While I wait for the rim of the sky to download, let me slow down the download by posting this turn! What a brilliant idea!
Just a note: Depending on whether or not I like Skyrim, the next update
could be delayed for a little bit.
Also, on a COMPLETELY unrelated note: everyone pray for me not to get sick. Both my mother and father are sick, and it would suck quite a bit for all people involved in this RTD in any way if I become sick.
Explore to the south.
You look around to the south.
You see: Mountains.
And more mountains.
And more mountains.
...It's a mountain range, what did you expect to find without any knowledge of any locations or any specific goals?
Take my now (most likely) bigger handfuls of silver and go see if I can procure a bag of somekind to hold the stuff with in one of the cities. If not, at least ask if there are any mages or other magic folk nearby in the cities.
You take your silver to a city.
...Man it's a long trip. It takes several hours at the very least. And that's with flying.
You near the gates of a city. The people look at you mostly indifferently, but with a slight bit of distrust. None really look scared, though.
You go to one of the low-value merchants and ask for a large bag. He looks at you. "Three silver for a large bag. Standard price, I assure you." He says as he pulls out a bag slightly larger than your head.
Do you want to buy it? (free action, post your next action after responding)
+2 Agility.
With a new age came a new idea. Today was the day Kin had decided to leave the cave. His fathers endless quests for anything that fancied him at the time had made Kin more prepared for what the outside world could throw at him. Now where would he have his new home.
Ah, yes. That other dragon Kin had met earlier in his teens should now been long gone. He could take that cave as his own which also were closer to the cliff with the precious minerals.
Kin started his journey towards that cave he had visited by chance from his earlier years. He was going to make that cave his new home. One small step for a teenager, a giant leap for Kin.
You bid goodbye to your family and fly over to the new cave where that other dragon had been. He's not there anymore. [1] It's pretty obvious why, there's a
green slime lurking in the cave. From inside yourself, something tells you that this thing is incredibly dangerous even though it really doesn't look like it can hurt you. It (very slowly) make's it's way towards you, so just ignoring it won't work, as it'll get you in your sleep.
It's times like these that you wish you had flame breath.
((Yes, it will slime--and kill--you if you try to melee it. If you get too close it will also try to slime you))
Nuvian was finally grown up. With newfound agility, she realized that now, if she wanted to reign over a human civilization, she would have to practice hunting and being intimidating! Leave home and hunt for medium-sized animals from the air.
You fly around and look for animals to hunt. [1] you fly down and knock an animal off it's feet. Looking around you find out that... it was a Demon Captain.
"Do you have a death wish, vermin?" He speaks out angrily as he pulls out a frigid mace and his shield. He is taller than a human, larger, and in heavy armor. He has two large horns and a tail. His skin is red and his hair is black.
...Oops.
+1 Agility.
EAT THE REST OF THE DAMN HUMAN YOU USELESS TWERP!
You eat all that's edible off of the human.
...That doesn't really help your mood. Your head still aches and you still have some fear of humans.
You're full, though, at least.
You eventually give in to the pain in your head, and decide to go to sleep... in pain. What a fantastic way to spend your free years!
Now prepare for hell, because now you're a child. Aaaaannndddd... you're father is going to turn you into a mindless slave/copy of himself/monster.
Search through the darkness for anything interesting. Especially knowledge or magic, however...
You search around for something interesting. [4] You find a book. You open it and... somehow, despite you knowing nothing of the language, you understand it. Which is creepy.
What's more creepy is the fact that you are literally seeing things as you read it. Disturbing things... you [Invader:Do not interrupt] look away and slam the book shut before you start going insane further. You have a feeling that that book isn't supposed to display images in your mind.
Tell Mother that I'm leaving to find my own home. Then... well, leave. Fly away and try to avoid anything that looks or seems dangerous to me, looking for a cave to call my own.
In other words, I'm throwing myself to the Wolves. I plan to eat all the Wolves :3
You bid your mother goodbye and fly away, looking for somewhere to live.
