons practice magic?"
I wouldn't know that either."
"Do you...at least know if dragons have genders?"
"Of course we have genders, I'm a male. Why wouldn't dragons have genders?"
"Well....I don't know..."
The dwarf looks slightly differently now...You can't tell anything yet tough...
"Umm, I think I have to go now..."
"Really? I thought you were going to ask some more questions...dwarf?"
The dwarf was really different now...She had a tail sprouting from her back and her face looked...dragonish...
"Why of course I'm a dwarf! Why wouldn't I be? I'm short, I have a beard, and I'm heavy!"
"....A dwarf would kill himself before he said he was short. Oh, and you have a tail."
"What!?"
The dwarf looks at her back and sees that she does indeed have a tail.
In that moment, the dwarf explosibely expand in size until she's around the size of you and a white dragon in form. The surrounding elves and dwarves are a bit more than surprised...And some of them are struggling to breath under it's weight.
"Nirathi! This is why your not supposed to use your magic! You never have complete control over it!" The Overseer says.
The Prisoner Conchobar (Sinpwn)
Damn elf! Well, there was other business to attend to...
You gather two of your most "normal-looking" followers and tell them that they've both been chosen for important tasks.
You tell one that he is to leave the sanctuaries and travel above-ground. He is to gather allies, be they dwarves, humans, elves, dragons, or trees if they can be so convinced.
The other is to continue recruiting thralls in the outer outposts and the caverns...Although you have no idea how the thrall will convince anyone since being a thrall has no benefits.
