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Author Topic: Encrusting ... [never mind! it was fixed]  (Read 558 times)

Mechanoid

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Encrusting ... [never mind! it was fixed]
« on: November 02, 2006, 08:38:00 pm »

Just now i've seen my jewler go to a jewlers workshop that was set to encrust finished goods with adventurine. However, he didn't grab any finished goods to encrust! This means that he dragged ~8 adventurines in this manner, and has basically made them disappear into non-existance. What's even more odd is that some time ago i had set him to encrust finished goods with turquoises, and he succeeded in encrusting them!

Clearly, something is broken with encrusting with adventurines... possibly even some other gem types. I can decorate with bone just fine... But hell, maybe even studding is broken for some material types.   :(

[ November 02, 2006: Message edited by: Mechanoid ]

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Draxxalon

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Re: Encrusting ... [never mind! it was fixed]
« Reply #1 on: November 02, 2006, 08:40:00 pm »

I suspect that this is related to this: http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=6&t=000550

Check if they are picking up the second object (the one to be encrusted).

If they never pick it up, I suspect it'll encrust "nothing".   Toady has this fixed on the dev page.

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Mechanoid

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Re: Encrusting ... [never mind! it was fixed]
« Reply #2 on: November 02, 2006, 09:50:00 pm »

11/01/06: Fixed a problem where many jobs requiring at least two components would skip all but the first

Ahh, so it is fixed.

Never mind then.

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Quote from: Max White
"Have all the steel you want!", says Toady, "It won't save your ass this time!"