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Author Topic: Tack's Zombie Survival.  (Read 7963 times)

Tack

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Tack's Zombie Survival.
« on: August 18, 2011, 12:28:51 pm »

When two superpowers exist in the world, it creates friction. Enough friction causes a flame.
Spoiler: Story (click to show/hide)

Starting Information
This survival game is based in 'City A', and all player characters are assumed to have the knowledge listed immediately above, through broadcasts or other such media.
I'm going to limit this game to 6 players in total, with a 'wildcard' late entry being thrown in when, or if, the player-pool lowers to three.
The US army have put together a plan. At the time of infection, many radio transmitters were handed out to as many people as possible, with a two single instructions. Survive, and only switch them on on a certain date, the date before the US army will pass through each specific city in turn. For city A, this date is the 21st of August. For you, this is one week away. It is assumed that no players have a transmitter yet.
Each player's objectives are the same, and simple. Obtain a transmitter, via depot, corpse, or zombie, and survive until the end of the week. Once the week is out, the army will pass through the city, demolishing every building that does not have a transmitter signature, and clearing all life from the ones still standing until the signature is reached. Be warned, being in the same building as a person or group with a transmitter will not save you. Grouping up with other players means you can share your transmitter, however the more people together means more incoming infected, and some classes gain various buffs or debuffs, depending on who they group with.
Each day will be split into four blocks of 6 hours, excepting the final day, which will be blocks of one (or two) hours. At least six hours each day must be spent sleeping, otherwise you will drastically lose fatigue.

Spoiler: Condition (click to show/hide)


Spoiler: Classes (click to show/hide)

Spoiler: Remnants (click to show/hide)

Spoiler: Combat (click to show/hide)

Spoiler: Level Up (click to show/hide)

Spoiler: Turns (click to show/hide)


After you post your name, class, stats and optional backstory, I'll give you your max conditions, carry weight, items held and other necessities.
Please remember I'm keeping the players limited to 6.
How you survive is up to you. As long as you survive.

Good luck.
« Last Edit: August 22, 2011, 12:49:51 am by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Tack

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Re: Tack's Zombie Survival.
« Reply #1 on: August 18, 2011, 12:29:20 pm »

Perks:

Handyman: Can make basic crafting solutions with simple ingredients. This is your field knowledge of duct tape and WD40.
Cook: Can make better food items, to feed more people better from less food.
Medic: Can make more effective first aid items.
Sprinter: Uses slightly less energy running over short distances.
Dual Wielding novice: You can use a one-handed melee weapon in one hand, and a one-handed ranged weapon in the other hand without becoming less effective.
Coercive: Remnants give you slightly more supplies.
Desperado: Firing ranged weapons at close range gives you a speed bonus.
Sniper: Firing ranged weapons at long range gives you an accuracy bonus.
Momentum: You gain a slight speed boost after each melee kill.
Rock Climber: You can climb better, and higher, while using less energy.
Keen: Your crit chance is slightly increased.
« Last Edit: August 19, 2011, 12:12:58 am by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Tack

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Re: Tack's Zombie Survival.
« Reply #2 on: August 18, 2011, 12:29:38 pm »

Spoiler: Player list (click to show/hide)
« Last Edit: August 22, 2011, 12:33:07 am by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Keff

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Re: Tack's Zombie Survival.
« Reply #3 on: August 18, 2011, 01:14:20 pm »

I'm in but I'll wait until you post the perk list before choosing my class and stats.
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Firelordsky

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Re: Tack's Zombie Survival.
« Reply #4 on: August 18, 2011, 04:02:41 pm »

I'll be in but I'll wait for the perk list too.
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Hastur

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Re: Tack's Zombie Survival.
« Reply #5 on: August 18, 2011, 04:03:22 pm »

i'll play
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Firelordsky

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Re: Tack's Zombie Survival.
« Reply #6 on: August 18, 2011, 04:06:44 pm »

I'll probably a uninfected because of the claws.
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areyoua

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Re: Tack's Zombie Survival.
« Reply #7 on: August 18, 2011, 04:18:51 pm »

I'll join, but also wait for perks.

I do have a question though, when you're a survivor, do you get to pick the stats/perks of the two survivors you start with?
« Last Edit: August 18, 2011, 04:30:21 pm by areyoua »
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Tack

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Re: Tack's Zombie Survival.
« Reply #8 on: August 18, 2011, 04:38:53 pm »

Yes, but any remnants you find will have random stats.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Geen

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Re: Tack's Zombie Survival.
« Reply #9 on: August 18, 2011, 06:37:37 pm »

Save a spot for me, I'm interested.
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Tack

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Re: Tack's Zombie Survival.
« Reply #10 on: August 19, 2011, 12:27:42 am »

That's six, and the starting perks are up.
I'll be starting the first turn after everyone has submitted their characters.

Keep in mind that this game is likely to be fairly unbalanced- I'm planning on having this one as a playtest before I run a second, more refined game.
« Last Edit: August 19, 2011, 01:01:52 am by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Strife26

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Re: Tack's Zombie Survival.
« Reply #11 on: August 19, 2011, 04:31:55 am »

Guess that leaves the wildcard for me, doesn't it?
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Keff

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Re: Tack's Zombie Survival.
« Reply #12 on: August 19, 2011, 04:40:09 am »

OK my character
Name: John Bigclaws
Class: Uninfected
Stats: 3 strength, 3 speed, 3 flexibility, 3 perception, 3 logic, 3 accuracy and 2 detail.
Perk: Sprinter

EDIT: Fixed stats
« Last Edit: August 19, 2011, 07:33:35 am by Keff »
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Firelordsky

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Re: Tack's Zombie Survival.
« Reply #13 on: August 19, 2011, 06:43:50 am »

Keff its 3 max for each stat you know.
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areyoua

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Re: Tack's Zombie Survival.
« Reply #14 on: August 19, 2011, 09:38:10 am »

I guess we could all be nice and all choose uninfected so we can all group together. Then again...

Name: John Clune
Class: Survivor
Stats: Strength 4, Speed 4, Flexibility 3, Accuracy 4, Perception 4, Detail 4, Logic 3, Math 0, Lateral 0
Perk: Sniper
Bio: The apocalypse was the best thing that could possibly happen from John's point of view. The life of a bodyguard had gotten boring, excruciatingly boring. Walk around in a suit, intimidate the weak, shoot the occasional assassin in the face, and taking overbearing fans out with a nice right hook. Such boredom.

Name: Arthur Jones
Class Survivor
Stats: Strength 1, Speed 4, Flexibility 1, Accuracy 0, Perception 4, Detail 4, Logic 4, Math 4, Lateral 4
Perk: Medic
Bio: The apocalypse was the worst thing that could possibly happen from Arthur's point of view. There was already enough work for an emergency physician before everyone started flooding into hospitals. Sure, having to fix people up in a time when the budget was getting slashed was hard, he had once had to suture a major wound with nothing but a paper clip and a sheet of paper, but at least he hadn't had to run away from a hoard of zombies while doing it. When the attack first struck, he had it in his mind to stay in the hospital and help the sick, but he quickly changed his mind when he showed up for work the next day to a very empty hospital. Whatever happened to the Hippocratic Oath? He was about to leave when he saw John walking in and hoping to find a bandage for a minor cut on his left forearm, instead he found Arthur, and, after bandaging the arm, a friend to keep the demons away.
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