Okay, I don't think I'll be able to do any miniturns this turn as I'll be out camping for a week or so ~1/4 across the mainland US from where I am now, where the internet situation is not exactly certain.
This will also mean I will likely be unable to post in any RTDs I happen to be in as a player. So if anyone is waiting on me, feel free to pass on the message.
Anyway, one last turn before I go. Unfortunately I won't be able to wait until Zomara responds, so only Nicholas1024 will be getting in this turn. If I don't add Zomara even after I've posted on these forums again, feel free to poke me a couple of hours after I start posting again.
Wait... What was I doing again? Why do I feel sick? Seriously, what was I doing? Huh. Well, I guess I could take a nap.
Take a short nap. Afterwards, Jaydenhal would see if there was something he could do for his parents. He needs something to do.
You take a nap nearly on the spot, after putting some distance between you and the mushrooms. You wake up, and ask your parents if they need something done.
They tell you they need books arranged. Lots of them. Not quite what you expected. You ask them for other things they need done, but they don't have anything they can't do themselves much better.
Cevitil's eyes dart around nervously. Chances are him getting down wouldn't do much to alleviate the fact that he just sprung into the air and yelled as loud as he could, attracting the attention of everyone around. His voice wasn't loud enough, wasn't focused enough. He needed to attract attention, make everyone quiet down...
Cevitil keeps flying momentarily, ignoring the shouts of the guards. He reaches within himself, drawing forth lightning from the belly of his stomach. He remembers lightning storms from his childhood, where great roars followed every flash.
Cevitil attempts to shoot lightning from his mouth, hoping to make the sound of thunder. Shoot it at a place where there is no person to strike, like perhaps a bare stone wall, or even straight up if the ceiling is bare as well/not wooden.
You think that perhaps actually breathing lightning would distract them, despite them looking
right at you...
You begin sucking in air, but the guards, not amused, reach for their bows and crossbows and those that have them already out open fire.
[Guard1 Agi:3+1][Agi:5+2][Guard2 Agi:5+1][Agi:5+2]: You gracefully avoid a bolt and arrow aimed at you, but you cannot breath out lightning accurately while dodging.
The people in the keep start running back into the city, and guards pour out of the towers of the inner and outer keep as the ones already outside shout "to arms!". There's at least a couple dozen of them.
Now's the time to get out of the city. Really. You've aggroed everyone.
Despite the little voice in the back of her head telling her she probably couldn't do anything here, she figured that working at this would keep her out of harm's way while Gwairen was gone, as she had been asked. Maybe with a few hours she could scratch out a reasonable chunk to take back with her.
You scratch the crystal, initially getting a bit of it to grind off, but as you get further and further down it becomes more and more impossible to actually scratch significant amounts off. After hours, you give up, achieving only destruction of the once great purity of the giant crystal by your nails.
((And there goes the ability to sell it to a collector or nobleman after extracting the crystal))
Meep.
Try to look at the creature but don't struggle from it's grasp.
You attempt to look at the creature, but don't struggle. It's fairly difficult to look while you're hanging on one hand.
It looks at your body all around, examining you. It eventually carries you back to the cave, where it puts you on the ground gently and hands you some food.
You assume they
might be your parents, though you'll never
truly know. Until you ask a god, of course.
As you get older and the days pass by, you start to think that they are indeed your parents. They teach you many things (see turn 5), and life is very easy. Eventually, though, you start to feel somewhat more ambitious. More ambitious than just sitting around. You are now a Child. Time to do something exciting.
[4]: Life has been very average, though. Like, average as can be. Nice and average as averages. You do manage to 'earn' some gold from your parents after menial tasks: 5 gold to be exact.
Anthramarux nodded. No time to waste then.
"Well, thank you for what help you could provide, Tarran God. But I am a Dragon, and I fear nothing!"
She whomped off...left, down, left left, straight...
Action: Take the back entrance to exit the temple. Using my knowledge of the local villages, choose one at random and, after removing arrows, enter it in Human form looking for some medical aid-it'd be nice to find a local priest of Grandar to help me here. Assuming that goes off without a hitch, arrange travel to Albreac in disguise, using the crowd to cover my movements.
