I'd like an easy way to annotate saves. It's hard to remember what's what. Currently, I rename the folder but that does weird things to a running game. So I exit, rename, restart. It's a minor hassle but something better would rock. Really I'd like to see the embark map when selecting a world (or the F1 zoom target) for current games and a world map for new games (before selecting). Also a way to just write a lot of notes. "I'm working on mega project X. This is where Urist did that thing w/ the Troll you remember... before we got the wall up. Don't forget to start making armor when you restart this game. Your military is naked and there's a <insert fun> coming."
I'd like to specify what materials to use in workshops.Basically add material types to the "P" function. So, this workshop makes gold, that makes steel.
A way to view from X or YWe can see only from the Z. I think seeing along the X/Y would help a lot.
Random starts.You don't get to pick where you go. You don't get to know where you go. You don't get to choose what to embark with. Or all of the above.
Stone weaponsAxes, Maces. Stone weapons could suck but it doesn't seem right that I can't have a "Dwarf Stone Age until I discover metals". They can be primitive. Kinda sharp stones on sticks or held in the hand. Very ineffective but you could chop down a tree or dig in the ground or butcher an animal. I guess the latter doesn't actually require tools. I'm thinking neanderthal like tools.
More CivsMore Civs... preferably hostile ones and random (would add color and world variety).
More fantasy metalsWhat? No Mithril? How about meteor metal, dwarf forged steel (better than normal steel -- like Damascus steel back in the day), enchanted... I guess that's somewhat artifacty. Or maybe just make magic metals show up in artifact names instead of normal metals sometimes. Silver or Aluminium might sometimes be Mithril. Steel could be DragonForged Iron. I'm just going by stream of thought...
Engrave-able wallsYeah, that's about it on that.
Some method of micro-management reduction in later gameIt'd be nice if in the late game there was a way to remove some of the micro. Perhaps through additional manager functionality that occurs after 100 or 200 dwarfs. Assign person X to task Y. Whenever product Z is low job starts. I'm thinking a farmer will go farm when food/ale is low so that brewer can make it w/o having to worry about storage (or over storage) and the carpenter will make barrels if they're short barrels.
Better frame ratesI know lots of people say it and there are various things to improve it but they all sound cheaty. I play vanilla and I think it's great. I'll try smaller embarks though.
MenusSort by Alphabetical and sort by
type. Like stone and stock and some workshop menus would be far more newbie friendly if they were alphabetical. All "build X" options should have a short blub if you click on it. e.g. stone pot/barrel/jug "you can store food or alcohol", container "you can store clothing", low boot "like shoes", high boot "like knee high boots". Little things like that.
More Dwarf telepathyI'd like a little more in the "enter thoughts" section maybe? Something so we know what he did or why he did it. Like, "I'd go haul something but I'm too lazy" (procrastination) or "I could do X or Y but I'll do X instead". Just feedback so we can figure out what they're trying to do. It would make understanding the
minions wonderful dwarf
prisoners citizens easier.
Moar StatsI know stats are more in Adventure mode. I've only tried it once and played about 10m before a Crocodile ate me. Still, I'd like to know if that bone glove I gave him is better than that leather glove. Is that masterwork item .2 urist defender points better than that glove of another material? Why can't we know that hauler A's has 1024 Str or that the Doc has 300 in social?
This rock weighs X, this metal weighs Y (other than looking at the raws or the wiki). It seems that's info Dwarfs should know about (or pick up or research quickly through some profession/nobility). Or deploy and not know what sort of stone/metal it is until your
geologist figures it out. I guess I'm getting off topic. Moar stats!
Phew, that was longer than I expected. I hope it doesn't sound ranty. I think DF is great! Fantastic I say! I do wish it was easier to play w/o needing the wiki. It's still great! Fantastic I say. All hail Toady may he live long and code a gazillion lines more of code and bring joy (or horrible magma pain) to all the dwarf girls and boys. Also, the community is fairly filled with awesome which is sort of refreshing to see.