Tal doesn't want to post an action?
Well, okay. Miniturns still count.
I apologize a little for taking so long. Ah well. Laziness. That is all.
Raikonai snorted. A lake wasn't really a proper place for a dragon's lair, but it had it's advantages. Among them, it seemed a bit on the unusual and exotic side, which he liked. A dragon who owned a lake? Yes, that could do...
Of course, the reason a lake wasn't a proper place for a dragon's lair was that there weren't many caves. Once he had an army of slaves he could simply build himself a grand palace or somesuch, but in the meantime he needed a hole to sleep and store treasures in.
Search for a suitable home near the lake. Ideally, I think a hollow among the roots of a great tree would be preferable, but a cave, hill I could burrow into, or even just an unusually dense stand of trees could suffice for now.
If I find anything, take preliminary steps to make it more liveable, be that digging it into existence in the first place or just cleaning it out a bit.
[5]: Hollow underneath the roots of a great tree? Well, how about a hollow underneath the roots of one of the largest trees on the planet?
In other words, you find a tree so tall that it could dwarf your two parents standing straight up combined, and so large that a hut could comfortably sit inside it. And so heavy that it falling would shake the earth for miles and create enormous waves if it hits the water.
Better yet, the hollow is so large that it's livable already.
And, it doesn't seem to be occupied!
Today is your lucky day for sure.
Jaydenhal would try to lose the bear, hiding inside whatever hiding place he believed would be safest. He would also scream for rescue, surely his Parents HAVE to be close by?
You try to hide inside one of the hiding places. [Agi:2+1][4]: You stumble and slip, before finding a place to hide, screaming for help.
Help comes in the form of heavy thumping towards you, which scares the bear away.
Two massive creatures appear in front of you, and they appear to be looking for something. They do not know where you are you guess.
Anthramarux faded back into the shadows. Never easy, she supposed...
Action: Sneak around to an unwatched side of the building, go Dragon form, and try to use my acid breath to melt and smash a small hole through the building-look for a weak spot. Crawl through in Human form once it's safe.
You sneak to an unwatched side of the building, then turn into dragon form. [6]: Of course, it doesn't take much to see a
dragon in the middle of a few rocks and buildings. One of the outer patrols shouts at you. [3]: This causes the sparring bandits to stop and listen intently. The outer patrols continue shouting, but the bandits that were sparring can't understand them.
For now.
It's now or never. Should you continue going for the scales?
"Sorry, I don't really know any of the gods. Or much of anything, really. My parents died when I was young, and there are few sources to find in the mountains. Greetings, Mia'vah, I am Scientia Addo, Dragon. Ah... are you alright?"
"Yes, I'm fine. I'm sorry to hear about your parents, though." Suddenly, the area around you starts raining.
Approach, with a soft step, is the elder dragon actually breathing?
Yes, the dragon is indeed breathing. Shallowly.
"I did? Do you think I could take some back then or would that be rude? Or maybe get its worth in food?"
Depending on what Grandar says Kin will fly back to the city. If Kin can get some precious material back he will do so, or get its worth in food. Otherwise he will ask John for the possibility of a trade between him and the city and the feasibility, in other words if Kin can protect the city they will pay him back with precious material and/or food.
"It would definitely be rude, no matter how justified it is."So, you head off to John and ask him if the city needs protection enough that they're willing to pay.
"No, I don't believe this city needs protection. This is the capital of Iberia, and the queen lives here, so it's very well guarded. It's also a port city, so an army is stationed near the city in case of war by sea. The neighbors are also peaceful towards Iberia, so there's no danger of immediate war. The city is pretty secure."
Cevitil hadn't counted on this. He had to think fast: what would not make Cevitil seem as if he had ill intent, and at the same time be good enough that the guard believed it? Hmm... think humble, think humble... and maybe a little naive.
"I come to explore the world! And I've always heard wonderful stories about Anvanar; its good food, interesting people, and stout guards who ensure the safety of even the most hunted man. Is it no wonder that I would come to see it?"
If the bluff works, Cevitil will finish the conversation with the guard and see if the guard has anything else to say, and then touch down and enter the city, again, to look for information about the King's Feast or the 3 men he must kill... no, deliver justice to.
[Cha:4+1][Difficulty:4]: You try to convince the guard. He doesn't look like he really believes you, but he turns away. You interpret this as a sign that your bluff worked, and enter the city, much to the surprise of the citygoers.
You ask them for information on the three men.
The duke and baron are still a day or two away from the city.
The spymaster is in an unknown location (considering he's the spymaster).
