Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2 3 ... 10

Author Topic: MRTQ (Mafia Role To Quest): Knights & Knaves 2: Camp Phase 1  (Read 11718 times)

NUKE9.13

  • Bay Watcher
    • View Profile
MRTQ (Mafia Role To Quest): Knights & Knaves 2: Camp Phase 1
« on: August 19, 2011, 02:31:40 pm »

(Mafia Role To Quest) is an unholy fusion of Mafia, RTD, and questing.

A long, long time ago, I had the best idea ever conceived in the history of mankind.

Then I had another idea, which I posted in a... 'help me come up with a game' thread.
Everyone agreed it was pretty sweet. So we started to work out how it would work. I had this brilliant plan.
Then Solifuge came up with something totally better, so we did that instead.
It suffered from absent players, absent GM, absent clarity, and absent rules. After three turns, the absence built up to critical levels and the entire thing became absent.

Fast-forward 2 years, and I find this thing again. I read over it, and think to myself, man, this was awesome. And there was no reason for it to disappear! You know what I should do?
Revive it. That is what I should do.
And now I am doing that which I should do (reviving it)

Here, for reference, is the original.



The basics of the game are as follows:
-The players are knights on a quest
-Some of the players are secretly evil knaves instead
-Play alternates between the challenge and camp phases.
-During challenge phases, a 2D6 RTD-esque system is used by the knights to overcome a challenge, whilst the knaves secretly sabotage them (also using the RTD system)
-During camp phases, players may vote on someone they think is suspicious, to have them executed.
-A game ends when the knights complete the quest (by successfully overcoming challenges and avoiding/killing the knaves), the knaves kill all the knights, or the knaves sabotage the quest into oblivion


Quote from: Solifuge
Spoiler: GAME OVERVIEW (click to show/hide)
Quote from: Solifuge
Spoiler: Stuff about roles (click to show/hide)
Quote from: Solifuge
Spoiler: Sample Challenge Phase (click to show/hide)
Quote from: solifuge
Spoiler:  Sample Skills (click to show/hide)

Now this is not completely an untested game, as mentioned, and it worked quite well (I think) last time. However, it is by no means balanced in any way, and fairly vague. As such, the rules may be changed on the fly, and I encourage discussion as to how to make them better. But if people play fairly and for fun, it should work.



List of player names and skills helpfully compiled by EagleV.

Quote from: EagleV
Spoiler: Player List (click to show/hide)

The game is running at this point, but suggestions, commentary, and base flattery are still welcomed.
« Last Edit: August 25, 2011, 01:33:40 pm by NUKE9.13 »
Logged
Long Live United Forenia!

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: MRTQ (Mafia Role To Quest)
« Reply #1 on: August 19, 2011, 02:33:58 pm »

Haven't read the OP yet, but whatever it is, holy carp, in!
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: MRTQ (Mafia Role To Quest)
« Reply #2 on: August 19, 2011, 02:37:14 pm »

Haven't read the OP yet, but whatever it is, holy carp, in!
See? Not even finished writing the OP and people are already signing up. This thing exudes awesome at a frankly unhygienic level.
Logged
Long Live United Forenia!

King_of_the_weasels

  • Bay Watcher
  • My own avatar creeps me out.
    • View Profile
    • Not even internet famous
Re: MRTQ (Mafia Role To Quest)
« Reply #3 on: August 19, 2011, 02:38:15 pm »

Sounds like the german style board game Knights of The Round Table, or King Arthur's court or something.
Logged
Slacker an illustrated story. Actually updated!?

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: MRTQ (Mafia Role To Quest)
« Reply #4 on: August 19, 2011, 02:45:17 pm »

Haven't read the OP yet, but whatever it is, holy carp, in!
See? Not even finished writing the OP and people are already signing up. This thing exudes awesome at a frankly unhygienic level.
Heheh, I'm an awesomeness magnet.

...what does that say about me...?

Magnets have two polarities dumbass.

