Link to the game that made me think of starting this. It is made of awesome. Whether this RTD will be made of awesome or not depends on if I'm awesome or not. I don't believe I am.Yeah another Dragon game. First thanks to Tarran for the system and Dwarmin for inspiring me to make a game of my own. You may have also noticed we're the only ones with dragon games.
OK, there are a few differences between mine and Tarran's game. Major difference is that you'll have to do slightly more work in making your character sheet. The rest of the changes are nearly unimportant.
Oh and I know the name's unoriginal. I've thought of many titles but none were very catchy.
What exists in the Universe?
Humans: Yes.
Technology: Medieval.
Angels: Yes. Rarely seen.
Demons: Yes. Rarely seen
Good Gods: Yes. Some.
Neutral Gods: Yes. Many.
Evil Gods: Yes. Many.
Active gods: Partially. The gods don't often do anything. However, if you annoy them enough, they will do things only a god could imagine.
Transformations: Yes.
Magic: Yes. Loads. Can be dangerous though
Heroes: Yes. Badass ones.
Villains: Yes. Dangerous ones.
Dwarves: Yes. Rare outside of mountains. Unless hill dwarves or have blended with humans.
Elves: Yes. Rare outside of special forests.
Goblins: Yes. Uncommon.
Other monsters: Yes. Lots. I will draw from all kinds of medieval fantasy games/literature I know. Not a lot.
Artifacts: Yes. Rare.
Curses: Yes.
Blessings: Yes.
Deadliness: Yes. Be extremely cautious. Don't complain if you die after doing something stupid.
Rules
These are just general rules. Don't exit the game imediately after looking at the size, just read them, they're really easy to follow.
Bold your actions. It's easy to do, taking five seconds. It's annoying for me to search through for your action when people talk a whole lot.
Strikethrough old actions, or edit them. DON'T GIVE ME TWO ACTIONS, it's annoying. Sometimes I may do the old action's result only to realize you posted another action.
Roleplaying is encouraged but not necessary.
Avoid metagaming. Lack of roleplaying may be okay, but metagaming is just bad. If you abuse too much, it will make me very upset, and thus your turns will likely turn out worse whenever possible.
For roleplaying, you may bold. But, if you bold, make sure talking has Quotation marks (" "), and roleplayish actions are Italicized.
For talking, Bold and Quotation marks.
I do not have special formulas for how your stats will change. I will just change them on my own whims. Unless you find something extremely bullshitty, don't argue about how your stats change.
Brutal actions are allowed, but avoid making them common nature. If they are, avoid talking about them in depth. Also, don't do any that would likely result in Toadyone or Threetoe coming in. I will not be held responsible for your actions.
Don't do vague actions. Don't do actions that could be taken more than one way without specifying what you want to do. If you do either, I have full rights to take it how I want it.
How will I role
Standard 1d6 for now. Unless there's something special that needs more, I will leave it at that. One thing to note, a 3 is nicer than most RTDs: It counts as a partial success. Meaning you have a 2/3 chance to succeed on every action. However, see below. Actions that require or use stats will face those penalties or bonuses. For example, trying to deal with someone with low Trustworthiness will face penalties to your roll.
Stats
Each of these stats can go from 0 to 100. 100 is the highest. 50 is average. Normally, they give bonuses/penalties to respective rolls at: -2 at 0-19, -1 at 20-39, 0 at 40-60, +1 at 61-80, and +2 at 81-100. But some may differ. In addition, having too much or too little of a stat may give increased penalties. Also, some may act differently than just -2 to +2. Those marked with red are not used at character creation. Blue stuff is stuff based entirely on what your dragon's body is like.
Strength: How buff you are. 50 is average dragon strength. 10 or lower is very weak, and you may die if you stay that low. 90 or more makes you sluggish, damaging your Agility by 2 points by each point above 90. 10 or lower and you cannot fly.
Agility: How quick you are and your ability to dodge attacks. 50 is average. 10 or lower and you will have to roll to move without tripping. At 90 and above, you suffer for being too agile: -2 toughness per point above.
