Turn 8
It all has to end sometime...Duratan/TarranDuratan knows the answers! Now he just has to...
(Duratan Int 3+1=4 vs Dandrauth Int 6+3=9, Dandrauth win)
Dandrauth has an answer prepared, apparently.
While there has been heated debate on the topic by the Draconic eldest there has been little to suggest that color plays a role in a dragon's habits more than upbringing, social clim..."You lose track at this point. what?!
(Duratan Int 4+1=5 vs Dandrauth Int 3+3=6, Dandrauth win)
Dandrauth interrupts your thoughts.
"Lightning Dragons draw super heated air or static electricity, usually from passing storms or deserts.
Fire Dragons eat a combination of Iron and Aluminium, from deep in the Earth.
Ice Dragons draw cold from natural ice, snow or nitrogen."Your mother beams proudly.
"Dandrauth wins this round as well."Well...buh!
(Duratan Int 3+2=5 vs Dandrauth Int 2+3=5, Tie)
Duratan is quicker on the next one, quickly naming Ashmuul-he was an impressive figure, after all.
"Good-now, how did Ashmuul fall?"Before Duratan can open his jaws, Dandrauth interrupts.
"A crossbow bolt, fired by a cowardly betrayer from his own coven. The Death of Ashmuul teaches us the hubris can be dangerous, even to Dragons."Your mother nods to both of you. A tie is better than a loss!
((Duratan has reached the end of the Wyrmling stage-he can either freeplay/roleplay actions from here, or wait for the others to catch up.
He gains +5 Trustworthiness from his mothers lessons))
Health: Moderately wounded (56/56 HP) *light scar across belly, fading and healing, light scar across face, fading and healing*
Gender: Male
Hunger: Not Hungry
Age: 1, Wyrmling
Stats
Strength: 60. Recent: +0.
Agility: 65. Recent: +0.
Intelligence: 70. Recent:+0.
Toughness: 80. Recent: +0.
Charisma: 80. Recent: +0
Traits
Natural Leader: If Duratan is giving orders, and suceeds at a task himself, all others gain a +1 bonus to that task or the first combat round as well-but if he fails, they get a negative 2.
Roll Bonuses
Strength: +0
Agility: +0
Intelligence: +1
Toughness: +2
Charisma: +0
Misc.
Fame: 0. Recent: 0.
Trustworthiness: 55. Recent: +5.
Cruelty: 45. Recent: 0.
Evilness: 65. Recent: 0.
Intimidation: 75.Recent: 0
Relations
Mother/ Anyur : Beloved +
Father/Halos :Respected --
Brother/ Darrzun : Indifferent --
Brother/ Dandrauth : Respected +
Brother/ Daornnmal : Indifferent --
Uncle/Vaer'cog : Despised
Cult of Anyur :Beloved
Wealth
Gold: None
Artifacts: None
Holdings: None, Living in Mothers Den
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Agaronix/IronyOwl ~Paitence...time to sleep~
Health: Minorly wounded (49/52 HP) *bruised all over*
Gender: Male
Hunger: Hungry
Age: 1, Wyrmling
Stats
Strength: 65. Recent: +0.
Agility: 35. Recent: +0.
Intelligence: 55. Recent:+0.
Toughness: 65. Recent: +0.
Charisma: 95. Recent: +0.
Roll Bonuses
Strength: +0
Agility: +0
Intelligence: +0
Toughness: +0
Charisma: +2
Misc
Fame: 0. Recent: 0.
Trustworthiness: 55. Recent: +5
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 80. Recent: 0
Relations
Mother/ Acilerex : Respected
Father/ Death Stalker : Respected
Sister/ Alvrea :Player!
Sister/ Abdusk : Respected +
Sister/ Amarugx : Indifferent ++
Wealth
Gold: None
Artifacts: None
Holdings: None, Living in Mothers Den
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Draignean~Paitence...time to sleep~
Health: Unwounded (72/72 HP) *bruised head*
Gender: Male
Hunger: Not Hungry
Age: 1, Wyrmling
Stats
Strength: 85. Recent: +0
Agility: 60. Recent: +0.