...D:
Logged

evilcherry

  • Bay Watcher
    • View Profile
Re: MRTQ (Mafia Role To Quest)
« Reply #5 on: August 19, 2011, 02:54:26 pm »

Sounds like the german style board game Knights of The Round Table, or King Arthur's court or something.
Shadows over Camelot.

It has at most one traitor though.

Iituem

  • Bay Watcher
    • View Profile
Re: MRTQ (Mafia Role To Quest)
« Reply #6 on: August 19, 2011, 02:59:56 pm »

My god this looks awesome.  I want in.
Logged
Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

NUKE9.13

  • Bay Watcher
    • View Profile
Re: MRTQ (Mafia Role To Quest)
« Reply #7 on: August 19, 2011, 03:00:34 pm »

Sounds like the german style board game Knights of The Round Table, or King Arthur's court or something.
I was told that the concept sounded like paranoia. It is sort of like that.
The presence of knights is arbitrary; the concept works as well with detectives in giant robots; a premise I seriously considered using for the game.

The main thing is supposed to be sabotage and figuring out who sabotaged you. In the first game, first challenge phase, a sneak type (inaluct) went spying on a knave warlock (pandarsenic); he got a over-success (I think), so as well as catching him in his evil ritual (to sabotage the others), I let him get a free, unseen, crossbow-shot in, which would have killed him, had he not been protected by the medic. As it was, inaluct (foolishly) claimed responsibility for the act. No one really believed that pandarsenic was the warlock, and inaluct was executed for the attempted murder of a team-mate.
Had it not been for the fact that much of the drama was caused by mis-communication between me and inaluct (I failed to properly explain that the crossbow shot was a bonus from a high dice roll), it would have been perfect.
Logged
Long Live United Forenia!

Ottofar

  • Bay Watcher
  • Wait, spinning?
    • View Profile
Re: MRTQ (Mafia Role To Quest)
« Reply #8 on: August 19, 2011, 03:08:44 pm »

In all the way

UltraValican

  • Bay Watcher
  • The Man aiming to be a Man!
    • View Profile
Re: MRTQ (Mafia Role To Quest)
« Reply #9 on: August 19, 2011, 03:09:25 pm »

Listen well Knave and prepare to be executed!
Logged
Would you rather be an Ant in Heaven or a Man in Hell?

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: MRTQ (Mafia Role To Quest)
« Reply #10 on: August 19, 2011, 03:13:41 pm »

In all the way
Oh man, if Pandar and bastardbro join too then the game would take years to finish :V
Logged

NUKE9.13

  • Bay Watcher
    • View Profile
Re: MRTQ (Mafia Role To Quest)
« Reply #11 on: August 21, 2011, 07:50:04 am »

...?
Logged
Long Live United Forenia!

King_of_the_weasels

  • Bay Watcher
  • My own avatar creeps me out.
    • View Profile
    • Not even internet famous
Re: MRTQ (Mafia Role To Quest)
« Reply #12 on: August 21, 2011, 07:53:48 am »

Guess I'll throw my hat in.
Logged
Slacker an illustrated story. Actually updated!?

Johnfalcon99977

  • Bay Watcher
  • The Herp Derp Assassin
    • View Profile
Re: MRTQ (Mafia Role To Quest)
« Reply #13 on: August 21, 2011, 08:09:22 am »

I'd Join this insanity.
Logged
Also known as the Knowlagable, the Forgetful, and/or the Ignored

Please excuse my horrible awful linguistic skills.

EagleV

  • Bay Watcher
  • Oblivisci tempta quod didicisti
    • View Profile
Re: MRTQ (Mafia Role To Quest)
« Reply #14 on: August 21, 2011, 08:28:38 am »

If there's still a spot left, it's mine.
Logged
Quote from: Robert Donoghue and Fred Hicks
There are three things you must learn if you wish to defeat me, my young pupil. First, you must look within yourself and find your core of strength. Second, your mind and body must be in perfect unison. Third...
*WHACK*
Third, stop listening when you should be fighting.
Pages: [1] 2 3 ... 10