Intelligence: How smart you are. You may be asking; "Why would a dragon need to be smart?" Well, you'd be surprised. 20 or lower is severely retarded, and you will fall into obvious traps really often without you being able to avoid them. In addition, you cannot learn magic below 10. At and above 90, you may start overthinking things.
Toughness: How much damage you can take before going down. Every 5 points gives 4 HP. 90 or higher results in -3 agility per point above. Below 20 and you'll get sick. Often.
Charisma: How well you can talk, and how well you can use your body and voice to reflect your mood. Yes, dragons can talk in this game. 90 or higher and many people will want you... in various ways ranging from trophies to... uhh... "partners".
Fame: How infamous you have become. Pretty easy to guess how that will effect you. 0 is completely unknown, 100 is known throughout the world.
Trustworthiness: How trustworthy and honor-bound you are perceived to be. This will quickly go down if you are a cruel bastard or repeatedly use cunning tactics/actions. It's hard to get this up. If this is high, expect people to make a lot of deals with you and accept a lot of your deals. If this is low, no one will trust you for anything.
Cruelty: How cruel you are perceived to be. High cruelty is cruel. Low cruelty is nice/merciful. This effects how people will interact with you. High cruelty will allow you to intimidate people easier, but will make it harder for people to believe you when you're acting nice. Lower has the exact opposite effect. This is not the same as Evilness. This is cruelty, not good/evilness. You can have a nice evil person, or a cruel good person.Evilness: How good people perceive you to be depending on what kind of actions you make. High means you are seen as a very evil being. Low means you are seen as a good being. This will have a similar effect as Cruelty, but slightly different. This is not the same as Cruelty. You can have a nice evil person, or a cruel good person. Though it's usually Evil-cruel, or Good-nice.
Intimidation: How scary you look. As a result, how much you scare people. Higher amplifies scary actions and lessens nice actions. Lower amplifies nice actions and lessens scary actions.
Body Creation
Your body. How it's shaped effects how people view you, and also effects how agile or strong you are. Mostly intended for flavor.
And should be picked role-playing-ish.If you want more options for body creation, tell me.
Head: What shape your head is.
Smooth all-round: Your head is fairly smooth, with no rigid areas, and no rapidly rising or falling areas. -10 Intimidation. Female: +5 Charisma. Male: -5 Charisma.
Standard: Your head is fairly smooth, with no rigid areas, but with some quickly heightening or lowering bits. No effect.Rough: Your head is somewhat rigid, and has some quickly heightening or lowering bits. +5 Intimidation. Female: +5 Charisma. Male: +5 Charisma.
Very Rough: Your head is very rigid, and has multiple quickly heightening or lowering bits. Scales tend to poke out a lot. +10 Intimidation. +5 Evilness. Female: +5 Charisma. Male: +10 Charisma.
Horns: Your horns, dude!
No horns: You lack horns, which is rare among dragons. -5 Evilness. +5 Charisma if Smooth all-round head.
Small horns: You have small, barely noticeable horns. No effect.
Large horns: You have long, large horns, a rarity. +5 Evilness. +5 Intimidation. -5 Charisma if Smooth all-round head, +5 if Very Rough head and male.
Single Horn: Instead of two, you have one-a rarity among Dragons, but it's not nearly as intimidating, since you look like a Unicorn. +5 Charisma, -15 Intimidation (IT LOOKS SILLY FOR GOD'S SAKE). +2 damage from head ramming.
Frontal Horns: Your horns bend forward, and partially block your face-they do nothing for your looks, but provide a valuable defensive measure. +5 Toughness, -10 Charisma.
Tusks: You have no horns, but tusks instead, like a boars. Common in low born Drakes instead of True Dragons. While they are an asset in combat, they make you undesirable. +10 Toughness, -15 Charisma. +4 damage from head ramming.
Claws: What are your claws like?
No claws: You're clawless. Rare. Cannot attack with claws. -5 Evilness, -5 Intimidation
.Normal claws: How average. No effect.