[4]: You find a very generic cave, really. It's next to a nice little creek, at least. You notice that there are some very colorful large treefrogs in ponds next to the river. Their croaks are entertaining and friendly. One of them looks right at you and croaks, apparently welcoming you to the neighborhood. You seriously doubt they have the intelligence to welcome you, though.
Visit this nearby town, being careful not to act in a hostile manner in any way
You go to the nearby city and try to make friends. [Evilness:5] For some reason they look at you like you're a very evil being. [Trustworthiness:3] They don't seem to trust you. [Intimidation:3] "Stay away from the defenseless, don't open your mouth more than you need to, and move slowly." A man says while he has his polearm out. [Fame:2-2] None of them seem to recognize you.
Well, that's certainly not a good start. You might want to start working your absurd charisma on them about now.
Action: Anthramarux flies out of the cave and starts exploring the land around her. She looks for Human settlements, naturally-keeping at safe height to avoid those annoying archers.
You fly around the area. The area is dotted with towns and farms. Ships are seen passing in the shallows north-east. Lots of them. Far west north-west is a large city.
You, naturally, keep at a height above arrow height. That's all fine and well when we're talking about arrows.
We're not talking about arrows, we're talking about mages with Magic Missile. You eventually come across a town with a mage who casts Magic Missile. You try to dodge but the missiles of magic hit despite all your attempts. Strangely, they do not hurt. The mage must not be aiming to hurt you, he must just be trying to keep you out of the air at that height.
Regardless, you are stunned and plummet, managing to recover yourself just in time to only make you take minor bruises from the fall.
Then a knight comes up out of nowhere and asks: "State your business dragon."
You are slightly annoyed right now, but then again, you did fly above arrow height and likely scared them in a way.
[2] Then all of a sudden at least 40 human soldiers pop out of the treeline. You apparently flew over an army training camp or something. Your amazing intelligence suggests that your chance to win in combat is about... 2%. Friendly action is suggested for survival.
+2 Agility.
Contemplate whether I am hungry; if I am, continue hunting and contemplating the silver. If I am not hungry, find my way back to the cave, and find mother.
You aren't hungry and so go home to mother.
You quickly realize that the GM missed saying that you went back and find yourself in the cave in a split second. Mother is in front of you.
Draignean: Your encounter with the human has scared you quite a bit, he hurt you hard. And he didn't even look that dangerous! You are now scared of humans, but at the same time you now know they can be mildly tasty food.
Deep Fear of Humans:[/b] Roll against a 1 when talking to a human (fail=unable to talk to them for 3 turns), Intimidation rolls against you from a human get +1, removed by defeating, killing or scaring humans multiple times.
Has eaten Human once: You have eaten a human at one time in the past. And in a way, you now view humans as food if need be. Your eyes tell the humans this too. This gives you a 1/6 chance each turn for a human to see the hunger your eyes and end the conversation abruptly. Eating more humans will give Intimidation bonuses against them, but also increase the penalty.
Draignean: [2]: Your father has been particularity agitated recently...
HP: 42/42.
Male.
Mother: Unnamed.
Father: Unnamed.
Age: Teen.
Strength: 55. Recent: 0.
Agility: 54. Recent: 0.
Intelligence: 43. Recent: 0.
Toughness: 70. Recent: 0.
Charisma: 50. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
HP: 42/42.
Male.
Mother: Rianixia.
Father: Arxonis.
Age: Teen.
Strength: 56. Recent: 0.
Agility: 40. Recent: +2.
Intelligence: 68. Recent: 0.
Toughness: 71. Recent: 0.
Charisma: 55. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 60.
Items:
Two handfuls of Silver treasure.
Blessed Ring of Air Creature.
HP: 30/30.
Female.
Mother: Cielstraza.
Father: Abyssion.
Age: Teen.
Strength: 54. Recent: 0.
Agility: 68. Recent: 0.
Intelligence: 75. Recent: 0.
Toughness: 53. Recent: 0.
Charisma: 80. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 45. Recent: 0.
Intimidation: 25.
Mother Trauma: Roll against a 2 when talking to mothers (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
Sister Trauma: Roll against a 2 when talking to a girl that has a sister when their sister is around (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
Deep Fear of Humans: Roll against a 1 when talking to a human (fail=unable to talk to them for 3 turns), Intimidation rolls against you from a human get +1, removed by defeating, killing or scaring humans multiple times.
