You have two feeding options: You can drain some blood, thus not killing the victim, and you don't have to feed for two days. You drain the victim completely, you don't have to feed for four days, and you get a +10 to strength and agility for those for days. Killing may seem more beneficial, but it will anger the townsfolk and other humans, and they will eventually retaliate. Each turn will be one day.
Classic vampire weaknesses, such as sunlight, garlic ( doesn't hurt you but you can't actually go in a place where there's garlic ). Silver burns, so do holy weapons, especially crosses.
You're not a sorcerer, but you get one special power at the start, and after draining enough blood and learning from special tomes, you can get a new one. You can choose one starting power from the following:
Shapeshift to small animal ( bats, rats, lizards, not awesome stuff like wolves or tigers. Can only do this at night ). Very useful for sneaking to places unseen and unnoticed
Turn to mist: You can move through solid objects, except consecrated places like churches and cemeteries.
Hypnotism: I will roll for the vampire and roll again to see if your victim can resist your power. Having a hypnotized victim is beneficial, since they won't resist you or remember having been fed on ( that is, if you let them live ).
You can choose only one.
Alright, let's begin. What's your vamp's name?
Note: More SHEETS!!!!
Strength: 77
Perception:45
Endurance: 51
Charm: 50
Intelligence: 31
Agility: 90
Luck: 67
Very strong, vampiric average in perception, endurance, charm, a bit dumb, unbelievably fast ( if you got 100, I'd give the vamp the ability to fly ) and pretty lucky. I call this one, the "Flash Build".
Strength: 76
Perception:78
Endurance: 84
Charm: 52
Intelligence: 86
Agility: 68
Luck: 42
This one's awesome, other than charm and luck. I call this, the "Edward Cullen" build.
Strength: 33
Perception: 84
Endurance: 24
Charm: 68
Intelligence: 12
Agility: 10
Luck: 28
....This guy's got the senses of a hawk, but little else. I name this, the "Worm Build".
Strength: 82
Perception: 34
Endurance: 15
Charm: 70
Intelligence: 76
Agility: 65
Luck: 83
Very strong, below human senses ( ok I'm sure some humans have that level of perception ), your skin's made of wet tissue paper, pretty charming, very intelligent, above average agility, very lucky. "Glass Cannon" build.
Strength: 9
Perception: 67
Endurance: 53
Charm: 61
Intelligence: 76
Agility: 7
Luck: 95
Another weirdo. You have little to no muscle, pretty good perception, average vamp endurance, above average charm, pretty intelligent, I don't think you have legs, Unbelievably lucky. "Disembodied head" build.
For the record, here's what happens if the vamp hits 100 in a stat.
Strength 100-Hulk level strength
Perception 100-Mind-reader
Endurance-Capable of surviving in sunlight, very, very durable
Charm100-Mind controller
Intelligence100-Astral Projection, massive calculating abilities
Agility100-Can run so fast to the point of invisibility, can run on air
Luck100-Capable of bending space and time.
Please, I don't wanna make any more sheets, you've got a wide variety to choose from, take your pick. Still accepting names and location ( in Europe ).