Fun fact: I completely forgot Lord Allagon's action last turn. Another fun fact: He apparently didn't tell me. Yet another fun fact: He apparently hasn't been active at all either since the 15th.
And even another fun fact: I severely screwed up Ahra's combat last couple of turns.
Oh, and I'm sorry I took so long. For some reason two actions (not naming who) were both negative for me. I have absolutely
no idea why, they just were.
Argh...
...So, right, the turn.
Aleia waited, observing what the creature did.
You wait to see what the creature does. It does nothing.
It continues dragging you down the dirt path on the boards for quite a while, and is still doing so.
"Hmmm, I see," Raikonai said approvingly. "You have been most beneficial, swamp-thing. I bid you farewell."
With that, Raikonai got himself back into the air, trying to avoid disrupting or inconveniencing the fisherman, and began his journey northwest.
Northwest! To the city!
Land at the gate and enter on foot on arrival. Puff chest out and look very imperious if guards stop me for routine whatevers.
You fly to the city.
Amazingly, all the guards do is greet you as a common person as you enter. The people inside the city do not react much at all to your presence.
In fact, to the side you can even see a shop that sells armor... for
dragons.
...This is not what you expected.
The city is made out of various stone and wood structures, with a few...
metal ones here and there. The wall is made entirely out of metal, too.
"Well it kinda feels like i ate something really bad, otherwise im fine dad."
guess i keep looking?
You look around again. Still poisoned.
[1][1][2]: Oh, also, there is a seemingly corrupted spirit right near the entrance. Along with an extremely unstable magic crystal.
Why the hell does father have these things. Why.
[Tou:1+2]: Your body still does not know how to deal with the poison. Your body is apparently not as good at this stuff as it had thought. [3 out of 2d3] You still feel sick.
-3 HP.
-2 Toughness.
Oh, on another note, I
completely fugged up the combat with the snake... Technically you should have done half damage from being a child both times and you should have taken more damage from failing the agility roll by 3 points. Since the snake is already dead, I'll only subtract more of your health rather than revive the snake since the snake should've been at ~2 health after your two attacks.
Man I am getting out of touch with the combat system and stuff.
-2 HP.
Having done the nice deed, and hoping that the humanoid perceived her intentions, Noraiah curls up into a ball to rest out the journey to wherever the humanoid plans to go. He felt safe to be around with, like a portable egg!
She wondered why the other humanoids, or how she guessed they were, ran away from this one. It was covered in metal, so that must've meant something.
The sunlight was warming to her skin, and Nora was happy as she heard the other beast's movements on the ground.
You wait. It's a very, very long trip.
Eventually, after climbing a very steep hill near a mountain, the man gets off his horse and puts you on the ground. He bends down and points towards the mountain, at a cave.
In the distance you hear roaring.
Anthramarux inclined her head to Gunstun gracefully, feeling a moment of let down. Maybe later, she could get him all to herself...
She noticed the light outside the windows turning brighter-dusk was approaching.
"Very well. I will find your friend, sir Knight, and complete my quest.
...in the morning anyway. I need some rest as well. Might you accompany me to dinner, Gunstun, if our paths part here?
Humans enjoy these things, correct? Partaking of shared meals?" She asked, the light in her eyes dancing.
"I know, it elicits...trust, and bonding. And a great many other things I cannot understand...yet."
Action: Anthramarux has dinner with Gunstun if he agrees, and spends the night resting her wounds and exhaustion in the relative safety of the legion-she doesn't plan to make any moves on him yet, but tries to learn about him, his life, career, belief, possible family etc. She tells him about herself, in the same way.
If nothing interrupts her in the night, she heads to the army camp in the morning, looking for Tommas."
"I'm... uh, okay... I guess I can go to dinner. I... okay, I guess."
You have an awkward dinner with Gunstun. [Int:3+2] It seems like a mutual problem: You've never had a formal dinner before, and he has never done so with a female dragon, or a female human. Oh well, at least neither of you left actually upset.