You attempt to leave the back entrance. But the door is too small for a dragon, so you slip on your human ring and-WHOA! ICE! [6][Agi:2-1] You fail to do anything as you step on ice right out the door and nearly slide off the cliff. You, fortunately, do not slide off, but instead you unfortunately slip and smash into the ground backwards, knocking you out.
...
You wake, with Tarran standing above you.
"Really? Not foiled by assassins, but by mere ice? Come on girl, get up, be more careful." He smiles,
slightly mockingly.
-1 HP.
Human form: Max HP changed to 4+-Toughness modifiers, treated as a human for all intents and purposes.
His first thought were to visit someone who knew of city to direct him where he wanted to go, but further thinking made him think it would be boring. So instead of asking for directions he decided to explore on his own.
Careful to not surprise anyone he started to wander towards one of the marble houses when his stomach suddenly growled. He was hungry and he hadn't seen anything to eat. He did the most reasonable thing he could think of, go somewhere that had heaps and heaps of food (i.e. find a market).
You head off to find a market.
You easily find one of many. It buzzes with activity. As it's near the entrance to the city, a majority of the market is dedicated to food.
Ka's feelings were hurt, wounded even. These past few moments had delivered to him the greatest emotional twists of his young life. Of course, that sort of thing tends to happen when your life has only existed in an ambulatory fashion for the lesser part of an hour.
Still, Ka was very broken up about it. He cried at the door, he scratched the door, he bemoaned his sorry fate in the wordless cries of a dragon whose very soul had been shattered by such heinous cruelty.
Then he realized there was a tail attached to his buttocks and attempted to chase it around the room for a while.
You attempt to chase your tail around the room for a while.
[Agi:1]: You strain your back very painfully just by turning around so much and still trying to run. You give up in seconds and proceed to cry a little.
-1 Agility.
((That means it's action time, I suppose. Don't like repeat actions much, but not fond of giving up on the magic thing either.))
Continue watching magic, hoping to learn magic.
You continue to watch.
The man shouts "Eear-Shea-Mos-TOHX". Rock rises in front of the man, completely blocking any potential fire from the dummy, if it could fire. [Int:5]: Suddenly, it clicks. His body movements, his state of mind, the magic words. The man raised a shield, by concentrating on some part of his body--likely his hands, and moving them in an upward motion while willing the ground to rise, while saying magic words.
Now, you have no idea what his intentions or emotions were, you're not entirely sure on what his last magical word was, and you can't really remember
everything he said, but you've got the general idea.
+1 Int.
Be born.
Born in: 5, Othem.
[2]: Well, lady luck always tends to hand out bad rolls every once and a while. And of course, right as you're about to leave your egg for the first time, lady luck screws you over. One day, you feel weird. You feel as though the force that was always beneath you, bringing you up against one part of your egg, is now spinning around. Curious, you leave your egg.
You leave, and notice that the reason the force is spinning is because your egg is spinning down a hill. You continue rolling outside your egg, desperately trying to slow yourself down.
Your egg flies off a cliff, and shortly afterwards you hear a
sploosh. Desperate, you grab onto a root with both hands and fly off the cliff, holding onto the roots as hard as you can.
Beneath, a medium, shallow river 20 feet or so down leads downhill. White foam covers rocks as the river goes down and down, gently but surely.
[5]: Also, your father is alive and well. Just so you know. Totally going to help you in this situation. Yeah. Really.
Be born.
Born in: 6, City of Sharoon.
[3]: Today is the day for little babies to leave their eggs and annoy their mommies and fathers, according to your inner clock. You don't want to go, so you wait.
Then you start getting hungry. You continue waiting.
Then you start getting bored. You continue waiting.
Then you finally get anxious, and decide to leave your egg.
...Well, it's dark, that's all you know. Besides that, nothing seems to have ninja'd out of the darkness and put you in a perilous situation or given you a present.
You are in a dark room and you are a baby dragon. What do?
[2]: Also, you has no father. Sadface.
((Sorry, can't think of much right now for 3s, I only got 4 hours of sleep and this is early in the day for me))
HP: 30/30.
