Right. Yes. Turn.
Apologies for not getting this out earlier, life's been pretty dull for me lately. And I didn't really write it while I was doing miniturns. Ah well. Tell me if a fudged anything up in the turn.
Raikonai snorted. His first attempt at building a power base had failed, on account of his subjects being insolent, arrogant, dirtmongering worms with no interest in bettering themselves. He wondered, a bit maliciously, if their fetid dirt pile would just fester there forever or be wiped out by whatever subjects eventually accepted his rule.
Well, no matter. That region was dead, so he needed to think about another. Or at least, he needed to think about another once he'd had a chance to rest- all this flying was tiring him out.
Search through my forest on foot, trying to find anything interesting or unusual.
((Not forest, lake. You're on a lake tile))
[6]: In the thin stretch of land not underwater in the lake, there's a strange... rift in the fabric of the world somewhere near your home. No plants appear to be living about 10 meters around the rift. By the rift is a book and dozens of... blackened humanoid and non-humanoid 'spirits', patrolling around the book. Something inside you tells you to not go near there.
"DAD? WE HAVE A SNAKE PROBLEM" Look at it while staying the F away from it, size it up against myself and so on
"Snake problem? Come on son, what could a tiny snake possibly do to a dragon? You can't honestly be scared of it."
You look at it while backing up. It appears to be about your size in width and height, and magnitudes longer than you.
It looks at you and your shouting. It hisses and stares you down.
Derp. Lick my wounds and spend the turn resting up.
You lay down and try to lick your wounds through your scales. It doesn't work.
You rest, going to sleep and waking up a day later.
+8 HP
Merysta takes a femur to gnaw on and goes over to her mother to lie at her feet and chew on the bone, pretty much content with how things are going right now.
You gnaw on a femur and lie at your mother's side.
She looks at you for several minutes. She eventually gets bored, and attempts to sneak away from your side. You obviously notice her leaving, as she's several magnitudes larger than you.
Kin sighed. Of course something like this would happen. It was like some higher power was messing with him like there was no tomorrow. Looking around Kin saw nothing but water in front and swamp back. He played with the thought of swimming over the sea to the other side but touching the water told him it was chilly. "Besides", he said out loud, "I don't even know how far this will stretch out. I might end up drowning instead."
Taking a better look on his surroundings he saw that west had a better chance on going north than what east had. So he started walking northwest. Hopefully the travel would be worth the trouble.
You start walking northwest.
MORE SWAMP! YAAAAY!
Also, walking in the swamp without resting isn't really helping with your tired situation. You might tire yourself out again if you keep walking in this swamp.
Cevitil ponders his task. He has to get his targets all together, possibly after the feast, and shout Grathos' name. Logic says it should be fairly easy, but few things really are. For now, Cevitil will wait, and hopefully learn.
Wait... and hopefully learn. Attempt to send out an aura of confidence and friendliness. Maybe attempt to meet some friendly humans to have a discussion with... maybe?
You wait around and listen to the people to see what you can learn.
Nobody really knows anything about the spymaster (cause he's the spymaster), and they don't know much about the Baron and Duke, since they come from cities near the other end of the kingdom. The Duke is rumored to be good at using spies to forward his goals, while the Baron is young and generally generic. He's not very mighty, but can definitely handle what he's been given.
You learn that the feast is going to be on for two days, one day in the castle, the other in the streets and the castle. The first day will be the private feast--lords and wealthy nobles only, the second will be commoners and any nobles or lords that wish to attend.
What happens afterwards is everyone goes home.
[Cha:6+1][Diff:4]: Somehow, you convince the people that you are utterly harmless.
Notice how I used the word "utterly"?
Yeah, the people are beginning to treat you like a wimp. But at least nobody suspects you besides you being a dragon.
In addition, nobody hesitates to refuse your requests to enter places when they don't want you.
+2 Charisma.
Anthramarux shook her head and clawed the ground once, a bit flippantly.
"The arrow in my chest is embedded in my rib bones-it's just stuck there, not threatening anything vital. The second arrow went through and through, but nothing I won't survive-it didn't hit any arteries, or I guess I'd be dead.
Just remove them carefully, all right?"
Anthramarux could only hope the Humans superior manual dexterity could make up for their lack of knowledge on dragon anatomy.
"Right, well let's get started. Turi, you've got the one in her chest." The man rubs his hands together.
"Stand still." Turi says, yanking at the arrow harshly and quickly. [Turi Str:5] The arrow flies out of your chest. Painfully, but cleanly.
"Your turn, Irillion." Gunstun jokes. Irillion rolls his eyes, then pulls out a dagger. He swings it at the arrow, likely trying to cut it in half. [Irill Agi:1+1] his blade misses it's mark and cuts a scale off. It hurts a bit. Irillion curses, before trying again. [Irill Agi:5+1] He cleanly cleaves the arrow in half... causing the other half to mash around in your neck a bit. It hurts a lot, and you shout.
