RP post, eh? Sir, I challenge your RP post with a TURN! HAHAHAHA!
Ah, well second times the charm for climbing, right? right??
((Bold yer turns, I almost missed this.))
You try again to climb up. [Agi:6]: Your back legs spring to life as you jump straight over the fence and onto grass. Jolly good show my boy.
+2 Agility.
Anthramarux licked the gristle and gore from her claws until they sparkled once more-pure, clean, beautiful-just like her. The corpse of the deer had been full devoured. She didn't leave much for scavengers, nor was she picky.
Her blood lust momentarily sated-her patience had been tried most vociferously by the arrogant ranchers-she set her Draconic eyes upon the distant mountain.
Ah, Tarran God would be expecting her... She thought perhaps securing his support and patronage might give her a measure of currency and rapport among the other Gods-who were probably quite jealous. Pity the poor Godlings...
She laughroared a bit meanly, and took off flying toward the distant peak, her strong wings beating the air.
If Anthramarux had to choose a God to 'worship', she would do for no less than the King himself!
Action: Fly toward Tarrans Shrine in the mountain
You leap off of the ground and fly towards the mountains.
On the highest mountain, you see a fantastic temple, made of pure white marble and with a roof of solid gold. Somehow. Oh, and it's sitting on a block of silver.
It's then you notice how utterly inaccessible the temple is! The slopes are at least 70 degrees or so, the rocks are smooth and icy, there are periodic cliffs, and the only set of stairs to the temple are extremely hazardous looking and worn down. Oh, and those stairs are also covered with an inch or two of ice and snow.
What's worse, the stairs inside the temple are also extremely icy, and are made of silver too.
It's no wonder why no-one has worshiped this god in hundreds of years if this temple is an example of his typical temple! Nobody in their right mind would even attempt to get to it!
Unless they had wings like you, of course...
The door is made out of solid copper and is kinda large enough for you to fit in your dragon form, though it's obviously not designed for dragons.
Hmm, sneakyness might indeed not be in my nature. I need to look at this another way. I know these caverns better than any visitor, I should be able to predict where he's going, and hide myself there.
Try and guess where the dragon is headed, and get there before him.
You try to think of where the dragon is heading.
But then you realize that you have no idea who this dragon is, or where he wants to go.
In addition, how could you possibly get to the spot faster than him? He's much larger than you, and you'd have to run past him.
But you try anyway.
[Int:2]: You have utterly no idea where he is going. So you do not attempt to get there before him.
You continue following him before he gets too far away.
It will add character, plus i never planed for Ramoth to be a fighter, this just means i cant splash out a little for now
Find shelter, and maybe some food, but it should be in a direction AWAY from mother's corpse
You look around with blurred eyes. You find that the forest floor is pretty open.
[5]: Except for the massive tree with a giant root system with a hole underneath it. Definitely good shelter. You rush to and under the tree and hide.
Search around my new location for any settlements or other humanoid inhabitants. If found, approach, introduce self, and ask who they are and what they're doing here.
[3][5][2]
You find a colorful sheer cliff and a large statue in the mountains.
No humans though. Turns out, humans
aren't common in high mountains.
"Very well then, I'll meet you there."
Fly to the clearings and wait.
You fly out to the clearings.
And wait.
And wait...
And wait... for at least a few hours, before the humans get there. They head to the larger grove. What now?
"I would like to learn about magic, Lady. I've been told that nearly everyone in this town knows magic, so I thought it would be a good place to start."
Ask about the basics/foundations of magic.
((The vagueness, it hurts...))
"Me? I
guess I could do a little teaching. You'll have to make it worth my while though, I'm busy and if you want to take more of my free time then you're going to have to pay for it."
Oh bugger all. Head towards town, ask someone for directions to Grandar's temple, and enter the temple.
You ask a random person in town for the directions towards Grandar's temple. He points the incredibly obvious temple building. You fly there and enter Grandar's white chalk temple.
Be Bornz.
Born in: 15, Kingdom of Iviand.
[2]: For so long, have you been in your egg, waiting to burst out into the world. For so long has the world been waiting for you, to become a dragon, one of the mightiest mortal beings around.
As such, it comes to you as a surprise when nothing greets you. No fanfare, no celebration, no nothing. You exit your egg and nothing is around you.