Male.
Mother: Mevith.
Father: Litril.
Age: Teen.
Strength: 53. Recent: 0.
Agility: 82. Recent: 0.
Intelligence: 52
+5=58. Recent: 0.
Toughness: 51. Recent: 0.
Charisma: 72. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
~50 gold in hands.
Father Trauma: Roll against a 2 when talking to fathers (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
Slightly Regenerative: You regain 1 HP per 2 turns.
Touched by Grathos, god of Justice: +5 Intelligence.
Grathos' Minor Blessing: Minor Judgement.
Grathos' Temporary Blessing of Justice: Selective Judgement.
HP: 39/39.
Male.
Mother: Terranizaia.
Father: Algorm.
Age: Teen.
Strength: 64. Recent: 0.
Agility: 71. Recent: 0.
Intelligence: 56. Recent: 0.
Toughness: 66. Recent: 0.
Charisma: 45. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 49. Recent: 0.
Cruelty: 49. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 55.
HP: 4/5.
Female.
Mother: Talathraxis.
Father: Arzg'Razgoth.
Age: Teen.
Strength: 38. Recent: 0.
Agility: 28. Recent: 0.
Intelligence: 95. Recent: 0.
Toughness: 61. Recent: 0.
Charisma: 63. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 40.
Items:
Gold bird memorial statue of the Battle of Manados Hill.
Bracelet of Air Creature.
Ring of Dodging: +1 (worn)
Ring of Human Form. (worn)
A bad set of dirty patchwork female clothes.
A great set of lower-class female clothes. (connected to human form)
6 bags.
10 silver.
Note from Tarran, god of gods: On the use of human ring.
*Unknown* fur coat.
12 sweetrolls.
Human form: Max HP changed to 4+-Toughness modifiers, treated as a human for all intents and purposes.
HP: 45/45.
Male.
Mother: Saikar.
Father: Shakarai.
Age: Teen.
Strength: 70. Recent: 0.
Agility: 44. Recent: 0.
Intelligence: 47. Recent: +1.
Toughness: 72+5=77. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 75. Recent: 0.
Intimidation: 75.
Items:
Dice of 3s: Use once, guarantee a 3 roll, does not factor in penalties or bonuses.
Touched by Annia, Goddess of the Sun and Heat: You can detect the presence of Annia from now on, from her watching you to her blessings on an item. Annia is much more likely to talk to you or answer your prayers if you worship her. +5 Toughness.
Enraged Inn'ahar, The Corrupter: Inn'ahar is now extremely angry with you. You will be attacked without mercy around Inn'ahar's altars and temples. Followers will attempt to kill you.
HP: 18/18.
Male.
Mother: Horon.
Father: Lothe.
Age: Child.
Strength: 50. Recent: 0.
Agility: 67. Recent: 0.
Intelligence: 49. Recent: 0.
Toughness: 45. Recent: 0.
Charisma: 60. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 70.
Items:
Unknown ring.
HP: 18/22.
Female.
Mother: Gwairen.
Father: Calgare.
Age: Child.
Strength: 50. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 60. Recent: 0.
Toughness: 55. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 55. Recent: 0.
Intimidation: 50.
HP: 12/12.
Female.
Mother: Isara.
Father: Valore.
Age: Child.
Strength: 35. Recent: 0.
Agility: 80. Recent: 0.
Intelligence: 60. Recent: 0.
Toughness: 30. Recent: 0.
Charisma: 60. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
5 gold coins.
HP: 11/11.
Male.
Mother: Molia.
Father: Ra.
Age: Baby.
Strength: 55. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 55. Recent: 0.
Toughness: 55. Recent: 0.
Charisma: 90. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
Godly Protection: Take half damage (round down) from other players until Child.
HP: 9/9.
Male.
Mother: Rhianna.
Father: Alastir.
Age: Baby.
Strength: 70. Recent: 0.
Agility: 85. Recent: 0.
Intelligence: 45. Recent: 0.
Toughness: 45. Recent: 0.
Charisma: 45. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 55. Recent: 0.