(2) You yourself go and explore the fortress..stealthily. Unfortunately, spies and guards follow your every movement and it is unlikely that they'll ever let up.
The PackAlterix(Alkyon)
With Koraeleth busy, you decide it would be best to get out of there while you could. You run into another chamber and stay there for the night. In the morning, you decide to go back to your chamber and see if Koraelth is still there. He seems to have left some time ago. The box is gone too. You take the ring and the fake gold and go to the main chamber, where you find Jaxar and Gravnoth...(3) You try to tell them that you have this big bag of gold. Gravnoth takes the gold from you and looks at them. Seems that he thinks they're real. Jaxar seems slightly relieved.
Acheran(Tarran)
You felt hungry now...Shame that there wasn't any food in the caverns. Guess it's time to hunt. You transverse te tunnels and eventually reach the exit. The sun is low still; morning.
Unfurling your wings, you take flight. The forest shines in the morning light and the sun itself warms your body as you fly. There are clearing throughout the forests...One in particular has a herd of deer to hunt...You ready your teeth and claws, and charge in. (4) As you get nearer, the deer start running. Not that it'll save them all. You grab three of the beasts and kill them before they struggle. You notice that there are two more downed deer...With arrows in them.
"I guess it's you Acheran?"
"It's me, Drevis. You weren't following that herd for long, were you?"
"Just a day."
What now?
Koraeleth(Yoink)
Ah! voices in head...arguing...Open the box now!(4)
