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Author Topic: Tack's Zombie Survival.  (Read 7956 times)

Strife26

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Re: Tack's Zombie Survival.
« Reply #60 on: September 09, 2011, 10:30:36 am »

I'd just worry about that once the zed is at melee, have the M60 be a major penalty there (okay, I'd have the M60 be a major penalty at every range and in any use other than paper-wight, but still)

Maybe something that'd take a combat turn to acquire zombies on the flanks and face them? I don't know if differing speeds for the turn would be worthwhile to bother with in that case.
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Tack

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Re: Tack's Zombie Survival.
« Reply #61 on: September 09, 2011, 06:45:00 pm »

Mmm... I was mostly worried about having to draw up a battle-map for every combat.

But I suppose I could just do combat through PM's...
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

areyoua

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Re: Tack's Zombie Survival.
« Reply #62 on: September 10, 2011, 05:20:49 pm »

Turn

Spoiler (click to show/hide)

Tack

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Re: Tack's Zombie Survival.
« Reply #63 on: September 12, 2011, 09:26:22 am »

Alright. I've finally got my ranged combat crap together. Essentially, I've made it waaay more complicated than it needs to be. Which is the trouble with trying to create a realistic zombie survival game. So now I'm going to share the new mechanics with you all.

Spoiler: 1. The Gun (click to show/hide)
Spoiler: 2. The Bullet (click to show/hide)
Spoiler: 3. The Environment (click to show/hide)
Spoiler: 4. Your skill (click to show/hide)
Spoiler: 5. The enemy (click to show/hide)

So that's the new ranged combat system. I'll be attempting to work out some kinks tomorrow, and stockpiling data, but I should be ready to get the turn up in about 15 - 20 hours.
For all who haven't posted a turn yet- get to that.
For anyone with a question, comment, suggestion, or criticism, post it or PM me.
« Last Edit: September 12, 2011, 08:29:36 pm by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Strife26

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Re: Tack's Zombie Survival.
« Reply #64 on: September 12, 2011, 09:26:30 pm »

Looks pretty good, I think, but we'll have to see how easy it is for you to run and how the odds add up.

Giving bird/buck shot different values at different ranges is a very nice touch.
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Tack

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Re: Tack's Zombie Survival.
« Reply #65 on: September 12, 2011, 10:00:57 pm »

Oh, yeah, we're waiting on keff, too.

Hastur, is almost certainly dead. I just have to use the new combat mechanics to show how.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Keff

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Re: Tack's Zombie Survival.
« Reply #66 on: September 13, 2011, 08:21:39 am »

I've been watching this every day and I'm still thinking what to do but because you're waiting for me I'll post my move:
Spoiler (click to show/hide)
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Tack

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Re: Tack's Zombie Survival.
« Reply #67 on: September 14, 2011, 08:20:58 am »

Day 1
Evening (6pm - 12pm)
Roll out your sleeping bags, early birds.
(By the way, the time listed above is NOW. The turns listed below are what happened in the last 6 hours or so.)


Spoiler: Stalker (click to show/hide)
Spoiler: Alexei (click to show/hide)


Spoiler: FLSky (click to show/hide)
Spoiler: Flux (click to show/hide)


Spoiler: Strife (click to show/hide)
Spoiler: Teddy Clark (click to show/hide)


Spoiler: Ukranian (click to show/hide)


Spoiler: areyoua (click to show/hide)
Spoiler: Jones and Clune (click to show/hide)


Spoiler: Keff (click to show/hide)
Spoiler: Bigclaws (click to show/hide)

Please remember everyone that your turn takes up six hours. Don't waste your daylight.
« Last Edit: September 22, 2011, 08:39:27 pm by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Strife26

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Re: Tack's Zombie Survival.
« Reply #68 on: September 14, 2011, 08:42:45 am »

You leave an open Strife label spoiler and then just cut me off like that? Cold, man.
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Tack

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Re: Tack's Zombie Survival.
« Reply #69 on: September 14, 2011, 09:36:36 am »

Well I looked at the clock and realized it was waay past midnight. And figured I didn't have time for another turn. My bad, man.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Strife26

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Re: Tack's Zombie Survival.
« Reply #70 on: September 14, 2011, 10:34:35 am »

Don't worry about it, I'm just giving you crap, mostly. I just found it funny, considering the last post I had read before checking this one was

Every time I see your name on the 'last post by', my heart jumps a little.

Please don't be the cause of a heart attack if you're not going to make it worthwhile.
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Stalker0489

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Re: Tack's Zombie Survival.
« Reply #71 on: September 14, 2011, 09:55:59 pm »

Wont this be fun. Seems like Tack is trying to kill me. Not an invitation for you all to read my spoilers :P.

Spoiler (click to show/hide)
« Last Edit: September 15, 2011, 09:39:10 pm by Stalker0489 »
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Tack

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Re: Tack's Zombie Survival.
« Reply #72 on: September 14, 2011, 10:05:25 pm »

Not an invitation to read stalker's spoilers, but a PET silencer requires the handyman perk. Not, say, medic. And it only lasts one shot, which you'd expect considering the materials.
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.

Stalker0489

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Re: Tack's Zombie Survival.
« Reply #73 on: September 14, 2011, 10:10:33 pm »

Hmm. Hadn't thought of that. Also, wasn't making a PET silencer. Was making a pipe and steel wool silencer which is theoretically good untill the duct tape stops working (which is what, 3? 4 hundred years? :P).

I guess lacking the handyman perk means i need to rethink my turn?
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Tack

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Re: Tack's Zombie Survival.
« Reply #74 on: September 14, 2011, 10:15:18 pm »

A little, unless you're planning on making a gauze silencer.
Coin-can tripwires, too. Sorry dude.

Unfortunately, handyman is exactly what it says on the tin. Duct tape and wd40. Without it, you're the most useless DIY-er in the history books. Likewise, without medic you can't cut a shirt into strips, or boil a poultice.

And a PET is the lowest type of silencer.
« Last Edit: September 14, 2011, 10:41:16 pm by Tack »
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Sentience, Endurance, and Thumbs: The Trifector of a Superpredator.
Yeah, he's a banned spammer. Normally we'd delete this thread too, but people were having too much fun with it by the time we got here.
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