Investigate the glow.
You walk towards the glow. [2] Something sees you and OH DEAR GOD PAIN SOMETHING IS GROWING INSIDE YOU.
The pain is unbelievable. And you have a feeling that the actual damage is also bad. You cannot fight whatever this is head-to-head.
The glowing is turning orange... and more intense... and even more hostile.
[1]...
-4 HP.
Anthramarux wanted this cave, but it had some problems...
The tide could potentially leave her trapped, and Gods knows what creatures could sneak up on her. That could be fixed, though-a series of ditches and walls, perhaps, to redirect the flow of water...
The Ant's were a worse one. Anthramarux was sure she could slay one. Or twenty. Or a hundred. But there might be thousands of them in there! Her cool Draconic intellect warned her that could be a very real danger, in sufficent numbers to overpower her.
But, she had studied insects and there sort for a time...one merely had to root out the Queen and the nest would die.
Action: Study the land around the cave-is it possible I can redirect the tide with a bit of physical labor? Also, start picking off ants away from the nest and eating them-see how they taste-and then flying away and seeing how the nest responds, trying to get a number of how many there are.
The water seems like it could be redirected, but it would require immense physical labor, and there would likely be leaks unless you hired a human or two to fill in the cracks.
You go over to the ants and start trying to eat them. It's extremely difficult to bite down on them, and eating them whole leaves them biting the inside of your throat! OW!
[6] The ants for some reason seem to totally ignore you for now. Though they
are walking faster and more frantically... There are at least several hundreds of them, possibly even two-thousand or so.
'I will not cause any trouble, rest assured. But one question - I would very much like to meet some of the wisest of your kind. Does your city have any philosophers, or scholars, or anyone like that? I am still young, you see, and fascinated by the world beyond my cave. Surely you have often felt the same, even in this land?'
If Semakhet receives any names/instructions, she'll head to one of them. If not, she'll try to find a book shop.
"There's always the scholar In'al. He's fairly smart, read a strange book and became the most brilliant person around. His sanity, however, varies each day. One day he literally sings all day but preforms fine, and in another day he's talking like a gentleman but can barely do basic actions. He somehow survives, though. If you go to see him, be sure to be cautious of what subjects you bring up, some hit at his sanity like a rock. DO NOT talk to him about the book: Last time someone did, he went berserk and said some words that temporarily sent the person who asked him insane."
He points towards a large tower.
"There's also a bunch of other scholars in the same tower, who are a little bit more sane, but In'al is the... err... 'smartest'."
You walk through the town--EVERYONE looks at you--and make your way towards the tower. You arrive at the front door and knock.
A obviously northern white man in robes opens the door while looking at something inside. He's pretty bulky and hairy... but he seems pretty smart. He speaks in a gruff voice.
"College of Knowledge, what-" He then turns around. "-are..." He blinks several times.
"Ehhhh... hello... dragon. What are you... doing
here?" He seems surprised at your distinctly dragon skin, wings, tail, and head.
Nuvian gave the demon one last try. "Dear fellow, who art out of the lower planes, may I assist you with your mission? I assure you I would be very helpful. If you would rather tackle it alone, just say so, and I will leave." Offer to assist the demon with its mission.
"This is a stealthy mission. You do not have the ability to assume a human's form, dragon. This is a mission I must complete alone. Though if you wish to help me, wreak havoc among any human settlements you come across.
Now, leave me alone, I should not waste time."
He leaves.
"Er, be calm, human. I seek information, Nothing more."
Look into the city and study the area within.
[1]: You open your mouth, but stop short. You look at the man's sword. His metal armor. You are cast back to deep memories...
Mother... Sister... Why...You are suddenly struck with fear. RUN AWAY NOW RUN RUN RUN.
Go and see the mages, see what they're doing.
You fly over to the "Mage city". You pass through a large magic barrier that is active and is all around the city, for some strange reason.
First thing you see is a Magic Missile smacking into your face.Ow.
"Uhhh, sorry! You got in the way! A mage shouts out."
A older mage next to him smacks him on the back of the head. "I am
Serious, you must Concentrate. The missiles will only hit what you are thinking of. Think of the target."
They do not pay attention to the fact that you are falling to the ground.
