Guess it's time for a turn. I think I should start putting more emphasis on the main turn rather than the miniturns... Whatever, don't worry, I'll figure something out. Eventually. Trust me, I'm a professional
(really!).
Also, my new avatar is related to this game's universe. Everyone gets one guess as to which nation they belong to.
Head to the nearest lake for a refreshing bath before heading home!
Father said big places...
Noraiah scanned the area to only be dismayed to not find anything resembling those blue humans. If there were any fighters, it would be those who were getting the 'crops', those diligent killers, them.
Perhaps...going home would be a better idea. These humans seemed friendly!
You take off south to the nearest lake. Wow, it's a lot further away than you thought it was.
You eventually land on the shores, then you clean your already mostly clean scales with possibly dirty lake water.
Find a safe-looking little corner reasonably close to the entrance and sleep.
You find a corner next to the entrance and sleep...
[5]: You awake on that day and find both your mother and father over you. They take you back in, and you live the rest of your
babyhood normally, with your parents. You learn much, and change much (See: TUUUUUURN FIVE!). You become a child.
Today, on your *insert arbitrary number here*th birthday, your parents give you a grayish white coin! It's heavier than silver coins. You wonder what it is.
Your parents say it's Platinum, and worth one hundred gold coins. Bam, you're now rich. Whether you're rich on money your parents stole or earned, you do not know.
+1 Platinum Coin.
Continue to fly and regard on as well as I can, but fly conservatively. If I get a little tired, land. If I get hungry, land. If I encounter difficulty in the air, land. If anything does not go smoothy, land.
If/when I'm forced to land, keep an eye out for small living things to munch. Avoid humans whenever possible, avoid large critters, hell, avoid anything that I can't beat easily.
You continue to fly on. Eventually, you get pretty tired and look for somewhere to land. You land in the forest.
[3]: You look for something to eat. All you find are small birds and... bugs. Dear lord, NOT THE
BE-BUGS!
Anyway, you doubt you could fly for a while since you're so tired.
+1 Agility.
Tired: Cannot fly for 3 turns.What does a dragon do when they find shinies?
Time to ply with the oddly shaped ones of the bunch. And if any look like the shape of my tail, play with them longer.
You attempt to ply the oddly shaped ones. Having nothing to ply them on, you instead choose to play with them.
You play with them for what seems like hours, looking for some the shape of your tail. Unsurprisingly, you don't find any the shape of your tail. Oh well.
[1]: ...Time seems to pass fast as you age. Eventually, you age into a child. And change greatly ((see turn 5 lololol)).
Of course, that may not be a perfectly good thing. One day, curiosity gets the better of you, and you wander off outside without your mother's watching eye.
And then you manage to stumble upon the nest of a Giant Eagle on the side of a cliff. Not only that, but you manage to step near the giant eagle's eggs without noticing. The eagle sees you... not good.
Merysta thought for a few moments, listening to the words in her mind. She liked the sound and feel of 'south.' "Let's try south!" she said, turning that way.
((Suggestions: If you want your character to search afterwards, or you want to go somewhere specific, please specify it. In addition, please don't just leave off at stuff like 'turning' if you're going to use that style, that does not tell me whether you're just turning or turning
and taking off and could lead to confusion))
Feeling the word 'south' sounds nicer, you take off south.
You fly a moderate distance before pausing. A city lies in the distance, and you can no longer tell where your cave is. Beneath you is a thick forest, covering rolling hills. Mother is following you closely. Well, at least as close as she can follow while flying without smacking or pushing you out of the air.
Kin prepared to take of for Palos, hoping that being slightly peckish wouldn't affect his alility to fly.
Thanking Jamas, Kin took to the air and flew towards Palos. Maybe he could find something interesting there or better yet, someone who needed a dragon.
((If you want to go somewhere, please say fly
to the place, not just towards))
You take off and fly to Palos, still hungry.
After a long flight, you arrive at a city hugging the coast. The city is largely made out of wood, with the walls being one of the few stone structures in the city. Around the city lies massive amounts of farms and orchards, with towns every couple of farms. Past the farms lies rolling plains.
To the side of the city, further down the coast and back up the coast, lies a thick forest and... your favorite, SWAMPS!
"I am far from common, that is true!
My name is Anthramarux." She replied in an Imperious tone.
"Nice to meet you, Anthramarux. I am Ona. What brings you out here to my woods? ...Why does it feel like you've angered another god?"Jaydenhal closed the book, but not before folding one of the corners to keep his place in it. 'Wow', thought Jaydenhal, 'If I learned magic, I could do so many things!' Yup, that did it for him, he was now dead-set on someday become a magic user.
