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Author Topic: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Camp Phase 1  (Read 11762 times)

King_of_the_weasels

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Challenge Phase 1
« Reply #60 on: August 23, 2011, 05:43:42 am »

What? No use your magic to counter act their magic, i'm already receiving help for my diplomacy check.
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Ottofar

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Challenge Phase 1
« Reply #61 on: August 23, 2011, 06:35:27 am »

"I shall assist Sir Kumspecht then."

King_of_the_weasels

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Challenge Phase 1
« Reply #62 on: August 23, 2011, 07:19:25 am »

Our skills should be placed in the op so we can quick reference what everyone's good at.
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EagleV

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Challenge Phase 1
« Reply #63 on: August 23, 2011, 07:47:40 am »

HTH

Spoiler: Player List (click to show/hide)
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Toaster

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Challenge Phase 1
« Reply #64 on: August 23, 2011, 08:04:21 am »

What? No use your magic to counter act their magic, i'm already receiving help for my diplomacy check.


"Aye, sir.  Will do, and I am ready to act."
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King_of_the_weasels

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Challenge Phase 1
« Reply #65 on: August 23, 2011, 08:30:34 am »

Two masters of wit?  Oh Joy.
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NUKE9.13

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Challenge Phase 1
« Reply #66 on: August 23, 2011, 09:31:54 am »

Reminder: Actions must be PMd to the GM in secret. Also, please state your action clearly: specify skills/targets when necessary (ex: not just 'attack' but 'attack nearby goblins with sword/bow/magic')

I will add Eagle's list to the OP.
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filiusenox

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Challenge Phase 1
« Reply #67 on: August 24, 2011, 10:57:10 pm »

Bump or are we waiting for someone?
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NUKE9.13

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Challenge Phase 1
« Reply #68 on: August 25, 2011, 03:53:46 am »

We are, unfortunately, still waiting for someone. I have sent them a message, but there has been no response. I'm going to start resolving actions, and if they don't send me their action by this (european) evening, they will just do nothing.
« Last Edit: August 25, 2011, 03:59:35 am by NUKE9.13 »
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Darvi

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Challenge Phase 1
« Reply #69 on: August 25, 2011, 05:22:43 am »

I thought it was obvious what I was going to do? Considering, that we have been talking about barely anything else.
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EagleV

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Challenge Phase 1
« Reply #70 on: August 25, 2011, 05:30:43 am »

I thought it was obvious what I was going to do? Considering, that we have been talking about barely anything else.
Well, say you were a knave, or otherwise wanted to do something unexpected, you'd write that in a pm. Even if you aren't, it's much easier for Nuke to have a list of personal pm actions, rather than having to look up everyone's 'probable' action in the thread discussion.
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Darvi

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Challenge Phase 1
« Reply #71 on: August 25, 2011, 05:48:08 am »

I thought that only applied to actions that you wouldn't want other people to know about?

Eh, whatever.
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NUKE9.13

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Camp Phase 1
« Reply #72 on: August 25, 2011, 01:33:20 pm »

Thine Challenge phase is over!
Here art the results:
Sirs Elensar, Victicus, and Sane each step forth to address the rebel. He mainly shouts at them to get back, but eventually starts to listen to reason. However, it is at this point that the sandstorm suddenly stops blowing and several panicked rebels appear on the hillside. Then one of them shouts that ‘Gerald is dead!’ and all hell breaks loose. The rebels start shooting arrows all over the place, hitting Sirs Sane and Adrian.
Fortunately, the rebels were not prepared for a fair fight, and you manage to subdue them without killing any of them. Once beaten, they are far more inclined to listen to reasoned arguments and you explain that you are not the Dragon’s agents, but that you are in fact on an important quest to sabotage the Dragon’s rule. The rebels had heard rumours of the Square Table’s survival, and are deeply apologetic about the whole ambush thing.
“Alas”, speaks one, “That Gerald had to lose his life in such an unfortunate misunderstanding”. You decide to help bury their fallen comrade, solving the mystery of his death at the same time. You climb out of the gully to where a robed man lies dead beside his staff; the mage responsible for the storm. A knife protrudes from his chest, and he no longer possesses a head. Remains of a head are splattered about the area, however, thus precluding any accusations of head-thievery.
You bury the body and say a short prayer over the grave, then bid the rebels farewell. You ride for several more hours before setting up camp and reflecting on the days occurrences.


Main Challenge: Escape the sandstorm rebels (1 Victory Point)
Optional: Don't kill any of the rebels. (1 Victory Point)

1 Victory points was attained, as you got past the rebels yet slew one of their number to do so.

The Party:
Victory Points: 1/12

○ - Unwounded
- Wounded

[Wound] Player
[• ○ ○]   Sir Sane the wise
[○ ○ ○]   Sir Quarcaine the strong
[○ ○ ○]   Sir Elensar the good at talking
[○ ○ ○]   Sir Kumspecht the sneaky
[○ ○ ○]   Sir Eously the terrible pun
[○ ○ ○]   Sir Victicus Derpinson the derpy
[• ○ ○]   Sir Adrian the archer
[○ ○ ○]   Sir Far the surprisingly nearby


Personal results are being sent. If you are ninja-reading this update you may not have received it yet. Please wait until you do.
If you have any questions about anything, my inbox is always open.
« Last Edit: August 25, 2011, 01:36:27 pm by NUKE9.13 »
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EagleV

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Camp Phase 1
« Reply #73 on: August 25, 2011, 01:49:28 pm »

Back at the camp, Sir Adrian tends to his wounds.

"Sir Eously, Sir Kumspecht, I believed we would not kill the mage till the parley would go wrong. Now an innocent man died, and two of us got hurt. What happened?"
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Darvi

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Camp Phase 1
« Reply #74 on: August 25, 2011, 01:52:05 pm »

"Ouch. Friggin Archers."
... No offense, sir Adrian."
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