You crash into the ground--thankfully you land in a pond. You're dirty, but otherwise alright.
You look around. There must be hundreds of mages. Half of them have staffs. A few stop to look at you while the others ignore the Fantastic Falling Dragon, obviously on important business.
A old mage comes up to you. "Welcome to Mage City. Apologies on the rough welcome, apprentices these days are more and more careless." He tilts his head towards a large hole in a stone building being rebuilt by a mage. "My name is
Nowan Ilfideme, the local polymorpher extraordinaire. Of course, that's not saying much as Polymorphing is so damn chaotic. But I'm also the second-best Earth magic mage around these parts."
Mage City largely consists of rock roads and mostly-solid stone with wood windows and doors. Intersections are diamond shaped, with ponds, trees, and flowerbeds in the centers.
Also, people will likely be talking about the "lucky falling dragon" for a few days. Hurray for Fame and embarrassment!
+1 Fame.
-4 HP.
Leave cave, find town of which my father speaks. Scout out town from distance.
You leave the cave, and look at the town.
[Strength of town:5][Wealth of town:5+1(Very Rich)][Population:4] There are at least three dozen guards patrolling, and another two dozen relaxing at the moment. There strong stone towers around the town, and large stone walls too. The town buildings are made of stone and what appears to be some non-flammable materials as roofs. There are ballistae all over the town--they have obviously had run-ins with dragons before. In addition, your greed sensors are off the scale entirely. This town appears to be a goddarn gold mining town or something equally as good. There are at least 50 or more civilians currently visible, and the sound sounds as if there are at least 150 civilians in the town.
You wouldn't want to go headfirst into it, though. The guards, towers, and ballistae would make this town a challenge to even the oldest and most powerful of dragons. This will have to be a stealth mission... which won't be easy at all. Hell, you could almost say that this "town" was a city.
Seduce a platypus. WHAT NOW, TARRAN? WHERE IS YOUR HOPE NOW?
Really though, remain perfectly still, with low, regular breathing. Can't start a family until I've escaped from that dreadful arranged marriage my parents have me stuck in!
You get the mental image of seducing something called a "platypus". Your subconscious makes you forget the thought lest you do something tremendously stupid.
You remain still, and slow your breathing, choosing to stay still and hope that mother doesn't think of this spot.
[Mother Int:2+1]: Mother looks at the tree you are in. But so far, you remain invisible. She starts walking around the tree--now's your chance! Sneak somewhere else quick. Say, that formation of rocks or behind another tree. Staying here is not safe, your mother is quite smart, this hiding spot is a little too obvious for her.
With Green Slime splatter all over the cave Kin didn't think this would be the best place to live in. For now he wandered higher up. Hopefully the bountiful cliff side with the precious metals were still there.
As Kin walked higher and higher he also scouted for any other suitable cave he could live in.
You walk higher and higher looking for cliffs.
You find that the area gets more and more erroded the higher you go, so finding another cave could be a problem.
[5] Nevermind. You find the best cave ever. Multiple levels, one visible entrance and one hidden one, an underground spring, and plenty of wildlife in the area. Oh, and, there's a vein of gems of some value near the entrance.
Welp, you're set for quite a while.
Cevitil attempts to judge the distance at which the human city lies. He is completely mesmerized by it... he must find it and see all of it's wonders. If it is sufficiently close, start walking towards it. If not... attempt to plan to walk towards it.
The city appears to be not all that far away. You start walking towards it.
...
...After a few hundred steps, you realize that walking is not the fastest type of transportation you have available. You're closer, but you could have been there by now if you had flown.
+1 Strength.
HP: 38/42.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Teen.
Strength: 55. Recent: 0.
Agility: 54. Recent: 0.
Intelligence: 43. Recent: 0.
Toughness: 70. Recent: 0.
Charisma: 50. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
HP: 42/42.
Male.
Mother: Rianixia.
Father: Arxonis.
Age: Teen.
Strength: 56. Recent: 0.
Agility: 40. Recent: 0.
Intelligence: 68. Recent: 0.
Toughness: 71. Recent: 0.
Charisma: 55. Recent: 0.
Fame: 1. Recent: +1.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
Items:
~50 silver in a bag.
Blessed Ring of Air Creature.
HP: 30/30.
