I'd like to share a project that i've been thinking about and working on for quite some time now, i called it Space Colonization so that people know what it's about just from the title.
I started this over 3 years ago, but couldnt find the proper motivation to make any serious progress, so it remained a dead project until i decided to revive it several weeks ago, to prove myself that i was able to do it.
Most of the previous work was on the scenario, game mechanics and such, so it was mostly text about how this and that should work.
To turn it into a game, I decided to use Game Maker 8, after giving XNA Game Studio 4 a try, because even though it's not a really optimal tool, it allows me to quickly turn my ideas into actual working software, which is the most important thing for me, at least for now.
Ok, so you might be wondering what the game is about, well, you basically manage a human settlement in the sagittarius galaxy (at least that's the intended starting place for now), on a mildly hostile planet (atmosphere not breatheable and harsh temperatures), starting with a landed colony ship as your main base of operations, and millions of humans in cryogenic pods that you can revive as needed.
For the first alpha release, i intend to enable only basic surface operations, which mostly consist in building stuff like mines and factories, with very basic technology, and no access to space, but eventually i plan to have inter-galactic travel, space bases, and lots more.
The focus of the game is on an elaborated tech tree, with many technologies to unlock as you explore, analyse and build new things, ranging from simple upgrades to new physics theories. The game itself is in 2d, wich obviously is way simpler for a first project, but unlike many 4x games, i intend to make something that ranges in scale from RTS-like buildings and operations (starcraft style), to colonizing hundreds of planets (actually unlimited but it could become hard to manage for both the user and the game after some point, although i have a couple solutions for that in mind, in a distant update).
For now, i make all the art assets myself, as simplistic placeholders, so if someone is interested in drawing sprites for the game after the first couple releases, please let me know.
Oh and i should probably have mentionned that earlier, but the universe will be procedurally generated as realistically as possible.
The few unrealistic things will be the planet sizes, because real planets are so freaking huge, so a planet like earth will "only" have a surface of 300 000 km˛ (510 000 000 km˛ in reality), and because of the 2D, there will be 1000 times less stars in a galaxy than in reality, (which is still huge, but that's why it takes place in a dwarf galaxy, so as to reduce the scale of things to a reasonable level).
I don't want to promise too much(ok, too late for that one) and not deliver, so i won't elaborate on the possible features, but please, if you have any questions, ask away, and feel also free to make suggestions/comments and such.
And because i know we all want pictures to see what it's really like, here's a quick (half resolution) screenshot of the surface view as it is now (subject to lots of change of course):