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Author Topic: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Camp Phase 1  (Read 11768 times)

Iituem

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Challenge Phase 1
« Reply #45 on: August 22, 2011, 05:05:18 pm »

Decidedly OOC: 

"Aha, so the vile worm of cowardice hath burrowed into the apple of your heart!  I shall show you how to meet this foe!"

To GM: Beat the leader in single combat.

From GM:  Major Failure - The sand raider leader stabs you in the throat.  If only you had any melee weapons!
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Darvi

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Challenge Phase 1
« Reply #46 on: August 22, 2011, 05:07:03 pm »

Was that from a PM?

Is it allowed to quote that stuff?

"Let me and sir Elensar handle this! We are surely clever and charming enough to dissuade those mongrels from harming us!"
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King_of_the_weasels

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Challenge Phase 1
« Reply #47 on: August 22, 2011, 05:09:22 pm »

OOC

It was a joke.

Also yes.  Were both also super handsome, and as we know sand raiders are all into dudes.
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Darvi

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Challenge Phase 1
« Reply #48 on: August 22, 2011, 05:13:16 pm »

There is a fine line between "Solving a problem diplomatically" and "Bedding the enemy"
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Iituem

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Challenge Phase 1
« Reply #49 on: August 22, 2011, 05:16:53 pm »

No, no, I was just being facetious and proposing an alternate scenario in which, bridling at any sign of folly, my character rushed into a skill challenge horribly unsuited for him.   ;)



"If you're sure you can manage it, my skills should be unneeded.  I'd like to hear what the soldiers think before I stand around idly and let you do all the work, though. 

"If it does come to a fight, trying to fire an arrow in this storm would require skill to test even Sir Adrian, but I might be able to get close enough to the mage for a knife stroke.  If things look like they're going to go south, I could try and take him out so Sir Adrian would have a clear shot.

"If the more martially-minded knights share our faith in your abilities however I'll hang back - but the best assistance I'll be able to provide is healing if it turns to a fight after all."
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Darvi

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Challenge Phase 1
« Reply #50 on: August 22, 2011, 05:20:02 pm »

"Ah yes, your healing prowess may be of use in our negotiations. They might have some wounded that they'd want to have healed."
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UltraValican

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Challenge Phase 1
« Reply #51 on: August 22, 2011, 05:20:21 pm »

How can we know for sure the rebels wont snipe our heads off in negotiation! Anyone who dare turn against the crown must taste cold steel, exept the wenches...they get a free pass.
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King_of_the_weasels

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Challenge Phase 1
« Reply #52 on: August 22, 2011, 05:23:28 pm »

ooc: I believe the dragon lord is the king, and our king is the one in hiding.  These guys are rebeling against the dragon guy, same one were fighting.
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EagleV

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Challenge Phase 1
« Reply #53 on: August 22, 2011, 05:25:06 pm »

"Well, it would seem I have to notch an arrow and put my faith with the rhetoric skills of Sirs Elensar and Sane."

"If talking goes wrong, then, Sirs Eously and Kumspecht should probably try to take out the magical sandstorm, while the rest of us fights. Would everyone agree with this course of actions?"
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.

Darvi

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Challenge Phase 1
« Reply #54 on: August 22, 2011, 05:25:17 pm »

Yes. Hence why we're going to propose an Alliance.
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King_of_the_weasels

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Challenge Phase 1
« Reply #55 on: August 22, 2011, 06:21:07 pm »

Alright so I'll try to convince them that were the good guys, like we are, Darvi will help me, eagle will be at the ready in case something goes wrong.  And everyone else does whatever there back up thing was.  anyone not reply yet?
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Slacker an illustrated story. Actually updated!?

Iituem

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Challenge Phase 1
« Reply #56 on: August 22, 2011, 06:35:07 pm »

I'm good on this.  Ready to deliver action.  (Figure if we get 'readies' from all 8 of us we can end the Challenge phase early rather than waiting 3 days.)
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

King_of_the_weasels

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Challenge Phase 1
« Reply #57 on: August 22, 2011, 06:42:50 pm »

No way in hell I'm waiting three days, I'm also ready.
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Slacker an illustrated story. Actually updated!?

Toaster

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Challenge Phase 1
« Reply #58 on: August 22, 2011, 08:03:08 pm »

"Well, it would seem I have to notch an arrow and put my faith with the rhetoric skills of Sirs Elensar and Sane."

"If talking goes wrong, then, Sirs Eously and Kumspecht should probably try to take out the magical sandstorm, while the rest of us fights. Would everyone agree with this course of actions?"

"Sir, I do see wisdom in this plan, though I do suggest a small alternative- would it be prudent for myself to magically assist your words, so they may fly harder to his ears and strike truer to his heart?

Sir Far could assist Sir Kumspecht in case diplomacy fails."
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HMR stands for Hazardous Materials Requisition, not Horrible Massive Ruination, though I can understand how one could get confused.
God help us if we have to agree on pizza toppings at some point. There will be no survivors.

EagleV

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Re: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Challenge Phase 1
« Reply #59 on: August 23, 2011, 02:36:29 am »

"Well, it would seem I have to notch an arrow and put my faith with the rhetoric skills of Sirs Elensar and Sane."

"If talking goes wrong, then, Sirs Eously and Kumspecht should probably try to take out the magical sandstorm, while the rest of us fights. Would everyone agree with this course of actions?"

"Sir, I do see wisdom in this plan, though I do suggest a small alternative- would it be prudent for myself to magically assist your words, so they may fly harder to his ears and strike truer to his heart?

Sir Far could assist Sir Kumspecht in case diplomacy fails."
"Whilst the words will not be mine, You made your point. By all means, do what you believe will be the best use of your skills. I, for one, am ready to act."
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Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.
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