Apologies for taking so long. I'm a procrastinator, I didn't like quite a few actions (various reasons ranging from boring, to short, to ignorant, or even to too vague), and I didn't preemptively make parts of the turn, so what can you do?
Well, you guys can make less vague and more exciting actions for me to write, that's what you can do.
Regardless, here is your turn for your brains to nom on.
Shrug, or atleast as much as a Dragon can, and fly off. Search the tile to the north, now.
[3][3][5][1][2]
You find a massive waterfall on a cliff. Near it at the bottom of the cliff and to the right of the waterfall is tainted, blackened land. On the top of the cliff and to the left, a small town and a massive temple to some deity.
Scientia sighs. Retroactively realizing that moving a mysterious magic rock is a bit of a lapse in judgement, she decides to head over to a nearby town to gather information from those who would know more than she. Hopefully they did not remember the fiasco from earlier. And perhaps she could learn a thing or two as well.
Head north-northwest, after a short nap.
You take a small nap--which turns out being slightly longer than you want it, dammit--you head to the city.
You land, and like before a bunch of men walk out.
"...You again? Are you planning on staying more than five seconds or are you trying to sneak into the city through the front gate?" The leader mocks.
Cevitil imagined the men in his mind. He smiled, knowing that he had a purpose now.
Cevitil hated wandering.
Cevitil begins to travel north-west, attempting to think of the place that he is going. If possible, attempt to find a map on the way and take a good look at it.
You have no idea where to get a map, so you get going immediately.
You fly across the gigantic lake that separates your home island with the mainland. For what seems like hours, you flap your wings under the painful heat of the sun. And just when you're about to give in, you find land and immediately land, tired.
Tired: Cannot fly for 3 turns.
Look around the city for something I could buy, then meet the mage after he finally gets there.
You look around the city for things you can buy. There are over a thousand things you could buy. Turns out, giving me a vague as hell action will get a vague as hell response. Who knew.
Anyway, after about 2 hours, you go to meet the man at his shop in the main city. The man is outside of his shop, waiting for you.
"Ah, right, you. I remember you wanted to talk to me about something, right? Something about... faces? Sorry, old age comes with frog memory. Or is that foggy memory? Whatever, out with it dragon, I'm getting older each second, I'm not willing to waste too much of my life anymore."
Observe and try to understand.
You're not sure how to understand but you certainly can observe.
A human in white robes walks back into the room holding a large book. "Here, this entire book is dedicated to polymorphing into a dragon." She says.
"This
entire book?" Jomas replies.
"Yes."
"Oh boy. Wait, how do I turn back human again?" Jomas says as he picks up the book.
"...Oh. Right. We kinda skipped that, didn't we?"
"
Son of a-"
"No, not in front of my son. Don't worry, you can borrow this ring until you learn how to polymorph into a human again. It should be somewhere in the book with the Drake spell."
"Er, thanks."
The human takes off her ring, and transforms... into your mother? Then she transfers the ring to Jomas, who puts it on and returns to normal. Jomas then goes back into the room he was in before. This is very confusing for you.
"Son, stay here, I have to check something. I'll be back soon." She turns and sets of to find what she's looking for, leaving you alone.
Nuvian spat on the ground, singing it. "'Dark servant'... I just wanted to be powerful. But doing tasks for gods is harder work than it should be! I won't prove to Salar that I'm helpless... I'll solve this without her help. She'll be baffled!"
Go a little farther south, but stay on the ground. Keep a watchful eye for hints of the necromancer.
[5-1][Int:3+1]: You walk further south and come across tracks. However, being a dragon and having limited contact with humans, you have no exact idea which direction it heads. Though considering it leads both to the graveyard and away, the tracks leading away--to the east--must be the way to something else.
Anthramarux nods once again, a bit somberly. She could appreciate the need for secrecy-and it would, as an afterthought, protect her own secret as much as his.
So he was a thief, and a murderer-if the masked man was to be believed. And he was owned by some ruling body.One that took a dim look toward self introspection, no doubt-a pack of wolves did not easily let is members walk away, after all...
A pity. But, intriguing. Just another facet of Humanity, one she had barely uncovered. She could imagine killing, in defense-killing for money? Well, she could understand that too-the divine right of the predator over the prey. Ah, what pains must the Human soul be forced to accept such an existence...or maybe it was natural. Were they embracing some inner animal, or merely choosing to become one? Questions, questions.
She was lost in thought, as she made her made across the city, occasionally getting directions toward the Drunken Sailor. True to her word, she would wait for him.
Action: Make my way to the Drunken Sailor and wait for Arillis, if he shows up or sends a message. While waiting, gather up the information I was searching for earlier while there-major locations, and places that train fighting and magic.
You make your way to the Drunken Sailor, and wait outside for Arilis.
You talk to passer-byes for major locations and fighting/magic training places.
They mention the Dogess' castle, the City Hall, and the Southern Fields--a large farmland south of the city as major places. They also mention the Fighter's Guild for fighting training, and the Mages Guild for Magic. How appropriate.
You wait for two hours for Arilis, but he has not come yet.
As Kin explored the cave his mind wandered back towards that particular old human, John was it? An interesting character.
