A soft voice whispers to you through the shroud of darkness all aroudn each of you, and it says
"Its time to wake up my friends your mission begins today. Now come on wake up your first world jump is complete." with that the darkness slowly disappears, and the room you ar ein comes into view. All of you are lying down sprawled across the floor of a now decripted, from what you see, military base the only thingsd in the room are several gun racks, and lockers covering the walls with two doors just up ahead set into a wall with white chipped paint. On th wall are two white stars surronded by a white circle.
You sit up, adn the voice speaks to you once again
"Get up something is in that base with you. Look around there might be something that you can use, but hurry its moving fast, and in your direction." Once again the voice fades out slowly, adn you begin to hear a loud shaking sound coming your way.
25 Gun Lockers (Unknown Contents)
15 Ammo Lockers (Unknown Contents)
30 Gun Racks (Unknown Contents)
8 Hammocks (In the Corner)
2 Steel Doors (HP - 10/10)
Name: Gregor
Power: Time Magic - You are able to grasp the fundamentals of controlling the fabrics of time with your magic.
Lvl. 1 - You can do minor things such as speeding you, or your allies up, or slowing your foes down, but it strains your power to do, so. (PP Cost - 3)
Status:
HP - 10/10
PP - 25/25
Controlled Cell Spliting - You can speed up your cells reproduction to twice its speed. (Increase HP regen to 3 a turn)
Inventory:
Shield of the Gods - This was the artifact gifted to you at birth you don't know what it does, or its purpose, but you can sense its power.
Name: Conchobar
Power: Aegis - Your life is the utmost importance, and as thus you have gained the power to trade your damage to another. Your powers do other things, but you know not what they do.
Lvl. 1 - Allows you to transfer damage from your self to an ally (Unless it will prove fatal to that ally.) (PP Cost - 4)
Status:
HP - 10/10
PP - 25/25
Death - You have taken the life of many in your previous life, and as thus you are now little more than a weapon.
Inventory:
Gaia's Gate - This artifact is an empty sheath you do not know its power, b ut you feel bloodlust coming from it.
Name: Shale
Power: Pain - Your power is that of suffering itself any damage inflicted to you can be returned to your enemy threefold.
Lvl. 1 - You do damage to one enemy equal to your hp lost times 2. (PP Cost - 5)
Status:
HP - 10/10
PP - 25/25
Inherited Blood - You have inherited the blood of a great World Jumper, and as thus you have the chance to unlock great powers when in lethal conditions.
Inventory:
'Bloodlust' - It is a sword with a red slit across the circle in its hilt given to you at your creation. You know not what it does, but that it has a mind of its own, and a very powerful one.
Name: Frelock
Power: Shadow Walking - You have gained the ability to hide in the shadows using it as a hiding spot, shield, and weapon in times of need.
Lvl. 1 - You can hide within the shadows, and use it to keep you from being detected by enemies. (PP Cost - 2)
Skill Unlocked: Shadow Burst - Calls forth 9 spears striking out of the shadows,a dn skewering your enemies (PP Cost - 20)
Status:
HP - 10/10
PP - 25/25
Unknown Factor - You can hide in plain sight far easier, and most enemies won't notice you as a foe when you are by yourself.
Inventory:
Shadow Mirror - You have no idea what this does, but each time you look into it you see yourself, and one human made of shadows to your right, but everytime you look you see nothing.
Name: Kaiser
Power: Holy Magic - You were blessed with the powers of an angel upon your creation, and the only powers you cna use (That you know of) is that of healing, and banishing demons.
Lvl. 1 - Allows you to use several skills, and at times unlock the power of the Angelic blood with in you.
Skills:
Lvl. 1 Light of Heaven - This allows you to heal the wounds of your allies. (PP Cost - 5) (Heals 1d6*2)
Lvl. 1 Heaven's Wrath - This power was gifted to you to smite those that oppose the light. (PP Cost 15) (Deals 1d10 Damage)
Status:
HP - 15/15
PP - 25/25
Iron Will, and Might - You gain 5 hp at the start, and are able to negate 1 damage from all attacks. You are also gain a +2 against psychic attacks.
Inventory:
Holy Guard - This artifact, a golden bracelet studded with various jewels that give off a faint glow, was gifted to you upon your creation. You know not its power or purpose, but you feel an aura of an Iron Will coming from it.
Name:Christopher
Power: Pyromaster - You have the ability to control every aspect of fire pushing it beyond the limits of what magic can do you can do just about anything wiht it.
Lvl. 1 - You have a minor control over the power, so don't expect to make a whole mansion go up in flames, and this power is easy to use, but the more powerful you make the fire, or larger you make it the more taxing it is. (PP COst - Varies)
Status:
HP - 10/10
PP - 25/25
Trained Eye - You are able to spot things that no one else could every see for some reason your eyes ar elike that of an all seeing hawk. (+2 to Spotting Rolls)
Inventory
Monacule of Truth - THis object was given to you upon your creation you know not its power, or purpose, but you get a feeling of truth from it as it resides in your pocket. (Glasses for one Eye)
Name: Dermonster
Power: Elemental Magic - This allows you to use magic, but limits it to one element at a time unless you are a true master.
Lvl. 1, Novice - You can use one element at a time with varying costs.
Status:
Hp - 10/10
PP - 20/20
Magically Attuned - You can easily learn magical skills, and powers.
Inventory:
Infinity Gizmo - The Inifinity Gizmo is an artifact given you when you were first created as of now you have no idea what it des, or if it even has a purpose.