You go to sleep, anyway.
...
However, you don't 'wake up' where you fell asleep. You wake up in a place that... is cut three in lines between a horrific volcanic landscape, a very... erotic looking landscape, and a mass of... stuff.
You are stuck on your knees in your human form. Your legs appear to be made of stone. Your hands are also bound in front of you.
In those three landscapes, are a imposing demon in metal armor sitting on an obsidian throne, a naked, dark 'man'--possibly a demon--with wings and a demon's tail sitting on a... stone 'chair' that looks like two woman's... breasts, and a man in colorful clothing sitting on a very colorful, plain wooden chair respectively.
The man in the obsidian throne talks first, slowly, in a threatening, cold, and deep voice.
"Hello, mortal. I am Magdost, god of Violent Crimes. These are Lallos, god of Dark Pleasures, and Pahhosag, god of-" He says, before the one on the wooden chair interrupts, shouting:
"Chaos!" He shouts happily, before promptly frowning and shouting violently
"SO YOU'D BETTER NOT MAKE US ANGRY!"The other two stare at him, annoyed. The one on the throne taps angrily on his left armrest.
"...Okay, I'm done." the one on the wooden chair says, somewhat trying to hide in his chair.
"Mortal, you have something we want. And I don't mean your genitals." the one on the breast-chair says, seductively-nonchalantly.
"We want Grandar's scale, and are prepared to offer you plenty in return.""Yes, plenty. You won't get much from that fool Tarran or his loyal wimp Grandar, but you'll get worthy amounts of power if you give the scale to us. So what say you, mortal? Do you accept? Do you have any... 'questions'?"+13 HP.
Merysta stood up, stretching as she did so. "I'm going to go explore a bit," she said, trotting off toward the passages in the back of the main area. She had restricted herself to just a few rooms since her birth because she didn't want to get lost, but now she thought she was tough enough to take a chance and see what else was in this cave. And if things got too scary, well... her mom would save her. She felt sure of that.
You head off to the deep parts of your cave.
[3][3][2]: You find a large, empty room of emptiness. Not even the air is filled: Even the air is empty. The sound of the air is empty. The feel of the air is empty.
My god is that room empty. Your thoughts are beginning to turn to emptiness just thinking about it.
...Okay, I'm done. The room is empty.
Kin started out by exploring the nearby quarry. That were where many of the precious material came from he remembered.
You explore the quarry.
It's quite deep, digging deep into the soil and down deep into the rock, and they appear to be mining stone: Marble, specifically.
Cevitil grows tired of the waiting and decided to take an initiative.
Attempt to infiltrate the castle. There are wings on dragons for a reason... and although it may not be the reason of making sneaking into large buildings easier, it still works.
You attempt to infiltrate the inner keep. [6]: You somehow manage to avoid being seen by anybody. Now, there's a problem: This part of the building has very little windows and many appear to be too small. [1-1] In fact, ALL appear to be too small for you and there are only a few. You cannot infiltrate from this side, and the more you fly around the more likely you will be spotted.
RReturn to the cave
You return to the cave. Mother is still lying down. And the goblet is still on the ground.
Jaydenhal would practice sneaking, maybe it would be useful to be able to do that?
You attempt to sneak. [Agi:4+1] You very quietly walk around the area all things considered.
You feel... decently confident of your sneaking abilities, but you have no idea how well it would hold out around others because nobody is around.
+1 Agility.
HP: 30/30.
Male.
Mother: Mevith.
Father: Litril.
Age: Teen.
Strength: 53. Recent: 0.
Agility: 82. Recent: 0.
Intelligence: 52
+5=58. Recent: 0.
Toughness: 51. Recent: 0.
Charisma: 72. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
~50 gold in hands.
Father Trauma: Roll against a 2 when talking to fathers (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
Slightly Regenerative: You regain 1 HP per 2 turns.
Touched by Grathos, god of Justice: +5 Intelligence.
