Sorry for the very long delay. I've had a busier week than expected.
14 Felsite: Fortunately, the goblins seem to be in disarray. Unfortunately, the dwarves are as well.
I've ordered all doors locked except for the one leading through the cage-trapped hallway. With any luck, those few idiots outside will find their way in.
16 Felsite: We have rallied!
Most of those who had been outside have found their way back in, two of the goblins are prisoner with two more approaching the cage traps, and the last is currently in combat with one of our recruits. The casualties so far are one stonecrafter and a cat. With luck, they shall not grow.
17 Felsite: Alas, it was not to be.
Still, the remaining goblins are captured, with no further casualties. Work proceeds as normal.
18 Felsite: We have visitors!
Unfortunately, we do not have much in the way of trade goods. I've noticed a strangely huge number of doors lying around, and have ordered most of them hauled to the depot. This should speed up coffin production as well.
19 Felsite: I have been informed that, for some reason, we cannot trade doors. I have ordered our excess clothing brought to the depot instead. I must wonder, why do we have so many wooden trinkets lying around? They are no use to us. It is a shame we cannot push them off on the elves.
26 Felsite: We managed to get rid of those clothes in exchange for some more cages and some chests and sand bags. I decided not to get any food, as we have an amazing surplus considering. I've begun construction of a pitting system in the barracks, which will be useful for training and freeing up some cages. The goblin prisoners refuse to talk about anything anyway. In that respect they are much like the immigrantss. I have been making inquiries as to what it is that is happening back in the mountainhomes, but So far all that I have discovered is that one of them had been an escaped prisoner who managed to escape to here. They look oddly familiar, for some reason.
16 Hematite: The elves left, very pleased with themselves for some reason. Once the masons are done with the coffins and move on to floor hatches, the pitting system will be complete. Meanwhile, the pump stack and roof for the barracks have been slowly nearing completion. As of yet it is difficult to say whether or not my dining room will be complete before the year ends, but I am certain that the barracks at least will be finished.
I've got nothing much else to do over this weekend, so I should be able to at least get another season out of the way. As of now I really don't need a job creation program, so I've suspended all cavern work, though it would be great to take these and use them as luxury dwarf suites, with statues and chests and stuff. We could have a dining room per floor, I'd flood part of it and place a farm plot so there would be no worries about food, and it could be a little collection of pod-colonies. A very neat idea. I'm keeping the steel production going, but I still say that, as far as military strength goes, just the fact that the goblins shoot web makes it pretty much an automatic loss for us if it ever comes to fighting. I'm not doing anything about it right now, there being too much other stuff to do, and since I'm planning to wall off the few areas which are open to the outside at the moment and set up that one drawbridge, I'm not worried about sieges. I recommend that someone, as has been suggested already, pave that long pathway with weapon and cage traps. In alternating rows, so that the goblins milling around their captured commander wander through the spikey axe blades over and over again. Long term solution of course is a flooding mechanism, but that's way ahead of us at the moment.
Also, I'm modifying your story a bit to fit into what I've been building up to, Master. Instead of being dragged back here by the guards, you escaped the guards and ended up here by accident.