Long claws: Your claws are larger than normal. You do 3d3 damage instead. +5 Evilness, +5 Intimidation.Scale
Color: What are your scales like?
White: People view you less evilly for being white. Commonly associated with any dragon. -5 Evilness.
Black: People view you more evilly for being black. But you are also more attractive. Commonly associated with any dragon. +5 Evilness. +5 Charisma.
Gray: Commonly associated with breathless, warrior dragons. No effect.
Red: Commonly associated with fire dragons, but rare. +5 Intimidation.
Blue: Commonly associated with water or lightning dragons. No effect.
Green: Commonly associated with poison or acid dragon. No effect.
Brown: Commonly associated with any dragon. No effect.
Purple: A rare color of dragon, thought by many to be some sort of mutant aberration. Lowers your desirability. -5 Charisma +5 Intelligence.
Gold: An extremely rare color of Dragon-associated with treasure, obviously. +5 Charisma.
Chromatic: The rarest of all dragons, they are usually viewed as living Gods by both mortals and their kin. +10 Charisma, -5 Intimidation, -5 Evil.
Chartreuse: A mix between green and yellow, this color is rare, usually associated with acid dragons. It's not anything special, though. No effect.
Periwinkle: A mix between blue and violet, this color is rare, usually associated with lightning dragons. No effect besides the silly name.
Other: If you feel there are too little colors( or even if you want fur or feathers...), go ahead and suggest one. Remember, though, that I have the final say in the effects! And there may or may not be any good effects!
Body length: How long your body is.
Short: You are a smaller dragon. -10 Toughness for having a smaller body. +5 Agility for being a smaller target.
Standard: No effect.
Long: +5 Toughness from larger body, -5 Agility for being a larger target.
Very Long: Think Chinese dragons. +10 Toughness from larger body, -15 Agility for being a larger target.
Spine stiffness: How stiff your spine is.
Stiff: +10 Toughness. -15 Agility.
Standard: No effect.
Loose: -15 Toughness. +10 Agility.
Tail: What is your tail like?
Small: +5 Agility due to being a smaller target, -10 Charisma due to looking 'uglier'.
Standard: No effect.
Long: +5 Strength due to needing to swing a larger tail around, -5 Agility for obviously being a larger target.
Mace end: +10 Strength due to needing it to swing that tail, -10 Agility for obviously being a larger target and being more sluggish, -5 Charisma due to being less sleek, +3 damage from tail.
Blade end: Your tail ends is a nasty switchblade which can bisect an armored man in half. +5 agility due to accuracy, -10 strength since it's light and somewhat hollow, +5 Intimidation due to it looking... intimidating, +5 damage from tail. Can dull, so be careful.
Spike end: Your tail is similar to a spiked club that can impale and pierce your enemies. Looked down upon as a common trait. +5 agility due to accuracy, +5 strength since it's sort of heavy, +1 damage from tail, -10 Charisma. Be careful it doesn't get stuck in anything.
Breath: What do you breathe my good sir/ma'am? Please don't show me by breathing on me.
Prismatic:Random breath attack from anything on the following list-even no breath and healing breath! Can be used every 7 rounds, -1 to hit.
Ice: Frost breath, for turning your enemies into pretty statues. 1D10 Damage against non-iceproof monsters, can be used every 5 turns. 25% of stun, non consecutively.
Thorns (you can specify crystal, bone, wood etc) A spray of piercing thorns at your enemies at a high rate of fire. Does more damage to smaller creatures than larger ones. 2d5 damage to small, 1d5 to large, can be used every 2 turns. Increases hunger greatly.
Death: Evil bile the corrupts whatever it touches, and often reanimates those it slays into twisted parodies of life. Does 1d10 damage, can be used ever 6 turns, enemies slain with death breath return as loyal zombies. +20 Evilness
Life: Not a weapon, instead it's a stream of concentrated Goodness that heals and rejuvenates the living. Heals 1d20, can be used every 6 turns. -20 Evilness
Fire: Standard fair for a dragon. +5 Intimidation, +5 Evilness. 1d20 damage against non-fireproof monsters, can be used every 5 turns.