Intelligence: 20. Recent: +0
Toughness: 90. Recent: +0.
Charisma: 40. Recent: +0.
Traits
Dragoneater: You've dined on the flesh of your fellow Dragons...such an act will now never truly disgust you if you are forced to do it, or choose to willingly, and you'll gain extra, perhaps even magical benefit from consuming them. This is not a personality trait-you have no innate desire to do it, but this ideal will stay with you for as long as you live.
Merciless: You've learned how to strike quickly...and with no remorse. You'll always be eager to land the first punishing blow.
+10 Agility, +1 to intiative, +100% damage on your first attack when you win intiative.
Critical Strike: Your used to hurting things-alot. Your empowered blows crush the life from your foes-especially if they get careless, you can always find a weak spot...
Your first ultimate Attack in a round does double damage.
))
Roll Bonuses
Strength: +2
Agility: +1
Intelligence: -1
Toughness: +2
Charisma: 0
Misc
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 60. Recent: 0
Evilness: 75. Recent: 0
Intimidation: 85.Recent: +5
Relations
Father/Halnon :Indifferent
Brother/ Harlauth : Indifferent +
Sister/ Hinduarth : Hated
Wealth
Servants:
1xHuman Peasant (Hauler)
Gold:
40 GP
Artifacts:
2xSuits of Leather Armor *15 GP worth each
1xAshwood Longbow *25 GP worth
2xAshwood Clubs *5 GP worth each
1xCopper Scalemail * 30 GP Worth
1xCopper Longsword * 20 GP Worth
Total: 135 GP
Holdings: None, Living in Fathers Den
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Alvrea Markon'vie/HaikaAlvrea has an odd thought one day. If Dragons can live-and bird things, and two-leg human things, why not elements? Surely, water must be alive-and fire too!
By now, she had figured out her breath is...wildly chaotic. She never knows quite what it will do. That makes it much more fun of course.
So, one day, she finds a quiet corner-and after making sure no one is in her way with a few warning calls-tries her breath...and whats more, she tries to control it.
(Alvrea Int roll 5+2-2=5)
(Random breath, 7=lightning!)
She feels a powerful bolt of energy emerge from her snout-she knows this is "Lightning". He brother Agaronix can do this all the time-and he does, helpfully frying food for the hatchlings when he's bored.
She can sense the bolt moving to impact with the wall...and, thus bending her will toward it, she tries to move it. Something happens-Alvrea is not sure what. She knows she was able to direct the bolt to a different spot.
Now, how did she do that?
((Alvrea has gained Targeted Breath-+2 to hit on an ambush, or when one turn is spent aiming))
Health: Unwounded (28/28 HP)
Blind, Cannot see normally
Gender: Female
Hunger: Not Hungry
Age: 1, Wyrmling
StatsStrength: 50. Recent: +0.
Agility: 55. Recent: +0.
Intelligence: 90. Recent:+0.
Toughness: 35. Recent: +0.
Charisma: 85. Recent: +0.
Traits
Blind Strike: You can attack from standing still at a nearby target you can hear with no blindless penalty. Enemies you hear can trigger Blind Strike as an oppurtunistic attack, that hits before combat starts for +50% damage.
Heart Finder: Your hearing can detect the heartbeats of living things trying to hide from you at a short range-it's easier if they are stressed
Targeted Breath-Alvrea has learned the very basics of elemental control...if gives plus two to breath hit on an ambush, or when one turn is spent aiming.
Roll BonusesStrength: +0
Agility: +0
Intelligence: +2
Toughness: -1
Charisma: +1
MiscFame: 0. Recent: 0.
Trustworthiness: 55. Recent: +5
Cruelty: 50. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 35.Recent: 0
RelationsMother/ Acilerex : Respected
Stepfather/ Death Stalker : Respected
Brother/ Agaronix :Player!
Sister/ Abdusk : Respected +
Sister/ Amarugx :Respected
Father/??? :
WealthGold: None
Artifacts: None
Holdings: None, Living in Mothers Den
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Urenth/WolfchildUrenth knows these creatures are cowardly-how about she sings a counter song against them?
