So basically, this isn't quite dissimilar to SC's RTASL.
Except it isn't. Basically, We're going to tell a story. Every turn, I'm going to advance the story, and then you are going to make suggestions. I am then going to pick the six first/most popular/most interesting/whatever suggestions, and then allocate them to a number from 1 to 6.
I then roll a d6 and whatever number comes up gets chosen. You are allowed to second other proposals and withdraw yours, so any suggestion that has been repeated a few times has a higher chance of getting picked.
Example situation:
Our heroine is standing in a tunnel. Behind her is the exit, where she came from, in front of her is a hole in the floor, blocking her way to the other side.
In her inventory she only has a rope and a lantern.
The following would be the suggestions:
[1]: Jump down the hole.
[2]: Tie the rope into a lasso and throw it over a stalagmite. Then cross over the hole.
[3]: Head back outside, maybe she has missed something.
[4]: Jump into the pit.
[5]: Tie the rope to a stalagmite, then use it to climb down the hole.
[6]: Suddenly, cave-in!
I'd then roll...a [5] and write the following:
Deciding that the hole might contain a secret, our heroine securely ties her rope onto a thin but stable stalagmite. She then carefully, but steadily descends into the darkness. A few dozen metres below, she eventually reaches the bottom of the pit.Upon examination she finds a few rocks, a small hole in the wall, just about large enough to crawl in, and a pick that somebody must have dropped.
What will happen now?
This game is free for all, so no need to in or have a regular attendance to participate.
First things first, but not necessarily in that order:
What setting shall the story take place?