Water: Heated water for boiling someone alive. Rare. 1d25 damage against non-heatproof monsters. Needs water.
Lightning: Raw lightning for shocking someone. +5 Intimidation. 1d15 damage against non-fireproof monsters, can be used every 3 turns.
Acid: For melting people. 1d20 damage against non-fireproof monsters, can be used every 3 turns. Increases hunger.
Poison: For poisoning people. +5 Evilness. 1d5 damage per turn for 8 turns against non-poison proof monsters, can be used every 10 turns or after eating a poisonous item/creature.
Energy: A rare sort of Draconic breath that can damage nearly any foe regardless of resistance, but does not do as much as damage as a dedicated element. 1d10 damage, can be used every 5 turns.
Sonic: Concentrated sound waves for blowing people away. Does more damage to smaller creatures and structures than larger ones. 1d10 damage to small, 1d20 to large, can be used every 5 turns.
Entropy: Concentrated nothingness, it saps the strength of those it strikes. 1d10 damage against living enemies, can be used every 8 turns. Increases hunger. Sometimes lowers enemy strength, temporarily or permanently.
Time: The mystical sands of time themselves bend to your will-1d10 damage against living enemies, can be used every 8 turns. Increases hunger. Sometimes lowers enemy agility, temporarily or permanently.
Astral: The power of the stars and sun can illuminate, or blind the unwise... 1d10 damage against enemies with minds, can be used every 8 turns. Increases hunger. Sometimes lowers enemy intelligence, temporarily or permanently. -10 Evilness
Void: The power of gravity. 1d10 damage against airborne enemies, can be used every 8 turns. Increases hunger. Sometimes lowers enemy endurance, temporarily or permanently. +10 Evilness
Chaos: The Chaos corruption flows through your veins...breath does no damage, but randomly lowers all enemy stats on hit, temporarily or permanently. You run a risk of further mutations with this power, and when you grow older, will need sources of chaos magic to live. +20 Evilness
None: You live without breath weapons. As a result, you are a better warrior. Though you lack a panic button. +10 Strength, +5 Agility, +10 Toughness.
Gender
Unlike most games, gender effects various things! Listed are pluses and minuses.
Male:
++Strength: +10.
-Agility: -5.
-Intelligence: -5.
++Toughness: +10.
-Charisma: -5.
--Relations from other males: Hostile, rivalry, very territorial.
-Relation from females: Indifferent, uninterested, mildly territorial.
+Doesn't need to give birth to children.
+Doesn't have to raise children.
--Doesn't get to be with children.
Overall: --, mainly from relations from opposite sex: - is two levels from a +. Not that big of a penalty, considering the alternative is people trying to mate with you all the time.
Female:
-Strength: -5.
+Agility: +5.
+Intelligence: +5.
-Toughness: -5.
+Charisma: +5.
+Relations from males: Indifferent, interested, mildly territorial.
--Relation from other females: Hostile, uninterested, very territorial.
-Needs to give birth to children.
-Has to raise children.
++Gets to stay with own children.
Overall: No bonuses or minuses.
If you think I'm being unfair to females... then consider females are smarter than males. If you still consider me being unfair, then, think up better modifiers.
About Dragons
Let me be blunt: I'm not a specialist for dragons. I know little. And dragons vary so much. So, I'll tell you right now what the dragons are in this game:
Body: Scaly. Wings are scaly. They are Europeans, but with the long body you can also be a Chinese-like dragon. They have 4-6 limbs. They have wings. They have a tail. Their body starts out about the size of a large dog, and gets to be as long as a large stone tower you see in castles while being as wide as 2 horses. Their neck and chest has no vulnerable spot, and dragons are really hard to kill. However, like all animals, hitting the neck can still be very devastating hitting some big artery or the bone. And, also like all animals, getting lots of cuts can bring down a dragon purely by bleeding. Dragons are carnivores, but are facultative carnivores, meaning they mainly eat meat, but if they can find enough plant food, they will eat it instead. They will, however, face some temporary digestive problems if they eat plant food, but it won't take too long for their stomach to calm down. Dragons have claws, which are pretty damn sharp. Dragons have some ability to gently move small objects, but there is a limit.