"Maybe," he thought, "I should try to apologize to that farmer, Grandar, again. Maybe bring something to ease his loss. Yes, that is what I should do."
Kin started to hunt for the biggest and tastiest prey he could carry while flying and present its bloody body for the farmer. "I'm sure he's going to forgive me now."
You hunt for another dragon. You die. Should have been less vague.
...
You hunt for a deer. You find a powerful buck trotting through the forest. You glide down [5] on his legs without him even noticing you, crushing them. His death comes quickly as you bite hard on his neck.
Content, you decide to yank it off the ground and fly it to the farmer. After finding him, you drop the deer in front of the farmer and land yourself. He stares at the corpse, saying nothing. Maybe he's confused.
+1 Agility.
Continue trekking northwest, searching for a settlement that's far enough from where I was that I shouldn't have to worry about my parents finding me. That's a very, very long distance.
Once I find such a settlement, or sufficiently interesting feature, attempt to enter and question nearby squishy things about it, or just inspect it if uninhabited.
Still being tired, you are forced to walk the way northwest.
You only make it one tile further as a result. And that's across mountains. This is only tiring you further. You cannot go as far as you want in such a short amount of time.
Pay a visit to the nearest non-atheist, non-kill-dragons-on-sight country. Start flyin'!
You fly east, until you cross over the border of Rihosis. You are pretty tired now.
...What now?
HP: 35/42.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Teen.
Strength: 55. Recent: 0.
Agility: 55. Recent: 0.
Intelligence: 43. Recent: 0.
Toughness: 70. Recent: 0.
Charisma: 50. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
HP: 42/42.
Male.
Mother: Rianixia.
Father: Arxonis.
Age: Teen.
Strength: 56. Recent: 0.
Agility: 45. Recent: 0.
Intelligence: 68. Recent: 0.
Toughness: 71. Recent: 0.
Charisma: 55. Recent: 0.
Fame: 1. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
Items:
~50 silver in a bag.
Partially read scroll of Alchemy Heating Flame.
Partially read scroll of Medium Physical Shield.
Blessed Ring of Air Creature.
HP: 30/30.
Female.
Mother: Cielstraza.
Father: Abyssion.
Age: Teen.
Strength: 54. Recent: 0.
Agility: 73. Recent: 0.
Intelligence: 75. Recent: 0.
Toughness: 54. Recent: 0.
Charisma: 80. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 25.
~30 gold in hands.
Mother Trauma: Roll against a 2 when talking to mothers (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
Sister Trauma: Roll against a 2 when talking to a girl that has a sister when their sister is around (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
HP: 30/30.
Male.
Mother: Mevith.
Father: Litril.
Age: Teen.
Strength: 53. Recent: 0.
Agility: 82. Recent: 0.
Intelligence: 50. Recent: 0.
Toughness: 51. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
~50 gold in hands.
Father Trauma: Roll against a 2 when talking to fathers (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
Slightly Regenerative: You regain 1 HP per 2 turns.
Touched by Grathos, god of Justice: +5 Intelligence.
Grathos' Minor Blessing: Minor Judgement.
Grathos' Temporary Blessing of Justice: Selective Judgement.
Tired: Cannot fly for 3 turns.
HP: 21/21.
Female.
Mother: Faladut.
Father: Tsaldos.
Age: Teen.
Strength: 40. Recent: 0.
Agility: 59. Recent: 0.
Intelligence: 58. Recent: 0.
Toughness: 35. Recent: 0.
Charisma: 93. Recent: 0.
Fame: 10. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 40. Recent: 0.
Intimidation: 55.
Items:
Strange golden amulet (around neck).
Magical Mirror: +5 Charisma on shattering. Shows state of own body (Good for RP).
HP: 19/27.
Female.
Mother: Savamin.
Father: Eluuvian.
Age: Teen.
Strength: 41. Recent: 0.
Agility: 50. Recent: 0.
Intelligence: 65. Recent: 0.
Toughness: 45. Recent: 0.
Charisma: 60. Recent: 0.
Fame: 1. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 51. Recent: 0.
Intimidation: 60.
HP: 36/36.
Male.
Mother: Terranizaia.
Father: Algorm.
Age: Teen.
Strength: 64. Recent: 0.
Agility: 71. Recent: +1.
Intelligence: 56. Recent: 0.
Toughness: 66. Recent: 0.
Charisma: 45. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 49. Recent: 0.
Cruelty: 49. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 55.
HP: 5/5.
Female.
Mother: Talathraxis.
Father: Arzg'Razgoth.
Age: Teen.
Strength: 38. Recent: 0.
Agility: 27. Recent: 0.
Intelligence: 96. Recent: 0.
Toughness: 61. Recent: 0.
Charisma: 63. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 40.
Items:
Gold bird memorial statue of the Battle of Manados Hill.
Bracelet of Air Creature.
Ring of Dodging: +1
Ring of Human Form.
A bad set of dirty patchwork female clothes.
A great set of lower-class female clothes.
6 bags.
10 silver.
Note from Tarran, god of gods: On the use of human ring.