"Oh what the sodding..." Put it on my head, touch the inside with my claws, bring it out into the sun, into darkness
Nothing happens each time, though you felt a strange sensation when you put it on your head. Not sure what kind of sensation it was, though.
Manipulate my egg to crack.
Born in: 16, Republic of Varia.
[5]: This is an official first, people. A dragon has manipulated it's own egg to break. Well, by manipulate I mean smack it's head into the egg.
Okay. Anyway.
A state of life that seems like forever to you is about to end in mere seconds. As your 'internal instincts' tell you it's time to leave (AKA as your egg white runs out) you decide to leave your egg. By smacking your singular horn though the egg. Of course, it gets stuck the first time, but thankfully your mother is there to help you. By help I mean yanking at your horn until you come out.
Despite all this, you feel like you're in a very good state when you come out! The first thing your adorable eyes look at is a large blurry figure standing over you. It stands silent over you, laughing... somewhat evilly? But still happily.
[1]: Uh... Well, that figure won't be laughing for too long. Because it's mate finally discovered the truth about her and... well, it's pissed. Welp, enjoy your life! I offer no refunds!
+5 Strength, agility, intelligence, and toughness for the 5 roll.
HP: 35/42.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Teen.
Strength: 55. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 45. Recent: 0.
Toughness: 70. Recent: 0.
Charisma: 51. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
HP: 30/30.
Female.
Mother: Cielstraza.
Father: Abyssion.
Age: Teen.
Strength: 54. Recent: 0.
Agility: 73. Recent: 0.
Intelligence: 77. Recent: 0.
Toughness: 54. Recent: 0.
Charisma: 80. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 25.
~30 gold in hands.
Mother Trauma: Roll against a 2 when talking to mothers (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
Sister Trauma: Roll against a 2 when talking to a girl that has a sister when their sister is around (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
HP: 30/30.
Male.
Mother: Mevith.
Father: Litril.
Age: Teen.
Strength: 53. Recent: 0.
Agility: 82. Recent: 0.
Intelligence: 50
+5=55. Recent: 0.
Toughness: 51. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
~50 gold in hands.
Father Trauma: Roll against a 2 when talking to fathers (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
Slightly Regenerative: You regain 1 HP per 2 turns.
Touched by Grathos, god of Justice: +5 Intelligence.
Grathos' Minor Blessing: Minor Judgement.
Grathos' Temporary Blessing of Justice: Selective Judgement.
HP: 36/36.
Male.
Mother: Terranizaia.
Father: Algorm.
Age: Teen.
Strength: 64. Recent: 0.
Agility: 71. Recent: 0.
Intelligence: 56. Recent: 0.
Toughness: 66. Recent: 0.
Charisma: 45. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 49. Recent: 0.
Cruelty: 49. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 55.
HP: 36/36.
Female.
Mother: Talathraxis.
Father: Arzg'Razgoth.
Age: Teen.
Strength: 38. Recent: 0.
Agility: 28. Recent: 0.
Intelligence: 96. Recent: 0.
Toughness: 61. Recent: 0.
Charisma: 63. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 40.
Items:
Gold bird memorial statue of the Battle of Manados Hill.
Bracelet of Air Creature.
Ring of Dodging: +1 (worn)
Ring of Human Form.
A bad set of dirty patchwork female clothes.
A great set of lower-class female clothes. (connected to human form)
6 bags.
10 silver.
Note from Tarran, god of gods: On the use of human ring.
*Unknown* fur coat.
12 sweetrolls.
HP: 45/45.
Male.
Mother: Saikar.
Father: Shakarai.
Age: Teen.
Strength: 70. Recent: 0.
Agility: 44. Recent: 0.
Intelligence: 47. Recent: 0.
Toughness: 72+5=77. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 75. Recent: 0.
Intimidation: 75.
Items:
Dice of 3s: Use once, guarantee a 3 roll, does not factor in penalties or bonuses.
Touched by Annia, Goddess of the Sun and Heat: You can detect the presence of Annia from now on, from her watching you to her blessings on an item. Annia is much more likely to talk to you or answer your prayers if you worship her. +5 Toughness.
Enraged Inn'ahar, The Corrupter: Inn'ahar is now extremely angry with you. You will be attacked without mercy around Inn'ahar's altars and temples. Followers will attempt to kill you.
HP: 34/34.
Male.
Mother: Aratuva.
Father: Grimatur.
Age: Child.
Strength: 70. Recent: 0.
Agility: 52. Recent: 0.
Intelligence: 45. Recent: 0.
Toughness: 85. Recent: 0.
Charisma: 65. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
Godly Protection: Take half damage (round down) from other players until Teenager.