Mood: Dragons love gold, but they aren't eternally entranced by gold; enough resisting and they loose all appetite for it. Dragons aren't evil, but the type of actions they do usually look evil in the eyes of humans. Dragons are smart enough to learn which actions humans view as bad. Whether or not they choose to adjust their actions to avoid doing those actions depends on them. Dragons don't know the common language initially, but can learn if they want to. Dragons will get an urge to mate when they grow old enough, and will feel depressed if they avoid it, but it can be drowned in other pleasures if intense enough. Dragons are nearly as intelligent as humans. Young dragons are very passive, and rarely actively cause violence. Those who do are trouble kids, and trouble kids tend to be very violent when they grow up. Dragons tend to either DESPISE insults or barely care at all. Similarly, dragons tend to be very trustworthy or not trustworthy at all.
Territoriality: Dragons are defensive of their territory. Unless they willingly allow someone on their territory, or there is a member of the opposite sex (every dragon wants to make babies badly since dragons are so spread out) and they have not had bad experiences with him/her, they WILL GO CRAZY if other dragons are in their territory. They may try to kill other dragons, but most of the time they will either maul them (but not kill them) or make very, very threatening warnings.
Desperation: All dragons have a "Desperation Drive". Wherein they will loose all feeling of pain, and go berserk (where the player cannot control their dragon). This has very little chance of saving them, but it will likely kill the offender. And there still is a chance for them to survive. Desperation Drive activates if all of these are true: Is bleeding (internally or externally). Is in severe pain. Is wounded. No escape route. Enemy is still around, in melee. Enemy still superior. Enemy, to your knowledge, cannot be reasoned with. The player's dragon will get huge buffs to attack, but utterly looses the ability to defend him/herself (won't dodge). In addition, the player will gain 20 more HP. Though that HP WILL ONLY LAST AS LONG AS YOU ARE BERSERK. It will go away if you ever exit berserk. This means you will die if below 20 HP before it stops, since that HP is temporary.
How much damage do I do
Mini-spoiler, GO!
Unmodified claws: 3d2. Uses Agility.
Unmodified mouth: 1d12. Uses Strength.
Unmodified tail: 2d5. Uses Agility.
Ramming: Depends on situation. Uses Strength.
Don't worry, this spoiler may fill up with more stuff.
Eventually.
So it's not likely destined to oblivion.
Character Sheet
Name: You may use anything. Try to keep it sane. Don't use multiple SSSes, dragons to not speak in snake voice.
Gender: Select your gender. See spoiler above.
Body: Select your body. See spoiler above.
Head:
Horns:
Claws:
Scale Color:
Body length:
Spine stiffness:
Tail:
Breath:
Stats: All non-red. REMEMBER TO FACTOR IN YOUR GENDER AND BODY PARTS PLEASE. And remember to add a plus or minus so I can quickly tell that you are getting it from your body part or gender. Each stat starts at 50 points. And you have 20 bonus points. So in total you have 270 points to work with.
Strength: 50
Agility: 50
Intelligence: 50
Toughness: 50
Charisma: 50
Evilness : (50+/- the starting modifiers)
Intimidation: (50+/- the starting modifiers)
Roleplaying: If you want to add roleplaying information, here's where to add it to:
Personality: Your personality. Here, this may help: http://www.gurusoftware.com/GuruNet/Personal/Factors.htm
Mother background: What is your mother like? If the same mother as another player's, you will both be born in the same spot.
Father background: What was your father like? You may never see him, but if you do, this will seriously effect what the encounter will be like.
Note: You may not know your parents; perhaps your an orphan.