((Urenth Charisma 5, Vs Ice Siren A Charisma 4-1=3))
She boldly strides to the mouth of the cave-her cave, and for a moment, the Ice Sirens are afraid. Their singing is stopped, for a moment...and the duel of song begins.
Urenth sings...
Of a warm fire
A setting sun
The fire of the untamed heartThe first Siren tries to respond...
Cold and dark
All...is...But Urenth is stronger!
Light over Dark!
Good over wrong!
The Ice melts before a new dawn!Then the Siren explodes in a shatter of Ice Crystals. Sweet.
...
The next one steps forward and begins her terrible song.
((Urenth Charisma 5, Vs Ice Siren B Charisma 6-1=5))
Lonely little Urenth
Unloved.
Unwanted.
Better in the Dark and Cold with us!But, Urenth is not daunted.
Unloved, but not by choice
I cannot pity myself
All that wounds me makes me stronger...begone, or face my wrathThe Ice Siren sneers, and slinks away, momentarily bested.
The last one is surely the most dangerous...
((Urenth Charisma 2, Vs Ice Siren C Charisma 4-1=3))
No hope...little Urenth..
Defiance has a price
In this cold and dark, you will find no friends...
you will join us...if you will it or not.She must sing...
There is hope where there is life.
I know this as I am calm
I pay the price of defiance, willingly and without regret...But, the Siren is stronger.
How do you pay a price you do not know?
Far too much for a orphan Dragons claws.
There is a world you will come to know.
It's out here-in the ice, in the snow.Urenth staggers from the onslaught
(1d25=21)
There is only one Siren Left. Urenth is close to breaking under her enchanting aura of despair...will she try one last burst of song? Or perhaps, a more physical solution.
Health: Unwounded (32/32 HP)
Being Enchanted, -62 Charisma, Temporary
Gender: Female!
Hunger: Not Hungry
Age: 1, Wyrmling
Stats
Strength: 45. Recent: +0.
Agility: 65. Recent: +0.
Intelligence: 65. Recent:+0.
Toughness: 40. Recent: +0.
Charisma: 8. Recent: -21.
Roll Bonuses
Strength: +0
Agility: +0
Intelligence: +0
Toughness: +0
Charisma: +0
Misc
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 25. Recent: 0.
Intimidation: 45.Recent: 0
Relations
Mother/ Vitnaa : Disliked -
Wealth
Gold: None
Artifacts: None
Holdings: None, Living in Mothers Den
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Asabragr/AhraAsabragr would not leave his sister to a horrible fate without a fight...
(Sneak attempt, Intelligence Roll=1)
His attempts at sneaking were...not impressive. The Dwarves saw him almost right away-but they were experienced enough not to react...when Asabragr jumped down, he found himself in a hastily placed ambush...
Full Battle, 6 combat rounds)
Enemy Stats
Red
25/25 HP
Axe Cut, 2d6 Damage (Slashing)
Armored: 1
+0 to all stats
Blue
3/25 HP
Axe Cut. 2d6 Damage (Slashing)
Armored: 1
+0 to all stats
Pre-Round
*Ambush, Attacking,* Blue Str roll 3
vs
*Defending* Asabragr Agi roll 4
Asabrager evades!
*Ambush, Attacking* Red Str roll 5
vs
*Defending* Asabragr Agi roll 1
Asabragr is struck! 2d6 damage=4, 6=10
Round 1
(Intiative rolls!
1 Blue 1d6= 6, 2, 6
2. Asabrager 1d6= 6. 2, 4
3. Red 1d6= 1
---
*Attacking* Red Str roll 1
vs
*Defending* Asabragr Agi roll 3
Asabrager evades!
---
*Attacking* Asabragr Str Roll 6, power attack! (+100% Damage to next attack)
vs
*Defending* 1d2=2, Blue
Blue Agi roll 2
Blue is struck!
1d3=1 claws, 3d2= 1, 1, 2=4-1=3x100%=6
---
*Attacking* Red Str roll 1, 4, 3
vs
*Defending* Asabragr Agi roll 1, 4, 2
Asabrager is struck! 2d6 damage=3, 6=9
/Round 2
Asabragr goes berserk! +20 HP, +3 to str, double damage, no dodge!