Jaydenhal looked at the other magic books, and decided that he could read the other ones at some other time, but why couldn't he bring one with him? He grabbed Deadly Problems with Magic (He'd want to know the risks of them, wouldn't he?), and put the other books away. After finding a hiding spot for the book, next to where he slept, he decided to take a short nap. but not before reading a little bit of DPwM.
You put the other books away and store Deadly Problems with Magic somewhere secret next to where you sleep. You decide to take a short nap, after skimming over a little bit of Deadly Problems with Magic. Wow, there are some mighty nasty-sounding words and casualty counts in there.
You wake up. The book is still in your paws.
HP: 27/30.
Breath Cooldown: 0/3
Male.
Mother: Mevith.
Father: Litril.
Age: Teen.
Strength: 53. Recent: 0.
Agility: 83. Recent: 0.
Intelligence: 52
+5=58. Recent: 0.
Toughness: 51. Recent: 0.
Charisma: 72. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
Items:
55 gold in hands.
Father Trauma: Roll against a 2 when talking to fathers (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
Slightly Regenerative: You regain 1 HP per 2 turns.
Touched by Grathos, god of Justice: +5 Intelligence.
Grathos' Minor Blessing: Minor Judgement.
Grathos' Temporary Blessing of Justice: Selective Judgement.
HP: 39/39.
Breath Cooldown: 0/3
Male.
Mother: Terranizaia.
Father: Algorm.
Age: Teen.
Strength: 64. Recent: 0.
Agility: 71. Recent: 0.
Intelligence: 56. Recent: 0.
Toughness: 66. Recent: 0.
Charisma: 45. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 49. Recent: 0.
Cruelty: 49. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 55.
HP: 36/36.
Breath Cooldown: 0/10
Female.
Mother: Talathraxis.
Father: Arzg'Razgoth.
Age: Teen.
Strength: 38. Recent: 0.
Agility: 28. Recent: 0.
Intelligence: 95. Recent: 0.
Toughness: 61. Recent: 0.
Charisma: 63. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 40.
Items:
Gold bird memorial statue of the Battle of Manados Hill.
Bracelet of Air Creature.
Ring of Dodging: +1 (worn)
Ring of Human Form.
A bad set of dirty patchwork female clothes.
A great set of lower-class female clothes. (connected to human form)
6 bags.
10 silver.
Note from Tarran, god of gods: On the use of human ring.
*Unknown* fur coat.
12 sweetrolls.
HP: 45/45.
Breath Cooldown: 0/5
Male.
Mother: Saikar.
Father: Shakarai.
Age: Teen.
Strength: 70. Recent: 0.
Agility: 44. Recent: 0.
Intelligence: 47. Recent: 0.
Toughness: 72+5=77. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 75. Recent: 0.
Intimidation: 75.
Items:
Dice of 3s: Use once, guarantee a 3 roll, does not factor in penalties or bonuses.
Touched by Annia, Goddess of the Sun and Heat: You can detect the presence of Annia from now on, from her watching you to her blessings on an item. Annia is much more likely to talk to you or answer your prayers if you worship her. +5 Toughness.
Enraged Inn'ahar, The Corrupter: Inn'ahar is now extremely angry with you. You will be attacked without mercy around Inn'ahar's altars and temples. Followers will attempt to kill you.
HP: 18/18.
Breath Cooldown: 0/3
Male.
Mother: Horon.
Father: Lothe.
Age: Child.
Strength: 50. Recent: 0.
Agility: 67. Recent: 0.
Intelligence: 49. Recent: 0.
Toughness: 45. Recent: 0.
Charisma: 60. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 70.
Items:
Unknown ring.
HP: 18/22.
Breath Cooldown: 0/3
Female.
Mother: Gwairen.
Father: Calgare.
Age: Child.
Strength: 50. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 60. Recent: 0.
Toughness: 55. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 55. Recent: 0.
Intimidation: 50.
HP: 12/12.
Breath Cooldown: 0/5
Female.
Mother: Isara.
Father: Valore.
Age: Child.
Strength: 35. Recent: 0.
Agility: 80. Recent: 0.
Intelligence: 60. Recent: 0.
Toughness: 30. Recent: 0.
Charisma: 60. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
Items:
5 gold coins.
HP: 22/22.
Breath Cooldown: 0/20
Male.
Mother: Molia.
Father: Ra.
Age: Baby.
Strength: 55. Recent: 0.
Agility: 56. Recent: +1.
