Engraved on the forums is an exceptionally designed image of dwarves by Berserkenstein. The dwarves are laboring. The artwork relates to the foundation of Wintergates by The Curious Hammers of The Bulbous Silvers in the early spring of 123.
The fortress exterior. Archery range and barracks for exterior patrol dwarfs. Mass pit leads to marksdwarf execution area.
Sublevel one has farms (above ground and underground crops), kennel, refuse pile, alpaca and llama pasture, mills, and marksdwarf execution pit.
Sublevel two has LAVISH dining room, barracks and food and drink storage. When I say lavish, EVERYTHING has gems embedded, the windows, doors, porcelain statues, tables, chairs and bed. Dug out of flux and engraved.
Sublevel three has trade depot and finished goods storage.
Sublevel four is resource storage for the main crafts area directly below.
Sublevel five houses craft workshops, butchers, tanners etc...
Sublevel six is the main housing area with peasant, mayor, noble rooms and hospital. There is a small dining area, kitchen, brewery and furniture storage. Pop cap is 100, 80 bedrooms, 1 noble room, 1 mayor room. Useful dwarves got assigned rooms, the rest was first come first serve so the chumps sleep in the hospital or barracks.
Sublevel... really far down? Storage area for flux, metal bars and coke, and kaolinite for porcelain, directly above magma forges, smelters, kilns etc...
Sublevel... really far down +1. Magma forges, smelters, kilns etc... Access tunnel on the bottom left leads to cavern level three where I have hunters and militia kill local wildlife.
Sublevel... really far down +2. Magma channels that provide magma for the magma workshops.
I use ramps to connect z-levels, every level except the magma level is directly accessible from a central ramp area to save walking distance.
I increased [LEVELS_ABOVE_LAYER_1:] and [LEVELS_ABOVE_LAYER_2:] in world gen so I didn't have to worry about caverns popping up in the middle of digging out my fort.