Well, my main defensive system is not the cabal of dogs and such (which are currently helping shred the trolls into a fine mist, but mostly are just fodder) but my four squads of well-equipped dwarves. I just think it's hilarious that I have this pen built into the side of my entrance, so enemies that wander in suddenly get ganged by a million puppies.
The weapon traps are mostly just there for flavor and random wounding of wild animals; each of them only has a single weapon on them anyways. Never seen anything get stuck, and anyway I set everything to an alerta as soon as I get sieged.
BUT WHATEVER, you're here for the MAGMA LANDMINES. (Which, I should say, I saw the basic idea for them on this forum somewhere, but I had to figure out the details myself.)
Here's a map of my fort:
http://mkv25.net/dfma/map-10671-rampartrootsPumping from below is much more practical than dropping from above, I think, because to drop it from above I would have to pump it up over EACH drop site. With this, I only have to build a single pump stack.
Also, with the triple pump stack I used, the magma comes out REALLY fast; the goblins couldn't run away fast enough. And now they're melted. Suckers. Also, the other landmine that was triggered by the trolls, the video zooms by it but the magma gushed out to a height of three Z-levels.
SCHEMATIC:
Side View:
OOOOOOOO
O /=~~~O ~
O~=\ O~O ~~~
O /=~O~O~!g!~
O~=\ O~OOO#OO
OOOO~O~~~+~OO
/= - screw pump
~ - magma
+ - door (hooked to pressure plates)
# - grate
!g! - burning goblin
NOTES:
-I have a few manual controls; I have one lever linked to all 15 doors; in case a wire gets crossed somewhere I can always pull the lever twice ensuring all 15 doors are then closed. Also, each pump stack has a lever that cuts a gearbox somewhere along its power supply train. Additionally, the Heart of !!Dwarven Science!!, the mechanism through which all of the power is channeled, is hooked to another lever so I have a full-stop kill switch on everything. It pays to have redundant safety mechanisms!
-Doors are preferable to drawbridges for the operating mechanics because they do not have the 100-tick delay - as soon as one of the four plates is triggered, the volcano begins.
-However, this means you REALLY SHOULD make DARN SURE your magma tubes are FREE OF ANY MAGMA-SAFE STONES before you pump in the magma! Otherwise the flow might push the stones onto the door spaces, preventing the door from closing. This is bad because it means you have pressurized magma spewing all over your landscape and, if you didn't put in a kill switch, you have only to wait for the awesome, awesome end. Fortunately, by repeatedly pulling the lever linked to all the doors, I was able to eventually flush the tubes out when this happened to me. (I was planning on building a drain area behind each of the problem sites, but the situation resolved itself before I finished it.)
-Magma will only flow up to the level of the highest screw pump pressurizing it, so, make sure your pump stack is tall enough. The landmine encountered by the goblins was at the height of the highest pump, so it was at the limit - the trolls triggered one 2 z-levels below, allowing for an impressive 3-z-levels tall geyser. For maximum awesome, make a huge stack way taller than you need it.
-Needless to say, there will be a lot of magma lying around on the surface, being dangerous, starting fires, etc. Make sure your dwarves don't all get killed fighting over a !!cave spider silk sock!! or two.
Lastly: The deaths are not painless. But neither are they as quick as facing my warriors. Most of them are able to escape from the torrent, only to bleed to death from their horribly mangled, melted bodies as what's left uncooked of their muscle tissue tries to drag them somewhere, anywhere, where the pain will stop.