Grathos' Minor Blessing: Minor Judgement.
Grathos' Temporary Blessing of Justice: Selective Judgement.
HP: 39/39.
Male.
Mother: Terranizaia.
Father: Algorm.
Age: Teen.
Strength: 64. Recent: 0.
Agility: 71. Recent: 0.
Intelligence: 56. Recent: 0.
Toughness: 66. Recent: 0.
Charisma: 45. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 49. Recent: 0.
Cruelty: 49. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 55.
HP: 36/36.
Female.
Mother: Talathraxis.
Father: Arzg'Razgoth.
Age: Teen.
Strength: 38. Recent: 0.
Agility: 28. Recent: 0.
Intelligence: 96. Recent: 0.
Toughness: 61. Recent: 0.
Charisma: 63. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 40.
Items:
Gold bird memorial statue of the Battle of Manados Hill.
Bracelet of Air Creature.
Ring of Dodging: +1 (worn)
Ring of Human Form.
A bad set of dirty patchwork female clothes.
A great set of lower-class female clothes. (connected to human form)
6 bags.
10 silver.
Note from Tarran, god of gods: On the use of human ring.
*Unknown* fur coat.
12 sweetrolls.
HP: 45/45.
Male.
Mother: Saikar.
Father: Shakarai.
Age: Teen.
Strength: 70. Recent: 0.
Agility: 44. Recent: 0.
Intelligence: 47. Recent: 0.
Toughness: 72+5=77. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 75. Recent: 0.
Intimidation: 75.
Items:
Dice of 3s: Use once, guarantee a 3 roll, does not factor in penalties or bonuses.
Touched by Annia, Goddess of the Sun and Heat: You can detect the presence of Annia from now on, from her watching you to her blessings on an item. Annia is much more likely to talk to you or answer your prayers if you worship her. +5 Toughness.
Enraged Inn'ahar, The Corrupter: Inn'ahar is now extremely angry with you. You will be attacked without mercy around Inn'ahar's altars and temples. Followers will attempt to kill you.
HP: 18/32.
Male.
Mother: Aratuva.
Father: Grimatur.
Age: Child.
Strength: 70. Recent: 0.
Agility: 53. Recent: 0.
Intelligence: 45. Recent: 0.
Toughness: 83. Recent: 0.
Charisma: 65. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
Godly Protection: Take half damage (round down) from other players until Teenager.
Heavily poisoned by mildly potent poison: Lose 2d3 HP per turn. Roll Toughness to reduce amount of poison remaining: 3 rolls worth of poison remain.
HP: 16/16.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Child.
Strength: 45. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 60. Recent: 0.
Toughness: 40. Recent: 0.
Charisma: 75. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 30. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 40.
Godly Protection: Take half damage (round down) from other players until Teenager.
HP: 18/18.
Male.
Mother: Horon.
Father: Lothe.
Age: Child.
Strength: 50. Recent: 0.
Agility: 67. Recent: +1.
Intelligence: 49. Recent: 0.
Toughness: 45. Recent: 0.
Charisma: 60. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 70.
Items:
Unknown ring.
Godly Protection: Take half damage (round down) from other players until Teenager.
HP: 22/22.
Female.
Mother: Gwairen.
Father: Calgare.
Age: Child.
Strength: 50. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 60. Recent: 0.
Toughness: 55. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 55. Recent: 0.
Intimidation: 50.
Godly Protection: Take half damage (round down) from other players until Teenager.
HP: 8/8.
Female.
Mother: Arabella.
Father: Stroril.
Age: Baby.
Strength: 20. Recent: 0.
Agility: 59. Recent: 0.
Intelligence: 85. Recent: 0.
Toughness: 40. Recent: 0.
Charisma: 80. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 55. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 40.
Godly Protection: Take half damage (round down) from other players until Teenager.
HP: 6/6.
Female.
Mother: Isara.
Father: Valore.
Age: Baby.
