You want Criticisms? Ok.
hearts for health from Legend of Zelda
Yeah, because no other games in the history of forever used hearts as their health meter. It's not like he might have chosen hearts for heath because it harkens back to the early 8-bit days in the same way the pixel graphics do. Obviously, he just stole it from zelda to be mean. Come on man, thats a stretch and you know it.
Content: Barely any
Questionable statement at best. Certainly it's not as deep as DF, but does it need to be? Do we say that games like Sonic or Zelda have barely any content simply because they're relatively simple in design? The question isn't one of "which is more complex" rather one of "does it use the content it has effectively?" Minecraft works just fine and allows for a great deal of variation and creative freedom as it is, and future updates will only enhance that. Just because it isn't the game you want it to be does not mean it isn't using its content effectively. I could make an equally facetious argument about df by complaining that its adventure mode isn't up to normal roguelike snuff in terms of dungeon crawling.
Let’s put it this way: What do you do in Minecraft? Dig and build. What do you do in Dwarf Fortress? Dig and build
Over simplification is fun huh? What do you do in Halo? Shoot aliens with guns. What do you do in starcraft? Shoot aliens with guns. The fact that the mechanics by which this is done are completely and totally different, not to mention the differences in presentation, tone, gameplay, and pretty much every other aspect of the game, makes no difference because they have one aspect in common. See also WoW and Fable (killing monsters, taking quests), Beerfest and schindler's list (both take place in Germany), Doctor Who and Bill and ted's excellent adventure (Time traveling phone booth), and so on and so forth.
“Infiniminer is the game Minecraft is based upon.” - minecraftwiki.net
So basically, he made a game about another game. That’s the purest form of plagiarism I’ve ever seen in my life
No, it's not a game about another game. It's a game that has one aspect of it's design (block based, quantized terrain) modeled after another. I'm guessing you never played infiniminer, but let me tell you, it had very little in common with minecraft beyond the terrain as blocks thing. Infiniminer was a competitive, team based game in which players attempted to gain points by digging out precious metals. It was very sparse in design, tiny in scale and abandoned a little over a month after it's initial release. It was practically a tech demo more then a game, a showing of a basic concept rather then a fully realized use of it. Notch took this one concept, that of block based, deformable terrain, and expanded upon it in a completely different way then what infiniminer did. Calling this plagiarism is like me saying df plagiarized Rouge because it took concepts such as random/procedural generation and permadeath from it. Sure, things have changed as far as gameplay mechanics, but procedural generation and permadeath are still there, and thats the point, right?
"Game design wise, it’s considered very lazy to have a hp/mp system in a game (see: about 97% of all the RPG’s). You could at least TRY to add some innovation. Again, that was my point"
What? No really, What? Having a health system is lazy? Well, let me just go tell...pretty much every game in the world. I really don't know your rational here, but it comes off as "Df doesn't have a health bar and minecraft does, so minecraft sucks."
sick and tired of seeing the same low texture blocks over and over again
People in ascii houses shouldn't throw stones when it comes to graphics.
You could at least TRY to add some innovation
Do me a favor, go find me a game like minecraft that came out before minecraft did. That is to say, a first person survival/exploration game that revolves around gathering resources, battling monsters and building things in a block based world. Go on, I'll wait.
I could keep going but I think this is good for now.