*Attacking* Red Str roll 1
Asabrager is struck! 2d6 damage=3, 4=7
---
*Attacking* Asabrag Str Roll 4+3
vs
*Defending* Blue, autohit
Blue is struck!
1d3=2 mouth, 1d12= 5x2=10
---
*Attacking* Red Str roll 1
Asabrager is struck! 2d6 damage=4, 3=7
/Round 3
Asabragr is berserking! +20 HP, +3 to str, double damage, no dodge!
*Attacking* Red Str roll 1
Asabrager is struck! 2d6 damage=5, 3=8
---
*Attacking* Asabrag Str Roll 1+3=4
vs
*Defending* Blue, 6, Perfect dodge!
Blue perfect dodge!, +1 str, +50% damage to next attack (Oh dear.
))
---
*Attacking* Red Str roll 5
Asabrager is struck! 2d6 damage=1, 2=3
/Round 4
Asabragr is berserking! +20 HP, +3 to str, double damage, no dodge!
*Attacking* Blue Str roll 1
Asabrager is struck! 2d6 damage=1, 4 x 50%= 7
---
*Attacking* Asabragr Str Roll 3+3=6
vs
*Defending* Blue, 3
Blue is struck!
1d3=1 claws, 3d2= 1, 1, 1=3x2=6
---
*Attacking* Red Str roll 3
Asabragr is struck! 2d6 damage=3, 6=9
~Asabragr has been struck down!~
Asabragrs brave leap only finds the axes of the Beard-fangs awaiting him-they strike in unison. He manages to evade one, but the other finds his scalp an easy target, and nearly lays him to the ground...but the sight of his sister in the cage moves him to get back up-he viciously claws at the blue capped one, even while the other frantically hacks away at him with his axe...Dragon though he is, the wounds are too great to be ignored...with a quiet sigh, he resigns himself to death-willing his body into desperation overdrive!
They hack at him, yet he feels no pain. He feels his left horn severed from his head, yet does not heed it's loss. When his right rear leg is cut to the tendon, the pain does not make him quail. His lifeblood begins to spill upon the ground, but the cold creeping into his heart does not make him afraid.
As Asabragr strikes again and again at the blue one, channeling all his rage and pain into it, there is a vital snapping...something is telling him that it is over...he staggers back to the lip of the cave and collapses...angry at having been defeated, but now he feels a sense of peace.
Asabragr died like a true Dragon...he died heroically...he died with honor in defense of his family...and yet, he still died.. His last sight before all faded was more Beard-Fangs arriving-hundreds of them-,tending to the crippled Blue One, and his poor sister, waking up and seeing him, for the first and last time...
Overhead, unseen by most-a single, small star winks into existence from the void.
*They say for every Good Dragon that dies, a Star is born in the Heavens...to guide him home.*Final Score
Reached First Age...........10 DP
Kills .......2 DP
-Two Dwarves)
Treasure ....4 DP
-(40 GP T. Axe)
Earned Traits.....5 DP
-Hard to Track
Total, 21 DP
1st rank!
Health: Moderately Dead, (-6/72 HP) *Mangled!*
Dead, quite permanent
Gender: Male
Hunger: Not Hungry (Not anything anymore)
Age: 1, Wyrmling (And he'll never grow any older)
StatsStrength: 70. Recent: +0.
Agility: 45. Recent: +0.
Intelligence: 45. Recent: +0.
Toughness: 90. Recent: +0.
Charisma: 65. Recent: +0.
Traits
Hard to Track: Pursuing foes get a -1 to try and track Asabragr
Roll BonusesStrength: +0
Agility: +0
Intelligence: +0
Toughness: +2
Charisma: +0
MiscFame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 75. Recent: +5
Intimidation: 75.Recent: 0
RelationsWealthGold: None
Artifacts:
Keen Steel Dwarven Throwing Axe (Stored in Second Stomach) *40 GP worth
Holdings: None, No Lair
OOC: I really can proscratinate! If anything can be learned from Asabragrs end, it's to choose your fights very carefully. Once you go under 25% HP, your likely to rage-and your likely to die even if you win.
Anywho, checking waiting list now...