Slow for a miniturn I know, but then again, to be fair to myself, it's an action from nearly everyone.
I'll see if I can't go faster next time.
Search for the biggest and most imposing one.
You look around for the biggest one around.
You find one, wearing gray dark metal that you've never seen before. He is really, really imposing in height and size compared to the others. He also seems to be giving the orders.
"So I've been saved by one of their fighters? Wow!
"So that means the ones who must've gotten me were not fighters, right?
"Do you know where they house their fighters? I'd like to visit it and show it my thanks!"
Request
"You shouldn't visit their fighters, Noraiah. They aren't very friendly towards dragons. And they're very dangerous." Your mother says seriously.
'Hmm... Let's see what's said about the elements that make up Polymorphing magic.'
Jaydenhal would skip to the Chaos page first.
Chaos magic:
Chaos magic is the controlling of massive amounts of raw 'Chaos'. Chaos, along with Death magic, are dissimilar to all other magic schools in origins (more on this on a later page). Stability magic was created to reverse the effects of Chaos magic, and Chaos magic is thus the polar opposite. Chaos magic is wild and unpredictable: Expect to have Pahhosag, the God of Chaos, roll the dice of fate often while using this magic.
The history of Chaos magic is a weird one, due to many mages dying or quitting before they got good at using Chaos magic, but at the same time many new mages preformed astounding acts. The most famous Chaos mage was the novice Acrin Sondale, who used Chaos magic to maim, mutate, and disable the legendary dragon Loerchik Marfedelom, who had proven to be nearly immune to all kinds of other magic. Unfortunately, that was the only time he got lucky: Three spells and one week later, his own spell killed him. But none can doubt that if it wasn't for Acrin, several thousands could have died in Winstonn.
Cevitil glances over the blue-robed man and decides to approach him.
Cevitil walks over to the man and coughs, before beginning to speak to him.
"You wouldn't happen to be magician at all, would you? A wizard? A mage?"
He shushes you, as he does weird things with his hand in front of the dried fountain. The faint sound of gurgling inside the fountain comes to your ears.
Suddenly, the fountain begins spraying black goo out of it for a second before fresh water begins spraying out. The man turns to you.
"Now, what did you-oh, a dragon? I don't see many of your kind around here. What did you want?"
Something struck Kin. Nothing large, just an idea the size of a pebble. But it was an idea and it stuck to him like a dragon to gold.
The inhabitants had told him that the marble wasn't worth much because the quarry were close by. Did it mean that if the quarry wasn't where it were or if the marble had been somewhere farther away from the quarry the worth of marble would rise? "Could I be on to something here?" Kin thought.
Kin went back to the quarry, and more importantly, back to the foreman. He had to confirm if the - "What was the name again? Have to ask about that too" - town had any exporting going on. Maybe Kin were about to revolutionize something here.
You fly back to the 'foreman' ((you never asked if he was)), and ask his name. He says that his name is Jamas Tyyne.
Ka stretched out over his own altar, it was still larger than he was, but that would change. He was shinier than it was, but that too would change when he was rich enough to plate it in gold and gems. He was content, calm and serene, at least as serene as he could manage with all the bloody racket that his cultists were making.
Things were usually fairly quiet around here, some chanting, burning of incense, and, of course, the ritual "please breathe on my worthless shiny thing o great dragon" that happened once a month.
Ka winced as a particularly loud clang of something being dropped reached his ears. His golden head lifted out of its stone cradle, sweeping left and right as he surveyed what he could see of his followers. Hmph.
He was going to have to talk to someone about this, immediately. Well, immediately after his morning preen.
Summon one of my attendants, get them to make sure I'm beautiful and don't have anything stuck in my scales, then discretely summon my high priest. Confer with him about the events that are transpiring.
You summon one of your attendants. He reminds you that your scales not only are too small to get stuff stuck in them, but that you've barely moved since yesterday. He says you're clean, anyway.
You then summon your high priest, and ask him what is going on. He says that a detachment of the
Rihosian army is coming to break up the cult, and they need to move before they get here. They say that they have seven hours before the army gets here.
Action: Try to get the Horse-Mans Attention. Be charming? Tug on his cloak? I dunno
You try to charm the man. He raises his eyebrows confused, then ignores you. You then tug on his cloak.
"Huh? ...What do you want?" He says, somewhat annoyed. And tired.
Search the cave for other eggs, as well as any broken stuff that might be a sign of where my egg came from.
You go back to the cave and search the entrance of the cave for eggs or broken stuff. Neither the latter nor the former are found. Hmm...
The sudden lift caught him at a surprise and, with no idea of what to do, he just stared back at the examining face with sorrowful and pleading eyes.
((Remember, use bold))
You stare back at the being with pleading eyes. The being instead laughs and carries you away down several hallways.
You hit the ground with a soft thump. In front of you is another being: Larger than you, and not moving. It's also covered in red. The large green creature watches you intently.