Side note, I actually made more progress in the army combat system. So random events for kingdoms may return.
"Hmph. Then enjoy your dirt and sand, maggots."
Fly away, at a slightly off angle from my lair. It's important to not look weak, and leaving promptly would be wise.
Return to lair, after the slight detour to throw off any attempts at tracking.
You retreat, defeated without a single drop of spilt blood. Well, at least as far as you could tell. Someone could have had a nosebleed.
You fly away at and angle and return to your lair.
After taking in her surroundings, Anthramarux took a moment to think...her Mother, if properly motivated, would probably lay waste to the camp in a rage...but, she might destroy the very scales the Gods wanted, or otherwise scatter them to the four winds with fleeing bandits.
No...she decided to take a risk and visit Gunstun, the knight commander. Surely, he could enlist his help in wiping the bandit blight from the land...or at least, some medical aid. While she chafed at the thought of being in debt to him-noble though he may be-she knew it was the easiest way to achieve her goal.
And if she had tell some creatives fiction to them, then so be it. It was for their own good, after all.
Action: Fly toward Gunstun's army camp at a safe level, to avoid hostile intent.
You fly towards not-Gunstun's camp at a somewhat safe level. And slowly. Hopefully not invoking hostile intent.
You arrive above their camp. Everyone is panicking. To be fair, you are a dragon.
A bunch of knights come out of a building. Surely one of them must be Gunstun.
There was nothing Kin hated more than a swamp. It was damp, the ground was soggy, the water disgusting and the air had a pungent smell to it, like ripe fruit simmering in muddy water. Worse was that he wasn't as fit as he thought him be. He started to lose height because of his tired wings. He started to regret his impulsive decision and should have just staid home.
While keeping his northern direction now on ground, Kin kept an eye out for anything living that would be too close to him. With tired wings and unstable ground he wanted to be alert against any adversaries he might meet.
You continue walking north. It's just more swamp. Lots of swamp. Swampswampswampswampswamp. You've pretty much reached the edge of the swamp and can't go north any further on foot as the swamp turns into lake.
Jaydenhal would wait.
((Please don't do this kind of action. 9/10 times I do an action, I leave the player in a situation where I expect at least some input. I do not consider waiting input. In fact, I consider plain waiting (waiting without your character doing anything at all) to be a waste of the poster's time and mine.))
You wait, standing perfectly still.
Your mother looks at you for a good while. She then starts to look worried. "He's not reacting. Is there something wrong?"
"I... don't know. I've never heard of this from my parents. I guess we'll have to see."
...
You spend several years with your parents. Life is fairly standard so far. You eventually become a child. Refer to turn 5 for roleplaying changes.
[4]: Life is really quite average. Though today your parents are now giving you a gift for your birthday. A first for this RTD.
They give you a fancy ring. They don't tell you what kind of ring it is, though.
Cevitil attempts to track the Duke and Baron's movements, examining them and their repertoire for any possible weaknesses. Also, examine the castle for the same.
Be sure to keep an eye, nose, ear, etcetera out for any information concerning the Spy Master.
Also, be subtle.
You examine the Duke and Baron's movements for any weaknesses. [Int:6]: You examine their escorts carefully. There aren't many visible weaknesses. Determined, you foolishly get too close to the two and find four guards bearing down on you. You don't hear anything about the spymaster.
"Stand back, dragon. The Duke and Baron are passing by. Can't have you causing trouble."
Turns out, being subtle as
a dragon in a city of humans is
pretty darn difficult, as you catch the eyes of a lot of the escorts of the two lords and you catch the Baron's attention as he passes by.
+1 Int.
Merysta cocks her head to the side. Something feels off, some sound she heard, but she's too young to focus on it for long. Right now, she's starving, and there's a tasty carcass in front of her that is only half-devoured. She sets back to it; there will be time later to look for the jasper.
You bloody your face with the blood of your meal. What is left is the undesirables and bones. Everything else is eaten.
There is a sort of blood lust with the blood, but it doesn't really 'fit' your current mood.
Cast my higher-tier Heat spell on a tree. Then travel back towards my home (south-west I believe)
[Int:1]: You attempt to cast the-AAAAHHHH HOT HOT HOT! You wave your left hand around in pain; you've got a burn underneath your scales on your right front arm/leg and hand... It hurts quite badly. ...You flopped up on one of the most basic safety rules
and managed to target yourself.