F̗̱͔͇͛̊̏̒̓̉̚͡o̝̠̹̤͖̠̱̎̓ͤͩ̄̓̔o̯̾̊̋͒̅l̼̼͍̍͂͌̐.̶.̵ͪ̒̒ͪ̏.͎ͣW̳͉͔̦ͫa͍̹͉͈̥̘̻̿͡r͚̰̯̠̈̏̀ṙ̩̦̗̝̀́ͅḭ͎͗̄̈́̾õ͎̮̯̲̒ͨ̚r̟̞.̆̎̇̉́̐ͪ.̨͕͓̠͍.͚̪͈̯̱͑̐S̵̺̭̝͚ọ̙̲͚̼ͪ̆ͯ̃̂ͯ̉͜ŕ͔͈̰̰̲͇̰͢c̦̻̓ͨ̓ẽ͖͉͓̻̙͋̒͡r̸̅̈́̒̄̚o̟̓̃ͨ̍́r̾͐ͦ̔͐.̹̞̾͆̑̈̊.͎̻̹̞̹̖͟.̩̬̳͚̮.̻͓̺̏ͪ̍ͯͣ̍ṋ̵̬̱̬̜̯̓̔͐̎̉̚d͛̒̀ͫ́.̴͉̖̯̠̒̐.͌̿̅ͯ͒͏̳.̻͍̯̬̞͌͋̽̓̈́͜.̯̖ͯͧͭ̀̿R̜͇̬̞̺̮ͬͯ͛̈͊ọ̣̙̘͈b̠͙̞̃̎ͬ̈́b͈͓̞̈͛ͬ͊̽e̳̊́ͮ̂ͬ̚r҉̬̗ͅ.͛.̮͖̼͈ͮ̄.͈ͯ̄͑.͖̝̜̠̦̬̰̃̂ͫ.̩̲̦̗̝̝
̮̹̫ͯ̔ͣ͡
̪̩͙̎̄ͅ
̥͍̟̄̏̏̇̎ͦͨ́C̨̫̪̠̮͖͎̪ͪ̈͑ͮ̊̆o̧̥̳͙̺͓̙̖͐ͩͮ̅ͦ̓w̤͉̉̄̊͛͛.̫̞̘̆̚.͎̲̻ͤ.̷͚̞̯̱͔̜͒̈́̎̿.̂͂l̜͇͓͒ͨ͒ͫ̏ͅẹ̥̯̬̦͙ͥͨͬ̓f̣̞̱͙̀t͗ͩ͋͑.͏̟͙̬.͕͇̰ͬ͑̎̋.̢̺͔̩̹͙̖.ͨ.͋̍ͩ.̣͔̥͕̖̄̇a͊̈́̔͌̍͋̾҉̹͎̤͕l̮̺͚̺̯̤͉͢t̷̲̙̱͎͓͕͕̔͊̋̍̀ͦḁ̰͔̝̑ͩ̊̈́r̟͉̰̖̪͕̹̿ͤ͋̑ͥ.͓̅ͫ͗̏ͤ̀ͬ.̛̜̤͍̩̥̘̪.͕̖̺̙̋ͬ̌̃.̡̦̾̉ͭͬ̋͛.̳̬͓̜͔̦̐ṗ̪͕r̥̩̟̺̹̤̹̄͊i͕̭̟̜ͮ̂ȩ̗̮͎̖͓̹̠ͪ͒s͓͔̺̥͑ͧ͊̇͂t̸͔̥.̳̮̝̞͂ͩͫ̋ͤͨ̚̕.̜̼̙͓͙͎̥̌̓̿ͧ͟.̢̻̮͓͇̗̙.͖ͭ͛͌̋ͯ͆.̪͖͓̘̟ͣ̈ͣͫ͐̈́.̪̘̳̪̈͡m̢̏ͯͥͯ͋̈a͇̦͔̭̥͛́g̴̟̠̀͂ḯ̒́c̹͔̱̓ͭͧ̽̓̌.͡.̗̟͌́̆̚͞.̮͛͒ẉ͇̲̖̺̞̭͗y̿҉͔̞̤̫v̴̻͈̭͉̹̜̱͗̚.̗͋̾͒ͯ̾.͕͍͈̳͒̓̑̀̚.̜͕̲̳̜̼͖̈́̃.̳͖̹ͦ.̝̗̺̙̱̥̾ͮ͌̓.̫͕e͎͉̽͑̈́͒͒̆̋͡a̼̳̣̰͚ͭ͠t̥̬̏̓̚͜.̺̩͓͇͊͑̀.̶͋̉̐ͩ͆ͤ͒.̛̠̮͚͚͈̔.ͦͯ̇͆e̴̤͍̠̿̾ͦs̛͙̀̈́ͭ̅kͨ̋͗̚.ͨ̈́̕.͖͓̭̫̾̔̉ͅ.̨̣͚̟̣̫̩͚̓̅͋͑͌̌.̰͕̂͐ͩ͞.̵̜ͬ̈.̤ͮ̑́o̧̓͌ͣ̆̆ṳ̙̼̲̹̉ͩ̀̍ͨ̚r̤̠̞̮̻̟͗͂ͨͣ̆̓̄a̘̻̗̼͉̍̈́ͯn̻̻̈̎ͦ̿ͯͧ̀
̮̪̩
̷͔̭͒̓ͦ͂ͨ
̬͔F̮̥̹͞aͣ̇͂l̨̩͓̯̙͇̱̫̏̈̄m̖̺̱̣̩̀̿m̸̳̮̟͕͚̰̀ͧͭ͐ͅ.̷̅͒͂ͩ.̜̯͛̄̚.ͫͮ̓͊ͥ̌̾҉̗̺͓͉̲.̝͐.̗̇̑͛ͣͭ̇ͤH̛̘ͦA̭̦H̫̙̝͖̳̤͔̄͗̎͂̀͝Ḍ͓̖̫̩̊͟Ȁ̠̲̖̩͛̑́ͮͦ͘ͅI͔͖̮̝̘̓͂O̹͎̿̎̄͒̎͑ͩJ͉̫͍̗̊͂̑ͫ̋̀ͦ͟.̼͔͍̤͍̌ͅ.̫̭͖ͫͭ.̞͕̭͖̣̯̫͟.͙̘̀͊͡.̟͍̥̆ͫͮ̓̚G̸ͯë̻̞̹̈̓ͪṣ̛̫̻̮͆̏̂̀ͧ͆̚t̤̮̠̞̠̗͖ͯ͂͐͋ͧ́͂.̟͇̖̩̻̙̭̀̑͑̒.̖̣̤.̸̪̞̰̺̼̔͛͒ͤ͛̓.̮ͣ̃͡.̻̂̔.̬͔̖̰͔̓̓̔̾̐.̘.͇̩̬͈͇̐ͣ͠Ỏ̴̟̫̙̀l̑ͯ̾ͪ҉̲̬̣ã̯̋͛̊ͥ̋n̞̋̍ͧ̇͐.̰͙̮̭ͣ̏̃ͪ.̗̼̱̟̩̩̥̎̀̍̍.̞̜̼̯͛̃ͫ̂̕.̘̼̙͇.ͨ̆̔̉̄҉̙̯̻͍.̥ͣ̈͟S̲ỳ̼̮̖͕̙͖ͫ̓͢r̠n̦͚͕̙̫ͩ̎͂̒̀n̖̯̣̪̜̫͕̈́̂͌̄͑͒̚͟.̹͖̖̯̎͂̃.̟.͉͡.͚̂̍̂ͦͬR̘̜̦̫͒̐̎̋͑ͬ͑e̫̭̘͗̋̄̾ͧ̆̊.͍̭̦̙̘̹͎ͧ̄̀.̜̥̥̉͋͞ͅ..̫̟̫̳̆͛ͥͤ.̯̼̽̐͊ͫ.̪͇͍̙̠͉͖͌̎Q͐͒͏a̮̘͆͗s̖͔͖͍̟̝͐ͦ͂͋͡ͅ.̥̿̀̌̎̚͢ͅ.̻̗̭̗̬̃̅.̭͎̼̤̗ͥ̔ͥ̒ͨ̊̚͠.̰͚̎̊͑͐͜.̂̅ͥ̑̋ͥ̑Ȁ̴̹͍̗̭̱̞͕v͖̦͇̯̮̘̾̅͊͗͗ͨ͞e̢̤̤̲̜͙͂ͩͬ̉̇̏t̸̩͖͍͖̥.̸̤̓̿ͭ̍.̞̣̘̅̽͛̏͛̑̀.͍̭̱̮ͣ̂́ͤͣ̾̍.̼̗͗̽̈.̝̳̍̑L͓̙͈͌̂ͭë͇̙͎̲̞̺͚́͠k̭̝͌.ͣ́̄̀.̖̖̑̓͋̏͋ͭ̉.ͣ́ͅ.̬̟̳̙͔͒̎ͬV̲͕̄ͬͪE̹͊͛ͯḆ͍̲̞̪̬̝̂͛
̷̫̟̼̈̈́̅ͥ̄͗ͭ
͙̩̞̜̺ͫ̑͊̈ͩ̚̚
̦ͣͨ͑̋̇F̥̊ͧ͛ͧ͑ͅÁ̭R͍͔̭̤̜̬̣͛̾Ş͔̝̪̓̄̐̓̅͒ͥͅE̦ͫͨ̎͑ͦ̀
HAHAHAHHAHAHAH!!!!!KEKEEKEKEK!!!!HAL!