HP: 8/8.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Baby.
Strength: 45. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 60. Recent: 0.
Toughness: 40. Recent: 0.
Charisma: 75. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 30. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 40.
Godly Protection: Take half damage (round down) from other players until Teenager.
HP: 9/9.
Male.
Mother: Horon.
Father: Lothe.
Age: Baby.
Strength: 50. Recent: 0.
Agility: 66. Recent: 0.
Intelligence: 49. Recent: 0.
Toughness: 45. Recent: 0.
Charisma: 60. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 70.
Godly Protection: Take half damage (round down) from other players until Teenager.
HP: 11/11.
Female.
Mother: Gwairen.
Father: Calgare.
Age: Baby.
Strength: 50. Recent: +5.
Agility: 55. Recent: +5.
Intelligence: 60. Recent: +5.
Toughness: 55. Recent: +5.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 55. Recent: 0.
Intimidation: 50.
Godly Protection: Take half damage (round down) from other players until Teenager.
Large information dump:Player locations, from top to bottom, from left to right, in user names (because I'm pretty sure you can remember your character's name):
Black D: Repulsion
Bright red d: SeriousConcentrate
Bright cyan d: Wolfchild
Dark gray D: IronyOwl
Bluish-purple D: Dwarmin
Light blue D: KineseN
Gray D: Talarion
Pink D: Dermonster
Cyan: Jetex1911
Dark-but-slightly-brighter-gray d: Ahra
Yes, there are a lot of overlapping colors. It's your own damn faults, guys, don't blame me.
1: Dark Blue: The Western Alliance
2: Dark Green: Kingdom of Axlehand
3: Dark Cyan: Gridhard
4: Dark Red: Solari Federation
5: Brown: Othem
6: Light Gray: City of Sharoon
7: Very Light Gray: Kingdom of Saran
8: Blue: Kingdom of Rihosis
9: Green: Kingdom of Iberia
10: Cyan: Caliphate of Hiatar
11: Red: Kingdom of Grathos
12: Purple: Province of Kobland
13: Yellow: Merchant Republic of Isrand
14: Purple: Kingdom of Heltia
15: Brown: Kingdom of Iviand
16: Orange: Republic of Varia
17: Light blue: Kingdom of Rannia
18: Light green-blue: Kingdom of Hevria.
System for relations: F=Fear, H=Hate. Higher is worse. Negative is better. 0 is indifferent.
The Western Alliance: Mildly Friendly: F-2 H-4.
Kingdom of Axlehand: In The Way: F1 H2.
Gridhard: Distrusted: F2 H3.
Solari Federation: Threatened: F3 H1.
Othem: Cautious but ambivalent: F1 H0.
City of Sharoon: Possible Clients: F-2 H0.
Kingdom of Saran: Resources: F-1 H0.
Kingdom of Rihosis: Hated: F2 H8.
Kingdom of Iberia: Indifferent: F0 H0.
Caliphate of Hiatar: Mortal Enemies: F2 H10.
Kingdom of Grathos: Distrusted: F1 H2.
Province of Kobland: Utter Terror: F8 H8.
Merchant Republic of Isrand: Mixed Disliked: F0 H1.
Kingdom of Heltia: Indifferent: F0 H0.
Kingdom of Iviand: Curious: F-3 H0.
Republic of Varia: Guarded: F1 H1.
Kingdom of Rannia: Severely disliked: F1 H4.
Kingdom of Hevria: Ampathetic: F0 H0.
Western Alliance Casus Belli: Province of Kobland, Kingdom of Iberia.
Province of Kobland Casus Belli: Everyone.
Kingdom of Iberia Casus Belli: Everyone. Province of Kobland. Othem.
Caliphate of Hiatar Casus Belli: Merchant Republic of Isrand.
Merchant Republic of Isrand Casus Belli: Province of Kobland. Caliphate of Hiatar. Othem.
Kingdom of Grathos Casus Belli: Kingdom of Rihosis. Merchant Republic of Isrand.
Othem Casus Belli: Everyone.
Kingdom of Rihosis Casus Belli: Kingdom of Grathos. Othem.
Solari Federation Casus Belli: City of Sharoon. Othem.
Kingdom of Heltia Casus Belli: None.
City of Sharoon Casus Belli: Potentially everyone. Solari Federation.
Kingdom of Gridhard Casus Belli: Kingdom of Axlehand.
Kingdom of Axlehard Casus Belli: Kingdom of Gridhard.
Kingdom of Saran Casus Belli: None.
Kingdom of Iviand: None.
Republic of Varia: None.
Kingdom of Rannia: None.
Kingdom of Hevria: None.