You may notice a lack of your own background. The reason is because you're not even out of your egg yet.
Tips on Survival
1: Most humans are hostile to dragons and sometimes heroes will fight you just for glory. Don't try to befriend them all at once.
2: Don't trust everyone. There are plenty of people trying to kill a dragon for various reasons ranging from parts of your body to your treasure.
3: Don't rush into things. This has a good chance of getting you killed.
4: Don't get too greedy. Gold is nice, but it doesn't mean shit if you're dead.
5: Don't fall into traps. Avoid going against someone at a specified time, especially if they're ready for you.
6: If you are going to screw shit up, avoid attracting too much attention! People will come for you!
7: Don't underestimate humans. You may end up dead. Be ready for anything.
8: Don't piss off the gods too much.
Players
1. Yoink
2. Shiney
3. Firelordsky
4. Spaghetti7
5. Azkul
6. tomas1297
7. Aklyon
8. Sinpwn
9. Nirur Torir
10. Tarran
11. <Was a Bonus Slot>
Also, Waiting list
1. Marklar?
2. Noodlerex
Current Player Character Sheets
Yoink (Koraeleth)
Name: Koraeleth
Gender: Male
Body:
Head: Rough
Horns: Small horns
Claws: Long claws
Scale Color: Red
Body length: Long
Spine stiffness: Standard
Tail: Long
Breath: Fire!
Stats:
Strength: 50 +15= 65
Agility: 60 -15= 45
Intelligence: 40 -5= 35
Toughness: 55 +15= 70
Charisma: 65
Evilness : 60 +10
Intimidation: 70 +20
Roleplaying: If you want to add roleplaying information, here's where to add it to:
Personality: Impatient, easily bored and quick to anger, but he also enjoys company in truth.
Also a little gullible, although tricking him is a risky path, with his temper. Rather defensive.
He has a fairly good sense of humour, although he prefers not to be the butt of jokes.
Mother background: (Well, if anyone else would be okay with it, it would probably be cool
for our characters to have the same mother. I'll see who else joins!)
Father background: A rather well-known and feared dragon, a magnificent red known for being both
fearless, cunning, and cruel. Not a particularly nice guy, he takes joy in spreading chaos amongst
the lesser races.
Haika (Gravnoth Terrorbelly)
Name: Gravnoth Terrorbelly
Gender: M
Body:
Head: Very Rough
Horns: Large Horns
Claws: Long Claws
Scale Color: Green
Body length: Long
Spine stiffness: Standard
Tail: Small
Breath: None
Stats:
Strength: 75
Agility: 65
Intelligence: 45
Toughness: 80
Charisma: 50
Evilness : 65
Intimidation: 70
Mother background: Let's jump on the mother bandwagon here, and join up with Yoink and the others.
Other than that, I'm going to leave the background pretty empty. We are in the egg after all, and you should be able to see the personality develop as we go.
Firelordsky (Kefka)
Name: Kefka
Gender:Male
Body:
Head:Rough
Horns:Single-horn
Claus:Normal claus
Color:Chromatic
Body:Short
Spine:Standard
Tail:Blade
Breath:Prismatic
Stats:
Strength:50+10-10=50
Agility:50-5+5+5=55
Intel:50-5+20=65
Tough:50+10-10=50
Cha:50+5+5+10-5=65
Intim:50+5-15-5+5=40
Ebilness:50-5=45
Roleplaying:
Kefka is: sarcastic all the time,hysterical,and hyper
Mother is:Same as Yoinks,and Haika's
Spaghetti7 (Jaxar)
Name: Jaxar
Gender: Male
Body:
Head: Rough
Horns: Single Horn (Hell yes)
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Standard
Tail: Blade end
Breath: Sonic
Stats:
Strength: 85+0
Agility: 60-5
Intelligence: 30-5
Toughness: 75+15
Charisma: 20+10
Evilness : (50+0)
Intimidation: (50+0)
Roleplaying:
Personality: Cruel, but only when necessary. Easy going and happy to go with the flow, others are often surprised at his prowess in battle. When provoked, he has a short temper, but is a good friend to those who get to know him.