Intelligence: 55. Recent: 0.
Toughness: 55. Recent: 0.
Charisma: 90. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
Tired: Cannot fly for 3 turns.
HP: 18/18.
Breath Cooldown: No breath weapon.
Male.
Mother: Rhianna.
Father: Alastir.
Age: Child.
Strength: 71. Recent: 0.
Agility: 85. Recent: 0.
Intelligence: 45. Recent: 0.
Toughness: 45. Recent: 0.
Charisma: 45. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 55. Recent: 0.
Intimidation: 55.
Items:
1 platinum coin.
HP: 20/20.
Breath Cooldown: 0/10
Male.
Mother: Kunang.
Father: Berumur.
Age: Child.
Strength: 50. Recent: 0.
Agility: 65. Recent: 0.
Intelligence: 50. Recent: 0.
Toughness: 50. Recent: 0.
Charisma: 50. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 60. Recent: 0.
Intimidation: 65.
Large information dump:Player locations, from top to bottom, from left to right, in user names (because I'm pretty sure you can remember your character's name):
Black D: Repulsion
Light blue D: KineseN
White d: Tiruin
Light gold d: Draignean
Bright red d: SeriousConcentrate
Dark gray D: IronyOwl
Bluish-purple D: Dwarmin
Gray d: Nicholas1024
Cyan d: Jetex1911
Green d: zomara0292
Yes, there are a lot of overlapping colors. It's your own damn faults, guys, don't blame me.
1: Dark Blue: The Western Alliance
2: Dark Green: Kingdom of Axlehand
3: Dark Cyan: Gridhard
4: Dark Red: Solari Federation
5: Brown: Othem
6: Light Gray: City of Sharoon
7: Very Light Gray: Kingdom of Saran
8: Blue: Kingdom of Rihosis
9: Green: Kingdom of Iberia
10: Cyan: Caliphate of Hiatar
11: Red: Kingdom of Grathos
12: Pink: Province of Kobland
13: Yellow: Merchant Republic of Isrand
14: Purple: Kingdom of Heltia
15: Light Brown: Kingdom of Iviand
16: Orange: Republic of Varia
17: Light blue: Kingdom of Rannia
18: Light green-blue: Kingdom of Hevria.
System for relations: F=Fear, H=Hate. Higher is worse. Negative is better. 0 is indifferent.
The Western Alliance: Mildly Friendly: F-2 H-4.
Kingdom of Axlehand: In The Way: F1 H2.
Gridhard: Distrusted: F2 H3.
Solari Federation: Threatened: F3 H1.
Othem: Cautious but ambivalent: F1 H0.
City of Sharoon: Possible Clients: F-2 H0.
Kingdom of Saran: Resources: F-1 H0.
Kingdom of Rihosis: Hated: F2 H8.
Kingdom of Iberia: Indifferent: F0 H0.
Caliphate of Hiatar: Mortal Enemies: F2 H10.
Kingdom of Grathos: Distrusted: F1 H2.
Province of Kobland: Utter Terror: F8 H8.
Merchant Republic of Isrand: Mixed Disliked: F0 H1.
Kingdom of Heltia: Indifferent: F0 H0.
Kingdom of Iviand: Curious: F-3 H0.
Republic of Varia: Guarded: F1 H1.
Kingdom of Rannia: Severely disliked: F1 H4.
Kingdom of Hevria: Ampathetic: F0 H0.
Western Alliance Casus Belli: Province of Kobland, Kingdom of Iberia.
Province of Kobland Casus Belli: Everyone.
Kingdom of Iberia Casus Belli: Everyone. Province of Kobland. Othem.
Caliphate of Hiatar Casus Belli: Merchant Republic of Isrand.
Merchant Republic of Isrand Casus Belli: Province of Kobland. Caliphate of Hiatar. Othem.
Kingdom of Grathos Casus Belli: Kingdom of Rihosis. Merchant Republic of Isrand.
Othem Casus Belli: Everyone.
Kingdom of Rihosis Casus Belli: Kingdom of Grathos. Othem.
Solari Federation Casus Belli: City of Sharoon. Othem.
Kingdom of Heltia Casus Belli: None.
City of Sharoon Casus Belli: Potentially everyone. Solari Federation.
Kingdom of Gridhard Casus Belli: Kingdom of Axlehand.
Kingdom of Axlehard Casus Belli: Kingdom of Gridhard.
Kingdom of Saran Casus Belli: None.
Kingdom of Iviand: None.
Republic of Varia: None.
Kingdom of Rannia: None.
Kingdom of Hevria: None.