Intimidation: 55.
Godly Protection: Take half damage (round down) from other players until Child.
HP: 10/10.
Male.
Mother: Kunang.
Father: Berumur.
Age: Baby.
Strength: 50. Recent: 0.
Agility: 65. Recent: 0.
Intelligence: 50. Recent: 0.
Toughness: 50. Recent: 0.
Charisma: 50. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 60. Recent: 0.
Intimidation: 65.
Godly Protection: Take half damage (round down) from other players until Child.
Large information dump:Player locations, from top to bottom, from left to right, in user names (because I'm pretty sure you can remember your character's name):
Black D: Repulsion
White d: Tiruin
Light blue D: KineseN
Light gold d: Draignean
Bright red d: SeriousConcentrate
Dark gray D: IronyOwl
Bluish-purple D: Dwarmin
Gray d: Nicholas1024
Cyan d: Jetex1911
Green d: zomara0292
Yes, there are a lot of overlapping colors. It's your own damn faults, guys, don't blame me.
1: Dark Blue: The Western Alliance
2: Dark Green: Kingdom of Axlehand
3: Dark Cyan: Gridhard
4: Dark Red: Solari Federation
5: Brown: Othem
6: Light Gray: City of Sharoon
7: Very Light Gray: Kingdom of Saran
8: Blue: Kingdom of Rihosis
9: Green: Kingdom of Iberia
10: Cyan: Caliphate of Hiatar
11: Red: Kingdom of Grathos
12: Pink: Province of Kobland
13: Yellow: Merchant Republic of Isrand
14: Purple: Kingdom of Heltia
15: Light Brown: Kingdom of Iviand
16: Orange: Republic of Varia
17: Light blue: Kingdom of Rannia
18: Light green-blue: Kingdom of Hevria.
System for relations: F=Fear, H=Hate. Higher is worse. Negative is better. 0 is indifferent.
The Western Alliance: Mildly Friendly: F-2 H-4.
Kingdom of Axlehand: In The Way: F1 H2.
Gridhard: Distrusted: F2 H3.
Solari Federation: Threatened: F3 H1.
Othem: Cautious but ambivalent: F1 H0.
City of Sharoon: Possible Clients: F-2 H0.
Kingdom of Saran: Resources: F-1 H0.
Kingdom of Rihosis: Hated: F2 H8.
Kingdom of Iberia: Indifferent: F0 H0.
Caliphate of Hiatar: Mortal Enemies: F2 H10.
Kingdom of Grathos: Distrusted: F1 H2.
Province of Kobland: Utter Terror: F8 H8.
Merchant Republic of Isrand: Mixed Disliked: F0 H1.
Kingdom of Heltia: Indifferent: F0 H0.
Kingdom of Iviand: Curious: F-3 H0.
Republic of Varia: Guarded: F1 H1.
Kingdom of Rannia: Severely disliked: F1 H4.
Kingdom of Hevria: Ampathetic: F0 H0.
Western Alliance Casus Belli: Province of Kobland, Kingdom of Iberia.
Province of Kobland Casus Belli: Everyone.
Kingdom of Iberia Casus Belli: Everyone. Province of Kobland. Othem.
Caliphate of Hiatar Casus Belli: Merchant Republic of Isrand.
Merchant Republic of Isrand Casus Belli: Province of Kobland. Caliphate of Hiatar. Othem.
Kingdom of Grathos Casus Belli: Kingdom of Rihosis. Merchant Republic of Isrand.
Othem Casus Belli: Everyone.
Kingdom of Rihosis Casus Belli: Kingdom of Grathos. Othem.
Solari Federation Casus Belli: City of Sharoon. Othem.
Kingdom of Heltia Casus Belli: None.
City of Sharoon Casus Belli: Potentially everyone. Solari Federation.
Kingdom of Gridhard Casus Belli: Kingdom of Axlehand.
Kingdom of Axlehard Casus Belli: Kingdom of Gridhard.
Kingdom of Saran Casus Belli: None.
Kingdom of Iviand: None.
Republic of Varia: None.
Kingdom of Rannia: None.
Kingdom of Hevria: None.