HP: 30/30.
Male.
Mother: Mevith.
Father: Litril.
Age: Teen.
Strength: 52. Recent: 0.
Agility: 82. Recent: 0.
Intelligence: 50. Recent: 0.
Toughness: 51. Recent: 0.
Charisma: 70. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 70. Recent: 0.
Intimidation: 75.
Father Trauma: Roll against a 2 when talking to mothers (fail=unable to talk to them for 3 turns), cannot be removed until Adult.
Slightly Regenerative: You regain 1 HP per 2 turns.
HP: 21/21.
Female.
Mother: Faladut.
Father: Tsaldos.
Age: Teen.
Strength: 40. Recent: 0.
Agility: 56. Recent: 0.
Intelligence: 58. Recent: 0.
Toughness: 35. Recent: 0.
Charisma: 91. Recent: 0.
Fame: 10. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 40. Recent: 0.
Intimidation: 55.
Items:
Strange golden amulet (around neck).
HP: 27/27.
Female.
Mother: Savamin.
Father: Eluuvian.
Age: Teen.
Strength: 41. Recent: 0.
Agility: 49. Recent: +1.
Intelligence: 65. Recent: 0.
Toughness: 45. Recent: 0.
Charisma: 57. Recent: 0.
Fame: 1. Recent: +1.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 51. Recent: 0.
Intimidation: 60.
HP: 36/36.
Male.
Mother: Terranizaia.
Father: Algorm.
Age: Teen.
Strength: 62. Recent: 0.
Agility: 69. Recent: 0.
Intelligence: 56. Recent: 0.
Toughness: 64. Recent: 0.
Charisma: 45. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 55.
HP: 36/36.
Female.
Mother: Talathraxis.
Father: Arzg'Razgoth.
Age: Teen.
Strength: 37. Recent: 0.
Agility: 24. Recent: +2.
Intelligence: 95. Recent: 0.
Toughness: 61. Recent: 0.
Charisma: 61. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 50. Recent: 0.
Intimidation: 40.
Items:
Bracelet of Air Creature.
HP: 36/36.
Male.
Mother: Midrayal.
Father: Halnon.
Age: Child.
Strength: 90. Recent: 0.
Agility: 45. Recent: 0.
Intelligence: 25. Recent: 0.
Toughness: 90. Recent: 0.
Charisma: 40. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 65. Recent: 0.
Intimidation: 70.
Godly Protection: Take half damage (round down) from other players until Teenager.
Has eaten Human once: You have eaten a human at one time in the past. And in a way, you now view humans as food if need be. Your eyes tell the humans this too. This gives you a 1/6 chance each turn for a human to see the hunger your eyes and end the conversation abruptly. Eating more humans will give Intimidation bonuses against them, but also increase the penalty.
color=#FF1493]Deep Fear of Humans:[/color][/b] Roll against a 1 when talking to a human (fail=unable to talk to them for 3 turns), Intimidation rolls against you from a human get +1, removed by defeating, killing or scaring humans multiple times.
HP: 13/13.
Male.
Mother: Saikar.
Father: Shakarai.
Age: Baby.
Strength: 65. Recent: 0.
Agility: 35. Recent: 0.
Intelligence: 55-10-5=40. Recent: 0.
Toughness: 65. Recent: 0.
Charisma: 70-10=60. Recent: 0.
Fame: 0. Recent: 0.
Trustworthiness: 50. Recent: 0.
Cruelty: 50. Recent: 0.
Evilness: 75. Recent: 0.
Intimidation: 75.
Items:
Dice of 3s: Use once, guarantee a 3 roll, does not factor in penalties or bonuses.
Godly Protection: Take half damage (round down) from other players until Teenager.
Lightly corrupted soul: Soul is more fragile. Magic casted by you is slightly unpredictable. -5 Intelligence.
Soul Invaded: Corrupted soul will get worse each life stage. Insanity will also get worse. Slight chance (will increase as you grow up) for the invader to overwrite your action. Body may warp horribly as corruption spreads beyond soul (though it will only be notable after the teen stage).
