Question: Are you guys for or against Mini-Turns like in Irony's RTD for short or simple actions at the risk of potentially slowing down the actual turn?
Also, I really need to stop procrastinating pre-making turns until two days after the last turn. Apparently everyone posts really fast.
Anyway, yay new Dwarf Fortress. While I am not a particularly rabid fan for DF, there is a slight potential for the new update to make me so. So... yeah, updates might or might not be slower.
Hopefully actions will be slower.Nuvian decided she had time for a quick detour and entered the house, curiosity getting the better of her.
You attempt to enter the house. Of course, it's locked. And you are a little big for the entrance. Deterred, you decide to settle with just peaking inside the window.
Inside, a man lies sleeping in a bed. The house looks fairly... ordinary, really.
Knock.
If someone answers, "I've been told that the life mage Alderan Ivios lives here. Are you him?
If not, wander around and ask random bystanders if they've seen him around recently.
You knock on the door. "Coming~" Someone sings inside.
The door opens. A tall man greets you-wait, those ears look... pointy. That man is no human, he's an elf! One of the first you've seen. The elf is tan, tall, and roughly average to a human everywhere else. His hair is golden and his eyes are green. He looks at you surprised, waiting for you to make the first move.
You ask him about Alderan.
"Yes, he does live here~ He is currently five inches from your face~ What, should I tell him~" He says, singing jokingly. "-But really, I am Alderan. What do you want?" He says, smiling. You cannot help but smile slightly yourself. Friendly guy.
"I certainly wouldn't mind having something valuable from it if there is one, but it was mostly out of curiosity. Massive metal objects don't appear everyday, and certainly not because I was bored and dug up an odd dirt formation. How would one go about using this thing anyway? I don't see any way to get in easily for a human or anyone else lacking flight, and I doubt I can just open a door and walk in at my size."
Continue to ask questions about the Dwarven Titan.
"Yes, the way to operate these things is definitely not well known. We know that there's a sort of... thing, that sends orders to the Titan though the air. We're not sure how. But we do know that there is almost never a dwarf in a dwarven mechanical construct, except in special cases. Of course, all the ones we've found--either the construct or the... thing--are weak and barely working or deteriorated past usefulness, so there's a good chance that this Titan made it's last move long, long ago."
((Why did you put an action at the end? Did you want to ask further questions? If you want turn-less responses, don't put actions in your communication.))
Anthramarux nods.
"Sage advice is oft unhappy to hear.
Thank you, Sir bartender."
She left the bar with a sigh. It was late, and it had been a long day...for all the Human camaraderie, she wanted now to do no more than to collapse into *her* cave and slumber, not being bothered by anyone.
Action: Anthramarux begins to head out of the city, with the intentions of going back into Dragon form at a safe distance from the walls, and flying back to her cave.
You have had enough. You walk off to the outskirts of town, and take off the ring. Thankfully your clothes go away as you change by into your good, old, less sophisticated draconic self. You fly home, and arrive tired.
+1 Agility.
oooh Shiny. Some basic instinct of dragonkin pulls Jargon to the treasure room.
Investigate(Play in the coins) the shiny room, maybe get some shinies(coins) for my own.
You run and jump into the coins. ...OW! OW OW OW! It's a lot harder than it looks! Still, SHINY!
You dig through the coins again and again. Your greed gland is in overdrive.
It's this time you realize that this stuff isn't really yours... Ah well, might as well grab a few coins and hide them in your invisible and nonexistent backpack...
+5 Silver Coins.
You suddenly feel very slee...
You are now a teen. Refer to turn 5 for the differences in your character.
[6]: One day, when playing around the entrance of your cave, a whole other dragon flies straight in. He is red and very... bland looking.
He calls out to your mother. He does not notice you.
*Looks tasty... how does it taste?* Time to eat.
((Just so you know I find the red and black combination to be annoying on a special magnitude. But really, whatever floats your boat.))
You snatch the meat the man hands off and eat it.
The man stands up. "Well, I've gotta go somewhere for a few hours, so stay here, can't have you running around town, can I?"
He opens the door and leaves you in this... place.
Investigate terraced village large camp. Try to avoid screaming mountain-voice.
You inspect the camp.
It is surrounded by a stone wall, and contains a multitude of tents. The occupants are hundreds of heavily armored humans, plenty of mages, and a fair amount of priests.
The mountain voice is still shouting at you. It does not appear to be very happy.
You see something black coming from the mountain very, very slowly. It is coming towards
you. It... looks like you might be able to outrun it, but it's still coming towards you nonetheless.
((eh, ignore the 'smell.' Was purely role-playing/connection that would not make sense now and apparently did not make sense then.))
