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Author Topic: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Camp Phase 1  (Read 11735 times)

Iituem

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Camp Phase 1
« Reply #105 on: August 26, 2011, 07:25:56 pm »

"I cannot speak for Sir Far's actions - I was not able to see him in the storm, let alone whether he assisted me.  If he did assist me, as he claims, I can see no way I could have managed to fail as poorly as I did, unless some foul magic were to twist a success in my keenest skill into a failure.

"Indeed, as stealth is what I am best at, I am extremely surprised that I should have achieved a failure at all.  I would like to ask some questions of my own, since you have raised the issue of sabotage.  Whose presence is not known during the confrontation?  Sirs Elensar, Victus and Sane are accounted for, as I understand from your version of events - they were present during the negotiations.

"Sir Adrian we see has sustained an arrow stroke.  I cannot account for his presence prior to being shot, though.  Sir Far and I were both out of sight, though my action is well known by now - I threw a knife, and the man has a knife in his chest.  This leaves Sir Eously and Sir Quarcaine.  Sir Eously was working to nullify the storm - what about Sir Quarcaine?  I assume the two of you were together.

"I cannot see how Sir Adrian could have interfered with my efforts - but then, I could not see Sir Far assist them either.  Both Sir Eously and Sir Quarcaine were distant from me, so surely could not have interfered either.  Assuming, of course, that magic cannot be used to hinder my attempts from far.

"I assume Sir Eously to be quite innocent, since he is the one asking all the questions here.  I would like Sir Adrian and Sir Quarcaine to remind me where they were, who they were with, and what they were doing."
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filiusenox

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Camp Phase 1
« Reply #106 on: August 26, 2011, 07:39:48 pm »

"I was off to the side of the Wit of the party and getting ready to intervene if they failed to talk the fools out of it. I could barely see anybody else because of the damn sandstorm."
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Toaster

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Camp Phase 1
« Reply #107 on: August 26, 2011, 07:58:30 pm »

"Sir Far, what did you see?"

"Sir Kumspect raises an excellent point- we should all account for what we know of the whereabouts of everyone else during the events.  Even if you've already said so, please restate it, accounting for all of what you know of the others."

"I was focused on the mage in the sand, so all I can vouch for is the man getting a knife in the ribs before the accident."
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Darvi

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Camp Phase 1
« Reply #108 on: August 26, 2011, 08:04:17 pm »

"I was busy with the negotiations alongside Sire Elensar and Victicus. We are accounted for.

Now, one thing struck me as odd. Ser Kunspecht said he attacked the mage after he heard shouting. The thing is... there was no shouting. It only began after the mage died.Now, is he a bad liar, or did Sir Far enchant him with an illusion spell?"


Scrap that, I need to learn to read -_- The man did indeed shout for a bit.
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EagleV

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Camp Phase 1
« Reply #109 on: August 27, 2011, 01:40:25 am »

"I was, as we had agreed upon, waiting a bit behind the speakers with an arrow notched, evidenced by the fact that when the storm went down, I was right in the aim of one of the rebels' archers. Of course you could not see me there, but apart from the fact that I could only see a few men during the storm, and had no idea where, for instance, the wizard was, I doubt I would even have the time to do something else between aiming and getting shot."

"I hope I answered your question to your satisfaction. In the meantime, let us not divert from the matter at hand: Sir Far claims to have helped Sir Kumspecht by the use of magic, Sir Kumspecht is convinced he was not helped in any way. I think it is very likely that one of you would be lying. In my eyes, while Sir Kumspecht is right to doubt everyone, it is slightly suspicious that he tries to divert attention from the current problem. I apologize, Sir Kumspecht, if your words were pure of heart."
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

NUKE9.13

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Camp Phase 1
« Reply #110 on: August 27, 2011, 03:54:39 am »

The night grows long, and you must rest soon.
Please decide who to lynch (player A), or not to lynch at all (no lynch)
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EagleV

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Camp Phase 1
« Reply #111 on: August 27, 2011, 06:24:24 am »

I'll keep an eye on you, Sir Kumspecht, but for now, No Lynch
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

King_of_the_weasels

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Camp Phase 1
« Reply #112 on: August 27, 2011, 07:32:14 am »

I don't trust you Sir Far, but I'll give you the benefit of the doubt no vote
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UltraValican

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Camp Phase 1
« Reply #113 on: August 27, 2011, 08:12:58 am »

*drink* * I love you guys man!*belch* no vote
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filiusenox

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Camp Phase 1
« Reply #114 on: August 27, 2011, 12:38:34 pm »

No Vote
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Ottofar

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Camp Phase 1
« Reply #115 on: August 27, 2011, 04:17:55 pm »

What I saw was my magic clearing sir Kumspecht's view, and him disappearing into the storm.

Seeing his skill at Stealth I have to, unfortunately, conclude that sir Kumspecht's actions must have been far from honorable.
Vote Sir Kumspecht [Iituem]

Darvi

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King_of_the_weasels

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Camp Phase 1
« Reply #117 on: August 27, 2011, 04:38:24 pm »

no vote
no vote
No Vote
Or you guys could, I dunno, vote for a no lynch or something.

I would assume you'd still need a majority of lynch votes for the killing to happen.
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Darvi

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Camp Phase 1
« Reply #118 on: August 27, 2011, 04:40:01 pm »

Yeah, but if people don't vote their votes don't count. So if everybody else doesn't vote, a single vote would be enough to get a lynch, because not voting is fundamentally different from not lynching.
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King_of_the_weasels

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Camp Phase 1
« Reply #119 on: August 27, 2011, 04:43:30 pm »

Yeah, but if people don't vote their votes don't count. So if everybody else doesn't vote, a single vote would be enough to get a lynch, because not voting is fundamentally different from not lynching.

I just said you'd need a majority to lynch, as in if I don't vote, you can't lynch unless more then half vote to lynch. 1 isn't a majority of 8.
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Slacker an illustrated story. Actually updated!?
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