Minor insanity: -10 Intelligence, -10 Charisma.
"Blessed" by Inn'ahar: Unknown powers might have been given to you. Cannot remove Soul Invaded as long as you are blessed. Can only be removed by other gods or their priests. Inn'ahar will treat you as one of it's children.
Large information dump:Player locations, from top to bottom, from left to right, in user names (because I'm pretty sure you can remember your character's name):
White D: Freeformschooler
Black d: Draignean
Pinkish-purple D: Aklyon
Black D: Repulsion
Gold D: Digital Hellhound
Bluish-purple D: Dwarmin
Light blue D: KineseN
Gray D: Talarion
Pink D: Dermonster
Dark gray d: IronyOwl
Yes, there are a lot of overlapping colors. It's your own damn faults, guys, don't blame me.
1: Dark Blue: The Western Alliance
2: Dark Green: Kingdom of Axlehand
3: Dark Cyan: Gridhard
4: Dark Red: Solari Federation
5: Brown: Othem
6: Light Gray: City of Sharoon
7: Dark Gray: The Sarduk Triumvirate
8: Blue: Kingdom of Rihosis
9: Green: Kingdom of Iberia
10: Cyan: Caliphate of Hiatar
11: Red: Kingdom of Grathos
12: Purple: Province of Kobland
13: Yellow: Merchant Republic of Isrand
14: White: The Helten Empire
System for relations: F=Fear, H=Hate. Higher is worse. Negative is better. 0 is indifferent.
The Western Alliance: Large Friends: F-3 H-5.
Kingdom of Axlehand: In The Way: F1 H2.
Gridhard: In The Way: F1 H2.
Solari Federation: Threatened: F3 H1.
Othem: Cautious but ambivalent: F1 H0.
City of Sharoon: Possible Clients: F-2 H0.
The Sarduk Triumvirate: Resources: F-1 H0.
Kingdom of Rihosis: Hated: F2 H8.
Kingdom of Iberia: Indifferent: F0 H0.
Caliphate of Hiatar: Mortal Enemies: F2 H10.
Kingdom of Grathos: Distrusted: F1 H2.
Province of Kobland: Utter Terror: F8 H8.
Merchant Republic of Isrand: Mixed Disliked: F0 H1.
The Helten Empire: Indifferent: F0 H0.
Western Alliance Casus Belli: Province of Kobland, Kingdom of Iberia.
Province of Kobland Casus Belli: Everyone.
Kingdom of Iberia Casus Belli: Everyone. Province of Kobland. Othem.
Caliphate of Hiatar Casus Belli: Merchant Republic of Isrand.
Merchant Republic of Isrand Casus Belli: Province of Kobland. Caliphate of Hiatar. Othem.
Kingdom of Grathos Casus Belli: Kingdom of Rihosis. Merchant Republic of Isrand.
Othem Casus Belli: Everyone.
Kingdom of Rihosis Casus Belli: Kingdom of Grathos. Othem. Helten Empire.
Solari Federation Casus Belli: City of Sharoon. Othem.
Helten Empire Casus Belli: Sarduk Triumvirate. Kingdom of Rihosis. City of Sharoon.
City of Sharoon Casus Belli: Potentially everyone. Solari Federation.
Kingdom of Gridhard Casus Belli: Kingdom of Axlehand.
Kingdom of Axlehard Casus Belli: Kingdom of Gridhard.
Sarduk Triumvirate Casus Belli: Helten Empire.
Tell me if I missed anything, I have a nagging feeling that I might have missed something, but I'm not in the mood to look for it a whole lot.
Also, Draignean and Ironyowl, a question: The other players had huge stat changes early in the game before I cut down on it. And so far you two aren't getting a whole lot of gains or losses. Do you want me to give you a single bonus of some amount, or a amplification of stat changes for 5 turns or so? Or maybe something else to compensate?
Also, I forgot to tell everyone how long I plan Teen to be. I plan for it to be until turn 80, or 60 turns in the teen stage. Any oppositions, or is it okay?