Being mostly blind and without guidance, you stumble and flop through the cave, eventually somehow reaching the exit.
It is at this point where things go bad. As you turn around to enter the cave again, a bear and her cubs spot you very close to them. Then you feel and hear the wind of a claw flying past your face. Oh shit.
[5]: At the very least, your father is alive and well. And with your mother. The only question is, where the hell are they?!
HP: 35/42.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Teen.
Strength: 55. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 43. Recent: 0.
Toughness: 70. Recent: 0.
Charisma: 51. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
HP: 30/30.
Female.
Mother: Cielstraza.
Father: Abyssion.
Age: Teen.
Strength: 54. Recent: 0.
Agility: 73. Recent: 0.
Intelligence: 77. Recent: 0.
Toughness: 54. Recent: 0.
Charisma: 80. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 25.
~30 gold in hands.
Mother Trauma: Roll against a 2 when talking to mothers (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
Sister Trauma: Roll against a 2 when talking to a girl that has a sister when their sister is around (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
HP: 30/30.
Male.
Mother: Mevith.
Father: Litril.
Age: Teen.
Strength: 53. Recent: 0.
Agility: 82. Recent: 0.
Intelligence: 50
+5=55. Recent: 0.
Toughness: 51. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
~50 gold in hands.
Father Trauma: Roll against a 2 when talking to fathers (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
Slightly Regenerative: You regain 1 HP per 2 turns.
Touched by Grathos, god of Justice: +5 Intelligence.
Grathos' Minor Blessing: Minor Judgement.
Grathos' Temporary Blessing of Justice: Selective Judgement.
HP: 36/36.
Male.
Mother: Terranizaia.
Father: Algorm.
Age: Teen.
Strength: 64. Recent: 0.
Agility: 71. Recent: 0.
Intelligence: 56. Recent: 0.
Toughness: 66. Recent: 0.
Charisma: 45. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 49. Recent: 0.
Cruelty: 49. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 55.
HP: 36/36.
Female.
Mother: Talathraxis.
Father: Arzg'Razgoth.
Age: Teen.
Strength: 38. Recent: 0.
Agility: 28. Recent: 0.
Intelligence: 96. Recent: 0.
Toughness: 61. Recent: 0.
Charisma: 63. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 40.
Items:
Gold bird memorial statue of the Battle of Manados Hill.
Bracelet of Air Creature.
Ring of Dodging: +1 (worn)
Ring of Human Form.
A bad set of dirty patchwork female clothes.
A great set of lower-class female clothes. (connected to human form)
6 bags.
10 silver.
Note from Tarran, god of gods: On the use of human ring.
HP: 30/30.
Male.
Mother: Saikar.
Father: Shakarai.
Age: Child.
Strength: 70. Recent: 0.
Agility: 44. Recent: 0.
Intelligence: 47. Recent: 0.
Toughness: 72+5=77. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 75. Recent: 0.
Intimidation: 75.
Items:
Dice of 3s: Use once, guarantee a 3 roll, does not factor in penalties or bonuses.
Godly Protection: Take half damage (round down) from other players until Teenager.
Touched by Annia, Goddess of the Sun and Heat: You can detect the presence of Annia from now on, from her watching you to her blessings on an item. Annia is much more likely to talk to you or answer your prayers if you worship her. +5 Toughness.
Enraged Inn'ahar, The Corrupter: Inn'ahar is now extremely angry with you. You will be attacked without mercy around Inn'ahar's altars and temples. Followers will attempt to kill you.
HP: 18/18.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Child.
Strength: 70. Recent: 0.
Agility: 31. Recent: 0.
Intelligence: 55. Recent: 0.
Toughness: 80. Recent: 0.
Charisma: 73. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
Kraken Tendril.
5 Silver Coins.
Godly Protection: Take half damage (round down) from other players until Teenager.
HP: 17/17.
Male.
Mother: Aratuva.
Father: Grimatur.
Age: Baby.
Strength: 70. Recent: 0.
Agility: 52. Recent: +2.
Intelligence: 45. Recent: 0.
Toughness: 85. Recent: 0.
Charisma: 65. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
Godly Protection: Take half damage (round down) from other players until Teenager.