Power is mine! Wounds are nothing! Knoledge and POWER! KORAELETH NOT! KORAELETH-OPALN I!
Trait Gained! Insane- Your actions are prone to coming out...different from what was expected.
Trait Gained! Shared-Mind- Your actions may be...vetoed by the Other One.
Knowledge Get! Fractured Memories- Your memories are mixed...you have memories of both Koraeleth and this Other One...although they make no sense at all.
Jaxar(Spaghetti7)
You limp back into the cave, and rest in the main chamber. When you awake, you find Gravnoth looking at you...with hunger. Fortunately, Alterix comes into the chamber and show both of you a pouch of gold...Gravnoth snatches it and looks through it.
Kefka(Firelordsky)
(6) In the morning you once again go out and try to befriend the animals...You find quite a few this time. Loads of little creaures traveling through the undegrowth and herds and packs of forest-goers. The deer and other herbivores naturally run away at your sight, and the carnivores warn you away. However, you soon find a strange creature...A large maned creature with 4 legs and the head of a serpent...It's tail is that of a wolf and it's fur is spotted...and scaled. It's glares at you with it's eyes.
The MonsterAzkul(Azkul)
Time for battle!
Round 1
Initiave Rolls
Hunter 2+3=
Hunter 2=2
Azkul 5+2+1=8
Hunter 1 30/30hp
Hunter 2 24/24hp
Azkul 67/72
Arrow:3d3
Dagger:2d4
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ramming: 1d10
With anger, you charge at them with cruel speed. The hunters, still reloading, are suprised by your ferocity. You pounce on the first one with enough force to push him back.
1d10=9
Hunter 1 21/30hp
Hunter 2 24/24hp
Azkul 67/72
The second hunter tries to help his friend and pulls out his dagger to stab at you.
(6) vs (4+2)
Fortunately, the blade barely grazes you as you as you move away.
The 1st hunter, now able to attack, runs away and fires at you.
(6+1) vs (4+2)
He strikes you in the leg, causing you to bleed.
2+3+2=7
Hunter 1 21/30hp
Hunter 2 24/24hp
Azkul 60/72
You charge for the second hunter this time,
(1+2) vs (6+1)
but miss completely.
The 1st hunter once again fires at you,
(1+1) (3+2)
but instead the arrow gets lodged in a nearby log.
(3)vs (6+1)
Hunter 2 takes his chance and tries to stab at you, but you dodge it completely and claw at him.
1+1+2=4
Hunter 1 21/30hp
Hunter 2 20/24hp
Azkul 60/72
You then try to bite him, but he blocks it with his dagger.
(2+2) vs (4)
The 1st hunter once again fires,
(4+1) vs (1+2-1)
And easily shoots you since your occupied.
3d3= 1+3+1=5
Hunter 1 21/30hp
Hunter 2 20/24hp
Azkul 55/72
Hunter 2, seeing you in pain, tries to stab your head
(4) vs (1+2-1)
He easily stabs you. +5 damage due to critical area.
2d4= 8+5=13
Hunter 1 21/30hp
Hunter 2 20/24hp
Azkul 42/72
Damn, you think. These two are actually hurting you! Must. Kill.
(4+2) vs (3)
With your face bleeding and pained, You bite at the hunter.
1d12=2+2=4
Although, the pain makes it harder to bite down.
Hunter 1 21/30hp
Hunter 2 16/24hp
Azkul 42/72
Hunter 1 fires at you again.
(4+1) vs (3+2-1)
The arrow lodges itself in your hide
3d3= 8+1=9
Hunter 1 21/30hp
Hunter 2 16/24hp
Azkul 33/72
Hunter 2 once again stabs you, in your hide this time.
(2) vs (4+2-1)
You dodge it, even in your pain.
You try to attack the hunter,
(1+2-1) vs (3)
but you fail.
Hunter 1, finding that he's run out of arrows, rushes for you, although is wound is starting to affect him.
(1-1) vs (6+2-1)
You dodge his blow as well, and bite him while he hits air.
1d12=9+2-1
Hunter 1 11/30hp
Hunter 2 16/24hp
Azkul 33/72
Hunter 2 once again tries stabbing you,
(2)vs(2+2-1)
You dodge it simply enough.