Cevitil paced in circles around the tree and rocks, studying it closely, before attempting to make a some-what comfortable hollow between the tree and the rocks. If this ends up succeeding, rest.
You make a comfortable resting place, and rest. That doesn't let you get around my 3 turn flying restriction, though.
Ask to learn magic.
(("Ask to learn magic" is rather a strange way to put it. I assume you mean "Ask him if he can teach me magic" because asking the air to learn magic makes no sense))
You ask the man nicely if he can teach you magic. [Cha:4][Difficulty:5]"No thanks, I am not one to teach. I'm sure there are plenty of others willing to teach in the village, though."
+1 Charisma.
"Please, tell me more about Grandar."
After Johns explanation of Grandar the god of Justice Kin flies back to the cave and prepares the altar by tidying it up.
((Really, you're not going to give me anything specific to answer? On something as wide scale as a GOD? Please, don't do this. I hate it with a passion.))
John explains... stuff on Grandar. At least, the stuff he knows. Really, what the hell am I supposed to write?
Whatever, you go home and tidy up the altar.
HP: 35/42.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Teen.
Strength: 55. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 43. Recent: 0.
Toughness: 70. Recent: 0.
Charisma: 51. Recent: +1.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
HP: 42/42.
Male.
Mother: Rianixia.
Father: Arxonis.
Age: Teen.
Strength: 56. Recent: 0.
Agility: 45. Recent: 0.
Intelligence: 68. Recent: 0.
Toughness: 71. Recent: 0.
Charisma: 55. Recent: 0.
Fame: 1. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
Items:
~50 silver in a bag.
Partially read scroll of Alchemy Heating Flame.
Partially read scroll of Medium Physical Shield.
Blessed Ring of Air Creature.
HP: 30/30.
Female.
Mother: Cielstraza.
Father: Abyssion.
Age: Teen.
Strength: 54. Recent: 0.
Agility: 73. Recent: 0.
Intelligence: 75. Recent: 0.
Toughness: 54. Recent: 0.
Charisma: 80. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 25.
~30 gold in hands.
Mother Trauma: Roll against a 2 when talking to mothers (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
Sister Trauma: Roll against a 2 when talking to a girl that has a sister when their sister is around (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
HP: 30/30.
Male.
Mother: Mevith.
Father: Litril.
Age: Teen.
Strength: 53. Recent: 0.
Agility: 82. Recent: 0.
Intelligence: 50
+5=55. Recent: 0.
Toughness: 51. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
~50 gold in hands.
Father Trauma: Roll against a 2 when talking to fathers (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
Slightly Regenerative: You regain 1 HP per 2 turns.
Touched by Grathos, god of Justice: +5 Intelligence.
Grathos' Minor Blessing: Minor Judgement.
Grathos' Temporary Blessing of Justice: Selective Judgement.
Tired: Cannot fly for 1 turn.
HP: 19/27.
Female.
Mother: Savamin.
Father: Eluuvian.
Age: Teen.
Strength: 41. Recent: 0.
Agility: 50. Recent: 0.
Intelligence: 65. Recent: 0.
Toughness: 45. Recent: 0.
Charisma: 60. Recent: 0.
Fame: 1. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 51. Recent: 0.
Intimidation: 60.
HP: 36/36.
Male.
Mother: Terranizaia.
Father: Algorm.
Age: Teen.
Strength: 64. Recent: 0.
Agility: 71. Recent: 0.
Intelligence: 56. Recent: 0.
Toughness: 66. Recent: 0.
Charisma: 45. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 49. Recent: 0.
Cruelty: 49. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 55.
HP: 36/36.
Female.
Mother: Talathraxis.
Father: Arzg'Razgoth.
Age: Teen.
Strength: 38. Recent: 0.
Agility: 28. Recent: +1.
Intelligence: 96. Recent: 0.
Toughness: 61. Recent: 0.
Charisma: 63. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 40.
Items:
Gold bird memorial statue of the Battle of Manados Hill.
Bracelet of Air Creature.
Ring of Dodging: +1 (worn)
Ring of Human Form.
A bad set of dirty patchwork female clothes.
A great set of lower-class female clothes. (connected to human form)
6 bags.
10 silver.
Note from Tarran, god of gods: On the use of human ring.
HP: 30/30.
Male.
Mother: Saikar.
Father: Shakarai.
Age: Child.
Strength: 70. Recent: 0.
Agility: 44. Recent: 0.
Intelligence: 47. Recent: 0.
Toughness: 72+5=77. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 75. Recent: 0.
Intimidation: 75.
Items:
Dice of 3s: Use once, guarantee a 3 roll, does not factor in penalties or bonuses.
Godly Protection: Take half damage (round down) from other players until Teenager.
