Update! If you've read what I've posted to Tumblr, you'll know most of what I've done - most importantly, there is a new script, and technically, it's not a creature script. There are now random vampires to encounter. They can entrance you, drain you, shapeshift - and many are best fought with a specific wooden weapon. There's a lot to do with vampires still (the appropriate animal forms don't even get venom yet, and there are no translated names for vampires either).
Beasts of Myth:
# v1.0 Changelog
# The scripts are now scanning the raws for inorganics that they can use for material weaknesses and fully inorganic creatures.
# The beast and vermin scripts now scan the language raws for translations of animal names and adjectives, and use them occasionally.
# Made unconventional trade animals require a certain minimum size - trade foxes are a bit ridiculous - and limited them some more. Also, nondomestics now receive the trade tags.
# Resolved some potential showstoppers with modded language and symbol files. Such mods might be less suited for the scripts.
# Allowed beasts to have strange oddities, like many eyes, heads, legs, or strange tails.
# Added cerberi and underhounds as canine types
# Added serpent fiends, amphisbaenas, werevipers, sea serpents, and grootslangs as snake types; crocotaurs as crocodilian types; zaratans as turtle types; and leotaurs as large cat types
# Added rhinotaurs, monster bats, armadillos, kangaroos, whales, seals, tapirs, sloths, monster moles, jackalopes, chupacabras, ground sloths, armadillo men, yetis, mammoth men, elephantaurs, weresloths, kangaroo fiends, rhino fiends, werehippos, and giants as nonpredator mammalian types
# Added carp, sharks, gars, pikes, eels, eel men, weresharks, and carp fiends as fish types
# Added buzzards, chickens, crows, ducks, eagles, emus, falcons, fowl, geese, harpies, hawks, hawk men, kestrels, ospreys, ostriches, owls, parrots, penguins, raptors, ravens, rocs, sirines, striges, swans, storks, turkeys, vultures, vulture fiends, and werefalcons as bird types
# Added monster spiders, monster scorpions, monster hornets, monster beetles, monster ants, beetle men, werespiders, bhotitaurs, and scorpion fiends as arthropod/insect types.
# Added monster leeches, octopuses, krakens, monster snails, monster starfish, monster squid, squid fiends, and snail men as invertebrate types.
# The appropriate birds get to hunt vermins diving, rooting through dirt, and gobbling vermin.
# Resolved a problem with chitin/boneless body detail plan token
# Made some changes to biome generation.
# Changed up descriptions
# Giant animals with a trade capacity now get a higher trade capacity to go along with their increased size.
Random Hags:
# v0.2 Changelog
# The scripts are now scanning the raws for inorganics that they can use for material weaknesses and fully inorganic creatures.
# The script now scans the language raws for translations of hag, crone, and witch, and uses them occasionally.
# Resolved some potential showstoppers with modded language and symbol files. Such mods might be less suited for the scripts.
# Allowed hags to have oddities, such as many heads, arms, eyes, or strange tails.
Random Vampires:
# v0.1 changelog
# First script version - 20 vampires generated
# There are 8 different "vampire powers". Most vampires will have one. They can have more, or none.
# Vampires with a single power or without a power get one of their improved attributes replaced to make them more unique from each other.
Random Vermin:
# v0.5 Changelog
# The scripts are now scanning the raws for inorganics that they can use for material weaknesses and fully inorganic creatures.
# The beast and vermin scripts now scan the language raws for translations of animal names and adjectives, and use them occasionally.
# Resolved some potential showstoppers with modded language and symbol files. Such mods might be less suited for the scripts.
# Resolved a problem with chitin/boneless body detail plan token
# Added slugs, snails, and squids as invertebrate types
# Added fish, loach, perch, trout, salmon, and rays as fish types
# Added birds, sparrows, swallows, jays, orioles, and grebes as bird types
# Added and moles, bats, tamarins, tarsiers, shrews and marmosets as non-rodent mammal types
# Added dark spiders as spider types
# Added hamsters, gerbils, and voles as rodent types
# Added pond turtles and salamanders as amphibian/reptilian types