Female.
Mother: Cielstraza.
Father: Abyssion.
Age: Teen.
Strength: 54. Recent: 0.
Agility: 71. Recent: 0.
Intelligence: 75. Recent: 0.
Toughness: 53. Recent: 0.
Charisma: 80. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 25.
~30 gold in hands.
Mother Trauma: Roll against a 2 when talking to mothers (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
Sister Trauma: Roll against a 2 when talking to a girl that has a sister when their sister is around (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
Deep Fear of Humans: Roll against a 1 when talking to a human (fail=unable to talk to them for 3 turns), Intimidation rolls against you from a human get +1, removed by defeating, killing or scaring humans multiple times.
HP: 30/30.
Male.
Mother: Mevith.
Father: Litril.
Age: Teen.
Strength: 53. Recent: +1.
Agility: 82. Recent: 0.
Intelligence: 50. Recent: 0.
Toughness: 51. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
~50 gold in hands.
Father Trauma: Roll against a 2 when talking to fathers (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
Slightly Regenerative: You regain 1 HP per 2 turns.
HP: 21/21.
Female.
Mother: Faladut.
Father: Tsaldos.
Age: Teen.
Strength: 40. Recent: 0.
Agility: 56. Recent: 0.
Intelligence: 58. Recent: 0.
Toughness: 35. Recent: 0.
Charisma: 93. Recent: 0.
Fame: 10. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 40. Recent: 0.
Intimidation: 55.
Items:
Strange golden amulet (around neck).
HP: 27/27.
Female.
Mother: Savamin.
Father: Eluuvian.
Age: Teen.
Strength: 41. Recent: 0.
Agility: 49. Recent: 0.
Intelligence: 65. Recent: 0.
Toughness: 45. Recent: 0.
Charisma: 60. Recent: 0.
Fame: 1. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 51. Recent: 0.
Intimidation: 60.
HP: 36/36.
Male.
Mother: Terranizaia.
Father: Algorm.
Age: Teen.
Strength: 62. Recent: 0.
Agility: 69. Recent: 0.
Intelligence: 56. Recent: 0.
Toughness: 64. Recent: 0.
Charisma: 45. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 55.
HP: 36/36.
Female.
Mother: Talathraxis.
Father: Arzg'Razgoth.
Age: Teen.
Strength: 37. Recent: 0.
Agility: 25. Recent: 0.
Intelligence: 95. Recent: 0.
Toughness: 61. Recent: 0.
Charisma: 61. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 40.
Items:
Bracelet of Air Creature.
HP: 36/36.
Male.
Mother: Midrayal.
Father: Halnon.
Age: Child.
Strength: 90. Recent: 0.
Agility: 45. Recent: 0.
Intelligence: 25. Recent: 0.
Toughness: 90. Recent: 0.
Charisma: 40. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 65. Recent: 0.
Intimidation: 70.
Godly Protection: Take half damage (round down) from other players until Teenager.
Has eaten Human once: You have eaten a human at one time in the past. And in a way, you now view humans as food if need be. Your eyes tell the humans this too. This gives you a 1/6 chance each turn for a human to see the hunger your eyes and end the conversation abruptly. Eating more humans will give Intimidation bonuses against them, but also increase the penalty.
color=#FF1493]Deep Fear of Humans:[/color][/b] Roll against a 1 when talking to a human (fail=unable to talk to them for 3 turns), Intimidation rolls against you from a human get +1, removed by defeating, killing or scaring humans multiple times.
HP: 28/28.
Male.
Mother: Saikar.
Father: Shakarai.
Age: Child.
Strength: 70. Recent: 0.
Agility: 40. Recent: 0.
Intelligence: 45-10-15=20. Recent: 0.
Toughness: 70. Recent: 0.
Charisma: 70-20=50. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 75. Recent: 0.
Intimidation: 75.
Items:
Dice of 3s: Use once, guarantee a 3 roll, does not factor in penalties or bonuses.
Godly Protection: Take half damage (round down) from other players until Teenager.
Moderately corrupted soul: Soul is more fragile. Magic casted by you is decently unpredictable. -10 Intelligence.
