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Author Topic: how many old bay 12'ers are still here?  (Read 5304 times)

Murphy

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Re: how many old bay 12'ers are still here?
« Reply #60 on: August 24, 2011, 09:05:45 am »

I played the 2D version. I was 16, and considered myself a roguelike veteran (played ADoM since 12), but DF still proved too hard for me and I quit.
Came back at the beginning of 40d era and I was in love with DF ever since.

EDIT: Okay, apparently I am mistaken about the exact year. Honestly, I don't remember which year it was when I first saw this game.
« Last Edit: August 24, 2011, 09:11:04 am by Murphy »
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Endiqua

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Re: how many old bay 12'ers are still here?
« Reply #61 on: August 24, 2011, 09:20:10 am »

Oh man.

That anvil.

And sometimes he brought a peasant along for the grunt work!
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DF sets out a challenge to us with no explanation and no assistance, and each time we fail it becomes more merciless, but we continue in the hopes that we can show it, "See?  I'm doing good, right?  I kept the little men alive!  You're proud of me, right?"

0x517A5D

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Re: how many old bay 12'ers are still here?
« Reply #62 on: August 24, 2011, 01:29:13 pm »

Oh man.

That anvil.

And sometimes he brought a peasant along for the grunt work!

That was his wife.  Or her husband, depending.

It was hard to figure out then, because there was no relationship list, but they would sleep in the same bed, and share a cabinet.  Which led to the occasional bug report.

Man, now I want guildmasters again.  And the other semi-nobles.  House Fer and house Ber, and the other one.  The Governor.  The Philosopher.  The Trade Minister.  The Hammerer.
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Oliolli

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Re: how many old bay 12'ers are still here?
« Reply #63 on: August 25, 2011, 06:05:46 am »

Oh man.

That anvil.

And sometimes he brought a peasant along for the grunt work!

That was his wife.  Or her husband, depending.

It was hard to figure out then, because there was no relationship list, but they would sleep in the same bed, and share a cabinet.  Which led to the occasional bug report.

Man, now I want guildmasters again.  And the other semi-nobles.  House Fer and house Ber, and the other one.  The Governor.  The Philosopher.  The Trade Minister.  The Hammerer.

Economy? Dwarves spending all their time "storing owned item" with coins?
« Last Edit: August 25, 2011, 06:09:05 am by Oliolli »
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Shades

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Re: how many old bay 12'ers are still here?
« Reply #64 on: August 25, 2011, 06:26:59 am »

The thing I miss most about the old 2d version is the progression into the mountain. Downwards just doesn't feel the same.
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Endiqua

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Re: how many old bay 12'ers are still here?
« Reply #65 on: August 25, 2011, 07:55:21 am »

Quote
That was his wife.  Or her husband, depending.
Huh.  Somehow I never noticed that the peasant accompanying the smith was their spouse!  I never really checked genders of migrants and I guess I never paid much attention to where or how they slept.  I always thought of it as some bored dwarf who decided to tag along with the smith after a late night and too much dwarven rum.  "I'm heading out to an outpost with an anvil tomorrow.  Wanna come along?"

I always liked the Philosopher.  Since he had no requirements, I usually did my best to make him a room with his preferred materials.  The guilds added a depth I could appreciate because the skilled dwarves wanted to do their type of work, not the never-ending hauling I usually wound up having them do. 

The frogmen coming out of the well and the seasonal flooding of the river were always entertaining. 
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DF sets out a challenge to us with no explanation and no assistance, and each time we fail it becomes more merciless, but we continue in the hopes that we can show it, "See?  I'm doing good, right?  I kept the little men alive!  You're proud of me, right?"

zehive

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Re: how many old bay 12'ers are still here?
« Reply #66 on: August 25, 2011, 02:41:59 pm »

I joined the forums in 2010, but started playing in, iirc, 2009

puke

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Re: how many old bay 12'ers are still here?
« Reply #67 on: August 28, 2011, 10:11:40 am »

Who else remembers the feeling of relief when that first blacksmith came across the border, anvil in tow?

I dont know, he always came long before I was ready to start any metal industry, and so the anvil would often sit out there for a few seasons until someone built a stockpile for it.

Once it I accidentially left it out there for years.  Lucky a Gobbo didnt steal it.
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Draco18s

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Re: how many old bay 12'ers are still here?
« Reply #68 on: August 28, 2011, 10:15:04 am »

Lucky a kobold didnt steal it.

Fixed that for you.
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puke

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Re: how many old bay 12'ers are still here?
« Reply #69 on: August 28, 2011, 10:16:55 am »

The thing I miss most about the old 2d version is the progression into the mountain. Downwards just doesn't feel the same.

In the current version, I tend to embard near volcanos.  I'll pick a spot and dig in to the hillside, going diagnoally down with ramps towards the lava tube.  I will usually cross the first (or all) chasms before getting to it, so the overall setup is amost exactly like 2d progression.  Except volcanos usually dont have aquifirs to simulate the underground river -- even when the embark screen says they will.

I guess digging straight down would be like the old game also, but somehow I've gotten in the habbit of doing the giant diagnal ramp thing.
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Draco18s

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Re: how many old bay 12'ers are still here?
« Reply #70 on: August 28, 2011, 10:18:50 am »

Caverns + Volcano

How's that end up working out?  I imagine that currently the tube is separated from the caverns by a thin layer of obsidian.
But I haven't embarked on a volcano since caverns were added.
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puke

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Re: how many old bay 12'ers are still here?
« Reply #71 on: August 28, 2011, 10:27:19 am »

Caverns + Volcano

How's that end up working out?  I imagine that currently the tube is separated from the caverns by a thin layer of obsidian.
But I haven't embarked on a volcano since caverns were added.

Just so.  Its a little more dull (and dangerous to tap) now that volcanoes are straight shafts and not different shapes at each z-level, but it's pretty much like you describe.  there usually seems to be a bit of extra rock around the lava tube, but there are usually a few places where it is very thin.

The thing I like most about volcanoes is that they are added to any biome, so it is the only way to get a proper mountain with dirt and trees on it instead of the dead rockyness of the traditional mountain biomes.
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Draco18s

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Re: how many old bay 12'ers are still here?
« Reply #72 on: August 28, 2011, 10:30:22 am »

* Draco18s nods
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DrKillPatient

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Re: how many old bay 12'ers are still here?
« Reply #73 on: August 28, 2011, 11:37:52 am »

Why are mountains so barren anyway? Shouldn't their lower slopes have some trees and such?
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Oliolli

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Re: how many old bay 12'ers are still here?
« Reply #74 on: August 28, 2011, 12:56:31 pm »

I guess those "lower slopes" would be hills. Or then the mountains are just so steep the slopes are inhospitable to trees.
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Quote from: Girlinhat
When all you've got is an adjustable spanner and an entire freight warehouse of terrifying cogs and gears, everything looks like "just a prototype".
Quote from: ThatAussieGuy
You all turned Swordthunders into a bastion of madness that seems to warp in on itself under its own hatred of sanity.  I'm so happy!
Quote from: Loud Whispers
drowning babies everywhere o-o
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