Human Form: HP=4+toughness bonuses/maluses. Unable to use standard dragon attacks. Breath attacks damage self. Cannot fly. Much better hiding ability. Can wear human armor and clothes. Can wield human weapons. Bounty against dragon form not in effect until discovered.
HP: 30/30.
Male.
Mother: Saikar.
Father: Shakarai.
Age: Child.
Strength: 70. Recent: 0.
Agility: 44. Recent: 0.
Intelligence: 47. Recent: 0.
Toughness: 72+5=77. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 75. Recent: 0.
Intimidation: 75.
Items:
Dice of 3s: Use once, guarantee a 3 roll, does not factor in penalties or bonuses.
Godly Protection: Take half damage (round down) from other players until Teenager.
Touched by Annia, Goddess of the Sun and Heat: You can detect the presence of Annia from now on, from her watching you to her blessings on an item. Annia is much more likely to talk to you or answer your prayers if you worship her. +5 Toughness.
Enraged Inn'ahar, The Corrupter: Inn'ahar is now extremely angry with you. You will be attacked without mercy around Inn'ahar's altars and temples. Followers will attempt to kill you.
Tired: Cannot fly for 1 turn.
HP: 18/18.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Baby.
Strength: 70. Recent: 0.
Agility: 30. Recent: 0.
Intelligence: 55. Recent: 0.
Toughness: 80. Recent: 0.
Charisma: 73. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
Kraken Tendril.
Godly Protection: Take half damage (round down) from other players until Teenager.
Large information dump:Player locations, from top to bottom, from left to right, in user names (because I'm pretty sure you can remember your character's name):
White D: Freeformschooler
Blue d: Hakia
Black D: Repulsion
Pinkish-purple D: Aklyon
Bluish-purple D: Dwarmin
Light blue D: KineseN
Gold D: Digital Hellhound
Dark gray d: IronyOwl
Pink D: Dermonster
Gray D: Talarion
Yes, there are a lot of overlapping colors. It's your own damn faults, guys, don't blame me.
1: Dark Blue: The Western Alliance
2: Dark Green: Kingdom of Axlehand
3: Dark Cyan: Gridhard
4: Dark Red: Solari Federation
5: Brown: Othem
6: Light Gray: City of Sharoon
7: Very Light Gray: Kingdom of Saran
8: Blue: Kingdom of Rihosis
9: Green: Kingdom of Iberia
10: Cyan: Caliphate of Hiatar
11: Red: Kingdom of Grathos
12: Purple: Province of Kobland
13: Yellow: Merchant Republic of Isrand
14: Purple: Kingdom of Heltia
15: Brown: Kingdom of Iviand
16: Orange: Republic of Varia
17: Light blue: Kingdom of Rannia
18: Light green-blue: Kingdom of Hevria.
System for relations: F=Fear, H=Hate. Higher is worse. Negative is better. 0 is indifferent.
The Western Alliance: Mildly Friendly: F-2 H-4.
Kingdom of Axlehand: In The Way: F1 H2.
Gridhard: Distrusted: F2 H3.
Solari Federation: Threatened: F3 H1.
Othem: Cautious but ambivalent: F1 H0.
City of Sharoon: Possible Clients: F-2 H0.
Kingdom of Saran: Resources: F-1 H0.
Kingdom of Rihosis: Hated: F2 H8.
Kingdom of Iberia: Indifferent: F0 H0.
Caliphate of Hiatar: Mortal Enemies: F2 H10.
Kingdom of Grathos: Distrusted: F1 H2.
Province of Kobland: Utter Terror: F8 H8.
Merchant Republic of Isrand: Mixed Disliked: F0 H1.
Kingdom of Heltia: Indifferent: F0 H0.
Kingdom of Iviand: Curious: F-3 H0.
Republic of Varia: Guarded: F1 H1.
Kingdom of Rannia: Severely disliked: F1 H4.
Kingdom of Hevria: Ampathetic: F0 H0.
Western Alliance Casus Belli: Province of Kobland, Kingdom of Iberia.
Province of Kobland Casus Belli: Everyone.
Kingdom of Iberia Casus Belli: Everyone. Province of Kobland. Othem.
Caliphate of Hiatar Casus Belli: Merchant Republic of Isrand.
Merchant Republic of Isrand Casus Belli: Province of Kobland. Caliphate of Hiatar. Othem.
Kingdom of Grathos Casus Belli: Kingdom of Rihosis. Merchant Republic of Isrand.
Othem Casus Belli: Everyone.
Kingdom of Rihosis Casus Belli: Kingdom of Grathos. Othem.
Solari Federation Casus Belli: City of Sharoon. Othem.
Kingdom of Heltia Casus Belli: None.
City of Sharoon Casus Belli: Potentially everyone. Solari Federation.
Kingdom of Gridhard Casus Belli: Kingdom of Axlehand.
Kingdom of Axlehard Casus Belli: Kingdom of Gridhard.
Kingdom of Saran Casus Belli: None.
Kingdom of Iviand: None.
Republic of Varia: None.
Kingdom of Rannia: None.
Kingdom of Hevria: None.
On another note, 3 people are within flying distance of another but do not know of their others' presence. Bites at you, doesn't it?