Soul Invaded: Corrupted soul will get worse each life stage. Insanity will also get worse. Slight chance (will increase as you grow up) for the invader to overwrite your action. Body may warp horribly as corruption spreads beyond soul (though it will only be notable after the teen stage).
Moderate insanity: -15 Intelligence, -20 Charisma.
"Blessed" by Inn'ahar: Unknown powers might have been given to you. Cannot remove Soul Invaded as long as you are blessed. Can only be removed by other gods or their priests. Inn'ahar will treat you as one of it's children.
Large information dump:Player locations, from top to bottom, from left to right, in user names (because I'm pretty sure you can remember your character's name):
White D: Freeformschooler
Black d: Draignean
Pinkish-purple D: Aklyon
Black D: Repulsion
Bluish-purple D: Dwarmin
Gold D: Digital Hellhound
Light blue D: KineseN
Pink D: Dermonster
Gray D: Talarion
Dark gray d: IronyOwl
Yes, there are a lot of overlapping colors. It's your own damn faults, guys, don't blame me.
1: Dark Blue: The Western Alliance
2: Dark Green: Kingdom of Axlehand
3: Dark Cyan: Gridhard
4: Dark Red: Solari Federation
5: Brown: Othem
6: Light Gray: City of Sharoon
7: Dark Gray: The Sarduk Triumvirate
8: Blue: Kingdom of Rihosis
9: Green: Kingdom of Iberia
10: Cyan: Caliphate of Hiatar
11: Red: Kingdom of Grathos
12: Purple: Province of Kobland
13: Yellow: Merchant Republic of Isrand
14: White: The Helten Empire
System for relations: F=Fear, H=Hate. Higher is worse. Negative is better. 0 is indifferent.
The Western Alliance: Large Friends: F-3 H-5.
Kingdom of Axlehand: In The Way: F1 H2.
Gridhard: In The Way: F1 H2.
Solari Federation: Threatened: F3 H1.
Othem: Cautious but ambivalent: F1 H0.
City of Sharoon: Possible Clients: F-2 H0.
The Sarduk Triumvirate: Resources: F-1 H0.
Kingdom of Rihosis: Hated: F2 H8.
Kingdom of Iberia: Indifferent: F0 H0.
Caliphate of Hiatar: Mortal Enemies: F2 H10.
Kingdom of Grathos: Distrusted: F1 H2.
Province of Kobland: Utter Terror: F8 H8.
Merchant Republic of Isrand: Mixed Disliked: F0 H1.
The Helten Empire: Indifferent: F0 H0.
Western Alliance Casus Belli: Province of Kobland, Kingdom of Iberia.
Province of Kobland Casus Belli: Everyone.
Kingdom of Iberia Casus Belli: Everyone. Province of Kobland. Othem.
Caliphate of Hiatar Casus Belli: Merchant Republic of Isrand.
Merchant Republic of Isrand Casus Belli: Province of Kobland. Caliphate of Hiatar. Othem.
Kingdom of Grathos Casus Belli: Kingdom of Rihosis. Merchant Republic of Isrand.
Othem Casus Belli: Everyone.
Kingdom of Rihosis Casus Belli: Kingdom of Grathos. Othem. Helten Empire.
Solari Federation Casus Belli: City of Sharoon. Othem.
Helten Empire Casus Belli: Sarduk Triumvirate. Kingdom of Rihosis. City of Sharoon.
City of Sharoon Casus Belli: Potentially everyone. Solari Federation.
Kingdom of Gridhard Casus Belli: Kingdom of Axlehand.
Kingdom of Axlehard Casus Belli: Kingdom of Gridhard.
Sarduk Triumvirate Casus Belli: Helten Empire.
Uses 1d100.
1-10: WAR!
11-25: Tensions increase.
26-35: Tensions decrease.
36-45: Dragon terrorizes country, provokes hunters.
46-50: Dragon helps country. Improves relations.
51-95: Nothing.
96-100: TOTAL WAR!
Selected: 90, nothing happens.
Yup, the update speed is returning to normal ever so slightly. I'm running out of things to do with my one character in Skyrim, and I'm waiting to finish him before creating another (so I can add the Tytanis mod without drastically effecting my current character's game).
But I'm sure none of you are interested. I'm sure you're far more interested in: THE NEW TURN OOOHHHHHH! Hopefully there's no errors.