Round 2
Initiave Rolls
Hunter 1= 1-1
Hunter 2=1
Azkul= 6+2-1
Victory was coming closer...yes
You swipe at the first hunter
(4+2-1)vs(4-1)
And strike him easily enough.
3d3=7+2=9
Hunter 1 11/30hp
Hunter 2 7/24hp
Azkul 33/72
(3)The hunter...is on the ground and unable to react.
The first hunter tries to jump onto your back and stab your neck,
(4-1)vs (3+2-1)
But coupled with his wounds and your strength, you easily get him off.
Finally, you turn at him, and bite.
(6+1-1) vs (1-1)
1d12=6+2
Hunter 1 3/30hp
Hunter 2 7/24hp
Azkul 33/72
Both hunter are now too weak to react. They'll bleed out soon enough if not treated.
After your slaughter of the villagers, you find that this villlage is named Fare and has a population of (3)56, and relies on fishing to survive. Theyr'e in a horrible state of affairs after being raided. Gurten has a population of (3) 32 people.
HP: 59/59
BP: 15/15
Stats:
[+1]Strength: 67
Agility: 45
[-1] Intelligence: 35
[+1] Toughness: 75
[+1] Charisma: 65
Evilness : 60
[1]Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d20 / Fire / Ready
Misc Stats
Fame: 0
Cruelty: 54
Trustworthyness: 40
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Traits:
Weakened- Your wounds have not completely left you. -3 strength
Insane- Your actions are prone to coming out...different from what was expected.
Shared-Mind- Your actions may be...vetoed by the Other One.
Knowledge:
Fractured Memories- Your memories are mixed...you have memories of both Koraeleth and this Other One...although they make no sense at all.
Relations
Mother/??? +10
Sibling/Koraeleth Self
Sibling/Gravnoth -4
Sibling/Kefka +0
Sibling/Jaxar +0
Sibling/Azkul -2
Sibling/Alterix +0
Sibling/Acheran -1
Wealth
Gold:
Artifacts:
Memory of Twilight- Shows a memory of a long dead mage which may be useful. May induce insanity.
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 63/63
Stats:
[+1] Strength: 80
[+1] Agility: 60
Intelligence: 45
[+1] Toughness: 85
Charisma: 50
[1]Evilness : 65
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: None.
Misc Stats
Fame: 0
Cruelty: 55
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large Horns
Claws: Long Claws
Scale Color: Green
Body length: Long
Spine stiffness: Standard
Tail: Small
Breath: None
Traits:
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Battle Scars- -5 to agility
Relations
Mother/??? +10
Sibling/Gravnoth Self
Sibling/Koraeleth -3
Sibling/Kefka +1
Sibling/Jaxar +0
Sibling/Azkul -3
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
False gold x180- A bag of stones painted and enchanted to look and feel like gold.
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 44/44
BP: 15/15
Stats:
Strength: 50
Agility: 51
[+1] Intelligence: 65
Toughness: 55
[+1] Charisma: 65
Evilness : 45
Intimidation: 40
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: ?d? + 1 to hit / Prismatic / Ready
Misc Stats
Fame: 0
Cruelty: 48
Trustworthyness: 58
Body:
Head:Rough
Horns:Single-horn
Claws:Normal claws
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Traits:
Knowledge:
Derenian Mastery= Ability to speak Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +1
Sibling/Kefka Self
Sibling/Jaxar +8
Sibling/Azkul -1
Sibling/Alterix +3
Sibling/Acheran +4
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.
HP: 56/72
BP:15/15
Stats: (Dangerously high stats)
[+2] Strength: 92
[-1]Agility: 44
[-1] Intelligence: 25
[+2] Toughness: 90
[-1] Charisma: 30
Evilness : 50
Intimidation: 50
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Ram: +2
Breath: 1d10vsSmall, 1d20vsLarge / Sonic / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 50
Body:
Head: Rough
Horns: Single Horn
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Traits
Injured-Inability to fly. Lasts two turns.
Trained- +3 strength.
Knowledge
Relations
Mother/??? +10
Sibling/Koraeleth -1
Sibling/Gravnoth -1
Sibling/Kefka +8
Sibling/Jaxar Self
Sibling/Azkul +0
Sibling/Alterix +0
Sibling/Acheran +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
Just outside lair.