"Irillion, what are ya' doing?" Turi remarks, somewhat insultingly.
"Shut up you salvieri." He grabs the other half of the arrow and [Irill Agi:6+1] pulls it out so quickly that your neck starts bleeding extremely fast. Irillion's face turns to horror. Along with about everyone else around. You feel faint.
"Lonigan, heal her NOW!"[Lonigan Int:3+1]: Lonigan casts a healing spell that partially closes your wounds. You're still bleeding.
"Hm, that won't do. Let me try again."[Lonigan Int:4+1]: He casts another healing spell, which fully seals all of your wounds. You stop bleeding, after losing a lot of blood. You look pretty faint.
"Uhhh... are you alright there, Anthramrux?"
-4 HP.
Go out and look for help, maybe a passing human might know what to do
You leave your cave and look around for help.
You find nobody. The area is devoid of humans.
Be born. Happily!
Location of birth: 14, Kingdom of Heltia.
[6]: For a long time, you have been in this strange place. This tasty, dark, warm place. Though today, you feel as though it's time to leave. So you force your way out of your egg. Something's strange though--it's unusually bright.
As you force your way out, something shouts in surprise. Your eyes are blinded for a moment by... the sun? What are you doing outside? You continue forcing your way out, eventually flying out and rolling on the ground. Near you is a tall creature in strange fur. He carefully reaches to pet you.
[4]: You don't know it yet, but your father is still alive. And well.
HP: 42/42.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Teen.
Strength: 55. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 44. Recent: 0.
Toughness: 70. Recent: 0.
Charisma: 51. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
HP: 30/30.
Male.
Mother: Mevith.
Father: Litril.
Age: Teen.
Strength: 53. Recent: 0.
Agility: 82. Recent: 0.
Intelligence: 52
+5=58. Recent: 0.
Toughness: 51. Recent: 0.
Charisma: 72. Recent: +2.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
~50 gold in hands.
Father Trauma: Roll against a 2 when talking to fathers (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
Slightly Regenerative: You regain 1 HP per 2 turns.
Touched by Grathos, god of Justice: +5 Intelligence.
Grathos' Minor Blessing: Minor Judgement.
Grathos' Temporary Blessing of Justice: Selective Judgement.
HP: 36/36.
Male.
Mother: Terranizaia.
Father: Algorm.
Age: Teen.
Strength: 64. Recent: 0.
Agility: 71. Recent: 0.
Intelligence: 56. Recent: 0.
Toughness: 66. Recent: 0.
Charisma: 45. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 49. Recent: 0.
Cruelty: 49. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 55.
Tired: Cannot fly for 1 turns.
HP: 23/36.
Female.
Mother: Talathraxis.
Father: Arzg'Razgoth.
Age: Teen.
Strength: 38. Recent: 0.
Agility: 28. Recent: 0.
Intelligence: 96. Recent: 0.
Toughness: 61. Recent: 0.
Charisma: 63. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 40.
Items:
Gold bird memorial statue of the Battle of Manados Hill.
Bracelet of Air Creature.
Ring of Dodging: +1 (worn)
Ring of Human Form.
A bad set of dirty patchwork female clothes.
A great set of lower-class female clothes. (connected to human form)
6 bags.
10 silver.
Note from Tarran, god of gods: On the use of human ring.
*Unknown* fur coat.
12 sweetrolls.
HP: 45/45.
Male.
Mother: Saikar.
Father: Shakarai.
Age: Teen.
Strength: 70. Recent: 0.
Agility: 44. Recent: 0.
Intelligence: 47. Recent: 0.
Toughness: 72+5=77. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 75. Recent: 0.
Intimidation: 75.
Items:
Dice of 3s: Use once, guarantee a 3 roll, does not factor in penalties or bonuses.
Touched by Annia, Goddess of the Sun and Heat: You can detect the presence of Annia from now on, from her watching you to her blessings on an item. Annia is much more likely to talk to you or answer your prayers if you worship her. +5 Toughness.
Enraged Inn'ahar, The Corrupter: Inn'ahar is now extremely angry with you. You will be attacked without mercy around Inn'ahar's altars and temples. Followers will attempt to kill you.
HP: 34/34.
Male.
Mother: Aratuva.
Father: Grimatur.
Age: Child.
Strength: 70. Recent: 0.
Agility: 52. Recent: 0.
Intelligence: 45. Recent: 0.
Toughness: 85. Recent: 0.
Charisma: 65. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
Godly Protection: Take half damage (round down) from other players until Teenager.
HP: 16/16.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Child.
Strength: 45. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 60. Recent: 0.
Toughness: 40. Recent: 0.
Charisma: 75. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 30. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 40.