Strength: 35. Recent: 0.
Agility: 80. Recent: 0.
Intelligence: 60. Recent: 0.
Toughness: 30. Recent: 0.
Charisma: 60. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
Godly Protection: Take half damage (round down) from other players until Teenager.
Large information dump:Player locations, from top to bottom, from left to right, in user names (because I'm pretty sure you can remember your character's name):
Black D: Repulsion
White d: Tiruin
Blue-purple d: Lord Allagon
Light blue D: KineseN
Bright red d: SeriousConcentrate
Bright cyan d: Wolfchild
Dark gray D: IronyOwl
Bluish-purple D: Dwarmin
Cyan: Jetex1911
Dark-but-slightly-brighter-gray d: Ahra
Yes, there are a lot of overlapping colors. It's your own damn faults, guys, don't blame me.
1: Dark Blue: The Western Alliance
2: Dark Green: Kingdom of Axlehand
3: Dark Cyan: Gridhard
4: Dark Red: Solari Federation
5: Brown: Othem
6: Light Gray: City of Sharoon
7: Very Light Gray: Kingdom of Saran
8: Blue: Kingdom of Rihosis
9: Green: Kingdom of Iberia
10: Cyan: Caliphate of Hiatar
11: Red: Kingdom of Grathos
12: Purple: Province of Kobland
13: Yellow: Merchant Republic of Isrand
14: Purple: Kingdom of Heltia
15: Light Brown: Kingdom of Iviand
16: Orange: Republic of Varia
17: Light blue: Kingdom of Rannia
18: Light green-blue: Kingdom of Hevria.
System for relations: F=Fear, H=Hate. Higher is worse. Negative is better. 0 is indifferent.
The Western Alliance: Mildly Friendly: F-2 H-4.
Kingdom of Axlehand: In The Way: F1 H2.
Gridhard: Distrusted: F2 H3.
Solari Federation: Threatened: F3 H1.
Othem: Cautious but ambivalent: F1 H0.
City of Sharoon: Possible Clients: F-2 H0.
Kingdom of Saran: Resources: F-1 H0.
Kingdom of Rihosis: Hated: F2 H8.
Kingdom of Iberia: Indifferent: F0 H0.
Caliphate of Hiatar: Mortal Enemies: F2 H10.
Kingdom of Grathos: Distrusted: F1 H2.
Province of Kobland: Utter Terror: F8 H8.
Merchant Republic of Isrand: Mixed Disliked: F0 H1.
Kingdom of Heltia: Indifferent: F0 H0.
Kingdom of Iviand: Curious: F-3 H0.
Republic of Varia: Guarded: F1 H1.
Kingdom of Rannia: Severely disliked: F1 H4.
Kingdom of Hevria: Ampathetic: F0 H0.
Western Alliance Casus Belli: Province of Kobland, Kingdom of Iberia.
Province of Kobland Casus Belli: Everyone.
Kingdom of Iberia Casus Belli: Everyone. Province of Kobland. Othem.
Caliphate of Hiatar Casus Belli: Merchant Republic of Isrand.
Merchant Republic of Isrand Casus Belli: Province of Kobland. Caliphate of Hiatar. Othem.
Kingdom of Grathos Casus Belli: Kingdom of Rihosis. Merchant Republic of Isrand.
Othem Casus Belli: Everyone.
Kingdom of Rihosis Casus Belli: Kingdom of Grathos. Othem.
Solari Federation Casus Belli: City of Sharoon. Othem.
Kingdom of Heltia Casus Belli: None.
City of Sharoon Casus Belli: Potentially everyone. Solari Federation.
Kingdom of Gridhard Casus Belli: Kingdom of Axlehand.
Kingdom of Axlehard Casus Belli: Kingdom of Gridhard.
Kingdom of Saran Casus Belli: None.
Kingdom of Iviand: None.
Republic of Varia: None.
Kingdom of Rannia: None.
Kingdom of Hevria: None.