HP: 8/8.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Baby.
Strength: 45. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 60. Recent: 0.
Toughness: 40. Recent: 0.
Charisma: 75. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 30. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 40.
Godly Protection: Take half damage (round down) from other players until Teenager.
HP: 9/9.
Male.
Mother: Horon.
Father: Lothe.
Age: Baby.
Strength: 50. Recent: 0.
Agility: 65. Recent: 0.
Intelligence: 50. Recent: 0.
Toughness: 45. Recent: 0.
Charisma: 60. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 70.
Godly Protection: Take half damage (round down) from other players until Teenager.
Large information dump:Player locations, from top to bottom, from left to right, in user names (because I'm pretty sure you can remember your character's name):
Blue d: Hakia
Black D: Repulsion
Bright cyan d: Wolfchild
Bluish-purple D: Dwarmin
Light blue D: KineseN
Dark gray D: IronyOwl
Pink D: Dermonster
Gray D: Talarion
Cyan: Jetex1911
Dark-but-slightly-brighter-gray d: Ahra
Yes, there are a lot of overlapping colors. It's your own damn faults, guys, don't blame me.
1: Dark Blue: The Western Alliance
2: Dark Green: Kingdom of Axlehand
3: Dark Cyan: Gridhard
4: Dark Red: Solari Federation
5: Brown: Othem
6: Light Gray: City of Sharoon
7: Very Light Gray: Kingdom of Saran
8: Blue: Kingdom of Rihosis
9: Green: Kingdom of Iberia
10: Cyan: Caliphate of Hiatar
11: Red: Kingdom of Grathos
12: Purple: Province of Kobland
13: Yellow: Merchant Republic of Isrand
14: Purple: Kingdom of Heltia
15: Brown: Kingdom of Iviand
16: Orange: Republic of Varia
17: Light blue: Kingdom of Rannia
18: Light green-blue: Kingdom of Hevria.
System for relations: F=Fear, H=Hate. Higher is worse. Negative is better. 0 is indifferent.
The Western Alliance: Mildly Friendly: F-2 H-4.
Kingdom of Axlehand: In The Way: F1 H2.
Gridhard: Distrusted: F2 H3.
Solari Federation: Threatened: F3 H1.
Othem: Cautious but ambivalent: F1 H0.
City of Sharoon: Possible Clients: F-2 H0.
Kingdom of Saran: Resources: F-1 H0.
Kingdom of Rihosis: Hated: F2 H8.
Kingdom of Iberia: Indifferent: F0 H0.
Caliphate of Hiatar: Mortal Enemies: F2 H10.
Kingdom of Grathos: Distrusted: F1 H2.
Province of Kobland: Utter Terror: F8 H8.
Merchant Republic of Isrand: Mixed Disliked: F0 H1.
Kingdom of Heltia: Indifferent: F0 H0.
Kingdom of Iviand: Curious: F-3 H0.
Republic of Varia: Guarded: F1 H1.
Kingdom of Rannia: Severely disliked: F1 H4.
Kingdom of Hevria: Ampathetic: F0 H0.
Western Alliance Casus Belli: Province of Kobland, Kingdom of Iberia.
Province of Kobland Casus Belli: Everyone.
Kingdom of Iberia Casus Belli: Everyone. Province of Kobland. Othem.
Caliphate of Hiatar Casus Belli: Merchant Republic of Isrand.
Merchant Republic of Isrand Casus Belli: Province of Kobland. Caliphate of Hiatar. Othem.
Kingdom of Grathos Casus Belli: Kingdom of Rihosis. Merchant Republic of Isrand.
Othem Casus Belli: Everyone.
Kingdom of Rihosis Casus Belli: Kingdom of Grathos. Othem.
Solari Federation Casus Belli: City of Sharoon. Othem.
Kingdom of Heltia Casus Belli: None.
City of Sharoon Casus Belli: Potentially everyone. Solari Federation.
Kingdom of Gridhard Casus Belli: Kingdom of Axlehand.
Kingdom of Axlehard Casus Belli: Kingdom of Gridhard.
Kingdom of Saran Casus Belli: None.
Kingdom of Iviand: None.
Republic of Varia: None.
Kingdom of Rannia: None.
Kingdom of Hevria: None.