HP: 67/72
Stats:
[+2] Strength: 90
[+2] Agility: 85
[-1] Intelligence: 35
[+2] Toughness: 90
[-1] Charisma: 30
[1] Evilness : 82
[1] Intimidation: 78
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: None
Misc Stats
Fame: 3
Cruelty: 60
Trustworthyness: 40
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Traits
Hard Fighter- You have fought your first real fight. While it was just very savage play by dragon standards, it has taught you a valuable lesson. +1 to initiave rolls.
Feared- You are feared by the locals. They are more intimidated by you and in dragons in general
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +1
Sibling/Gravnoth -1
Sibling/Koraeleth -1
Sibling/Kefka +3
Self/Jaxar -1
Sibling/Azkul +Self
Sibling/Alterix -2
Sibling/Acheran -2
Wealth
Gold:
Artifacts:
Total:
Holdings:
Gurten
Fare
Retainers:
Location:
Fare
HP: 45/45
BP:15/15
MP: 12/12
Stats:
Strength: 52
Agility: 45
[+2] Intelligence: 83
Toughness: 55
Charisma: 50
[1] Evilness : 60
[1] Intimidation: 65
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5
Breath: 1d10 / Energy / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 55
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Traits:
Thirst for Knowledge- You have a love of knowledge. You will go to great extents to increase your knowledge.
Trained- +2 strength
Learned- +3 intelligence
Knowledge:
Uthold Dabbling- You can understand a bit of Uthold
Gerol Understanding- You can understand Gerol
Derkoph Understanding- You can understand Derkoph
Derenian Mastery- You can understand Derenian perfectly
Yahaad Mastery- You can understand Yahaad perfectly
Kringi Understanding- You can understand Kringi
Spells
Heat- Makes the object or organism feel a hot sensation. 4MP
Sloth-Makes the target feel tired and lazy. 7MP
Harden- Increases the toughness of the target for a time. 4MP
Relations
Father/??? +10
Companion/Eder Carinn +8
Companion/Murcas Vasill +8
Wealth
Gold:
10
Artifacts:
Old suit of Dragon Armour
Total:
Holdings:
Retainers:
Eder Carinn
Murcas Vasill
Location:
In BrokenHold Foreign Quarter.
HP: 41/41
BP:15/15
MP:15/20
Stats:
Strength: 50
[+1] Agility: 65
[+1] Intelligence: 75
Toughness: 50
Charisma: 60
[2] Evilness : 85
[1] Intimidation: 70
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10 / Death / Ready
Misc Stats
Fame: 6
Cruelty: 53
Trustworthyness: 55
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Traits:
Elf-eater= You have a taste for elves and their blood. +10 intimidation when dealing with elves and +5 evilness.
Magic-eater= You consume magic as if it was food.
Knowledge:
Illyrian Mastery- You can understand Illyrian perfectly
Spells
Flame- Inflicts small amounts of fire damage on target. 3MP
Heavy Winds- Summons up a great wind on to the area. 6MP
Dominate Wildlife- Makes certain creatures unaggressive or stationary. 5MP
Dominate Sentient- Makes sentient creatures willing to listen to you more often. 10MP
Relations
Mother/??? +10
Crown Princess/Endra Gelos -6
Oracle/Felos Arjgen -3
Scholar/Felon Triffi +3
Wealth
Gold:
Artifacts:
Violet Stone- Can be used to store 10MP
Ancient Dragon Helm- Protects your face
Total:
Holdings:
Retainers:
Losan Triffi
Location:
In Elven Fortress of Auchindon
HP: 64/64
BP:15/15
Stats:
Strength: 55
Agility: 45
[+1] Intelligence: 75
[+1] Toughness: 80
Charisma: 55
Evilness : 63
[1] Intimidation: 75
Combat Stats:
Claws: 3d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d15 / Lightning / Ready
Misc Stats
Fame: 3
Cruelty: 52
Trustworthyness: 50
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Traits
Treasure Hunter- You have a love of treasure. You will go to great extents to increase your wealth and knowledge.
Knowledge
Elmstone Mastery- You can use the Elmstone to create maps and sketches to ease travel. It requires flames to function.