Mother background: I'll join Yoink, and have the same mother.
Father background: A regal, arrogant golden dragon, Jaxar's father took to ordering smaller dragons around, and now lives in a large cavern, with servants to tend to his every need.
Azkul (err...Azkul)
Name: Azkul
Gender: Male
Body:
Head:Very Rough
Horns:Large Horns
Claws:Long Claws
Scale Color: Black
Body length:Long
Spine stiffness:Standard
Tail:Blade End
Breath:None
Stats:
Strength: 85 ++--++
Agility: 85 --++
Intelligence: 30 -
Toughness: 85 +++++
Charisma: 30 -++++
Evilness : 70++++
Intimidation: 75+++++
Roleplaying:
Personality: Determined, Psychopathic, Aggressive, Courteous
Mother background:Same mother as Yoink, Spaghetti7, Akylon and Haika
Father background:An uninteresting nomadic dragon. Currently dead.
tomas1297 (Astaroth)
(+5 to intelligence because GM let me get it for purple scales instead of a hidden effect.)
Name: Astaroth.
Gender: Male.
Body:
Head: Standard.
Horns: Large horns.
Claws: Long claws.
Scale Color: Purple.
Body length: Short.
Spine stiffness: Stiff.
Tail: Standard.
Breath: Energy.
Stats: All non-red. REMEMBER TO FACTOR IN YOUR GENDER AND BODY PARTS PLEASE. And remember to add a plus or minus so I can quickly tell that you are getting it from your body part or gender. Each stat starts at 50 points. And you have 20 bonus points. So in total you have 270 points to work with.
Strength: 35 + 10 = 45
Agility: 60 - 5 + 5 - 15 = 45
Intelligence: 80 - 5 + 5 = 80
Toughness: 40 + 10 - 10 + 10 = 50
Charisma: 55 - 5 + 5 - 5 = 50
Evilness : 50 + 5 + 5 = 60
Intimidation: 50 + 5 + 5 = 60
Roleplaying:
Personality: Mainly known for being manipulative and cruelly cunning. Other dragons are slow to trust him, and for good reasons. However, he is not the type to engage in meaningless conflicts and is only as hostile to others as he sees profitable. He will also protect those he considers his allies. Considered rare for dragons, he is the only child of his parents.
Mother background: A red dragon of unknown lineage. Slain by humans before her eggs hatched.
Father background: A famous purple dragon widely feared by many. Lives only for riches and doesn't care about the concerns of others. Oddly for a male dragon, after the death of his mate, he looks after his only child. Tries to raise him as a worthy successor and sees parenting more as "passing on the family legacy" than actually having any feelings for his son or his mate.
Sinpwn (Conchobar)
Name: Conchobar
Gender: Male
Body:
Head: Very rough
Horns: Large horns
Claws: Long claws
Scale Color: Black with green veins, that seem to pulse radioactively.
Body length: Long
Spine stiffness: loose
Tail: Blade end
Breath: Death
Stats:
Strength: 50+(Gender=10)-(Blade Tail=10)-(Bonus=5)=45
Agility: 50-(Gender=5)-(Long Body=5)+(Loose Spine=10)+(Blade Tail=5)=65
Intelligence: 50-(Gender=5)+(Bonus=35)=75
Toughness: 50+(Gender=10)+(Long Body=5)-(Loose Spine=15)-(Bonus=5)=45
Charisma: 50-(Gender=5)+(Very Rough Head=10)+(Large Horns=5)+(Scale color=5)-(Bonus=5)=60
Evil:50+(Very Rough head=5)+(Long Horns=5)+(Black color)+(Death Breath=20)=85
Intimidation:50+(Very rough head=10)+(Large Horns=5)+(Blade Tail=5)=70
Roleplaying:
Personality: Logical, indifferent, comedic, sociopath, hungry for magical power.
