I make my advanced world gen parametres give me 10k embark points. I bring:
100 of 5 types of booze,
80 each of two meats,
80 of one fish,
80 each of two plants,
2 wrought iron anvils,
1 wrought iron bar,
100 each of 5 leathers,
100 each of 3-5 woods,
100 of cave spider silk thread,
100 of cave spider silk cloth,
5+ of each seed,
10 dogs (5 male, 5 female),
10 cave crabs (5 male, 5 female),
2 cats (one male, one female)
If above-ground village:
2 cattle (one bull, one cow),
2 sheep (one ram, one ewe),
20 chickens (10 roosters, 10 hens),
2 giant beetles (one male, one female),
2 sugar beetles (one male, one female),
If above-ground village:
Digger: Competent Miner, Adequate Mason,
3 Woodsmen: Adequate Wood Cutter, Novice Carpenter, Novice Boywer, Novice Axeman each,
Lead Farmer: Adequate Grower, Novice Thresher, Novice Herbalist,
Metalworker: Novice in all metalworking skills,
Glass-Maker: Proficient Glassmaker,
Leader: Novice Liar, Negotiator, Appraiser, Judge of Intent, Organizer, Record Keeper, Conversationalist, Building Designer.
If Cave Challenge:
Stone Digger: Competent Miner,
Shroom-Cutter: Competent Wood Cutter, Adequate Carpenter,
Weapon-Crafter: Adequate Stonecrafter, Adequate Woodcrafter, Adequate Bowyer,
Armour-Crafter: Adequate Leatherworker, Adequate Weaver, Adequate Clothier,
Metalworker: Novice in all metalworking skills,
Lead Doctor: Adequate in all medical skills,
Camp Leader: Novice Record Keeper, Novice Appraiser, Adequate Spearman, Adequate Fighter, Novice Shield User, Novice Armor User, Novice Wrestler, Novice Striker.
Please note that I also use the Civilization Forge mod, so some animals aren't present in vanilla DF. Plus, I can use longswords and large daggers for my military.