South west is into the sea. You're waaaay off course. Your home is on the same tile.
Anyway, you fly a short distance back home.
-1 HP. -1 Int.
check out the cave
((No, you're not going to search the whole cave in 1 turn.))
[1][3][3]: You look around the cave and find two blank rooms with nothing in them. So it doesn't come as a surprise that the next one i-OH GOOD LORD GIANT SNAKE HOLY CRAP.
Ask mum, what that goblet is, then ask what's wrong
You ask mother what the goblet is.
"It... It's a goblet I took from a human. Nothing special... besides it being gold... I think I'm sick..."
Mother lays down, coughing, dropping the goblet.
HP: 34/42.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Teen.
Strength: 55. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 44. Recent: -1.
Toughness: 70. Recent: 0.
Charisma: 51. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
HP: 30/30.
Female.
Mother: Cielstraza.
Father: Abyssion.
Age: Teen.
Strength: 54. Recent: 0.
Agility: 73. Recent: 0.
Intelligence: 77. Recent: 0.
Toughness: 54. Recent: 0.
Charisma: 80. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 25.
~30 gold in hands.
Sister Trauma: Roll against a 2 when talking to a girl that has a sister when their sister is around (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
HP: 30/30.
Male.
Mother: Mevith.
Father: Litril.
Age: Teen.
Strength: 53. Recent: 0.
Agility: 82. Recent: 0.
Intelligence: 52
+5=58. Recent: +1.
Toughness: 51. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
~50 gold in hands.
Father Trauma: Roll against a 2 when talking to fathers (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
Slightly Regenerative: You regain 1 HP per 2 turns.
Touched by Grathos, god of Justice: +5 Intelligence.
Grathos' Minor Blessing: Minor Judgement.
Grathos' Temporary Blessing of Justice: Selective Judgement.
HP: 36/36.
Male.
Mother: Terranizaia.
Father: Algorm.
Age: Teen.
Strength: 64. Recent: 0.
Agility: 71. Recent: 0.
Intelligence: 56. Recent: 0.
Toughness: 66. Recent: 0.
Charisma: 45. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 49. Recent: 0.
Cruelty: 49. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 55.
Tired: Cannot fly for 2 turns.
HP: 27/36.
Female.
Mother: Talathraxis.
Father: Arzg'Razgoth.
Age: Teen.
Strength: 38. Recent: 0.
Agility: 28. Recent: 0.
Intelligence: 96. Recent: 0.
Toughness: 61. Recent: 0.
Charisma: 63. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 40.
Items:
Gold bird memorial statue of the Battle of Manados Hill.
Bracelet of Air Creature.
Ring of Dodging: +1 (worn)
Ring of Human Form.
A bad set of dirty patchwork female clothes.
A great set of lower-class female clothes. (connected to human form)
6 bags.
10 silver.
Note from Tarran, god of gods: On the use of human ring.
*Unknown* fur coat.
12 sweetrolls.
HP: 45/45.
Male.
Mother: Saikar.
Father: Shakarai.
Age: Teen.
Strength: 70. Recent: 0.
Agility: 44. Recent: 0.
Intelligence: 47. Recent: 0.
Toughness: 72+5=77. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 75. Recent: 0.
Intimidation: 75.
Items:
Dice of 3s: Use once, guarantee a 3 roll, does not factor in penalties or bonuses.
Touched by Annia, Goddess of the Sun and Heat: You can detect the presence of Annia from now on, from her watching you to her blessings on an item. Annia is much more likely to talk to you or answer your prayers if you worship her. +5 Toughness.
Enraged Inn'ahar, The Corrupter: Inn'ahar is now extremely angry with you. You will be attacked without mercy around Inn'ahar's altars and temples. Followers will attempt to kill you.
HP: 34/34.
Male.
Mother: Aratuva.
Father: Grimatur.
Age: Child.
Strength: 70. Recent: 0.
Agility: 52. Recent: 0.
Intelligence: 45. Recent: 0.
Toughness: 85. Recent: 0.
Charisma: 65. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
Godly Protection: Take half damage (round down) from other players until Teenager.
HP: 16/16.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Child.
Strength: 45. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 60. Recent: 0.
Toughness: 40. Recent: 0.
Charisma: 75. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 30. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 40.
Godly Protection: Take half damage (round down) from other players until Teenager.