Godly Protection: Take half damage (round down) from other players until Teenager.
HP: 18/18.
Male.
Mother: Horon.
Father: Lothe.
Age: Child.
Strength: 50. Recent: 0.
Agility: 66. Recent: 0.
Intelligence: 49. Recent: 0.
Toughness: 45. Recent: 0.
Charisma: 60. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 70.
Items:
Unknown ring.
Godly Protection: Take half damage (round down) from other players until Teenager.
HP: 11/11.
Female.
Mother: Gwairen.
Father: Calgare.
Age: Baby.
Strength: 50. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 60. Recent: 0.
Toughness: 55. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 55. Recent: 0.
Intimidation: 50.
Godly Protection: Take half damage (round down) from other players until Teenager.
HP: 8/8.
Female.
Mother: Arabella.
Father: Stroril.
Age: Baby.
Strength: 20. Recent: 0.
Agility: 60. Recent: 0.
Intelligence: 85. Recent: 0.
Toughness: 40. Recent: 0.
Charisma: 80. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 55. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 40.
Godly Protection: Take half damage (round down) from other players until Teenager.
Large information dump:Player locations, from top to bottom, from left to right, in user names (because I'm pretty sure you can remember your character's name):
Black D: Repulsion
Blue-purple d: Lord Allagon
Bright red d: SeriousConcentrate
Bright cyan d: Wolfchild
Light blue D: KineseN
Dark gray D: IronyOwl
Bluish-purple D: Dwarmin
Gray D: Talarion
Cyan: Jetex1911
Dark-but-slightly-brighter-gray d: Ahra
Yes, there are a lot of overlapping colors. It's your own damn faults, guys, don't blame me.
1: Dark Blue: The Western Alliance
2: Dark Green: Kingdom of Axlehand
3: Dark Cyan: Gridhard
4: Dark Red: Solari Federation
5: Brown: Othem
6: Light Gray: City of Sharoon
7: Very Light Gray: Kingdom of Saran
8: Blue: Kingdom of Rihosis
9: Green: Kingdom of Iberia
10: Cyan: Caliphate of Hiatar
11: Red: Kingdom of Grathos
12: Purple: Province of Kobland
13: Yellow: Merchant Republic of Isrand
14: Purple: Kingdom of Heltia
15: Light Brown: Kingdom of Iviand
16: Orange: Republic of Varia
17: Light blue: Kingdom of Rannia
18: Light green-blue: Kingdom of Hevria.
System for relations: F=Fear, H=Hate. Higher is worse. Negative is better. 0 is indifferent.
The Western Alliance: Mildly Friendly: F-2 H-4.
Kingdom of Axlehand: In The Way: F1 H2.
Gridhard: Distrusted: F2 H3.
Solari Federation: Threatened: F3 H1.
Othem: Cautious but ambivalent: F1 H0.
City of Sharoon: Possible Clients: F-2 H0.
Kingdom of Saran: Resources: F-1 H0.
Kingdom of Rihosis: Hated: F2 H8.
Kingdom of Iberia: Indifferent: F0 H0.
Caliphate of Hiatar: Mortal Enemies: F2 H10.
Kingdom of Grathos: Distrusted: F1 H2.
Province of Kobland: Utter Terror: F8 H8.
Merchant Republic of Isrand: Mixed Disliked: F0 H1.
Kingdom of Heltia: Indifferent: F0 H0.
Kingdom of Iviand: Curious: F-3 H0.
Republic of Varia: Guarded: F1 H1.
Kingdom of Rannia: Severely disliked: F1 H4.
Kingdom of Hevria: Ampathetic: F0 H0.
Western Alliance Casus Belli: Province of Kobland, Kingdom of Iberia.
Province of Kobland Casus Belli: Everyone.
Kingdom of Iberia Casus Belli: Everyone. Province of Kobland. Othem.
Caliphate of Hiatar Casus Belli: Merchant Republic of Isrand.
Merchant Republic of Isrand Casus Belli: Province of Kobland. Caliphate of Hiatar. Othem.
Kingdom of Grathos Casus Belli: Kingdom of Rihosis. Merchant Republic of Isrand.
Othem Casus Belli: Everyone.
Kingdom of Rihosis Casus Belli: Kingdom of Grathos. Othem.
Solari Federation Casus Belli: City of Sharoon. Othem.
Kingdom of Heltia Casus Belli: None.
City of Sharoon Casus Belli: Potentially everyone. Solari Federation.
Kingdom of Gridhard Casus Belli: Kingdom of Axlehand.
Kingdom of Axlehard Casus Belli: Kingdom of Gridhard.
Kingdom of Saran Casus Belli: None.
Kingdom of Iviand: None.
Republic of Varia: None.
Kingdom of Rannia: None.
Kingdom of Hevria: None.