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Koaeleth +0
Sibling/Gravnoth +0
Sibling/Kefka +2
Sibling/Jaxar +1
Sibling/Azkul +1
Self/Alterix Self
Sibling/Acheran +9
Wealth
Gold:
5 Derenian gold
Artifacts:
Elmstone- Can act as a torch by sucking out flames. Can act as a map and a magical "camera".
Ring of Kevin's form- Allows the user to take the form of a peasant named Kevin. Long dead.
Holdings:
Retainers:
Location:
In main chamber of lair.
HP: 45/45
BP:15/15
MP: 10/12
The only female
Stats:
Strength: 41
Agility: 41
[+2] Intelligence: 87
Toughness: 55
[+1] Charisma: 65
[1] Evilness : 20
[1] Intimidation: 20
Combat Stats:
Claws: None
Bite: 1d12
Tail: 2d5+1
Ram: +2
Breath: Heal 1d20 / Life / Ready
Misc Stats
Fame: 0
Cruelty: 50
Trustworthyness: 60
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Traits
Superintelligent- Your far too smart for your age. Such a strange child...
A little training- +1 strength, +1 agility
Knowledge
Gerol Understanding- You can understand Gerol
Kringi Mastery- You can understand Kringi perfectly
Derkoph Mastery- You can understand Derkoph perfectly
Astuth Understanding- You can understand Astuth perfectly
Yahaad Understanding- You can understand Yahaad
Spells
Human Form- You can turn into a human for a short period of time. 2MP
Dwarf Form- You can turn into a dwarf for a short period of time. 2MP
Hide-You can make your self unseeable for a short period of time. 4MP
Glow- You are able to make the target glow for a period of time. 2MP
Telekinesis- You can control objects from a distance with magic. 3MP
Relations
Mother/"Arleana" +10
Historian/Olon Astuk +6
Militia/Kosoth +4
Friend/Bombuk +5
Friend/Estif +5
Friend/Urn +5
Friend/Moras +4
Friend/Golt +5
Friend/Tris +4
Overseer/Frestag +3
Mayor/Oret -1
Clerk/Murit -1
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:In BrokenHold Foreign Quarter.
HP: 50/50
BP 15/15
Stats:
[+1] Strength: 67
Agility: 53
Intelligence: 53
[+1] Toughness: 67
Charisma: 54
Evilness : 47
Intimidation: 55
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+5
Breath: 1d10, 25% chance stun / Ice / Ready
Misc Stats
Fame: 2
Cruelty: 50
Trustworthyness: 60
Body:
Head: Rough
Horns: Small
Claws: Normal
Scale Color: Cyan
Body length: Standard
Spine stiffness: Standard
Tail: Blade
Breath: Ice
Traits:
Raised by Wyverns- Wyverns have different values and strategies from dragons. You are less accepted by your dragon kin but wyverns and even humans and other races will be more open to you.
Knowledge:
Haphtas Mastery- You can speak Haphta
Yahaad Mastery- You can understand Yahaad perfectly
Relations
Adopted Father/Seffyn +8
Step-Sister/Altaf +5
Friend/Lestris +4
Friend/Hamadj +3
Local Trader/Abbas +0
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In Elorrin.
HP: 60/60
BP:15/15
Stats:
[+1] Strength: 75
Agility: 45
Intelligence: 60
[+1] Toughness: 75
Charisma: 60
Evilness : 48
Intimidation: 50
Combat Stats:
Claws: 2d3
Bite: 1d12
Tail: 2d5+3
Breath: None
Misc Stats
Fame: 1
Cruelty: 39
Trustworthyness: 60
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Traits:
Merciful- In contrast with one of your siblings, you are well liked by the surrounding villages; although they would wish that you would help them more often.
Charismatic- You have a natural way of talking with people
Knowledge
Derenian Understanding- You can understand Derenian.
Relations
Mother/??? +10
Sibling/Gravnoth +1
Sibling/Koraeleth +0
Sibling/Kefka +3
Sibling/Jaxar -1
Sibling/Azkul -2
Sibling/Alterix +8
Self/Acheran Self
Friend/Drevis Soren + 5
Wealth
Gold:
Artifacts:
Total:
Holdings:
Retainers:
Location:
In cave with unenviable mother and siblings.