Mother background: Caete, a neutral yet helpful sonic dragon who rarely resorted to violence
Father background: Pronttikor, a large fire breathing dragon who spent his life barbecuing elves and searching for unique trinkets.
Aklyon (Alterix)
Name: Alterix
Gender: Male
Body:
Head: Very Rough
Horns: Large
Claws: Long
Scale Color: Chromatic
Body length: Long
Spine stiffness: Normal
Tail: Bladed End
Breath: Lightning
Stats:
Strength: 50
Agility: 40
Intelligence: 75
Toughness: 75
Charisma: 55
Evilness: 60
Intimidation: 75
Roleplaying:
Parents: Jumping on the bandwagon with Yoink and Haika.
Nirur Torir (Nirathi)
Name: Nirathi
Gender: Female
Body:
Head: Smooth All-Around
Horns: Single
Claws: None
Scale Color: White
Body length: Long
Spine stiffness: Stiff
Tail: Spike
Breath: Life
Stats:
Strength: 40 (-10)
Agility: 40
Intelligence: 85 (+30)
Toughness: 50 (-10)
Charisma: 65 (+10)
Evilness : 20
Intimidation: 20
Combat modifiers:
No claws
+1 tail damage
Roleplaying:
Personality: Nirathi is fairly vain, and dislikes violent conflict. She is rare to make a promise, but once made, only the immediate and likely threat of death will stop her from fulfilling it.
Mother background: The dice shall decide.
Father background: He is proud, greedy, and sneaky.
Nega (Dekoth)
Name: Dekoth
Gender: Male
Body:Head: Rough
Horns: Small
Claws: Normal
Scale Color: Cyan
Body length: Standard
Spine stiffness: Standard
Tail: Blade
Breath: Ice
Stats: Strength: 52+10(Gender)
Agility: 53-5 (Gender)
Intelligence: 58-5(Gender)
Toughness: 53+10 (Gender)
Charisma: 54 (+5 for Head, -5 for Gender)
Evilness : 50
Intimidation: 50(+5 for Head)
Roleplaying:
Personality:
+ forgiving, serious, sympathetic, optimistic.
- secretive, insists on own view, blames others, controlling.
Mother background: Arough, a white dragoness that rather likes using her head instead of her claws. She usually tries to do the greater good, but sometimes is forced to make drastic decisions that can endanger her, as well as others.
Father background: Oka, a black dragon that, unlike Arough, likes to just charge in head-on when it comes to combat, with little regard for the consequences. Oka plans on teaching his young how to fight, hoping for them to be as gooda fighter as him one day.
Tarran (Acheran)
Name: Acheran
Gender: Male
Body:
Head: Standard
Horns: Small horns
Claws: Normal claws
Scale Color: Brown
Body length: Standard
Spine stiffness: Standard
Tail: Mace end
Breath: None.
Stats:
((Pluses or minuses are from the body choices.)) Strength: 50+10+10=70
Agility: 50-10+5=45
Intelligence: 60
Toughness: 60+10=70
Charisma: 50+5=55
Evilness : 50
Intimidation: 50+5=55
Roleplaying: If you want to add roleplaying information, here's where to add it to:
Personality: Courageous, caring, affectionate, indecisive, does what is right, flexible, unforgiving, friendly, goodwill, honest, kind, perfects, vain, reliable, self-confident, sensitive, silly, social approval required, insists on own view, trusting, unselfish. --I wonder how much of a pain to roleplay this will be compared to the one in Dwarmin's RTD.
Mother background: Why the hell not, jump on the bandwagon. Yoink's mother. Man do I feel sorry for her.
Father background: Acran, a good-natured brown dragon that was raised into adulthood by the prince of a kingdom, now with the death of his owner (he insists he's "just" a friend) he was set free. Acran is respected throughout the lands. However, he is now being more inactive with the world around him.
Body: Boring.
Good personality: Boring.
Bad things with good personality: Might actually be interesting! fighter as him one day.
Thinking of a setting and over-archings storyline. Perhaps some suggestions?