Touched by Annia, Goddess of the Sun and Heat: You can detect the presence of Annia from now on, from her watching you to her blessings on an item. Annia is much more likely to talk to you or answer your prayers if you worship her. +5 Toughness.
Enraged Inn'ahar, The Corrupter: Inn'ahar is now extremely angry with you. You will be attacked without mercy around Inn'ahar's altars and temples. Followers will attempt to kill you.
HP: 18/18.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Child.
Strength: 70. Recent: 0.
Agility: 30. Recent: 0.
Intelligence: 55. Recent: 0.
Toughness: 80. Recent: 0.
Charisma: 73. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
Kraken Tendril.
5 Silver Coins.
Godly Protection: Take half damage (round down) from other players until Teenager.
HP: 17/17.
Male.
Mother: Aratuva.
Father: Grimatur.
Age: Baby.
Strength: 70. Recent: 0.
Agility: 50. Recent: 0.
Intelligence: 45. Recent: 0.
Toughness: 85. Recent: 0.
Charisma: 65. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
Godly Protection: Take half damage (round down) from other players until Teenager.
Large information dump:Player locations, from top to bottom, from left to right, in user names (because I'm pretty sure you can remember your character's name):
White D: Freeformschooler
Blue d: Hakia
Black D: Repulsion
Pinkish-purple D: Aklyon
Bluish-purple D: Dwarmin
Light blue D: KineseN
Dark gray D: IronyOwl
Pink D: Dermonster
Gray D: Talarion
Dark-but-slightly-brighter-gray d: Ahra
Yes, there are a lot of overlapping colors. It's your own damn faults, guys, don't blame me.
1: Dark Blue: The Western Alliance
2: Dark Green: Kingdom of Axlehand
3: Dark Cyan: Gridhard
4: Dark Red: Solari Federation
5: Brown: Othem
6: Light Gray: City of Sharoon
7: Very Light Gray: Kingdom of Saran
8: Blue: Kingdom of Rihosis
9: Green: Kingdom of Iberia
10: Cyan: Caliphate of Hiatar
11: Red: Kingdom of Grathos
12: Purple: Province of Kobland
13: Yellow: Merchant Republic of Isrand
14: Purple: Kingdom of Heltia
15: Brown: Kingdom of Iviand
16: Orange: Republic of Varia
17: Light blue: Kingdom of Rannia
18: Light green-blue: Kingdom of Hevria.
System for relations: F=Fear, H=Hate. Higher is worse. Negative is better. 0 is indifferent.
The Western Alliance: Mildly Friendly: F-2 H-4.
Kingdom of Axlehand: In The Way: F1 H2.
Gridhard: Distrusted: F2 H3.
Solari Federation: Threatened: F3 H1.
Othem: Cautious but ambivalent: F1 H0.
City of Sharoon: Possible Clients: F-2 H0.
Kingdom of Saran: Resources: F-1 H0.
Kingdom of Rihosis: Hated: F2 H8.
Kingdom of Iberia: Indifferent: F0 H0.
Caliphate of Hiatar: Mortal Enemies: F2 H10.
Kingdom of Grathos: Distrusted: F1 H2.
Province of Kobland: Utter Terror: F8 H8.
Merchant Republic of Isrand: Mixed Disliked: F0 H1.
Kingdom of Heltia: Indifferent: F0 H0.
Kingdom of Iviand: Curious: F-3 H0.
Republic of Varia: Guarded: F1 H1.
Kingdom of Rannia: Severely disliked: F1 H4.
Kingdom of Hevria: Ampathetic: F0 H0.
Western Alliance Casus Belli: Province of Kobland, Kingdom of Iberia.
Province of Kobland Casus Belli: Everyone.
Kingdom of Iberia Casus Belli: Everyone. Province of Kobland. Othem.
Caliphate of Hiatar Casus Belli: Merchant Republic of Isrand.
Merchant Republic of Isrand Casus Belli: Province of Kobland. Caliphate of Hiatar. Othem.
Kingdom of Grathos Casus Belli: Kingdom of Rihosis. Merchant Republic of Isrand.
Othem Casus Belli: Everyone.
Kingdom of Rihosis Casus Belli: Kingdom of Grathos. Othem.
Solari Federation Casus Belli: City of Sharoon. Othem.
Kingdom of Heltia Casus Belli: None.
City of Sharoon Casus Belli: Potentially everyone. Solari Federation.
Kingdom of Gridhard Casus Belli: Kingdom of Axlehand.
Kingdom of Axlehard Casus Belli: Kingdom of Gridhard.
Kingdom of Saran Casus Belli: None.
Kingdom of Iviand: None.
Republic of Varia: None.
Kingdom of Rannia: None.
Kingdom of Hevria: None.