HP: 18/18.
Male.
Mother: Horon.
Father: Lothe.
Age: Child.
Strength: 50. Recent: 0.
Agility: 66. Recent: 0.
Intelligence: 49. Recent: 0.
Toughness: 45. Recent: 0.
Charisma: 60. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 70.
Items:
Unknown ring.
Godly Protection: Take half damage (round down) from other players until Teenager.
HP: 11/11.
Female.
Mother: Gwairen.
Father: Calgare.
Age: Baby.
Strength: 50. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 60. Recent: 0.
Toughness: 55. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 55. Recent: 0.
Intimidation: 50.
Godly Protection: Take half damage (round down) from other players until Teenager.
Large information dump:Player locations, from top to bottom, from left to right, in user names (because I'm pretty sure you can remember your character's name):
Black D: Repulsion
Bright red d: SeriousConcentrate
Bright cyan d: Wolfchild
Light blue D: KineseN
Dark gray D: IronyOwl
Bluish-purple D: Dwarmin
Gray D: Talarion
Pink D: Dermonster
Cyan: Jetex1911
Dark-but-slightly-brighter-gray d: Ahra
Yes, there are a lot of overlapping colors. It's your own damn faults, guys, don't blame me.
1: Dark Blue: The Western Alliance
2: Dark Green: Kingdom of Axlehand
3: Dark Cyan: Gridhard
4: Dark Red: Solari Federation
5: Brown: Othem
6: Light Gray: City of Sharoon
7: Very Light Gray: Kingdom of Saran
8: Blue: Kingdom of Rihosis
9: Green: Kingdom of Iberia
10: Cyan: Caliphate of Hiatar
11: Red: Kingdom of Grathos
12: Purple: Province of Kobland
13: Yellow: Merchant Republic of Isrand
14: Purple: Kingdom of Heltia
15: Brown: Kingdom of Iviand
16: Orange: Republic of Varia
17: Light blue: Kingdom of Rannia
18: Light green-blue: Kingdom of Hevria.
System for relations: F=Fear, H=Hate. Higher is worse. Negative is better. 0 is indifferent.
The Western Alliance: Mildly Friendly: F-2 H-4.
Kingdom of Axlehand: In The Way: F1 H2.
Gridhard: Distrusted: F2 H3.
Solari Federation: Threatened: F3 H1.
Othem: Cautious but ambivalent: F1 H0.
City of Sharoon: Possible Clients: F-2 H0.
Kingdom of Saran: Resources: F-1 H0.
Kingdom of Rihosis: Hated: F2 H8.
Kingdom of Iberia: Indifferent: F0 H0.
Caliphate of Hiatar: Mortal Enemies: F2 H10.
Kingdom of Grathos: Distrusted: F1 H2.
Province of Kobland: Utter Terror: F8 H8.
Merchant Republic of Isrand: Mixed Disliked: F0 H1.
Kingdom of Heltia: Indifferent: F0 H0.
Kingdom of Iviand: Curious: F-3 H0.
Republic of Varia: Guarded: F1 H1.
Kingdom of Rannia: Severely disliked: F1 H4.
Kingdom of Hevria: Ampathetic: F0 H0.
Western Alliance Casus Belli: Province of Kobland, Kingdom of Iberia.
Province of Kobland Casus Belli: Everyone.
Kingdom of Iberia Casus Belli: Everyone. Province of Kobland. Othem.
Caliphate of Hiatar Casus Belli: Merchant Republic of Isrand.
Merchant Republic of Isrand Casus Belli: Province of Kobland. Caliphate of Hiatar. Othem.
Kingdom of Grathos Casus Belli: Kingdom of Rihosis. Merchant Republic of Isrand.
Othem Casus Belli: Everyone.
Kingdom of Rihosis Casus Belli: Kingdom of Grathos. Othem.
Solari Federation Casus Belli: City of Sharoon. Othem.
Kingdom of Heltia Casus Belli: None.
City of Sharoon Casus Belli: Potentially everyone. Solari Federation.
Kingdom of Gridhard Casus Belli: Kingdom of Axlehand.
Kingdom of Axlehard Casus Belli: Kingdom of Gridhard.
Kingdom of Saran Casus Belli: None.
Kingdom of Iviand: None.
Republic of Varia: None.
Kingdom of Rannia: None.
Kingdom of Hevria: None.